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ymi_basic

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#1 ymi_basic
Member since 2002 • 3685 Posts

Thank goodness that they are different. I don't know what kind of films do you watch, what kind of music do you listen to or what kind of books do you read, but I know that I would label very few of my all-time fave films, albums and books as 'fun'. The majority of games even today still revolve around that same childish denominator they did 20 years ago, but I'm very glad that some developers are starting to step away from that. Gamers push for 'fun' which is ok, I like fun too, but I also crave something more than that. Honestly, it's high time for change.

UpInFlames

I disagree with basically everything that was said here. I might tend to agree if I had seen even one example of a game doing a better job of thought provoking story telling than what could be done by another medium, but I have not. As such, I want my games to be focussed on challenge and fun rather than continuous (easy) progression and lame-assed story telling through cutscenes.

I don't read or watch sci-fi, fantasy, or action movies or books. I prefer to read books that I can relate to my life and my experiences... which btw rarely involves shooting people, zombies, dwarfs, aliens, knights, nor does it involve the overthrow of corporations or governments with evils plans for a doomsday device or genetic mutation.

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#2 ymi_basic
Member since 2002 • 3685 Posts
It's interesting that no one here has mentioned the game that may outsell all others .... Wii Fit.
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#3 ymi_basic
Member since 2002 • 3685 Posts
The big question now is whether Microsoft will support blu-ray either with their PC software or with their next XBOX. The only other real choice for them is to try to accelerate the adoption of downloadable games and software. That might work well for them on the xbox side of things where they lead the way online. However, I doubt their PC business looks forward to the day when people no longer buy shrink-wrapped software packages.
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#4 ymi_basic
Member since 2002 • 3685 Posts

TOKYO (AP) -- Toshiba said Tuesday it will no longer develop, make or market HD DVD players and recorders, handing a victory to rival Blu-ray disc technology in the format battle for next-generation video.

"We concluded that a swift decision would be best," Toshiba President Atsutoshi Nishida told reporters at his company's Tokyo offices.

The move would make Blu-ray -- backed by Sony Corp., Matsushita Electric Industrial Co., which makes Panasonic brand products, and five major Hollywood movie studios -- the winner in the battle over high-definition DVD formatting that began several years ago.

Nishida said last month's decision by Warner Bros. Entertainment to release movie discs only in the Blu-ray format made the move inevitable.

"That had tremendous impact," he said. "If we had continued, that would have created problems for consumers, and we simply had no chance to win."

Warner joined Sony Pictures, Walt Disney Co. and News Corp.'s Twentieth Century Fox in that move.

Nishida said his company had confidence in HD DVD as a technology and tried to assure the estimated 1 million people, including some 600,000 people in North America, who already bought HD DVD machines by promising that Toshiba will continue to provide product support for the technology.

Both HD DVD and Blu-ray deliver crisp, clear high-definition pictures and sound, which are more detailed and vivid than existing video technology. They are incompatible with each other, and neither plays on older DVD players. But both formats play on high-definition TVs.

HD DVD was touted as being cheaper because it was more similar to previous video technology, while Blu-ray boasted bigger recording capacity.

Only one video format has been expected to emerge as the victor, much like VHS trumped Sony's Betamax in the video format battle of the 1980s.

Nishida said it was still uncertain what will happen with the Hollywood studios that signed to produce HD DVD movies, including Universal Studios, Paramount Pictures and DreamWorks Animation.

Toshiba's pulling the plug on the technology is expected to reduce the number of new high-definition movies that people will be able to watch on HD DVD machines. Toshiba Corp. said shipments of HD DVD machines to retailers will be reduced and will stop by end of March.

Sales in Blu-ray gadgets are now likely to pick up as consumers had held off in investing in the latest recorders and players because they didn't know which format would emerge dominant.

Despite being a possible blow to Toshiba's pride, the exit will probably lessen the potential damage in losses in HD DVD operations. Goldman Sachs has said pulling out would improve Toshiba's profitability between 40 billion yen and 50 billion yen ($370 million-$460 million) a year.

The reasons behind Blu-ray's triumph over HD DVD are complex, as marketing, management maneuvers and other factors are believed to have played into the shift to Blu-ray's favor that became more decisive during the critical holiday shopping season.

Once the balance starts tilting in favor of one in a format battle, then the domination tends to grow and become final, said Kazuharu Miura, an analyst at Daiwa Institute of Research in Tokyo.

"The trend became decisive I think this year," he said. "When Warner made its decision, it was basically over."

With movie studios increasingly lining up behind Blu-ray, retailers also began to stock more Blu-ray products.

Friday's decision by Wal-Mart Stores Inc., the largest U.S. retailer, to sell only Blu-ray DVDs and hardware appeared to deal a final blow to the Toshiba format. Just five days earlier, Netflix Inc. said it will cease carrying rentals in HD DVD.

Several major American retailers had already made similar decisions, including Target Corp. and Blockbuster Inc.

Also adding to Blu-ray's momentum was the gradual increase in sales of Sony's PlayStation 3 home video-game console, which also works as a Blu-ray player. Sony has sold 10.5 million PS3 machines worldwide since the machine went on sale late 2006.

HD DVD supporters included Microsoft Corp., Intel Corp. and Japanese electronics maker NEC Corp.

Microsoft's Xbox 360 game machine can play HD DVD movies, but the drive had to be bought separately, and Nishida said about 300,000 people have those.

Worldwide sales of personal computers with HD DVD drives total about 300,000 worldwide, including 140,000 in North America and 130,000 in Europe, he said.

Recently, the Blu-ray disc format has been gaining market share, especially in Japan. A study on fourth quarter sales last year by market researcher BCN Inc. found that by unit volume, Blu-ray made up 96 percent of Japanese sales.

Sony said it did not have numbers on how many Blu-ray players had been sold globally.

Toshiba's stock slipped 0.6 percent Tuesday to 824 yen after jumping 5.7 percent Monday amid reports that a decision was imminent. Sony shares climbed 2.2 percent to 5,010 yen after rising 1 percent Monday.

Also Tuesday, Toshiba said it plans to spend more than 1.7 trillion yen ($15.7 billion) for two plants in Japan to produce sophisticated chips called NAND flash memory, which are used in portable music players and cell phones. Production there will start in 2010.

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#5 ymi_basic
Member since 2002 • 3685 Posts
EDIT: Besides, Microsoft is spending a ton of time and money forging alliances for digitally delivered movies and shows. That's where they're going, and it wouldn't surprise me to see a "media center" sku pop up with some enormous hard drive (300 gigs or more) to cater to that crowd. Shame-usBlackley
Do you think they would go as far as to drop the optical drive entirely and go to downloadable content only ... or is that for the xbox720?
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#6 ymi_basic
Member since 2002 • 3685 Posts
Halo tends to place checkpoints at the start of a large battle, and if it is especially large, in the middle during a pause. If you look at Halo 3, big battle tend to go for a couple of minutes, and then there's a bit of a walk to the next one. I don't particularly want to die, and then have to walk my way back into the battle.

But other then the checkpoint before, and perhaps the checkpoint in the middle, there aren't really checkpoints during the battle -- so I don't see how you're going to be able to go kamikaze ...G013M

I haven't played much Halo 3, but in the other games, I found that (unless playing legendary) just forging aahead at full speed resulted in checkpoints every 30s or so.

Why should I be penalized by having to game in 15 minutes increments? Yes, I may only have 15 minutes to play. But if I have 25, I am now 10 minutes past the last save but 5 minutes from the next.Skie7
For crap sake. Is this what it's come to? We refuse to play games for even ten minutes unless our progress is saved? Isn't it enough to just learn something about the game so that next time you're better prepared? Isn't the fun supposed to be in playing the game, not just progressing through it and completing it?

Once again, I'm finding myself getting pissed off, so I will leave this thread with this thought ... The importance that games and gamers now place on story and continuous progression has been enormously negative to gaming for the sake of gaming, imo.

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#7 ymi_basic
Member since 2002 • 3685 Posts

[QUOTE="ymi_basic"]As with any challenge, one tends to use any tool at one's disposal. If it's part of the game, you use it. If you revert to a recent save point immediately after pulling a bonehead move, you don't pay a significant penalty for your mistake. It's like playing with invincibility turned on. That removes challenge. I don't know how you can deny that.UpInFlames
Because the challenge is artificial. It doesn't come from well-programmed AI or cleverly designed puzzles - you're fighting against the game itself, against the save system.

Why is it artificial to ask you to make three head shots in a row (without saving) in a shooter? Is it artificial to ask you to make it around three corners in a racer without saving? ... or three jumps in a platformer? To me, that's just as much a part of a game as is "smart" AI. Designers and testers can challenge the player to perform ... or be penalized.

The Halo series (in my mind at least) has always done checkpoints well).G013M
In my mind, the Halo checkpoints ruin the game. You might as well just play kamikaze all the time because death has no consequence (aside from the loss of a few seconds of play time).

ymi: Why don't you play online games for the hardest difficulty gaming has ever seen to date? Uberbadassmufuh
I like well thought out level design which combines strategy and skill. Online/multiplayer play takes the enemy behavior out of the hands of the designers and testers. While it's great fun, multiplayer gaming can never recreate the puzzle/strategy element that can be found in a really well designed single player game.

This question really should've been posed to UpImFlames. If he thinks AI is the best way to make real challenge that's not "artificial", why not just play multiplayer (where the AI is just I)?

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#8 ymi_basic
Member since 2002 • 3685 Posts
I think you're stuck in the 80's/early 90's dude. The single player experience now IS about immersivness and telling a story. Uberbadassmufuh
You're right, but it still pisses me off. I have no interest in crappy sci-fi/fantasy/adventure stories ... especially when they're told in a sloppy manner with a sub b-movie level of acting. I want games to be GAMES. Nothing more, and nothing less.
I love the save anywhere feature. I'd much rather have the difficulty come from the gameplay itself rather than attempting to find the next savepoint. shaunmc
And how exactly does the gameplay provide difficulty if there is virtually no penalty for failure (except a load time)?
If anything, save anywhere should be mandatory. The feature does nothing but provides you with options. Save points deny you options. The notion that it reduces challenge is nonsensical. It's the same thing with all the fast travel whining in Oblivion - if it's that much of an issue for you - don't use it.UpInFlames
As with any challenge, one tends to use any tool at one's disposal. If it's part of the game, you use it. If you revert to a recent save point immediately after pulling a bonehead move, you don't pay a significant penalty for your mistake. It's like playing with invincibility turned on. That removes challenge. I don't know how you can deny that.
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#9 ymi_basic
Member since 2002 • 3685 Posts

"Save anywhere" has destroyed gaming for me. Having success after numerous attempts at a challenging task used to be the most rewarding part of gaming. Now between "save anywhere" and the cinematic crap, games seem to be designed to be "experienced" (translation: viewed) as much as "played."

Reading threads like this always pisses me off. Once again, 90% of the responses are in favor of "save anywhere" because 1) "I don't have time to play for hours anymore", or 2) "I don't want to play a level a quadrillion times".

Well my response is:

1) Neither do I have hours on end to devote to gaming anymore, but games with more than 15 minutes between save points are rare. In such a game, turning the console off might set you back 10 minutes ... but it's more likely 5 minutes because next time you will have a better idea knowing what you're doing.

2) How bad do you have to be at gaming to repeat a level more than a half dozen times? Almost all games (set at normal difficulty) are so effing easy these days as it is!

I'm convinced that people no longer want to PLAY games anymore. They just want to walk through them to the end, put a notch in their bedpost (or gaming forum) then move on to the next game/walkthrough. What happened to playing a game because you enjoy the challenge? Why do you need a steady progression to the end without setbacks? Crap this point pisses me off!

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#10 ymi_basic
Member since 2002 • 3685 Posts

[QUOTE="ymi_basic"][QUOTE="nopalversion"]Indeed, Blu-Ray is the single most important product in Sony's agenda right now.nopalversion

While I think you're right, I think this is a really bad call on the part of Sony. You can bet that MS is already thinking about the basic architecture of the next xbox, and given that HDDVD seems to be a non-starter, I suspect they'll choose to go with no optical drive of any kind (DVD or otherwise) rather than surrender to blu-ray. With the money spared on that drive, they will probably be able to include a 1TB hard drive in their new console. With enhanced copyright protection and streamlined servers, the obvious medium for MS to choose for HD movies and games is ... no (physical) medium.

True, but there's nothing stopping any company from adopting a digital distribution format. Sony (MGM) already supports the Video Marketplace to some extent. Blu-Ray, on the other hand, belongs to Sony. Other than that, we all know the pros and cons of digital versus physical distribution.

I didn't state it very well, but I guess that my point was that Sony's investment and dependance on Blu-ray's success gives MS even more motivation to move toward digital distribution. Also, Sony relinquishing the lead in game consoles gives MS more clout in making digital distribution happen.

btw: What are the main negatives of digital distribution as you see them? (Imo, network bandwidth and piracy issues should be managable using an always-connected console.)