LOL I JUST MADE A THREAD ABOUT PIXEL FILL RATE THE OTHER DAY ALSO.
read various game forums from time to time, and often see gamers complaining about 'lazy ports' to the PS3. They often mention how the PS3 is the most powerful game console and blame developers working on the console for doing a bad job. Sony has all of these people duped by impressive marketing spin... ports to the PS3 will never be as good as their 360 counter parts, and ...most PS3 exclusives will likely continue to suck," he says.
First and foremost, Booth doesn't think PS3 really has a graphical advantage. Why? "Fill rate is one of the primary ways to measure graphics performance - in essence, it's a number describing how many pixel operations you can perform. The fill rate on the PS3 is significantly slower than on the 360, meaning that games either have to run at lower resolution or use simpler shader effects to achieve the same performance," he says. "Additionally, the shader processing on the PS3 is significantly slower than on the 360, which means that a normal map takes more fill rate to draw on the PS3 than it does on the 360. And I'm not talking about small differences here, we're talking roughly half the pixel pushing power."
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