Most developers are skeptical of VR because there's not a single manufacturer out there who is offering a complete kit that's compatible with modern first-person genres - not even Valve. A complete VR kit needs the HMD, the head-tracking capabilities of the Rift, the body-tracking capabilities of the lighthouse sensors from the Vive, the power glove device that Sony just patented, and a non-restrictive omnidirectional treadmill like Kat Walk VR. Oh yeah, and a monster gaming rig that will likely have to be powered by the Pascal or Polaris GPU cards when Nvidia and AMD get around to releasing them.
So yeah, I see why he's skeptical about user adoption and price.
@the-games-masta: Exactly! I'm amazed at how many fan boys are freaking out over this. The whole point of a "Universal Windows Platform" translates to every Xbox One game being compatible with every Xbox One system (and PC for select titles). The new SDK that MS will give to developers will simply optimize the game's graphics settings based on which system you're running it on.
@kazeswen: I don't think MS plans to go the route of adding upgradable parts like Sony is doing with the PS VR. I think instead they plan on releasing a completely new hardware platform (albeit with the same x86 instruction set) that's fully compatible with X1 games, and the 360 backwards compatible titles. And I think they're hoping to entice gamers by adding cross-buy between PC and Xbox systems so they aren't paying double for the same game. Cross-buy between Xbox and PC is the only way MS can compete with Steam.
Sounds like a brand new console using the same instruction set. Not surprising though, since new hardware could very easily switch to an emulation-mode for current X1 games (just as x1 does for 360 games now), and then use the updated Zen CPUs/Polaris GPUs (or whatever the new hardware is) to run the X1.5 games. It would explain the big push from MS to move all their Xbox exclusives to Windows Store to promote cross-buy.
All the more reason for MS to release a 2/3-year Xbox Live subscription XBONE bundle. They could sell the Gears of War, or Halo bundle right now with a 2/3-year Live contract for $199 and massively undercut the PS4. Then they could see a boost in both sales numbers, and monthly users.
@RicanV: SEGA tried this with the 32X for the Genesis, but they didn't give developers enough time to work with the new hardware. The ultimate fate is that they scrapped it and moved on to the Saturn. But I imagine Microsoft has an eye towards streaming technology built around the Windows Store app. They'll probably give developers some new SDK that allows them to divide the pre/post processing for games between the XBONE, and one (or more) PCs on the same local network.
9 is way overrated for a simple remaster. The only features a remake should be judged by is what new elements it brings to the table. And the only thing I see in Twilight HD is improved resolution, some amiibo functionality, and a new difficulty level. I'd give it a 7 and call myself generous.
@angrycreep: GameStop outlets will likely start offering demo kiosks for Rift, Vive, and PS VR. They might even start appearing as early as this summer.
I love how Sony thought they could sell a product that only played a handful of games from a console platform that sold so poorly by itself that Sony themselves stopped making games for it.
It looks like a decent device spec-wise, but I'm concerned that it's x86 based hardware. Shouldn't AR be based on portability? And if so, wouldn't ARM processors be the way to go like Google Glass? The whole world is already developing applications with the ARM architecture, so why not design HoloLens along those same lines?
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