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tushwacker

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I'm assuming this is just the XONE review? I've been playing plenty of the PC version, and it's significantly better than the majority of survival/crafting games out there. Does it have bugs? Yes, but that's hardly surprising for the genre. The combat is simple but fun (much more satisfying than Minecraft's 'wave a sword at something until it dies' style of combat). The fact that structures can actually collapse is a cool addition to the genre, and can add lots of intensity as the zombies start breaking into your house on one of the hoard nights. The ranking system is again simple but fun -> gives you something to work towards far after the standard survival game loses any purpose. If you like coop over PVP in this genre, this game is definitely one of the better ones (on PC anyways). Easily 6.5-7/10 for now. Depending on how many features they add before full release and how many bugs they iron out, I could see it being an 8/10 when all said and done.

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tushwacker

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Edited By tushwacker

@PixelAddict: I built up the drive-in theater. I made a 2-story metal base that surrounded the movie screen (I'd post a screenshot but don't think I can in the comments here). And thanks for the tip. I haven't tried using materials yet, but I have noticed picking modded weapons off the ground in the workshop mode gives you lots of free space. I did that a few times but I read on some forums that people were getting issues from over-building too much, so I don't want to go too crazy if the game isn't designed for it.

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Edited By tushwacker

My biggest question is: will they increase the amount of space you're allotted at your settlements? I liked the concept of the settlement-building, but the clunky item-snapping/controls made it really tedious after a while. I built up the one base I liked the most to its max capacity, and then just flung turrets, beds and food/water into the other ones. So the only base I'd really be interested in adding to is the one I already have maxed out. So if this doesn't give you a higher capacity, I don't see when I'm ever going to use this stuff.

I also wish the attacks on settlements were less frequent, but of greater scale. It could have been almost like a giant game of Risk going on during the campaign -> they should have made the bandits, supermutants, railroad, brotherhood of steel, and institute all have the capacity to take over the settlements, and each settlement should have given specific bonuses to whatever faction was controlling it (armor bonus, damage bonus, greater numbers of units roaming the world from that particular faction, etc.). If you were friendly with a group, you'd want them to get the bonuses (so their units would be more effective at helping you in the world), and if you took over a settlement yourself, you and your companions would get the benefits. Then you'd have to prioritize which settlements got the most people/defenses based on their bonuses as well as their importance in your trade routes. However, if they had gone to this detail, they obviously would have needed to make the settlement building/npc job-assigning much more streamlined than it currently is (although, they really should have done that anyway).

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tushwacker

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Man. This comment section is as polarized as most COD comment sections. It seems like I'm in the minority to just think that the game was fun but not great. I liked the look of the game, the co-op, and most importantly, the combat. I thought the multiplayer was decent but had too few of maps and too much vertical jump height (too easy to spam jump in order to lose people or close ground on them with a shotgun) - I also thought the need to rely on RNG for the chance to get the best guns for multiplayer was a poor design choice. I found the loot system/character skill tree fairly bare-bones, and Bungie's decision to make all the loot useless when a new expansion drops was also disappointing (you never want to feel like you're starting from square one if you take a break from a game for a few months). If they had emulated borderlands for the loot system/character skill trees, and Warframe for the gear upgrading system, I would have enjoyed Destiny even more than I did.

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tushwacker

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@shane33046: Sort of. You play the majority of the game solely with your own 'fireteam' (which can be just you (singleplayer) if you don't invite anybody else). However, you do run through areas where other players are spawned occasionally. So it's always online, and you will see other players, but you don't have to play directly with or against anybody else if you don't want to.

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tushwacker

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@EatBolt: I mean, I'm more excited about Mass Effect than BF1 as well, but it also makes sense for EA to give more press time to the game that's actually coming out this year. TBH, I already know I'm going to buy Andromeda, so I only want a little gameplay info before launch; I'd rather not hear much about the story before I get to play it.

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tushwacker

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This just makes me wish for a sequel to Iron Brigade. If Excubitor had co-op, I'd be more interested.

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tushwacker

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@slickwilly06: Well, not forever. There are lots of great games from the Windows 95/98/2000 days that won't run on modern operating systems. You can use DosBox for some, but plenty require Windows to operate, but aren't compatible with Windows 7 or newer.

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I mean, it’s nice for the superfans of this series, but if there’s one third-person melee series that I would pay for an HD remake of, it’s Ninja Gaiden. NG and NG2 were amazing. While the story was crazy and the world was linear, the combat was significantly more satisfying than any other game in the genre. The Batman games, Assassin’s Creed games, Witcher games, Dark Souls games all have certain positive aspects that make them good in their own right. However, they all have swoopy, slow weapon swings and animations that can’t be halted once they’ve been started. This keeps the combat a little more believable, but also adds frustration when your fingers were fast enough to react in time, but you still died because your character didn’t respond quickly enough. That is where Ninja Gaiden shined. Every control input had an immediate response from your character. The animations were fast and vicious, and every one could be interrupted by a fresh command. It’s really too bad they took NG3 in such a different direction and then never made another good one. Hopefully the series gets rebooted at some point as well, but an HD remake of the two good games would be welcome additions to my console library.

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@fedor: *the most recent few COD and Halo campaigns have been trash.

They didn't used to be that way. COD2, COD4, BO1 and all the Bungie Halos (especially Halo CE and Halo Reach imo) had great campaigns for their day.