Xbox 360
· "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
· A number of shadowing improvements have been added
· Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
· Balanced the effects of the drying line created by cars when in a wet race
· Balancing improvements have been made to AI drivers to prevent unexpected race results
· Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
· Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
· Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
· Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
· Corrected an issue where AI times were being reported incorrectly on the first lap
· Corrected an issue where AI were being disqualified during wet races in Montreal
· Corrected an issue where car driving styIe was defaulting to "Wet" in network sessions
· Corrected an issue where damage to AI cars was being inconsistently applied
· Corrected an issue where disqualified AI cars would cause network races to end prematurely
· Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
· Corrected an issue where flashback would become disabled after resetting to track
· Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
· Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
· Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
· Improvements have been made to the pitting process to prevent the player getting stuck.
· Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
· Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
· Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
· Corrected an issue where research path choice was not being carried over to subsequent season
· Corrected an issue where save data is reported corrupted
· Corrected an issue where sessions in progress would appear on the server list after quitting a network session
· Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
· Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
· Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
· Corrected an issue where the player is told to copy their team mate's car setup
· Corrected an issue where the player was able to pass through other cars after restarting a session
· Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
· Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
· Made penalties less likely to be awarded after spinning out on the track
· OSD now displays time gap between cars on the sector and lap split times
· Reduced the frequency of penalty warnings given for minor collisions
· Reduced the frequency of punctures received from standard tyre wear
· Sector times for the car on pole position is now shown in the split times on the OSD
· Tuned the grip properties of the tyre compounds in different weather conditions
· Corrected an issue where a Fanatec wheel would exhibit weak force feedback if the console was turned on using the wheel's Xbox button
• Progress data for some of the achievements will no longer be lost when exiting a race in-between sessions and re-launching the titleHelios
PS3 · "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
· A number of shadowing improvements have been added
· Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
· Balanced the effects of the drying line created by cars when in a wet race
· Balancing improvements have been made to AI drivers to prevent unexpected race results
· Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
· Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
· Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
· Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
· Corrected an issue where AI times were being reported incorrectly on the first lap
· Corrected an issue where AI were being disqualified during wet races in Montreal
· Corrected an issue where car driving styIe was defaulting to "Wet" in network sessions
· Corrected an issue where damage to AI cars was being inconsistently applied
· Corrected an issue where disqualified AI cars would cause network races to end prematurely
· Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
· Corrected an issue where flashback would become disabled after resetting to track
· Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
· Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
· Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
· Improvements have been made to the pitting process to prevent the player getting stuck.
· Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
· Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
· Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
· Corrected an issue where research path choice was not being carried over to subsequent season
· Corrected an issue where save data is reported corrupted
· Corrected an issue where sessions in progress would appear on the server list after quitting a network session
· Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
· Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
· Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
· Corrected an issue where the player is told to copy their team mate's car setup
· Corrected an issue where the player was able to pass through other cars after restarting a session
· Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
· Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
· Made penalties less likely to be awarded after spinning out on the track
· OSD now displays time gap between cars on the sector and lap split times
· Reduced the frequency of penalty warnings given for minor collisions
· Reduced the frequency of punctures received from standard tyre wear
· Sector times for the car on pole position is now shown in the split times on the OSD
· Tuned the grip properties of the tyre compounds in different weather conditions
· A number of localisation issues have been resolved.
· Added additional Force Feedback data for supported devices
· Added support for Fanatec steering wheels
· Added support for Thrustmaster steering wheels
· Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
• Progress data for some of the trophies will no longer be lost when exiting a race in-between sessions and re-launching the titleHelios
PC· "Pit-in" OSD indicator now appears after the player is advised to pit to repair car damage
· A number of shadowing improvements have been added
· Amended the time trial penalty system so that only players cutting the final corner on certain tracks will have their subsequent lap times invalidated
· Balanced the effects of the drying line created by cars when in a wet race
· Balancing improvements have been made to AI drivers to prevent unexpected race results
· Corrected an issue AI cars would not attempt to move out of the player's way when under a blue flag on an in / out lap during practice and qualifying session
· Corrected an issue where ABS would become enabled when selecting to "drive out" out of the pit lane in a race weekend
· Corrected an issue where AI cars would fail to respond appropriately when cars were either side of them in a corner
· Corrected an issue where AI cars would not be required to pit in a mandatory pit race after the use of a flashback
· Corrected an issue where AI times were being reported incorrectly on the first lap
· Corrected an issue where AI were being disqualified during wet races in Montreal
· Corrected an issue where car driving styIe was defaulting to "Wet" in network sessions
· Corrected an issue where damage to AI cars was being inconsistently applied
· Corrected an issue where disqualified AI cars would cause network races to end prematurely
· Corrected an issue where disqualified drivers were displayed in the incorrect order in the online race results screen
· Corrected an issue where flashback would become disabled after resetting to track
· Corrected an issue where incorrect race positions were reported in a network race after terminal damage had occurred
· Corrected an issue where lap and split times would be displayed incorrectly after flashing back to before the start/finish line
· Corrected an issue where pit engineer would fail to remind you to pit on mandatory pit stop races
· Improvements have been made to the pitting process to prevent the player getting stuck.
· Corrected an issue where positions of AI cars in a network race would be incorrectly displayed after a player quit the session
· Corrected an issue where punctured tyres would be carried across to subsequent sessions in a race weekend
· Corrected an issue where race strategy would fail to update correctly after the player manually selected a different starting tyre choice
· Corrected an issue where research path choice was not being carried over to subsequent season
· Corrected an issue where save data is reported corrupted
· Corrected an issue where sessions in progress would appear on the server list after quitting a network session
· Corrected an issue where some AI cars using a single-stop strategy would not pit during a mandatory pit stop race
· Corrected an issue where the dynamic racing line would not display correctly if the grip conditions changed
· Corrected an issue where the incorrect car name could be displayed above cars in the Grand Prix menu after completing a Time Trial race
· Corrected an issue where the player is told to copy their team mate's car setup
· Corrected an issue where the player was able to pass through other cars after restarting a session
· Corrected an issue where yellow flags would continue to be displayed for cars that had been removed from the race in network sessions
· Corrected an issue where user would be penalised for overtaking pitted AI cars when under yellow flag
· Made penalties less likely to be awarded after spinning out on the track
· OSD now displays time gap between cars on the sector and lap split times
· Reduced the frequency of penalty warnings given for minor collisions
· Reduced the frequency of punctures received from standard tyre wear
· Sector times for the car on pole position is now shown in the split times on the OSD
· Tuned the grip properties of the tyre compounds in different weather conditions
· A number of localisation issues have been resolved.
· Added benchmark mode from graphics menu
· Added native support for the "Leo Bodnar SLI-Pro steering wheel controller" circuit board
· Added support for AMD Eyefinity / Nvidia surround multiple monitor modes
· Added support for crossfire / SLI and multicore GPUs.
· Added support for DirectX 11
· Added support for Intel SandyBridge processor and graphics
· Added support for the Thrustmaster GT Experience steering wheel
· Additional (D-Box) motion platform support during pit stops
· AI cars now correctly reduce speed when damaged
· Changed default laps of fuel in practice and qualifying sessions to 10 and 5 respectively
· Corrected an issue where (D-Box) motion platform would stop functioning after using a flashback
· Corrected an issue where drivers of ghost cars became solid at certain camera angles
· Corrected an issue where force feedback would remain applied when restarting a session with full wheel lock used
· Corrected an issue where the driver head would bob extremely violently on certain machines
· Enabled access to the Advanced Wheel Options for all users
• The replay file can now be saved as an external file and played back within the gameHelios
Log in to comment