No, I am not. You just need to play it in order to "get it". I used to think Uncharted was like any other "cinematic" crap, but when I actually tried it it blew my mind at how well it was made. You need to actually DO things yourself and not just push a button the game tells you to.[QUOTE="tume-x"][QUOTE="ActicEdge"]
Not to hate on your point but besides six axis waggling you are describing pretty much every modern day shooter.
ActicEdge
Yeah you are and I did play it. I never said it wasn't well made and it was on rails but the idea that stealth kills, throwing grenades, flanking, and popping out from cover isn't in about every modern day shooter is just strange. It is.
Of course those elements are in modern games, I was pointing out that even though many of those moments are "scripted", they still prove a lot of freedom; Uncharted isn't just about doing every scene the same way, every time. I can play a certain scripted moment many times over, trying new ways to tackle it. The AI is really good for a console-game, at least in UC2. A moment where X amount of baddies circle around in front of you, and you have to get through them - a very scripted moment which you cannot avoid - but you can choose how to get though it. Not just "OMG shoot everyone, there is no other way!", Call Of Duty-style. You can sneak behind them, pick them up silently one-by-one, start shooting at the directly etc... That's the way to properly do a scripted moment, not just force the player to push the correct buttons in the correct fashion, or just shoot and shoot and shoot...
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