@Sokol4ever: I doubt it's backwards compatible in the classical sense. It was leaked early on that it was using an AMD x86 architecture, similar to the PS4 and XBONE. The good news is that the NX platform should have a hell of a lot more 3rd party support from Activision, Ubisoft, Bethesda, EA, 2K, etc. But as you imply, a healthy selection of 1st-party games at launch is what's going to determine if the NX is successful by arriving in the middle of a console generation. I'm hopeful Nintendo took a page from Microsoft's playbook and set their developers to work on making their Wii U titles backwards compatible as digital releases in the same way 360 titles are playable on the XBONE.
I get the feeling the NX launch is going to be lackluster. Launching in the middle of a competing console life-cycle is a really, really stupid idea. Nintendo's historic claim to fame with their hardware has always been "a new way to play", but they'll be competing VR when Sony rolls out their headset this fall - which also happens to be "a new way to play".
Quick Nintendo, hurry up and announce the new model: "Newest 3DS". This should boost your sales significantly and make your fans and customers feel valued.
@lomar07: Full body-tracking via the "lighthouse" sensors, and a front-facing camera mounted on the headset so objects can be detected and outlined while in VR. It's also launching with touch controllers, and the Rift won't get those until later this year.
The potential for VR is limited by space. It's nice that the Vive lets you walk around, but Valve needs to build an omnidirectional platform peripheral to go with the set. Until that happens, the only AAA titles that we'll see for Vive, Rift, or PS VR will be fighting/flying/driving simulators. We're in the "open-world" era of video game development, and a 15x15 room isn't going to cut it for games like Call of Duty, Far Cry, Elder Scrolls, etc. The Kat Walk VR Deck is potential solution, and probably one Valve and HTC should seriously consider acquiring to make the Vive succeed.
I think a $799 bundle would be reasonable to put it on equal footing with the Rift and Vive. That would include: PS4, dual shock controller (1), PS Move controller (2), PS Eye (1), VR headset, auxiliary processing unit, and one VR game title.
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