So I was thinking yesterday about how great this generation of consoles is. I have never beaten so many games in one generation or on several consoles, and so many have been great and diverse experiences. Some examples are Assassin's Creed, Gears of War, Uncharted, Halo, Super Mario Galaxy, Arkham Asylum, Enslaved, Dead Space, etc.
But it was after thinking about it that I realized something was wrong with this generation. The problem is, I'm not sure what it is.There are maybe multiple answers.
It could be the DLC that is huge today. There are some amazing pieces of DLC to get, don't get me wrong, but there is also a lot of crap that developers thrown in or take out of the main game just to make a buck. Its terrible for the consumer, especially the 'hardcore gamer' who wants to make a stand. Really, you think if you get all the people in an online forum to sign a petition to not buy the CoD map packs that you'll make a difference? There are millions of casuals who don't go online and just want to play more of the game. So Activision easily makes their profit, no change is gonna happen, and then you, the hardcore gamer, has to decide whether or not you want to prolong CoD and pay the $15. So you caved and all that whining was all for naught. No wonder Activision is continuing to sell their DLC for $15.
Could it be the game design of all these games? Aside from open world games like RDR or Just Cause 2, where's the freedom? Final Fantasy XIII? Get from point A to point B in the easiest way possible. Dead Space? Same. Enslaved? Yeah, that was follow the path game. Where's the freedom? Why does it take a game to be open world to allow any freedom?
The focus on multiplayer? Singleplayer campaigns sometimes get the shaft while the multiplayer component gets all the time spent on it. Unless your Call of Duty or Halo, chances are your online multiplayer isn't going to last very long unless its unique. Yet developers still strive to make that better and lose focus on the singleplayer.
Or is it other game design elements? So many games use the Unreal Engine 3 and you can see that they're using it. And there aren't that many developers that can use it and make their game look clean. Detailed? Sure. Clean? No. But that can't be my problem with the industry...
The lack of inspiration, maybe? The lack of creativity? The lack of fun, new IPs? The lack of platformers? The lack of JRPGs? The over-abundance of shooters?
I've played a lot of games, a lot of amazing games, yet I feel that something is wrong with this generation. If this generation lasts for another four years and continues to give me games that I enjoy, I'll be happy. But there is something wrong and I don't know if I'm the only one that feels it. And do I think there's a fix? No. It bothers me though and I'd like to know why.
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