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tume-x

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#1 tume-x
Member since 2006 • 532 Posts

[QUOTE="tume-x"][QUOTE="ActicEdge"]

Not to hate on your point but besides six axis waggling you are describing pretty much every modern day shooter.

ActicEdge

No, I am not. You just need to play it in order to "get it". I used to think Uncharted was like any other "cinematic" crap, but when I actually tried it it blew my mind at how well it was made. You need to actually DO things yourself and not just push a button the game tells you to.

Yeah you are and I did play it. I never said it wasn't well made and it was on rails but the idea that stealth kills, throwing grenades, flanking, and popping out from cover isn't in about every modern day shooter is just strange. It is.

Of course those elements are in modern games, I was pointing out that even though many of those moments are "scripted", they still prove a lot of freedom; Uncharted isn't just about doing every scene the same way, every time. I can play a certain scripted moment many times over, trying new ways to tackle it. The AI is really good for a console-game, at least in UC2. A moment where X amount of baddies circle around in front of you, and you have to get through them - a very scripted moment which you cannot avoid - but you can choose how to get though it. Not just "OMG shoot everyone, there is no other way!", Call Of Duty-style. You can sneak behind them, pick them up silently one-by-one, start shooting at the directly etc... That's the way to properly do a scripted moment, not just force the player to push the correct buttons in the correct fashion, or just shoot and shoot and shoot...
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#2 tume-x
Member since 2006 • 532 Posts

[QUOTE="ActicEdge"]

[QUOTE="tume-x"]

Uncharted has always been about the good old (or the "bad old" depending on your taste) "cinematic experience".

The thing I like about the scripted events in the franchise is that the moments are actually done RIGHT and in the way a scripted scene is supposed to (it doesn't feel like a God Of War or Heavy Rain-ish "push X to win" - you really NEED to think, react and move your character with the thumbstick and shoot, just like you do regularly while playing any video game).

You can die very easily, and you have a lot of freedom at those moments, like running away from a speeding car; if you don't actually shoot at the car and dodge and run properly, you'll get killed. It's not that easy! I was really surprised when I played the demo when I first bought my PS3.

There's always a gazillion ways to approach a situation ("Do I throw the guy, snap his neck by sneaking from behind by waggling the Sixaxis-controller which is cool by the way, or throw a grenade behind that group of baddies to confuse and flank them, or do I just pop from the cover and start shooting?").

eboyishere

Not to hate on your point but besides six axis waggling you are describing pretty much every modern day shooter.

didnt know six axis was still alive

It's very much alive. In Uncharted 2 (and probably 3) for example you throw enemies by thrusting the controller towards the enemy and doing different motions for different throws (like quickly moving the controller towards yourself to snap their neck, or shaking it left or right to throw them in that direction). By Sixaxis I mean the actual motors (or whatever they are) inside the Dualshock 3-controller. Also, I just bought two new racing games from Playstation Store yesterday, and they both incorporate the Sixaxis in really cool ways. Like quickly shake the controller to reset your car on the road if it flips (can't remember the game's name right now). In the other game (Armageddon Riders), which is a zombie-killing/racer, you can shake the controller to give the zombies an electric shock or moving the car in the air.
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#3 tume-x
Member since 2006 • 532 Posts

[QUOTE="tume-x"]

Uncharted has always been about the good old (or the "bad old" depending on your taste) "cinematic experience".

The thing I like about the scripted events in the franchise is that the moments are actually done RIGHT and in the way a scripted scene is supposed to (it doesn't feel like a God Of War or Heavy Rain-ish "push X to win" - you really NEED to think, react and move your character with the thumbstick and shoot, just like you do regularly while playing any video game).

You can die very easily, and you have a lot of freedom at those moments, like running away from a speeding car; if you don't actually shoot at the car and dodge and run properly, you'll get killed. It's not that easy! I was really surprised when I played the demo when I first bought my PS3.

There's always a gazillion ways to approach a situation ("Do I throw the guy, snap his neck by sneaking from behind by waggling the Sixaxis-controller which is cool by the way, or throw a grenade behind that group of baddies to confuse and flank them, or do I just pop from the cover and start shooting?").

ActicEdge

Not to hate on your point but besides six axis waggling you are describing pretty much every modern day shooter.

No, I am not. You just need to play it in order to "get it". I used to think Uncharted was like any other "cinematic" crap, but when I actually tried it it blew my mind at how well it was made. You need to actually DO things yourself and not just push a button the game tells you to.
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#4 tume-x
Member since 2006 • 532 Posts

Uncharted has always been about the good old (or the "bad old" depending on your taste) "cinematic experience".

The thing I like about the scripted events in the franchise is that the moments are actually done RIGHT and in the way a scripted scene is supposed to (it doesn't feel like a God Of War or Heavy Rain-ish "push X to win" - you really NEED to think, react and move your character with the thumbstick and shoot, just like you do regularly while playing any video game).

You can die very easily, and you have a lot of freedom at those moments, like running away from a speeding car; if you don't actually shoot at the car and dodge and run properly, you'll get killed. It's not that easy! I was really surprised when I played the demo when I first bought my PS3.

There's always a gazillion ways to approach a situation ("Do I throw the guy, snap his neck by sneaking from behind by waggling the Sixaxis-controller which is cool by the way, or throw a grenade behind that group of baddies to confuse and flank them, or do I just pop from the cover and start shooting?").

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#5 tume-x
Member since 2006 • 532 Posts
I think the original name for the "Wii" was the best - Nintendo Revolution, or something like that. And Project Cafe (Wii U) sounded a lot better, too. Revolution was supposed to come in all colors of the rainbow (sexy red, banana yellow, etc.. the pictures of the prototypes looked so awesome). Then they suddenly changed it to "wee". I was so sure it was a lame joke. Wii U? No U! Phew Yew.
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#6 tume-x
Member since 2006 • 532 Posts
People are just frustrated because they were expecting a casual, happy good-feel Zelda-style adventure, but it turns out this game is actually a challenging puzzle-game with a mega-depressing story, masqueraded as an adventure. Yes, SotC is a puzzle-game. Each new colossi is a new puzzle, you have to spend a lot of time planning how to climb it. Playing this game requires a thing called "patience", a lot of standing still and just biding your time, missing from most mainstream-games today. Each colossi has a different pattern, different parts in his body that are literally like a puzzle/labyrinth, like stones, fur, etc. that all have different attributes. You need to figure out how to climb that puzzle/labyrinth correctly to get to the "weak points" and then hit him there, while watching your stamina gauge (so you don't fall off). That's the game in a nutshell, cutscene, go to horse, search for next colossi on the huge map, run there, figure out of to beat the puzzle, cutscene, etc... And it creates an amazing feeling for you as a player. It's so nihilistic. I'm not the biggest fan of SoTC, but that's exactly the reason why I'm not. I don't like puzzle-games and I don't have patience (most of the time). At least I CAN ADMIT that, and not blame the game, or it's controls! They're are great, the game is just too depressing (atmosphere and storywise) and challenging for my taste in entertainment. The realism is very cool, Wander (the kid?) acts almost too real. Like when the ground shakes, he tumbles around and may fall flat on the ground, no matter how you move him. If you make him do stuff that other video game characters do, he'll act like any of us would trying to climb a huge rock structure.
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#7 tume-x
Member since 2006 • 532 Posts

Don't have RDR (yet I do have a PS3, but my buddy accidentally spoiled the game for me xD) Haven't played ME2 yet, but it should be dropping thru my mail very soon...

DX HR is amazing, I got the augmented edition by pre-ordering it... I'm on my 2nd playthrough right now... Hmm... let's see if my favorite game this gen (DeusEX:HumanRev) turns to 2nd best game after I get my copy of Mass Effect 2.

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#8 tume-x
Member since 2006 • 532 Posts
"China a "Dark 5" cottage game. Foreign media ridicule on the matter: When the world are anxiously waiting for Blizzard released "Diablo 3", we surprised to find in China, "Diablo 5" already on the market, and has been CD-ROM for sale. The amount of drops of one God. But also CD-ROM version of D9!" Seems back in China they already know the media and forum-mongers are laughing at this...
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#9 tume-x
Member since 2006 • 532 Posts

Maximum. I think it was about 100+. Feels more natural to me. I've got a 16:10 monitor...

EDIT: and yeah, items DO stay (in places like your apartment, even hotels) if you drop them there even after visiting another place/country.

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#10 tume-x
Member since 2006 • 532 Posts
I recommend getting a cheap gaming mousepad... like this: http://www.aceofsweden.com/ace/mousepad/sense-green-abstract.html ....It's AMAZING!!!! Even if your mouse is just a basic one.