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theshonen8899

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Edited By theshonen8899

Also, the reason some PS Vita games locked out trophies isn't to discourage second-hand sales, it's to prevent people from using someone else's saved data to earn trophies on a different account. The method you linked to isn't a workaround, it's the method Sony intended for you to use to wipe save data and earn trophies legitimately. It's the same exact process with the PS3, where if you import someone else's PSN save data through USB you won't be able to earn trophies.

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theshonen8899

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I feel the same way about used games as I feel about used cars.

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theshonen8899

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My main problem with this article is that it doesn't talk about anything particularly unique to BioShock Inifite nor does it talk about anything unique about the times. Developers have always been giving commentary about their games pre-release. No real reason to discuss it now, or ever. I don't feel any less inclined to believe BioShock Infinite will be a fantastic game just because they aren't being super secretive about it like Half-Life 3.

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Edited By theshonen8899

@stealth6spy It's probably because it's a shooter that isn't a Modern Warfare clone.

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I completely agree. The problem isn't that the DLC is on the disk, it's the fact that the DLC is being sold on release date. Remember when we had expansion packs that had almost the same amount of content as the original games for half the price on PC? Remember when developers tried to cram everything they possibly could and fix as many bugs as possible for this console games? Online gaming is really fantastic but publishers are abusing this aspect of it so much. Pretty much the only game where I've appreciated DLCs is Fallout 3/New Vegas, where there's a good amount of quality content for the price. I'm going to speak with my money. The reason I haven't bought Arkham City yet despite the rave reviews is because I knew there would be DLCs and now I'm waiting for a GOTY edition. I'd rather buy a full package like GOTY or Ultimate editions than have to buy little turds separately.

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I really, REALLY hate trailers like Dead Island or Gears of War. I don't hate the trailers themselves per se (they're really well-done), but they completely lie to people about what the game is about. Both Dead Island and Gears of War had such emotional trailers, and yet they're both just crazy, hectic shooters with no emotion whatsoever (unless you actually felt something with Dom's wife...somehow).

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@nightshade869 Once again, his argument is that the pre-order stop the incentive of new IPs, not new ideas. It punishes games for being a new titles because they are unrecognized and rewards games that have a long running franchise. It doesn't matter how improved AC3 is, he is just using it as an example. If this was written last year in October he would have talked about Modern Warfare 3. The point of his argument is against pre-orders, he's not saying AC3 is not worthy or pre-order or whatever. If the pre-order system didn't exist, you could just as easily buy AC3 on release day. Then publishers would look at post-release sales instead of skewed pre-order sales.

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@mhaed The point is that publishers use pre-order sales to determine selling power of a game. Because of this, new IPs that don't get pre-orders are deemed inferior to old IPs that get tons of pre-orders. This system is broken.

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@nightshade869 Assassin's Creed 3 was an example. He has nothing against AC3, he's only using it as an example of how the pre-order system is broken. People shouldn't be buying games that they don't know will be good, they should wait for the reviews to see if it really IS good.

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@thankqwerty Your comment highlights exactly what is wrong with this industry. That point of his article isn't that pre-ordering Assassin's Creed III is risky, the point is that the preorder system is pointless. If you want to buy a game that's coming out soon, just buy it on the day it comes out. If I were you, I'd just wait for the reviews to cover it. And with the game as big as AC3, it's going to be hard to have it sell out anywhere. Publishers are using preorders as a way to determine the selling power of a game. This is bad because of exactly what you just said: people preorder games they are familiar with. So what about promising new IPs like The Last of Us, Ni no Kuni, Gravity Rush, The Last Guardian, Xenoblade Chronicles, etc.? People will not preorder those games as much as something like Call of Duty, Halo or Gears of War, which people are pretty comfortable knowing will be consistent. Ultimately what happens is that publishers look at a preorder chart and decide that's how well a game is doing, which stifles new IPs and promotes sequels. If they cut out the preorder system, more people would rely on post-release reviews and coverage to better decide on a purchase. Then publishers would look more at the post-release sales and see that critically well-received games can make money, regardless of whether or not they are a new IP.