Free to play is really the only way to get more revenue in East Asia especially in China and Korea.They would play it if its free and having the same maps on the retail games, even if its old, would be a bonus. That is why they are releasing it in China first before wasting efforts making servers available in western countries where they know most people would frown on it.
I would expect Activision getting a higher profit per month than its main franchise or even other Free to play games in China alone
@moviequest14 well for Nintendo and Sony (recently) its a different story. They would monitor and rate each game before it is released. Most original games that earn below a certain score wouldn't be licensed for their platform unless they know that it would fly off the shelves no matter what (e.g movie tie-ins). So there is pressure to create original and high quality games from the start. The reason why those people are getting so much stick is because those platforms are expensive to be just one product, whether or not it is for hardcore or casual. People nowadays want a TV that can serve as an internet browser or a wallet that is also a cover for your iPhone.
What I meant by potential is that there is so much potential to create original games that utilises all of the phones interface yet makes sense to use them in a certain manner.Currently for the iOS the games just uses simple touch screen gestures and the tilt function. Currently I am creating a game concept for the playstation suite (for ps vita, tablets and smartphones) and after doing research, I realised that most games on the mobile platforms don't do anything much other than the same basic gestures
Mobile Games is an opportunity, especially for an Indie developer who wants to make it big in the world. For me, if I ever do make my own studio, that would be my plan. Make a few mobile games, use the profit to fund a PC game. =D
@moviequest14 actually there is a lot of potential for creative games on the mobile platforms, but the thing is that giving people free air to innovate it like not pressuring a teenager to study. Currently, there is no pressure for mobile game companies to innovate because making just one game or making a game cheaper than the others, seem to be alright. It would be up to the developers to pressure themselves to innovate
@stailcookie The downfall of being a developer owned by a big publisher......They sometimes force titles onto developers because they have not made a successful game or has not proposed a potentially successful one....and since Criterion is a great asset to EA, it seems like a shame to close it down or put it on sale.....Also, Need for Speed does have a larger fan base, and in return, would make higher profit per game, so it would make more sense to continue NFS rather than Burnout
wow, this would explain why the graphic requirements were quite high. But this doesn't really surprise me. I've seen tech demo's and they were beyond what most gaming hardware is able to achieve.
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