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teebeenz

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#1 teebeenz
Member since 2006 • 4362 Posts
From the interview...they're using that space for "hours and hours of cinematics" and lots of uncompressed sound. Neither are essential to gameplayCodeMunki
Im betting theyd argue otherwise, or else it wouldnt be there.
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teebeenz

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#2 teebeenz
Member since 2006 • 4362 Posts
[QUOTE="CodeMunki"] BTW, anybody notice how similar MGS4's gameplay looks to Splinter Cell now?

BTW, anybody notice how similar Splinter Cells gameplay look to MGS now?
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#3 teebeenz
Member since 2006 • 4362 Posts
If you interact then it isnt a cutscene.
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#4 teebeenz
Member since 2006 • 4362 Posts
Westinghouse is about the worst brand you could ever buy, theyve known issues with the PS3 and whats worse their quality is aweful, if you're going to buy something to use with the PS3, buy a TV.
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#5 teebeenz
Member since 2006 • 4362 Posts
The freezes may have been it caching data to the HD.
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#6 teebeenz
Member since 2006 • 4362 Posts
FYI the Xenos doesnt run DX 10.1vip3r666
No, you dont say.
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#7 teebeenz
Member since 2006 • 4362 Posts
Im well aware how AA works, perhaps you should take a look yourself. By using a separate pool of highspeed memory the AA can be offloaded from video ram saving space for textures and geometry data as well as providing additional speed, especially if the memory is embedded. When combined with the scaling process it provides a smoother image with minimal loss to the usual performance.
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#8 teebeenz
Member since 2006 • 4362 Posts
Aren't you the same person who believes the 360 has AA "built-in"?The_Rick_14
believes, it does. Its part of the spec MS layed down to ATI. Its also part of the DX10.1 specs. They cant always use it as some engines dont run properly with it or the base res is to high but it does indeed.
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#9 teebeenz
Member since 2006 • 4362 Posts
You're all wrong. Its Steve Ballmer. http://www.youtube.com/watch?v=wvsboPUjrGc
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#10 teebeenz
Member since 2006 • 4362 Posts
Totally under valuing Uncharted I see.