I'm guessing by that overlay in the bottom corner means it's running on a PS3, I was kind of expected that it's be a optimized version of the Cry Engine 2 with a few extra tricks and that's what it looks like. Still I'm guessing by that shadow it's still limited on consoles.Shadow updates needs plenty of work. The shadow updates appears to not even be real time with the tree seen in the video being destroyed by the player.
OoSuperMarioO
zanelli's forum posts
1280x? There's two diffrent resolutions, I'm still guessing you're using a 4:3 ratio been a old dell screen. So 1280x960 should sort it out. Crysis does get a bit of pop-in on higher resolutions.TC is suffering from Vram which the Crysis data is instead being sent to the main computer memory(ram), the data being sent by Crysis is not reaching fast enough to be accessed by the GPU; thus why pop in objects are occurring. I thought so. You'd think this wouldn't be a problem for a old 88 gtx with it's massive amount of vram.[QUOTE="zanelli"][QUOTE="Legendaryscmt"]
I'm testing Crysis out now with 1280, and it seems to be running fine. However, just on a side not, anyone else have some really bad pop-in objects with this game?
OoSuperMarioO
1280x? There's two different resolutions, I'm still guessing you're using a 4:3 ratio been a old dell screen. So 1280x960 should sort it out. Crysis does get a bit of pop-in on higher resolutions.I'm testing Crysis out now with 1280, and it seems to be running fine. However, just on a side not, anyone else have some really bad pop-in objects with this game?
Legendaryscmt
[QUOTE="zanelli"]
[QUOTE="Legendaryscmt"]
I just want my games to be full screen, since I hate the black on the sides of the screen with 1024X768.
Legendaryscmt
You're using a 4:3 screen ratio, so 640×480, 800×600, 1024×768, 1280×960, 1600×1200 should all be native to your screen.
If your getting black edges I'd adjust the the screen positioning through the screen settings on your moniter (they normally have auto adjusts).
If this doesn't work you may be using the wrong ratio. What size screen and is it widescreen?
I'm not 100% sure on the monitor, but it's an old Dell one, not flatscreen and not widescreen. Max res is 1280X1024.
Right give it a go at 1280x960 or the max and see how the games play, if you're not getting the performance you want scale it down. It's really all trial and error at this point without knowing a bit more.[QUOTE="zanelli"]It can affect it alot. It all depends on your hardware and your screen, I have a 22" widescreen so I have it at 1680x1050 but this does require a beefy graphics card. How much are you planning to scale it up to, 800x600 is rather low so you should be fine to at least put it up to 1024x768.Legendaryscmt
I just want my games to be full screen, since I hate the black on the sides of the screen with 1024X768.
You're using a 4:3 screen ratio, so 640×480, 800×600, 1024×768, 1280×960, 1600×1200 should all be native to your screen.
If your getting black edges I'd adjust the the screen positioning through the screen settings on your moniter (they normally have auto adjusts).
If this doesn't work you may be using the wrong ratio. What size screen and is it widescreen?
Erm Fallout 3, Mass Effect, Dragon Age, Diablo 3.It seems like more and more and more rpgs are online. everyone wants the extra money from the monthly fee. I get excited about a new game and its like oh sorry its a mmorpg. what the heck doesnt anyone make normal rpgs anymore. every fantasy game that comes out these days is a mmorpg. Maybe I am just showing my age. I remember when there was just a handful of mmorpg to choose from. Now it seems like there is so many I cant even find a decent offline game.
Are companies giving up on offline games?
lost_cheeto
This game doesn't just set the bar it hurls it into the stratosphere of all known multiplayer games, with little features probably never seen in any games before this that all add up to a truly awesome experience.
So I'd like to know people opinions on this and what they thinks going to be the next big thing for multiplay.
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