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vatorus

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@gamist @vatorus U really can't understand why it's fkin stupid to bundle a game with a system that can't be played on that system? Not without buying an accessory....

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vatorus

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Why does this guy have a girl's name?

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vatorus

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So Sony is bundling a game without the hardware required to play it.....hmmm....how f'in stupid can you be?

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vatorus

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Why are so many people from England on here? Is this a British site? I'm not complaining, I love you guys, I just didn't think there were any nerds in England....you guys are so cool...

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vatorus

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" And, as we've seen over the past 2 yrs, Sony's exclusives for the PS3 have far out-paced MS's 360 exclusives." Really? You got the sales figures to back that up, because I'm pretty sure Halo 3 or 4 sold way more than Uncharted or any other Sony exclusive. I don't recall hearing how ANY Sony game sold $220 million in its first day like Halo 4.....

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vatorus

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@mjswooosh @Quidium That's great that the PS4 can do more tflops, but too bad it means nothing since:

"Nobody knows the specifics of how the machines are architected or if there may be bottlenecks in one system or accelerators in another that change the impact of the published specs.”

http://www.gamechup.com/microsoft-exec-clarifies-meaningless-ps4xbox-one-specs-comment/

AND the Xbox1 has potentially UNLIMITED processing power:

But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud" UNLIMITED POWER!!!!!!!!!!!!

As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One TO BECOME MORE POWERFUL over time as more and more transistors are connected to Microsoft's cloud infrastructure.

- http://www.ign.com/wikis/xbox-one/Xbox_One_Hardware_Specs


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vatorus

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Edited By vatorus

@patwjburke Paragraphs, my friend, paragraphs.....

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vatorus

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And if I may add:

" Nobody knows the specifics of how the machines are architected or if there may be bottlenecks in one system or accelerators in another that change the impact of the published specs."

http://n4g.com/news/1293252/microsoft-exec-clarifies-meaningless-ps4-xbox-one-specs-comment

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vatorus

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Oh, and:

As bandwidth improves, there is potential for actual game computations to be off-loaded to servers in the cloud, essentially allowing the Xbox One TO BECOME MORE POWERFUL over time as more and more transistors are connected to Microsoft's cloud infrastructure.

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@dpclark No it's not, BECAUSE:

"But the Xbox One is built to communicate with servers in the cloud to increase the computational potential of the system. Boyd continued "[As a developer] I can start doing things like shifting latency insensitive things to the cloud. You may have a limited number of transistors in your house, but you have an unlimited number of transistors in the cloud"

UNLIMITED POWER!!!!!!!!!!!! - http://www.ign.com/wikis/xbox-one/Xbox_One_Hardware_Specs