Despite having never played RE4, I still consider myself a big fan of the series, and although I didn't run out to buy RE5 on release day, when I got some extra money this weekend, I decided I'd splurge. I bought myself the 360 limited edition and after a full day of dedicated play, I'm pretty happy with my decision.
Resident Evil 5, I think, is proof that Capcom can do what very few other developers can, and that is make something that is both current and nostalgic at the same time. I know I had a lot of love for the old playstation titles and this game pays proper tribute while being drastically different. Like many people have said the game isn't so much about survival. You're now the hardened soldier Chris Redfield and the game is happy to give you enough ammo to shoot your way through most situations, but there are plenty of situations where its better to conserve your ammo and just run away. To me, a lot of the fear in the originals came from running from enemies so I'm glad its still there. Thankfully now though I wont lose all my progress when I get killed by the zombie in the hall that I didn't have the ammo to shot while on my way back to the typewritter after finally finding an ink ribbon.
One thing that is different from the originals that strangely bothers me is the lack of backtracking. Backtracking in the original games served a couple purposes. One thing it did was artificially enlarge the enviornment and lengthen the game with needless filler, but it also created a need for intense exploration and discovery. The originals had a lot of doors to unlock and puzzles to solve and those are just missing in 5 from what I've played so far. Sure they've been replaced by beautiful, varried, and open enviornments, which, while nice, don't evoke the same trapped feeling. On the plus side though, I'm never left running around in circles for hours because I forgot to click "x" on the one spot I'm supposed to examine and just happened to miss.
What makes RE5 a standout is just how fun and intense the game is. The purposely slowed down combat actually adds to the suspense and the inventory system, which doesn't pause the game, adds to that more. The co-op play works great even by yourself. I had a computer controlled Sheva and played through the first 3 chapters on normal. Not only did she not get in the way, but she's actually helpful. The game also makes a good use of loot. If you search around you can find all kinds of treasures which you can use to upgrade your guns. It does a good job replacing all the searching for keys and emblems, but with some super powered firearms the enemies do seem a tad less scarey. Also there are plenty of other secrets and collectables that make the game feel happily full.
So, I like it. I think the game is good on its own, but when it is flavored with a hint of nostalgia its even better. While many of the changes within the franchise remove some element of fear they also remove a great deal of frustration. The weapon upgrades and co-op are an undeniably fun addition and I'm pretty sure that the 2 harder difficulties should be enough for those looking for a challenge. So if you're looking for a rewarding single player experience, or some co-op action with a buddy, RE5 delivers. I, like most reviewer, wouldn't neccesarily call it a survival horror title, but it could happily be call action/thriller. Its fun and exciting. What more could you want?
Log in to comment