I quite like the career mode but should give it more time as I keep getting odd extremes in finish places, in Spain I finished last but then in Turkey I won by a good margin. This was on the same difficulty though.Garfield360UK
People on the Code Masters forum are reporting that it's almost impossible to win in Spain, even on Easy difficulty.
I did spin so that probably cause me the problem but I find the game so punishing in that sense. One mistake and you are pretty much done in a race. However doing the R&D does help I find as my team have got me a better brake system and I can switch the engine revs up now so I can get more power on the straights.Garfield360UK
Dying not so much but spinning off when running wide. I feel like when this happens the AI just disapear but if your racing with them in the field they dont seem to pull away that much.Garfield360UK
Spinning off when running wide?
Oh, I meant running wide as in missing the apex :lol:
What is your difficulty, driver aids, and car?
Hispania Racing Team
Medium AI
Full TC, no tyre ware or fuel as the AI is way over powered with them on.
Full rules and full damage and 2010 car performance.
Hispania Racing Team
Medium AI
Full TC, no tyre ware or fuel as the AI is way over powered with them on.
Full rules and full damage and 2010 car performance.
Garfield360UK
Same, except I started in Lotus, how about ABS?
I am not sure, I think it may be off as I tried to have all options to realistic when I started the game.Garfield360UK
But real F1 cars don't have TCS...
I know, I did have traction control turned off as well to begin with but I could not be doing with the car spinning out randomly it felt like (I have TC and ABS turned off on Forza 3 but on this game the F1 cars spin on anything even with traction control on).
I tuned the options to what I felt most comfortable with.
I know, I did have traction control turned off as well to begin with but I could not be doing with the car spinning out randomly it felt like (I have TC and ABS turned off on Forza 3 but on this game the F1 cars spin on anything even with traction control on).
I tuned the options to what I felt most comfortable with.
Garfield360UK
I do use the racing line for corners and 20% distance as well. I did win in Turkey and I think I have won another race but that was using easy AI as I was experimenting with the settings to see what suited me. I like the challenge of medium as I feel I can score points or win if I have a really strong race but I find it challenging when you make a mistake and the AI just zooms off.Garfield360UK
I'm already into my second season and at Hungary with Ferrrari.
The Ferrari handles so terribly at Monaco, I was 15 seconds ahead of Hamilton who was 2nd and in 7 laps he was 0.8 seconds behind me.
I won the race 0.2 seconds in front.
I had to be ery careful because it kept oversteering.
I also won the Championship with Lotus.
Started new Career, and I'm
AI Legendary
Fuel and Tyre Simulation on
20% race
TCS and ABS fully on
No racing line etc.Won in Bahrain by like 20secs XD
kipi19
Hmmm...
Never done AI Legendary before,except in Grand Prix mode.
What team are you with?
I just won the WDC with Ferrari in Spa :shock:
I also signed with McLaren, and intend to stay their for the remaining 5 seasons.
On the 3rd last season, I shall attempt to win the Championship on Expert difficulty.
I'm not sure if you guys have seen this yet, but this was posted on the CM forums yesterday!
Hi everyone, Link here
It's been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…
The team are hard at work, and have been since launch, building the patch. We've focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we're addressing:
1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren't of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed
2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
3. Player held in pit-stop too long – We've improved exit logic so that it isn't too cautious in holding players during a pit-stop.
4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
In addition to these fixes we've also made improvements to the game based on your forum feedback:-
1. OSD changes – showing split times rather than gap to leader – We've changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
2. AI affected more by damage received – Damage sustained by an AI's car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player's way when the player is on a flying lap.
4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.
6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
There have also been several PC specific improvements as well:-
1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.
2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.
This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.
Once the patch goes into submission, we'll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.
Thanks for your continued support & feedback.
The F1 2010 Development Team.Helios
Personally I think this is fantastic news, and I'm extremely impressed that they're adding split and gap timing, something that I wasn't expecting with the patch!!!
8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.Poor Petrov. Strong update overall though.
[QUOTE=""]8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.XSamFisherXPoor Petrov. Strong update overall though.
Liuzzi came third at Suzuka yesterday :S
I had Truili finish in the top 4 at China due to the pit stop error (or I assume unless he had a fantastic race).
Looks good for a patch but lets hope this doesnt somehow break something else in the game.
First four races go like this, 1st/1st/3rd/1st hahahahaha, In Q3 atm in Spain, but it took me a set of options to do so hahaha, Looking to make 5th in the race with my current pace but hope to have a podium, am wondering if it maybe better off going harder tyres in Q3 to have a longer first stint in the race *ponders*kipi19
Softs are the way to go, push hard and get in clean air quick.
It seems in the close battle of Canada between XSFX, Garfield and I, I have taken the lead yet again :wink:Redders1989Check now, Chairman :cute winky face: EDIT: That didn't work, huh.
[QUOTE="kipi19"]First four races go like this, 1st/1st/3rd/1st hahahahaha, In Q3 atm in Spain, but it took me a set of options to do so hahaha, Looking to make 5th in the race with my current pace but hope to have a podium, am wondering if it maybe better off going harder tyres in Q3 to have a longer first stint in the race *ponders*dabest2500
Softs are the way to go, push hard and get in clean air quick.
I usually do the first stint on hard tyres to get the pace at the end in case I am struggling behind a car or two I have the faster tyre to try and take the time back out.
DNF'd in the end, a puncture speared me off into a wall =/ Was losing a 1.5secs a lap to the top guys on the hard tyres.
1st Me-90pts
2nd Button - 88pts
3rd Webber - 80ptsIs how my title fight looks atm XD
kipi19
Whcih is why you need flashbacks to stop these bugs.
Anyone have any idea how this person did this:
Level 50 In One Race
This person gets to level 50 in Career mode after one race in Bahrain and some how manages to find a way to do only 2 laps.
[QUOTE="XSamFisherX"]Pretty sure that is cheating. SchumiF1
Cheating and probably playing the PC version.
Ah, PC mods.
[QUOTE="Redders1989"]It seems in the close battle of Canada between XSFX, Garfield and I, I have taken the lead yet again :wink:XSamFisherXCheck now, Chairman :cute winky face: EDIT: That didn't work, huh.
Gah. Damn your flexi-wings. Updated at last. Thought I was on for a stunner at South Korea, put in a brilliant lap... then remembered kip's put in a stupidly good time. At least I'm under 2 seconds behind now, just... how to catch up...
To add to the above post, I'm going to attempt to get the Expert trophy after I finish my third season with McLaren (currently at Hockenheim).
What I need though is suggestions as I can't decide between Red Bull and McLaren.
Any help?
To add to the above post, I'm going to attempt to get the Expert trophy after I finish my third season with McLaren (currently at Hockenheim).
What I need though is suggestions as I can't decide between Red Bull and McLaren.
Any help?dabest2500
I find RB incredibly understeery, I'd go with McLaren but its personal preference. I have to share my PS3 and I'm really starting to get into Medal Of Honor, so still on first season, in Monza lying 1st in the championship with Lotus after a DNF from Webber. Him and Vettel collided at the first corner in Spa and Vettel barreled over me. It was waaay cool.
Everyone seems to be posting assists and whatnot so here I am:
100% Distance, Long weekend, custom difficulty with:
4 flashbacks, tyre wear on, fuel sim off, legend AI, med. TCS, no ABS, full racing line for practice, none for Qualy/Race, manual 'box.
*bleep* punctures are so annoying, been caught with at least 1 every race. Glad it's being patched!
[QUOTE="dabest2500"]To add to the above post, I'm going to attempt to get the Expert trophy after I finish my third season with McLaren (currently at Hockenheim).
What I need though is suggestions as I can't decide between Red Bull and McLaren.
Any help?sambob530
I find RB incredibly understeery, I'd go with McLaren but its personal preference. I have to share my PS3 and I'm really starting to get into Medal Of Honor, so still on first season, in Monza lying 1st in the championship with Lotus after a DNF from Webber. Him and Vettel collided at the first corner in Spa and Vettel barreled over me. It was waaay cool.
Everyone seems to be posting assists and whatnot so here I am:
100% Distance, Long weekend, custom difficulty with:
4 flashbacks, tyre wear on, fuel sim off, legend AI, med. TCS, no ABS, full racing line for practice, none for Qualy/Race, manual 'box.
*bleep* punctures are so annoying, been caught with at least 1 every race. Glad it's being patched!
100%???
You've got a lot of time on your hands then, lucky you :(
So I should stick with the McLaren?
I'm thinking of staying with one team and doing R&D then on the 7th and last season, I'll attempt to win Expert because this should be when my car is at its best.
I also want too know what *that* 00.000.000 means. this patch must really do some good cuz the game as it is now ,is bugging me allot and really isn't making any sense. next time they can better cancel the game 266 times like GT5 and make the best of it..
Cause this sucks biggy.
PS how too get the: all driver aids off achievo on 360 is just impossible.... and ehmmm another thing could we get (like before with CE) a fasted lap tread? that would be awsome again!! and you can show pictures with times too the creator of the tread if its real and stuff:D
I also want too know what *that* 00.000.000 means.RusjePerhaps your teammate has not yet set a time. Time is perhaps initialized to a zero time because it is easier to display a time that is not feasible than display to "No Time."
PS how too get the: all driver aids off achievo on 360 is just impossible.... and ehmmm another thing could we get (like before with CE) a fasted lap tread? that would be awsome again!! and you can show pictures with times too the creator of the tread if its real and stuff:D
Rusje
Yup, it's actually on the first page and post of this thread.
Please Log In to post.
Log in to comment