@pillarrocks: And it's a damn shame. I don't have kids (thankfully), but there's no way in hell I'd ever drop $500, let alone $700, on a gaming system for my kids to then be told, "No, you need to fork over another $75 if you want them to be able to play together. Plus another $60-70 if you want them to have a game - a single game - that isn't free-to-play." At that price, I'd be better off buying/building two low end PCs for them that they can game and do school work on.
I feel like the only way that $700 price point would come even close to being acceptable would be if Sony included a second controller and a pre-installed couch co-op game or, even better, a selection of co-op games spanning the Playstation brand's lifespan. If they marketed it more as a stepping stone to Sony reinventing themselves and getting back to Playstation's origins, along with a State of Play release where they announced a slate of games in production that were either new entries in old franchises or games specifically designed to recapture the feeling of those classics. They kind of started down that road with the Astro Bot games, creating a new mascot for the brand, something they haven't had since Banjo. Now they just need to follow through. And given how often I see people streaming retro games - admittedly, mostly from Nintendo - now might be a good time to capitalize on that nostalgia trip.
At the same time, it's almost a shame Microsoft has abandoned the "exclusives" concept, not to mention been slashing and burning developers left and right, because this sort of misstep from Sony is practically the "you'll get a second job to buy one" PS3 debacle all over again and, were they in a better position, they could absolutely take advantage of the situation and regain some of the ground they lost with their own "Xbox One: for when you want to watch some TV instead of playing games on your video game console" sh*tshow.
Meanwhile, Nintendo will just come along and clean up with their Switch 2: The Switch Back!
They really need to let us unlock all the weapons/implements in the lair permanently. I'm fine with needing to find the weapons/items in missions and escape with them first, but then either let us spend a stupid amount of cash - which we'd need to accrue first - to buy the permanent unlock, or set weapon-specific challenges that need to be completed before the item is permanently unlocked. We're still limited by what we can take into any mission, so having full access to all gear wouldn't break the challenge of the mode. I want to be able to complete my weapon walls without fear of taking stuff into mission to complete the side challenges. Plus, it'd be nice to have that goal to work towards even as I'm eating sh*t time after time.
It's an awesome mode that really helped revitalize the game - a game I was certain I was done with - but I feel it still needs a few tweaks. Sadly, I don't know that we'll get them, because this very much feels like the developers last kiss to Hitman and they've already moved on.
I'm on IO's side here: the mode should be challenging, even brutally so. It's about adaptability and more severe consequences for failure. It's basically Hardcore Hitman. It seems targeted directly at those players who started making up their own unique challenges because they played an assload of those games, memorized the maps, the item locations, and target patterns, and already completed all the preset challenges. Those people should be eating up this mode.
Dead By Daylight The Elder Scrolls V: Skyrim Wildermyth Destiny 2 Vampire Survivors Before Your Eyes Disco Elysium Final Fantasy XIV Online Inscryption Loop Hero V Rising The Stanley Parable Ultra Deluxe Edition Valorant Tunic Neon White Forza Horizon 5 God of War Elden Ring Monster Hunter Rise Stardew Valley
@i2eaper0f5ouls: To be fair, there are varying levels of spoilers. Yeah, some people are going to be upset that they "spoil" what characters appear in the film. Those people should be mocked and ridiculed because the title of the article clearly states that's the information being disseminated here. Some of us, however, were fine with knowing (hell, we clearly wanted to know, since we clicked on the article) what characters appeared and who was playing them, but we weren't expecting to read exactly how each character meets their end. THAT was most definitely not included in the title and either should've been left out or should've been spoiler tagged. Or, you know, rename the article to "Every new MCU character that gets introduced in Doctor Strange In the Multiverse of Madness, who plays them and what becomes of them." Then I could've skipped it and, instead, hit up IMDB or Wikipedia or something to see character/cast list.
Maybe those characters dying is no big deal, where it happens in the first 5-10 minutes in some sort of Days of Future Past scenario where it doesn't matter - I haven't seen the movie, so I don't know - but it might've been nice to not stumble into that information if it's peppered throughout the entire movie. Knowing Blackbolt makes an appearance? I'm cool with. Knowing he caves in his own skull with his voice? Yeah, I might've like to discover/experience that for myself.
As someone who still enjoys survival/crafting/exploration games, I really want this to be good. I've been wishing for ages now that I'd see that sort of game from a studio with experienced developers and, ideally, a half-decent budget, as opposed to the one- or two-person team that's learning as they go and the game spends most of a decade in early access, getting sporadic, piddly updates that fail to address the major issues, until it's finally pushed out as "1.0" because the developer(s) lost interest, sales dried up, and/or they couldn't handle criticism from the community and so they just decided they're done. If these folks can also infuse the game with some story and some charm in the form of interesting/lovable NPCs - that can also be safely ignored, for those who don't want/need that in this type of game - so much the better. (Subnautica and The Forest are probably my favorites of the genre, because they had tons of atmosphere to get me immersed in those worlds while offering something of a story that was intriguing enough to keep me interested in seeing it play out but incidental enough that it could be mostly ignored.)
That said, I'm cognizant of the reality that being ex-BioWare in no way assures quality. And given this game appears to be wholly unlike anything BioWare ever did...I'm interested, but I'm tempering my hopes and expectations.
Dude who worked for Reagan, Bush, and Trump complaining about how this deal only serves to let the rich get richer and suggesting the money could be better spent investing in the economic growth of other countries is f*cking hilarious.
Um. That list is missing Darkest Dungeon and My Time at Portia. (There were free games on the 25th and 26th). And I guess it just hasn't been updated to include Solitairica from yesterday.
I feel like, so far, Alien: Isolation has been the only big freebie. Oddworld, The Long Dark, Metro 2033 Redux, Inside, Darkest Dungeon, and Night in the Woods are all great games and worth checking out, but none of them have that punch of, "Oh, damn! They've giving away __________?! How did they manage to swing that?"
With only only two games to go, I'm not optimistic we're going to see a really major heavy hitter. Still, it's impossible to complain about free games and, personally, I'm really happy with Alien: Isolation and Stranded Deep (a game I've been curious to check out, but I typically avoid paying for 'early access' games, especially in the survival/crafting/exploration genre).
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