Review

Starfield Review - To Infinity, But Not Beyond

  • First Released Sep 1, 2023
    released
  • XBSX

Bethesda's spacefaring adventure has its moments with impressive scale, satisfying combat, and some worthwhile side quests, but its shallow RPG systems and uninspired vision of the cosmos make for a journey that's a mile wide, but an inch deep.

It's hard to ponder the infinite possibilities of space and not get romantic about it. Our imagination of the cosmos has taken many artistic forms, and the hard science behind the greatest discoveries on the final frontier has been just as enthralling. It's this sense of wonder that makes the prospect of Starfield so intriguing--even more so than if it were just Bethesda Game Studios' next major RPG. However, it's best to cast aside that love and fascination with space because, at its core, Starfield follows a very familiar formula without meaningfully engaging with its setting or the gameplay systems therein.

Starfield is undoubtedly impressive in scale, from the sheer number of star systems and planets you can explore to the multitude of gameplay mechanics that tie the experience together. But once you start to see how all these big ideas are interconnected from a narrative perspective and technical standpoint, the illusion of a grand cosmic voyage shatters and the veneer starts to wear thin. And so, somewhere along my 55 or so hours spent playing Starfield, I dropped the notion of finding that wondrous space adventure and accepted Starfield for what it is: a shooter-focused RPG in the traditional Bethesda framework that has its wild and fun moments but one that's ultimately a mile wide and an inch deep.

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Starfield's main quest is the most emblematic of the game's shortcomings. Despite romanticizing the idea of taking to the stars to explore the great unknown, these narrative ambitions fall into shallow stories that undersell the spacefaring premise. You start as a lowly miner extracting resources for a faceless corporation and within minutes, come in contact with an "Artifact" that activates mysterious visions of something bigger out in the galaxy--a sort of leaving-the-vault moment like in Fallout. You're then shuffled into the ranks of a small organization called Constellation, whose sole purpose is to chase these Artifacts and uncover their purpose. With the handful of characters who make up the group, Starfield tries to instill personality into its story, but consistently weak writing and generic dialogue means these characters--who do have a few interesting moments along the way--largely fall flat.

It's especially tough to buy into the Artifact-collecting scenario when the game's story extolls the virtues of science, yet undermines them by haphazardly throwing around scientific concepts in dialogue and then resorting to inexplicable supernatural forces that everyone in-game seems to just accept at face value. There's very little weight or impact given to what characters often describe as great discoveries that could change the course of history, and it's missing an earnest examination on the nature of humanity's place in space, even when it tries to be self-reflective. I was never asking Starfield to lecture me on quantum physics, but I hoped for a story that wants to pay reverence to the scientific philosophies that make the genre intriguing to give those concepts their necessary respect.

The wild goose chase that is the main quest lacks strong motivations from a narrative perspective, and the mission structure mostly relies on a predictable formula. You're often shooting your way through mining facilities to dig up Artifacts your colleagues happened to locate halfway across the galaxy, which involves taking down space pirates because you need someone to shoot. Or you're fast-traveling to faraway star systems to fetch clues on the next objective, follow laughably nonsensical riddles, or have conversations that could've been an email. There are occasional breaks in this process that lead to notable moments, such as having to navigate the grimey underbelly of the cyberpunk-inspired city of Neon, where all the dystopian archetypes thrive.

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Engaging in tense conversations offer some variance in the moment-to-moment beats but the outcomes are largely the same, like when I had to resolve a bank robbery on a remote planet that resembled the American Old West, or cut a deal with a space pirate for an important item I needed--you'd be surprised how far a simple Persuasion check can get you, yet how little the game cared if it went one way or another. If the situation devolved into a shootout, the people around town would barely bat an eye or give a tangible response to the fact that I resorted to violence.

These kinds of moments highlight the illusion of choice, where supposed moral quandaries boil down to vague differences in philosophy, and this extends across the story and through the final encounters with Starfield's main antagonists. Towards the end, the main quest legitimately started to shine by setting aside its RPG-light storytelling and embracing being a full-on shooter. One sequence borrows inspiration from Titanfall 2's Effect and Cause mission, and a late-game mission tested the limits of my combat prowess with satisfying challenge. And despite the underwhelming revelations leading up to the conclusion, Starfield does have a moment of brilliance in how it lets you end your journey, contextualizing New Game+ in one of the most interesting ways I've seen while offering a few noteworthy incentives for a second run.

As is tradition with Bethesda games, however, the golden path questline is not exactly the main course, and it's in the side quests where Starfield is at its best. Here, you set aside the wonders of the great unknown and instead dive into the problems of various factions and the people who've settled in the few cities and towns scattered across the galaxy.

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One such example is the Crimson Fleet faction questline, where the de facto galactic government coerces you into going undercover inside space's biggest criminal ring--and this chain of quests is one of the finest in a Bethesda RPG. It's not so much the ethical dilemmas or tension you feel when bouncing between the two factions, but the fact you find yourself in the middle of some wild situations like corporate disputes, intense shootouts, blackmailing characters, and infiltrating high-security facilities. Compelling subplots emerge in the process that also tie back to the quest at hand, and you're hit with some exceptional setpieces that incorporate multiple facets of Starfield's gameplay systems at a steady pace. I even found myself conflicted when making final decisions since certain side characters began to grow on me. Once the dust settled, I moved on with trekking the galaxy, constantly searching for the same high.

Not every optional questline matches that scope and depth, but there are certainly rare flashes of similar quality. Getting caught up in megacorp Ryujin Industries' messy business by starting as a rank-and-file employee then meddling in its affairs from the inside was worth seeing through for the corporate drama. Playing space deputy for the Freestar Collective, on the other hand, wasn't as intriguing per se. It turned out to be predictable on the whole, but it took me to new locations, featured some fun firefights, and offered valuable rewards. Although a bit superficial, helping a ship full of people who never made human contact after leaving Earth hundreds of years ago brought me to a resort-style planet to deal with a greedy CEO, and ultimately gave me the chance to find those in need a new home.

Side content comes in varying degrees of quality, but these are the kinds of rabbit holes you want to fall down; they are what make Starfield worth unraveling, even if the process often feels like a checklist of objectives to blaze through. And at times, they culminate in something almost meaningful. At the same time, the setting starts to seem superficial as it's less about life on the cosmic frontier and more about petty human problems that are just by-the-book extensions of what we deal with on Earth. While they don't give the impression of having major impacts on the galaxy's fate, or explore topics of technology and corporate exploitation impacting human life with much depth, side content is dealt out in droves, and the potential of finding something special propelled me to keep perusing the galaxy in hopes of discovering a worthwhile thread.

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Through these various questlines--main story and side content alike--the limitations of Starfield's RPG elements came to light. Dialogue options evoke slightly different responses or tease more information, but rarely influence the overarching path. Once you see the machinations, you can gauge what you can get away with and realize quests stay on a set track. You may get the opportunity to use the arbitrary Persuasion check, which breaks off as a minigame awkwardly detached from the actual conversation at hand, or bribe your way past objectives, but those exist as shortcuts to the same end result.

However, there's still a sense of building your character and progression since you can pick permanent traits at the start and earn skill points as you level up. The skill tree streamlines the perks, stats, and traits of previous Bethesda RPGs which makes sense because Starfield isn't really concerned with giving you multiple avenues to solve problems or complete objectives. There aren't really "builds," rather game mechanics you'll want to prioritize like damage for specific weapon-types, lockpicking, persuasion success rate, or whatever you deem important engaging with.

Starfield picks up some of that slack when it becomes a shooter thanks to satisfying gunplay and a roster of varied weapons to tinker with. While you shouldn't expect the feel of, say, Destiny 2, the shooting in Starfield is by far the best Bethesda has offered. Especially when I was zipping around with my jetpack in a big firefight, melting robots with a tricked-out laser rifle before switching to a punchy auto-shotgun to thin out space pirates or blast away intimidating creatures, it was hard to deny Starfield's chops as a shooter. When combat clicks and sustains the intensity in high-level shootouts, it mitigates the sting of the shallow RPG systems in place.

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The spacefaring fantasy wouldn't be complete without your own ship to pilot in dogfights. Ship combat can be frustrating at times, and having to manually allocate a pool of resources to specific functions of your ship on the fly--like engine speed, weapon power, and shield potency--takes some getting used to. But, as I got more involved in earning new ships, upgrading my piloting skills, and buying better parts, I became more satisfied with engaging in ship combat, especially against imposing enemy fleets who I also had to outmaneuver to take down. They're straightforward encounters, but some quests will force you into these scenarios with some dramatic narrative context, which helps it feel like less of an afterthought.

While I do appreciate having a spaceship as a means to break up the pace and add variety with combat, piloting one also highlights the segmented nature of how you actually navigate Starfield's worlds. Presumably for convenience's sake, trekking across the galaxy is relegated to strings of fast travel points. You pull up your starmap, chart the course, jump to a planet's low orbit, then select largely predetermined landing points on the surface. There's a lack of seamlessness since each step in the process is broken into multiple steps where you're mostly pulling up menus, watching short scene transitions, and sitting through loading screens. It's worth noting that you don't actually fly to planets in real-time, and flying in space is sort of an instanced bubble with nearby planets in the background. All this creates the feeling that Starfield's universe is rather small and, very quickly, I'd treat planets as a collection of fast-travel points, disjointed stand-ins for individual towns or cities.

Impressively massive metropolises like New Atlantis or dense and interesting cities like Neon are peppered throughout the journey, but unlike in the Elder Scrolls or Fallout games, there isn't a build-up to discovering them. This is due in part to the absence of a larger overworld that can be used to pique interest and stoke curiosity, leading players to have that moment of unveiling new locations. Instead, it's the menus that funnel players directly into these locations, eliminating the sense of awe and wonder that comes from stumbling upon them. And even finding your way around these places is a pain with the near-complete absence of a local map system--I became familiar enough with the pathways to find key locations in frequently visited places, but it's a major oversight that in a space-traveling future, we can't get a halfway decent map of the most populated settlements.

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Though very limited from a gameplay perspective, space exploration is still novel in Starfield, harkening back to the hours I spent in Mass Effect's galaxy maps out of sheer curiosity. Pulling up the starmap to see a hundred-something planets is stunning, and I still love being overwhelmed by the view of a new planet from my ship in low orbit and reading its data as if it's a real place. However, the sense of discovery is dulled when I'm often landing on barren planets, slogging my way across them on foot only to find the same mining facility or research laboratory I found halfway across the galaxy on another planet.

One consolation is being able to build your own outposts on habitable planets, which is an endeavor for those who want to get into setting up mining operations for resource collecting and using the research mechanics to unlock new items. Starfield borrows from Fallout 4 and Fallout 76 in this regard, and the systems and inventory management are as cumbersome as ever. But from the few hours I spent delving into building my own outpost on a remote planet in the far reaches of space, I saw the value of establishing an ecosystem even if it's only for the sake of creating intricate settlements for myself and crewmates I've recruited to help with the operation.

There are a ton of interconnected systems that make up Starfield's overall gameplay experience, so in a way, it's surprising to see how it comes together with relative polish. Bethesda RPGs have a reputation for being buggy--and don't get me wrong, Starfield has its fair share of bugs--but I've mostly encountered rather inoffensive glitches like floating eyeballs or characters clipping through walls or getting stuck in place, which were fixed by reloading or rebooting the game. Across my 55-plus hours, I jumped between a high-end PC, a minimum-spec laptop, and both Xbox Series X and S. Starfield is a demanding game and you'll get some frame drops in densely populated areas or in the heat of battle where particle effects fill up the screen, yet the game always managed to stay playable on reasonable graphics settings. The 30fps cap on consoles is a bit disappointing, but the most important part is that it held a consistent frame rate throughout.

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Accounting for all its ups and downs, the main thing I wrestle with is that Starfield is missing an overall sense of purpose. My favorite RPGs have their fair share of shortcomings and limitations, but the best ones always leave a lasting impact that comes through having a clear purpose. Even my favorite Bethesda RPGs do this well. Morrowind, Oblivion, and Skyrim have intricate magic systems, cultures to familiarize yourself with, and rewards for exploration in whichever direction you wander in. Obsidian's Fallout: New Vegas drops you in a barren desert wasteland as a nobody, yet is so full of personality, humor, and sobering examinations of the human condition in the wake of a societal collapse. I can't help but feel Starfield banked on the intrigue of space exploration and the vastness of the cosmos, and forgot to create an identity beyond that.

Despite the nigh-limitless possibilities the final frontier offers, Starfield's version of humanity remains largely homogeneous--300 or so years into the future across the galaxy, and the game's imagination rarely extends beyond the sci-fi archetypes we've seen many a time. It doesn't have much to say about humanity leaving Earth behind and doesn't really reckon with the realities that dictate the world--our world--that inspires its very premise. In the periphery, you can learn about how life is sustainable across the galaxy or tease out lore on how governments and religions evolved, but Starfield struggles to integrate that into its core ethos. I didn't come in expecting something poetic like the Carl Sagan books I read growing up, awe-inspiring like The Outer Wilds, or as intricate as the sci-fi lore built over the course of the Mass Effect trilogy. But I did want something more than the pared-down Bethesda template transposed over a space setting.

Starfield has its moments, for sure. Its satisfying gunplay makes combat exciting, especially when it's integrated into setpieces within its better, more captivating questlines. And although limited in its conception of space exploration, there's a novelty in poking around the galaxy to see star systems up close and personal, and occasionally finding side content worth chasing. However, it struggles to deliver a cohesive and memorable RPG experience amid the seemingly boundless sea of stars. For all its reverence for scientific philosophy, its stories and characters paint a rather tame and sterile vision for what our spacefaring future could look like. When you strip Starfield down to its essentials, it relies on a tried-and-true, but well-tread formula while missing some of the depth of the games that came before it. Starfield is a game more concerned with quantity than quality, and leaves the experience at the surface level.

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The Good

  • Intriguing side quests that lead you down some wild paths
  • Solid gunplay and fun arsenal of weapons make for thrilling firefights
  • Impressive breadth of content and interconnected gameplay systems
  • Trekking the galaxy and discovering planets is novel

The Bad

  • Uninspired main story with weak writing and characterizations
  • Underwhelming vision of space exploration and humanity's spacefaring future
  • Shallow RPG mechanics with regard to dialogue, quest solutions, and influencing outcomes
  • Terrible map system makes key locations tough to navigate

About the Author

Michael put over 55 hours into Starfield on PC and Xbox Series X and S to complete the main story, faction quests, several one-off side missions, and a handful of character quests, and just perused too many planets looking for places to settle his outposts. He still regards Elder Scrolls III: Morrowind and Fallout: New Vegas as some of his all-time favorite RPG experiences, and still hopes to find a space adventure to match the magic of Mass Effect. Code for review was provided by the publisher.
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letoatreides

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Starfield is like soft serve ice cream: mostly air.

The main story line is pretty short. Some of the side quests are interesting but bloated and would benefit from fewer but longer more in-depth quests. The NPCs start repeating themselves pretty quickly. Hearing Sam's daughter repeat her stupid skyscraper joke for the hundredth time made me wish I made a different choice at the end of Act One.

But what I find most frustrating is that for as big as the map is, there just isn't much there. Many of the star systems are barren. Those that have something to do choose from a set of about four things: abandoned (science/industry/military) outpost, farm, geological feature. Fun the first twenty times; great for farming credits; not so fun the next sixty times.

The weight/mass limits on inventory make a good chunk of the game simply managing the inventory of your tune: become encumbered --> slow travel to your ship --> fly to some city --> slow travel to a trader --> sell what you can (which is not much) before the trader runs out of credits --> go find another shop. PRO TIP: when the trader runs out of credits, buy ammo, then start selling the rest of your loot to get your money back (basically trading loot for ammo). Why couldn't Bethesda just include a salvage system so that loot could be broken down into mats?

The outpost build interface is clunky and often breaks on XBOX. You run out of mats way too quickly and as far as I can tell, there's very little value to spending a lot of time on building an outpost other than it looks cool. I basically played the whole way through with a weapon I found early in the game and the armor you get from the Mantis quest line so trying to build storage to store a bunch of mats is mostly a waste of time.

Speaking of more time wasting, the quest where you have to survey the planet is just brutal. Like, who thought "Hey, let's make users walk all over the planet looking for mobs and resources that they can click on!"?

Ship-to-ship combat is kinda-sorta fun? It's sorta cool but not very challenging. The ships were cool looking and customizing them was reasonably entertaining.

But mostly, after finishing the game, I was left with an impression of a game where the designers had loftier goals and abandon half of them to get the game to market in a reasonable amount of time. That and Starfield's version of the hourglass loading icon.

3 • 
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gunnyninja

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This game has lots of problems. I may be experiencing more than I'm used to because I rarely buy a game at launch. Skyrim and FO4 are two of my favorite games so I couldn't wait for this. Plus, I had enough Microsoft rewards points to pay for most of it. I'm sure these issues will be patched out. With all of its flaws, I'm 100 hours in and doing everything I can. Even missions I don't want to do because the game funnels you into them. When I say I don't want to do them, it's because of moral reasons, not the gameplay. I have a class C ship that I can't even fly yet. So this flawed game with all of its bugs and annoyances is taking up all of my free time, and I'm loving it.

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BallsOFyre

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Bethesda has been a giant in the gaming industry for a long, long time, and like most all companies who become huge, it's offerings have become more lackluster and take less and less chances with each new offering.

I'm an old enough gamer to have actually played all of Bethesda's games, with the exception of Arena. Back in the day, Bethesda was truly innovative. Games like Daggerfall and Morrowind set the bar on creative character customization, and pushed boundaries on world sizes, what a player could attempt to do, and generally defined the limits of what was possible in an RPG.

And, RPGs are what the company has been about- creating worlds we believed in.

To me, Bethesda's last really great game was Fallout 3. It had less player options than the earliest of the companies offerings, but it was extremely well written, had a quirky exploration, and a happy vibe about it that encouraged the player to investigate every nook and cranny. The actual traveling to those nooks and crannies is what lent the experience a sense of wonder. It wasn't the wide vista-postcard end place you arrived at- it was the experience of traveling as a sort of capable adventurer that made one feel involved and the experience real.

Starfield is a shallow mess. The lack of meaningful travel, the endless menus and loading screens annihilates and feeling that you are traveling through a vast amount of space to reach a planet. Going home after traveling immense distances is a matter of walking towards your ship, leaving your character for menus and loading screens to hop into your bed back home. It's a drudge. And it is implemented this way to use Bethesda's ancient game engine with a complete lack of caring about her player base.

Bethesda could have allowed you to enter your ship, climb into the cockpit, walk around the interior and peer through the portholes in a seamless manner. They could have given the player the option of actually piloting one's vessel for a sense of this being an actual RPG, instead of the mixed up bag of "parts" of unrelated different game genres Starfail cobbles so inelegantly together.

But, instead, they relied on shill reviews from a few big game writers they could rely on to give them perfect scores, knowing that many in the huge player base- built over decades of games, would follow along and eagerly buy whatever Starmanure was published. They simply didn't send copies of the game to reviewers they knew would be honest. It's really a sad state of affairs.

They marketed the hell out of the game, with crazy lies about how the game was groundbreaking and amazingly fresh, when in fact it's a half-assed shooter with tired writing and awful npcs best left to carry your many helmets. It's stuck in a science fiction stage setting, instead of being an rpg about being a roleplayer about space travel.

Bethesda's one unfortunate bit of luck was to release just after Larian Studio's Baldur's Gate 3, which, for anyone who actually loves genuine RPGs, is the best Role Playing game of at least the last decade, and by far the honest, smart pick for Game of the Year. It's indescribably immersive, masterfully written, often hilarious, incredibly tactical and as touching in it's sweet moments as any game I have ever played. I play most all genres of games on PC, and this one will stand forever as an absolute classic. That is the truth.

It slaps the living tar out of boring, hoary, money-grabbing old Starfield, and you know what, Bethesda deserves this to happen with it's lies, it's cheapness, and it's lazy ways.

There's a new Queen of role playing goodness around, people, and she is an enchantress.

5 • 
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jenovaschilld

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Edited By jenovaschilld

I am going to have to give this game a 6.5 out of 10. Me and buddy started this game about 9 days ago, on PC. My rig a 6800xt/5600x and his a 3080ti/5800x3d on clean PCs, all updates, including recent. I ran pretty well at 4k 60, his was worse.

-bugs, graphics, etc. I ran pretty well, with only one crash 20 hrs in. Graphical issues that were covered well above. Laughable collision detection at times, especially with weapons, melee, and enemies. His game was having it worse. Lots of lag, a few crashes, and more.

-- exploration... more boring then ME planetary searching. Caves with nothing, valleys with nothing interesting. Scripted chance quests, main story quests, somehow resulted in even more boring exploration. Would be better if the planets were more diverse, but very localized areas. More, realistic maybe, fun ... no.

-- Combat, whew... Weapons are rough. No accuracy, or should I say accurate ballistic drop off, or penetration. Open scenery, railing, limbs, leaves, can block your shot. All act the same. Melee, is not working, just awful. Collision detection is goofy.

--Ship combat. Pretty cool, but kinda unrealistic at times, and one ship build to OP. Also one combat tactic to use, run and gun, always aim for their weapons. Everything else is almost useless.

-- Main quest is just okay, your companions are worthless and uninteresting. A evil robot would be a joy. Exploration is not rewarded or fun. Menu navigation is understandable, but you should be given hints or plot points or something that shows what the solar system is about, what is interesting, etc. Visiting the handcrafted areas are boring as one camp or outpost is the same for every camp or outpost. Exploration of the planets are limited and vast amount of nothing.

I think one thing to improve the game- is have the main quest or subplot quests - they should send you to the solar system. With a NPC or Menu, or something to point out the interesting areas of that solar system. More emphasis on what the solar systems are, why the planets have what they have, etc. More surprises and fleshed out of the planets.

-- Factions... I didn't get into it, but my buddy said they are all boring as hell, more fun to ignore them all and just kill everything.

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The first 10hrs is pretty fun, something new and interesting. I was thinking this game is a 9/10 for sure. But, it goes down hill fast. It has the bones to be a awesome game, but it needs to be cooked longer. Overall the quality control is pretty decent, but they need to add more content, more diversity, more weapon choices that actually do something different.

First patch improved things for non AMD graphics cards. But there was no quality of life patches or FoV patches. It is claustrophobic at times. I cannot imagine this game on console, at 30fps, with even tighter FoV.

I will be happy to revisit SF after more patches, it was not all bad, but the farther you played into this game, the more shallow it became. 6.5/10 but it has potential I feel. I would not tell people NOT to try it, it is a fun experience especially if it is free-ish. It is not like the Bethesda games of old though. And even though my buddy had way more problems with his experience, ran into way more bugs, and hated aspects of the game worse then I did.... likes the game way more then me. I would say he would give the game a 8-8.5 out of 10.

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Crusador

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I just love this game so much. Being able to explore space and gaze at its beauty

Last night I stod on Triton all by myself peacefully and watched the beautiful blue marble Neptune in the distance. Moments like that are so precious

IMO this is the game of the year

4 • 
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CBTDesigner

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I'm reserving judgement, until I have a few hundred hours in. Oblivion was my kind of game but I thought Skyrim wasn't much of an improvement.

While the mechanics are similar, the artwork stands out. It's reminiscent of the Dishonored series.

A huge game will take some time to adequately evaluate.

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ssdd_again

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Edited By ssdd_again

Starfield is an 8 out of 10 game at least. It's the ME trilogy crossed with Fallout, and a bit of hardspace ship breaker (builder) sprinkled on top.

Enemies are not bullet sponges (unless your level 2 and you pick a fight with a level 40 - why would you?)

Inventory management is annoying at first (it was annoying in Fallout 4 at first too).

The fast travel is optional, you do not have to use it, the 'jumping' to another planet makes perfect sense in an RPG (which you can do via the scanner). And is no different to the mass relays in mass effect.

This is not No Man's Sky, which is a survival game, and it was never meant to be.

I've put nearly 50 hours in and I have only just finished my fifth main mission, that's how many other things there are to do and be distracted by.

Although, the UI is not intuitive at all at times though and really needs some fine tuning asap, so I can see why some resort to fast travelling everywhere (or think that's the only way).

It's an excellent game.

4 • 
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davidb50100

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".. it's the menus that funnel players directly into these locations, eliminating the sense of awe and wonder that comes from stumbling upon them".

I have played about 20 hours and decided to stop. It's so boring. I think this comment is spot on. It's a game of menus and checkpoints. I'm sure they will make money but it won't be a game that lasts the test of time.

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The thing about Starfield and BG3 is, they're fine. They're probably the two biggest releases this year, they're single player focus (I know BG has multiplayer but it's a choice, not forced on you like Diablo with other people running around the world), and they're not loaded with monetization. Gameplay and story aside, those are pretty big selling points. I think fans of these two games are so happy to be getting new installments that are also NOT live services that they give it a higher score than it should get. But there are also people who think there should have been some massive gameplay overhaul in either DnD or how Bethesda makes games, neither of which will ever happen. These folks give low scores based not on what's there but what they think it should have been. I feel like games are not judged based on what they are but on the expectations people have for them.

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Darthzzag64

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Edited By Darthzzag64

Gamespot and IGN are useless. Starfield is very good, the review should be 8.5. all your reviews are useless.

I will not go to your websites again. there is better website to review.

your reviews are bad

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Edited By noodles227

@darthzzag64: The game is good. I've only played about 25 hours so far but between skyrim, fallout 3/4, and starfield I'd say Starfield is the "worst".

It has a tremendous amount of content. Very ambitious game. But for me the combat is sorta boring. I wish they had some kind of VATS like targeting and limb crippling system with enemies that did more damage to encourage its use. The enemies are so brain dead you can just sprint up to them and dump magazines into them while surrounding enemies just stand and watch or run in odd directions.

The gimped exploration and fast traveling thing doesn't even really bother me. The boring planet exploration doesn't bother me either because I just ignore it. But the core part of the game, the combat, is severely lacking.

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sladakrobot

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Edited By sladakrobot

@noodles227: The combat is not the core part of the game...the combat was never the core part of any Bethesda game (Elders Scrolls,Fallout).
People didnt complained about it before but now Starfields gun combat is better than ever(compared to Fallout) and is now the make or break part of the game for you?

If you expected a COD/Titanfall/Warzone like shooter ,you set your expectation on wrong aspects.
Many did me thinks.


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noodles227

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Edited By noodles227

@sladakrobot: I didn't expect that at all. Doesn't mean the combat can't be subpar and it is.

It's more important to me now because fallout had vats. If it didn't that game would be terrible, especially on console. Now that starfield has no targeting system but improved controls it's like a better fallout 4. But again FO4 non vats combat was horrible. So we go from horrible to just plain and boring. Inprovement yes but being better than something before doesn't make it good in a contemporary sense.

If the AI had seen an upgrade to something more modern it would likely make the whole experience more enjoyable. Also I quite enjoyed combat in elder scrolls, but since it was more melee focused it's shortcomings weren't as apparent.

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KanaKID

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Started yesterday night... 6 hours on and I have to say that so far 7 is even too much as final score.

This game is OLD, you can clearly see it everywhere you look, from the dummy like NPC with empty eyes to the amount of loading screen, from the indecent inventory management to the way you interact with people. Nothing is up to date with today's standard, it tries to do a lot of things but in the end what it does is always mediocre at best: gunplay feel "weak", enemy AI almost absent, esploration reduced to a fast travel bonanza, land exploration incredibly boring (and that's litterally a mortal sin considering it was the gem in the crown of Bethesda games), terrible menus and inventory management, not a single proper situation (on the main campain at least so far) where interating with the characters ends in something different than zooming to their face with a single character on screen per time making the conversation un glued and ankward. Open world game from 6/7 years ago do these things way better, this is clearly a problem with their engine which is now too old (even if it can support some new shader to make it look like a modern game) and incapable of delivering a decent experience. The fact that they sold it as a big universe to explore and they failed the space exploration is almost comical.

The only thing well done is the art direction, especially for the suits, spacecraft and robot, kudos to the artists for their amazing works.

Luckily on game pass, I can play a little more to check if it gets better untill my all access expire without wasting £60.

I really hope that's not what they plan to do with TES6 because Starfield is unpresentable as of 2023, I can only immagine using this engine for a game that will be out in 5 years...

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sladakrobot

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Edited By sladakrobot

@kanakid: Forgive me directness but all you wrote sounds like you collected all the nitpick things spread from Twitter and present it as your experience.

I think you havent played the game at all(from the things you wrote above are very vague,nothing specific).

Is this your attempt to downplay the game for some reason?

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KanaKID

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@sladakrobot: so you are suggesting that I have a series X, been paying for a Game Pass ultimate for the last 20 months and I have not play one of the biggest release of game pass day one? Yes, that makes perfect sense. Or maybe, just maybe, what I saw was so old and impossible to defend in 2023 especially after lots of game (some older than 5 years) made the same things in better way

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sladakrobot

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@kanakid: all you wrote doesnt sound you played it.

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KanaKID

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@sladakrobot said:

@kanakid: all you wrote doesnt sound you played it.

Listen, everyone with GP can start the game and enjoy the absolute step back in open world mechanics where you just fast travel (yep, no other option than fast travel to a planet) to an almost empty SECTION of a planet except for the mission you need to do and a handfull of randomly generated missions that will soon start to repeate themselves. That's amazing... for a game from 2010.

I started the main mission and it looked promising when descending to the cave, nice interaction between the part involved... some direction, people interacting, nice. Then after that even for the main storyline (which is the part a studio would invest more in term of direction/writing) the storytelling immediately got killed by that fuc**ing "zoom of the face of the person who's talking" even if there are 3 people involved in the conversation. Looks like people are on walkie talkie: one talk, when it is done it's the other turn... no direction, no camera pan, no dynamism of scene. Everything looks like a 10 years old vg. Oh wait it's because IT IS a 10 years old videogames. Then you get the space ship (I will skip the first firefight since I thought it could have been terrible because of my crappy gun) to start the amazing esploration of the cosmo... through a menu (withe terrible navigation and UI) and fuc***g fast travel even if you need to go to the moon of the planet you are on. Everything is unglued and the sense of being in a big massive universe immediately fade away and you realise this is not even an open world, is like one of these games where you can choose the level you want to do from a map. Terrible.

Then the first pirate ship arrive and you realize that even if the cockpit of your ship takes around 35% of the screen space they had to put a UI over it because the designer where not smart enough to do like every game since Dead Space and seamlessly integrate the UI in the game assets. Wow another amazing jump back, probably to more than 10 years ago. Battle absolutely insipid, nothing to write home about... didn't reallocate any energy, didn't matter, I won the battle anyway. It is now that a robot voice tells me that pirate will continue bothering me if I don't kill someone on a planet (why? not sure, but yeah, let's do it)... anothe amazing fast travel using the map (wow, such an immersive game) to reach an absolutely empty planet with absolutely nothing if not the base I needed to go which was conveniently located at 1 minutes walking from the ONLY point I could land on the planet. Wow, what a great universe to explore. Reaching the base to have fun with an absolute mediocre gunfight were astronauts were running towards me with their melee weapons while I was shooting like crazy. That's the point when I realise that this was just a Skyrim reskin. No other reason why someone in space with low gravity (speaking of gravity, is it my impression or it does not affect you inside a base like it does outside? Mmmm) would do something like that if not to emulate their ancestor branding axes or swords from the land of skyrim, morrowind or cyrodill. After this I could finally land on the biggest city in the universe, the beacon of humanity in the cosmo... only to find town full of NPC looking at me like zombie without eyebrows (yet, another "Skyrim reskin" strong moment here) directing me (through multiple loading screen of course because this is 2010 after all) to a room comically decorated like something from centuries before (hey, nothing tells you this is a secret society like having a fireplace and wooden panels on the wall and leather seats... even in space and in the distant future) where I witness something more out of a Harry Potter book than a science fiction thing. Ok, let's start the main quest: we need to find an artifact own by a person. The mission is just a jump (with the fast travel obviously) to different part of the solar system only to find, after killing some guys (which by now start to feel boringly all the same) that the person moved somewhere else. Here's the only part I liked about these first hours: I had to disable the engine of a ship to board it and rescue the guy. Even here the ability of focus on some part of the ship is a welcome addition, but again nothing to write home about. After boarding the ship the reality strikes hard again, same enemies (with almost no AI) to kill, in a space so small they can barely move. Funny enough in small space like that a melee attack could have been appropriate but the enemies just stood still shooting. great combat in this game, abolutely up to par for 2010. From this point onward I stopped doing the main quest and started to wonder around... again the feeling that the fast travel with the star map killed the vastness of the cosmo is aways in front of my eyes and the few planet I landed were so boring and empty that, first time it happen in a bethesda game, after 2 hours I stopped going to a structure I could see in the distance because traveling there is just a boring empty waste of time to reach a place with just another mediocre gunfight always against tha same enemies.

So far this is possibly one of the worst bethesda game I played especially because it is absoultely not up to date with today's videogame standard. Looks like bethesda devs close themselves in a room 10 years ago and decided to completely ignore what was going on outside in the vedeogame scene. I mean, when game after game your inventory still sucks and yet modders keep on fixing it for every game that's the only explanantion.

I really hope going forward that the story picks up some momentum so that this could be at least an acceptable game, cause what I saw so far is absolutely terrible.

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bobbo888

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@sladakrobot: I mean, he is not wrong.

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sladakrobot

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@bobbo888: there is no wrong and no right as long its subjective but his/her comment is so cringe.
What do you find on twitter?
Empty eyes-check
Inventory management-check
Gunplay-check
Fast travel-check

These all things from ps fans who push back on the game.

Copy and paste it here...voila.

How come people who played and liked it so far talk about amazing quests, great gunplay, intense space battles, ship crew quest lines and so and on?

People complain about the weight managment and tell how weight doesnt play a role in space but forget how weight is important for take offs and landing?!

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bobbo888

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Edited By bobbo888

@sladakrobot: guy, i played the game over 100 hours. It's trash. There are no amazing quests. The gunplay is NOT great, it's horrible. The space battles are NOT intense, and they're all the same. All the companions have no life. There is almost 0 point to base building. Every planet has the same flaura and fauna. I kept looking and looking, and there was never anything great.

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sladakrobot

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Edited By sladakrobot

@bobbo888: Oh man...you are too obvious!

Your attempt is too little,too late.

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bobbo888

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@sladakrobot: what are you even talking about? you on drugs?

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mogan

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Edited By mogan  Moderator

Played the first few hours. This game is boring. Reducing space exploration to picking fast travel destinations off a map is a huge disappointment, but beyond that, none of this gameplay is fun or interesting. Enemies are huge bullet sponges, the AI is simplistic, dog fighting is more like a turret sequence, the inventory (the whole UI, really) is clunky and unintuitive, and the writing is some real weak tea.

Thinking about it though, most of that but the fast travel was weak in Fallout 4 too, and I liked that game pretty well. I think it turns out that THE thing about Bethesda games is wandering through the open world, seeing what you discover. When you take that away and replace it was a series of teleports and loading screens, there's really nothing left. : \

Man, what a bummer.

After several more hours with the main quest: This is the least of Bethesda's games, hands down. It isn't that the writing is terrible, it's that it barely even tries. Like the game would rather be doing anything else during a dialogue scene and just rushes you through as fast as possible. The storytelling would make little sense if it bothered to tell enough of a story to be confusing, or let the cast have any opinions on anything that happens.

Every character so far has existed entirely to provide some kind of necessary game function and then shut up immediately after fulfilling that purpose. I have a small army of companion characters who could not care less about space aliens, or superpowers, or ancient relics. They just sit on my ship and repeat the same barks as I walk by. There's no depth, there's no personality, these characters are only in the game because Bethesda assumes RPGs need to have them.

But if you forget about the story and just focus on the gameplay, it's really not much better. Starfield is a mediocre shooter at best. Crafting doesn't matter, base building doesn't matter; you can do both these things (and they're kind of cool), but you could also just ignore both systems entirely and it wouldn't meaningfully change your game. On top of the lack of space exploration, and the drudgery of ground exploration, there's really nothing else in Starfield that deserves commendation.

Congratulations, Bethesda: you made a large game packed with content. Like an extra-large jug of unflavored yogurt.

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sladakrobot

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@mogan: You need to get across faction questlines, it will change your doubts 100%.
Crimson Fleet, Vanguard...you played them?

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dmblum1799

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@mogan: Enemies are NOT bullet sponges. Your other criticisms are valid but not that one.

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mogan

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Edited By mogan  Moderator

@dmblum1799: They have been for me. Especially when you get the higher tier ones with multiple health bars. I've spent half a dozen clips from a Grendel to take down some of those guys. And they look and behave exactly like everybody else, they've just got 4 or 5 zillion hit points instead of 1 zillion.

Several Hours of Gameplay Later: Now the enemies are still pretty spongey to most of my guns, but die in one or two shots to one of them that kind of looks like the pistol from DOOM 3. It's like I found an endgame weapon early on, but I've seen it drop several times.

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Tiwill44

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@mogan: Exactly! Very well put. For being their biggest game to date, each planet just feels like you're selecting a level in Mario Galaxy 2, but with an extra awkward step where you don't immediately get dropped onto the planet you choose; instead it plops you in front of it, and then you can't just fly to it, you have to open your map again to land.

So you sit through a loading, so that you can sit through another loading, then once you're finally on the planet, you have to leave your ship which triggers another loading. Like how can they release a game like that in 2023?

When No Man's Sky was first revealed, the one thing that impressed everyone was how you could fly your ship directly "into" a planet, land anywhere, and then fly off of it whenever you wanted to leave. NMS has been out for over 7 years and if there's anything they delivered on at launch, it was this feature.

It feels to me like Bethesda procedurally created a lot of planets, added their personal touch to some of them, and then forgot to create an immersive way to travel from one planet to another. It's like that part of the game was added at the very last second without any thought.

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mogan

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Edited By mogan  Moderator

@Tiwill44: It's crazy. Bethesda had the chance to take the one thing they're really good at, free form organic exploration, and blow it up to the galactic scale. They even wrote a story that is specifically all about exploration!

Instead they turned exploration into a glorified fast travel menu.

It's like if Elden Ring had come out and all the combat was quick time events. : p

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tmthywtsn

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Edited By tmthywtsn

Instant refund through Steam/ PC

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Tiwill44

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Ok so I bought a month of PC game pass to check it out, and people weren't joking when they were calling this game a loading screen simulator. My dad was always a (irl) space enjoyer but never really into gaming, while I'm the opposite, so I thought we could bond over this game. I let him play at first, then I played some, and we both agreed the game design was very awkward. We had other issues, such as dull writing, forced dialogue, poorly thought out spaceship gameplay, bugs, poor performance, and overall there was just nothing compelling us to keep playing after several hours.

Maybe I'll show him Star Fox 64 as a palate cleanser or something.

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Probable

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Welp, it's better than fallout 4 so far.

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ntstambo2

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@probable: so far is the key term...the light bulb will eventually go off when you realize you have to go thru a massive grind for the skills and the planets are nothing but cut and paste. The procedurally generated content is essentially limited to a coat of paint and resource locations

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ItsNotA2Mer

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@probable: That's not saying much. I know many enjoyed FO4, but I just couldn't get into it at all.

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ntstambo2

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Edited By ntstambo2

@itsnota2mer: The game fooled me at first and I thought it was great until I played for a while. The way they implemented the skill point unlocks essentially ruins NG+. There's no way to level anything up without repeating the exact same things you did before. There's some cool individual pieces, but the sum of it's parts its the equivalent of Halo Infinite 2.0

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DeadManRollin

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Edited By DeadManRollin

It's a 7. It means its not a perfect game, but still a decent title. I will give it shot when it is on sale.

Was really hoping to get something in the line of Mass Effect, but seems that's too much to ask.

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Naero2

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You gave Diablo 4 an 8. You had one of those 76 is worst game of all time people review this. This game is all I expected and much more. I would give it a solid 9. D4 I uninstalled and dont even think about anymore with so many better games. Starfeild is better than any other game this year, Revnant 2, BG3. Hogwarts was right up here also, but Hogwarts got boring fast.

Your score makes 0 sense. So I rate your score, a 0.

Rob

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ntstambo2

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@naero2: Just wait till you realize what you're doing in the game to level up and the impact it has on NG+. I loved it at first too, but then I woke up...a 7 is generous.

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esqueejy

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Edited By esqueejy

Setting aside all the controversy and arguing, I think there's one really really big thing we can all agree on: the effing engine is obsolete, dated and offers nothing but iteration at this point...it needs to go bye bye, and if ES6 is this dated in terms of lore, character development, faces, and expressions, dialogue, interactions, textures, realism, immersion-breaking-superficiality, and wonky item management and RPG systems, particularly the depth of the powers and the customization of your character's "class" or "niche"...what makes them unique to play...then I think people will rightly blow a fuse. This needs to be the engine's last outing unless there is a massive massive upgrade and overhaul to it.

It's not bad; it's just not new or very much different. I found myself doing a space station mission last night, grabbing all the food in some kitchen area in hopes that later I'll be able to make some dishes, etc., just feeling like I was indeed playing Space Fallout, hoovering up all the meaningless PacMan pellets strewn about the area, but without a great soundtrack going on like in actual Fallout....just weird space silence and things that go bump, etc. I will admit that finding an item with chameleon on it was kind of nice though hehe

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