After watching the gameplay video, I can see why people would be confused, especially if you've never played the game before. This new footage seems to be missing something important, which would be the HUD.
For those of you who never played it:
The basic premise of NiGHTS is to do things fast while getting a high score. In the original, each dream world asa number ofstages as well as a boss. You start as a human, and then walk into a pillar to turn into NiGHTS. From there, you fly around a course. The first thing you need to do is collect 20 orbs and place them into a container by flying into it. The faster you do it, the higher the score you get. At this point, you now keep going around the course, trying to collect as many more orbs as possible. Flying through hoops gets you points. Doing aerial tricks gets you points. Whatever you do to get points, you have to go back to the pillar before time runs out. If you don't, you turn back into a human. Turning into a human is the last thing you want to do, especially if you haven't placed the first 20 orbs. Once you're a human, any orbs you have are dropped, and you have to walk around to collect them. That wouldn't be so bad, except there's this alarm clock that chases you around. If it touches you, you wake up and the game is over.
Each time you clear a stage, you are given a letter grade, from E to A. You are graded based on your score, your speed, and your tricks. You are also given a letter grade for the boss stage. You get a final letter grade for the whole world, and if you don't get at least a C, you can't go to the next world. Turning into a human at any point guarantees you an E on that stage, which makes it hard to get that elusive C average. Each world gets progressively harder to complete, and to really beat the game, you need to play as both the boy and the girl.
The cool thing about NiGHTS was that it had this "A-life" system. Basically, there are little creatures that live in the dream worlds, and you interact with them. Depending on how you interact with them, it actually changes the music based on their mood.Happy Nightopeans means happy music. Mad Nightopeans changes the sound entirely. Because of this, there are literally hundreds of variations for each song. That, my friends, is the beauty of MIDI. It allowed the music to be very dynamic.
There is actually a lot more to the fine details of the game, but that is NiGHTS in a nutshell. So far it looks like the new game is very faithful to the original. I can't wait. :)
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