This is my third blog in the MCM Expo, and despite being a week ago I luckily made notes on the games whilst having lunch :)
Anyway onto the preview. Firstly it's made by the fellows behind Devil May Cry and Viewtiful Joe, so expect it to be over the top action with huge bosses and massively over-powered attacks. The protagonist in this game, Bayonetta, is a witch who attacks with guns, melee weapons and...her hair. Everything about this game feels very japanese, as it brings everything we love (and hate) about this ****of gameplay.
The game feels very much like Genji on the Playstation 3 at first, very cinematic, the cut-scenes filled with dialogue and the usual banter between characters. However the background looks gorgeous, and character details are filled with lush colours and the now expected high level of detail. Every attack seems to have some sort of colour co-ordination, in that every attack is vivid, and kid of resembling a cartoon fight.
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The level Iplayed featured Bayonetta in a gorgeous backdrop, somewhere in Europe. The gameplay majorly echoes Devil May Cry, with complex combos and a mixture of melee and ranged attacks - the usual enemies seem to pose no threat, but are merely a stat in this combo lusting action. The bosses, on the other hand, seem to resemble the huge and ill-proportioned bosses from God of War. These bosses definitely do pose a threat, however always seem to have generic weak spots such as the head, heart or crack in the armour. Despite this the bosses played did take a large chunk of health whenever I was hit, and can present a challenge to even the most hardened players.
Apoligies for the flash in the screenshot, I was quickly ushered out of the booth...
However there are some annoyances in the gameplay. Once annoyance that I could not get my head around was everytime the character jumps and lands, butterflies fly out of her shoes. This added typical japanese extra annoyed me for some strange reason, it didn't seem to do anything, and made the bad-ass character turn almost girly for a split-second.
The real let down in the game seems to be a lack of original gameplay. It seems to add very little in terms of innovative gameplay. As I've mentioned a few times, the gameplay certainly feels like Devil May Cry mixed with God of War, and little else. Although it feels generic, the storyline, characters and combo system are original - of which there is nothing wrong with that. Some critics of the Uncharted series have labelled it as a Tomb Raider meets Gears of War with new characters.
So, whether we'll be seeing rave reviews all depends on how the game develops. They need to add some innovation to the gameplay, maybe a chase scene or some Uncharted scenarios which literally put you at the edge of your seat? In any case, the game feels decent, the controls are simple, and it could turn out to be good.
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