At last, part 3 of a three part blog series is here! In this blog we will discuss the affect a good battle system has on an RPG.
The battle system is a pivotal part of an RPG because of the fact that you will be going through this process over and over and over again, until the credits roll. What a battle system is, is the engaging of an enemy, through a random encounter or what-have-you, and the process of fighting that enemy until it is defeated and you gain some loot and some experience points. The following games are in order of best battle systems, to the worst.
Lost Odyssey's turn based system is tweaked slightly with the Ring system
Lost Odyssey dosen't bring anything new to the table, but then again it dosen't really need to. I personally think the coventional turn-based system is perfect and dosen't really need to be changed over the years. However, Lost Odyssey tweaked it and made it slightly better, by using the Ring system. The Ring System is, of course, a ring you equip your character with, but this changes battle just slightly in how you have to hold the RT button and release it when a ring on the screen (seen above) goes within another, smaller ring. If you get it just perfectly right, it will add the effect of the ring into your attack.
The ATB system is great, but is a step away from theconventional turn-based system
Final Fantasy, the game that fillsevery RPG gamer's mind with epicbattle music and visions of random-encounters. Most of the Final Fantasy games after IV had the ATB gauge. A simple yet effective way to increase the excitement of battles. All that the ATB system is, is a bar beside each party member's name, that shows when a character can attack. When it's full it is that person's turn, it's incredibly simple but it makes boss battles much more stressful since enemies can attack while you are choosing an action. However this takes away your ability to catch your breath in a Conventional Turn-based system.
Rogue Galaxy's battle system is real time with a hint of turn-based
Rogue Galaxy features a real time battle system where you have a limited number of attacks, if you run out of attacks you have to wait a few seconds or succesfully block an enemy attack to be able to fight again. In my opinion it holds your interest for 30 hours of gameplay, but it isn't anything special, since you can't do any combos or anything like that. All you can really do are some special moves that hit all enemies and a few damage boosting abilities, all of which have cool little cinemas you can watch, but cannot participate in.
Well that's all for now, part 2 will come tomorrow.
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