@gaeandilth: You come off like someone with particular...motivations. Could be I misjudged or prejudged you. However, you are not giving anyone here a lot to work with. Go back and read the tone and context of your post at some point.
If you're not a Sony fanboy, then you seem to be playing the part of Chicken Little. There is definitely a Negative Nancy vibe I'm getting. You're whipping yourself into a frenzy over hypotheticals.
At the end of the day, it doesn't matter too much if you pick up a PS5 or Series X (not for a couple years at least), a RTX 3080 or a 6800XT. Good luck finding any of those. If you chose "wrong"...just buy the other one down the line. Or not.
@gaeandilth: Microsoft beats the competition in just about every aspect outside of "exclusives". Even that is matter of opinion how large of advantage Sony or even Nintendo has from 1st party publishing.
Nintendo has their niche, and the next few years will bring a wave of XBox titles. Hardware and services, Microsoft wins, handily.
There are only a few PS4/5 titles I even care about. Honestly, it is only Demon's Souls Remake and Bloodborne that I would miss.
@squishytia: I was up early this morning running errands. Planned to go to MicroCenter in Flushing, NY to get a R7 5800x for a new build. The R9 5900x is rarely in stock, thus I have all but given up on obtaining one, for now. I thought to go for 10 AM open, but then went home first, ate and lollygagged a while. When I got there at noon, I asked about GPUs. The guy said they had some MSI RTX 3080 in stock that morning, and sold the last 10 in the first 15 minutes or so.
SEGA Saturn was expensive, and launched out of nowhere with little support. My brother is the only person I know who bought one. He was a SEGA diehard who had Master System and Genesis as a kid, and bought 32X, SEGA CD, Saturn, and finally, Dreamcast. That is a narrow market. He was trying to get me to play Fighter's MegaMix as recently as October.
N64 was so late that I got tired of waiting and bought a Playstation in summer '96. Cartridges were expensive, trading great load times for limited memory. There were things that could not be done on N64 and others that Nintendo would not allow. I never bought an N64. My brother had one at home, and a roommate had one in college when we wanted to play GoldenEye, Revenge, No Mercy. Besides, Robotech: Crystal Dreams got cancelled, so why bother? 😉
So again, for the wider demographic that would actually buy a lot of games, males in their teens through late 30's, SONY PS was the best option. PS was also the best platform to target for many developers. Neither Saturn nor N64 had the momentum, vision, or mix of architecture to get the new genre-defining or eye-catching games.
@Spiritbomb2012: We should all take a step back and look at the situation with at least a bit of objectivity -- given the history and position of Microsoft XBox up to this point, the moves made by Spencer since he has been at the helm, and Sony's exclusive and timed-exclusive love affair...Why would Microsoft ever put Starfield or ES6 on Playstation? Timed-exclusive or otherwise? Does that truly seem likely to anyone?
XBox is already losing two of its own Bethesda games to Sony T.E. right out of the gates (not sure if the PC releases will be on Game Pass). The idea that they would hand over the big guns to a competitor? You don't spend $7.5 billion to do...almost exactly what had been going on for a decade. Sony spent a measly half a billion and bought up a dozen or so timed exclusives, including Deathloop and Ghostwire.
As for losing sales, for not releasing on PS and Switch...no. Microsoft bought Zenimax and the 15 previous studios to bolster their ecosystem -- XBox, Game Pass/XCloud, and PC digital stores. You could make the same argument that Sony and Nintendo are not maximizing games sales by keeping titles exclusive to native consoles. Sony is only now entertaining PC releases on older titles, as they don't have the capital or the multiple audiences that Microsoft has served for decades.
@johnny0779: Exclusivity is largely unmaintainable and undesirable for a third-party dev. Sony and Microsoft (and Nintendo) have hardware ecosystems they are trying to draw people into, so building/buying studios and making exclusive deals behooves them in many cases.
Also remember how many of those old Sony deals are due to being the only viable game in town for such titles (at the time), along with national relationships in Japan, and having more capital than a company such as SEGA.
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