ymi_basic's forum posts

Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#1 ymi_basic
Member since 2002 • 3685 Posts
[QUOTE="ymi_basic"][QUOTE="dvader654"]

I am beyond super pissed, no store wants to sell this game on the day its supposed to be out!!!!!!!!!!! Everyone has some stupid crappy store policy of releasing stuff on tuesday, never mind that they have the game, they could sell it if they want to but no they want to lose customers instead. Plus no GS in the entire Miami area got the game.

This is my mental state right now:

dvader654

You realize that this amounts to admitting that you're insane, right? Even if temporary, doesn't that make you think twice about what gaming has done to your life?

Yes, I am always serious in gaming message boards...

Ah, good. For a second there I was worried that Mario and gaming in general were the most important things going on in your life.
Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#2 ymi_basic
Member since 2002 • 3685 Posts
I played OoT three times. The first time it was fresh and relatively original. The second time it seemed repetitive and tedious. The third time it was cartoonish and far too easy. I saw no reason to play it a fourth time just because it had a new controller.
Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#3 ymi_basic
Member since 2002 • 3685 Posts

I am beyond super pissed, no store wants to sell this game on the day its supposed to be out!!!!!!!!!!! Everyone has some stupid crappy store policy of releasing stuff on tuesday, never mind that they have the game, they could sell it if they want to but no they want to lose customers instead. Plus no GS in the entire Miami area got the game.

This is my mental state right now:

dvader654
You realize that this amounts to admitting that you're insane, right? Even if temporary, doesn't that make you think twice about what gaming has done to your life?
Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#4 ymi_basic
Member since 2002 • 3685 Posts

[QUOTE="ymi_basic"]

I have had an hour or so with Prime and that experience did not make me optimistic. I found targeting outside of the dead zone (ie while turning) to be very erratic. I realize that to be fair, one really needs to invest hundreds of hours in it. Even then, the only way to have a fair comparison would be to have head-to-head matches using the wiimote versus dual analog. I'd have to say though, at this point despite your assurances to the contrary, I believe agood player with dual analog would destroy someone playing with any of the current Wii schemes.gaminggeek

Virtually every review says the same thing about prime 3: it has the best controls for a console FPS ever. So I really don't see where you're coming from. Maybe you could argue that a dual analogue player could beat a wii-mote player, but only because of generous auto aim on dual analogue set-ups. Give them the same restrictions on aiming, the same point by point contact and there wouldn't be any competition. I could shoot someone in the head, in the crotch, then flip and shoot them in the ass before they could even turn around.

I have seen nothing to support those sorts of proclamations in gameplay footage. Anyway, they are meaninglesswhen applied toa game that never puts you against a foe that uses the tactics of a skilled human opponent. They are rendered more meaningless when they come from guys like Matt at IGN.

The Wii needs a real shooter with a community of highly skilled players before any judgement can be made.

Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#5 ymi_basic
Member since 2002 • 3685 Posts
[QUOTE="ymi_basic"]

[QUOTE="nopalversion"]Really, guys, that is too much...gaminggeek

You're right. I don't know why we always come back to circle strafing when it's the more general use of aiming while turning that concerns me.

the fundamental flaw to your argument is that you're basing it all on theory and what you've /seen/ other people done, instead of actually trying out the game, and seeing how it can work...Skylock00
This is true. However I refuse to pay hundreds of dollars for a system and games unless something impresses me. As far as shooters go, I've seen no gameplay videos that come close to demonstrating superior control, speed, or precision from the Wii setup. In fact, far from it. Everything with free aim on the Wii looks very sloppy. On top of that, the games themselves simply don't compare. This game looks to be a decent start, but the Wii is going to need a whole lot more before I will have the level of personal experience of a Wii owner. A game with the option to lock the reticle to center would help too ;) .

If I were you I'd get chummy with the local games shop owner and ask to play Prime 3 on the advanced setting in the shop or borrow a wii from a friend. Or rent a few shooters and go to a friends house. I think you'd be suprised. It's not flat out perfect control wise, but IMHO it is SO much better than dual analogue. I agree some of the games aren't too hot, COD3 is a joke and the control is the only good thing about it. So far, Prime 3 and this new MOH game are the only shooters on Wii worth one damn, although red steel can be fun in bursts but has what is generally considered to be one of the worst control schemes.

I have had an hour or so with Prime and that experience did not make me optimistic. I found targeting outside of the dead zone (ie while turning) to be very erratic. I realize that to be fair, one really needs to invest hundreds of hours in it. Even then, the only way to have a fair comparison would be to have head-to-head matches using the wiimote versus dual analog. I'd have to say though, at this point despite your assurances to the contrary, I believe agood player with dual analog would destroy someone playing with any of the current Wii schemes.
Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#6 ymi_basic
Member since 2002 • 3685 Posts

Really, guys, that is too much...nopalversion
You're right. I don't know why we always come back to circle strafing when it's the more general use of aiming while turning that concerns me.

the fundamental flaw to your argument is that you're basing it all on theory and what you've /seen/ other people done, instead of actually trying out the game, and seeing how it can work...Skylock00
This is true. However I refuse to pay hundreds of dollars for a system and games unless something impresses me. As far as shooters go, I've seen no gameplay videos that come close to demonstrating superior control, speed, or precision from the Wii setup. In fact, far from it. Everything with free aim on the Wii looks very sloppy. On top of that, the games themselves simply don't compare. This game looks to be a decent start, but the Wii is going to need a whole lot more before I will have the level of personal experience of a Wii owner. A game with the option to lock the reticle to center would help too ;) .

Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#7 ymi_basic
Member since 2002 • 3685 Posts

[QUOTE="ymi_basic"]I'm sorry to keep this going, but you're just wrong here. If you are circle strafing, your target must be at the center of your circle in order for it to be fixedin your view. Think of it from the frame of reference of an observer from above. If the shooter is circling the target clockwise with the Wii MoHH system, hisaim must always be pushed to the right of thecenter in order to maintainhis clockwise rotation. If the target is in that line of sight, it won't be for long because that line of sight does not rotate about the target.Skylock00

Sorry, but you are in the wrong here, period. I've already explained how the system works, and how circle strafing works based on the system. If you are able to rotate at the same speed you are strafing (which is possible at a varying level of speeds on the Wii system approach) you are circle strafing, and the point on the screen that you are aiming at remains fixed and constant throughout the entire strafe around the target. It works on a theoretical level, and in application, as I have done it in the likes of Call of Duty personally.

Okay, here's the situation viewed from above. The arrows represent the shooter at various points around the circle (going clockwise).He is strafing to his left looking at the center of the circle and his line of sight of his reticle isalways to the right of that center. That line doesn't target anything continuously!

Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#8 ymi_basic
Member since 2002 • 3685 Posts

[QUOTE="ymi_basic"]Your rotation rate would only be constant if you are literally strafing in a circle. In a more general case like running in a straight line while targeting someone off to your side, you have to continuously adjustyour rotation rate. Even literal circle strafing is not possible because your target can not be at the center of your circle. It would be some sort of spiral strafe.Skylock00

Circle strafing has nothing to do with where your target is in relation of your screen. If you are turning at the same speed that you are strafing, you are circle strafing, and whatever you are aiming at while turning and strafing at the same speed is the center of your circle strafe, period.

I'm not saying that there isn't a learning curve to doing FPS controls on the Wii from the player standpoint, simply that what you are claiming as impossible/almost impossible is in fact neither - they are completely possible manuvers to execute, and after practice with the controls, are ones that I've found more comfortable and logical to execute than dual analog ever offered me.

I'm sorry to keep this going, but you're just wrong here. If you are circle strafing, your target must be at the center of your circle in order for it to be fixedin your view. Think of it from the frame of reference of an observer from above. If the shooter is circling the target clockwise with the Wii MoHH system, hisaim must always be pushed to the right of thecenter in order to maintainhis clockwise rotation. If the target is in that line of sight, it won't be for long because that line of sight does not rotate about the target.

It becomes even more complex in the case of varying rotation rate situations. It's obvious to me from the gameplay videos that none of those guys are very effective in run-and-gun situations unless they are running almost directly at their target... and even then they are making use of a very generous auto-aim. Maybe it's just those particular players, but I know I can do muchbetter run-and-gun targeting using dual sticks in games like Unreal and Timesplitters.

Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#9 ymi_basic
Member since 2002 • 3685 Posts
[QUOTE="ymi_basic"]

I don't believe that. You don't have independent control of your rotation rate and your reticle position. That makes it almost impossible to target someone while turning. With the reticle locked, you could focus onyour target while you run past him. The rotation rate required to keep him centered would come naturally. With the MoHH system, you would have to have some complex balance of rotation rate and continously changing reticle position to stay targeted. It's obvious to me that no one in the videos is able to do it.

Skylock00

Wrong. Given that the amount of rotation you do is a constant based on how far away from the center you are, as long as you get comfortable with the amount of turn you achieve by the distance away from the center, you can compliment that with an equal amount of strafing motion with the analog stick to make it incredibly easy to hold a reticle on a target while walking around them.

I would know, because I've done this on other FPSs on the Wii without too much difficulty at all.

You can still focus on your target. You just have to get over the fact that the target doesn't have to be in the center of the screen for you to be focused on it. It's not that complex at all, honestly, since it's the same convention found in dual analog, with the only difference is that the reticle isn't locked in the center of the screen, because mechanically based on the idea that you can't have a way of resetting the Wii Remote's position (like you can with a mouse), it simply can't work that way.

Your rotation rate would only be constant if you are literally strafing in a circle. In a more general case like running in a straight line while targeting someone off to your side, you have to continuously adjustyour rotation rate. Even literal circle strafing is not possible because your target can not be at the center of your circle. It would be some sort of spiral strafe.
Avatar image for ymi_basic
ymi_basic

3685

Forum Posts

0

Wiki Points

1

Followers

Reviews: 1

User Lists: 0

#10 ymi_basic
Member since 2002 • 3685 Posts
[QUOTE="Angry_Beaver"]

Wouldn't work without a way to recenter. The Wiimote isn't a mouse, after all.

Skylock00

I suppose you could try to do it with just leaving the reticle in the center, but the motions are based on where you're pointing on the screen...but then it would be hard to know exactly where you are pointing to know when you are centered or not... Sniping segments in Manhunt 2 try this, and it's not the most comfortable of solutions.

It's just easier, and more natural to go with having the reticle move based where you are pointing, than to try and have the reticle fixed.

I don't believe that. You don't have independent control of your rotation rate and your reticle position. That makes it almost impossible to target someone while turning. With the reticle locked, you could focus onyour target while you run past him. The rotation rate required to keep him centered would come naturally. With the MoHH system, you would have to have some complex balance of rotation rate and continously changing reticle position to stay targeted. It's obvious to me that no one in the videos is able to do it.

... it obliterates dual analogue. gaminggeek
Why then when I watch these videos am I left with the feeling that I could completely destroy these guys given adecent dual analog setup?