.:: Official Gran Turismo 5 (SCEE) Thread - PS3 Exclusive ::.

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dabest2500

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#101 dabest2500
Member since 2010 • 2575 Posts
[QUOTE="dabest2500"][QUOTE="SadPSPAddict"][QUOTE="dabest2500"][QUOTE="kipi19"]

Calm down, seriously, depending on what the problem is, what it'll take to solve it etc, Codies will still be another week or two with their workload, so yea.

Polyphony are ready to release this game, have been for a long time now if you look at it closely.

SadPSPAddict

I got a quick question:

Why can't companies just assign a lot of people to one bug, as the more people that work on it, the quicker it will be resolved?

Too many cooks spoil the broth. Throwing people at a problem like that won't necessarily speed up resolution!

1000 brains are better than 999!

Too many cooks do spoil the broth but take too much time and the broth gets cold :P

Not in the real world my young friend :P

Luckily for you, we live in GlitchSpot :P

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dabest2500

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#102 dabest2500
Member since 2010 • 2575 Posts

Ya plus GT5 really can't have any more expenses. It supposedly has cost like $60 million to make so far.SchumiF1

And well worth every million :P

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XSamFisherX

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#103 XSamFisherX
Member since 2003 • 3414 Posts
And as with all coding, more people means more problems. And it sucks when one of those cooks doesn't know the difference between camel pee and chicken stock.
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dabest2500

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#104 dabest2500
Member since 2010 • 2575 Posts

And as with all coding, more people means more problems. And it sucks when one of those cooks doesn't know the difference between camel pee and chicken stock.XSamFisherX

More people means more problems?
So it would be better to get one person to work on a problem rather than two?
Please explain.

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XSamFisherX

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#105 XSamFisherX
Member since 2003 • 3414 Posts
Of course extra people can aid the process, but too many people, i.e. throwing people at the problem as you suggest will just add redundancies and people will do things that don't need doing or undo work or fix something that is not the source of the problem and conflicts with a working fix. And meetings. And TPS reports. And Lumbergh.
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dabest2500

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#106 dabest2500
Member since 2010 • 2575 Posts

Of course extra people can aid the process, but too many people, i.e. throwing people at the problem as you suggest will just add redundancies and people will do things that don't need doing or undo work or fix something that is not the source of the problem and conflicts with a working fix. And meetings. And TPS reports. And Lumbergh.XSamFisherX

Ah, I see.
Then why not throw more money at it?
Just kidding :P

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cjek

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#107 cjek
Member since 2003 • 14327 Posts

If they miss Christmas, they'd probably put it back till something like March. There seem to be certain windows when games are launched, and January and February tend to be fairly sparse in terms of game releases.

[QUOTE="XSamFisherX"]And as with all coding, more people means more problems. And it sucks when one of those cooks doesn't know the difference between camel pee and chicken stock.dabest2500

More people means more problems?
So it would be better to get one person to work on a problem rather than two?
Please explain.

Adding 10 people to a 10 man project (for example) would not increase the speed of the project by 100%. It's a well known but for some reason ignored fact of software engineering.. if you're interested to know more then I suggest reading "The Mythical Man-Month" by Fred Brooks.. it was written in 1975 but still holds true to this day. An extract from Wikipedia:

Assigning more programmers to a project running behind schedule will make it even later, because of the time required for the new programmers to learn about the project, as well as the increased communication overhead. When N people have to communicate among themselves (without a hierarchy), as N increases, their output M decreases and can even become negative, i.e., the total work remaining at the end of a day is greater than the total work that had been remaining at the beginning of that day, such as when many bugs are created.

  • Group Intercommunication Formula: n(n − 1) / 2
  • Example: 50 developers give 50 · (50 – 1) / 2 = 1225 channels of communication.

Brooks illustrates the fallacy of adding workers to speed the work by counterexample: If one woman can produce a baby in nine months, then nine women should be able to produce a baby in one month. The reason that this is false is that gestation is a sequential process, whose stages cannot run in parallel. If nine women get pregnant at the same time, in nine months they will produce nine different babies.

Wikipedia

 

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kipi19

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#108 kipi19
Member since 2005 • 4590 Posts
As I said though, they've not directed this at Europe and America, they've aimed it at their own area, So why should we be worried at present?
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dabest2500

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#109 dabest2500
Member since 2010 • 2575 Posts

As I said though, they've not directed this at Europe and America, they've aimed it at their own area, So why should we be worried at present?kipi19

But why is it only those areas?

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garfield360uk

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#110 garfield360uk
Member since 2006 • 20381 Posts

It sounds like some issues with this game. I am doubting it will come out this year to be honest. It could do, don't get me wrong but this sounds wierd to delay a game when it should already be in the manufacturing of the disk stage. I just have a feeling we wont be seeing it this year in the UK even though its said to be out before Christmas.

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dabest2500

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#111 dabest2500
Member since 2010 • 2575 Posts

It sounds like some issues with this game. I am doubting it will come out this year to be honest. It could do, don't get me wrong but this sounds wierd to delay a game when it should already be in the manufacturing of the disk stage. I just have a feeling we wont be seeing it this year in the UK even though its said to be out before Christmas.

Garfield360UK

Issues such as what?
And why would the issues only be for certain areas?

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garfield360uk

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#112 garfield360uk
Member since 2006 • 20381 Posts

Well it could be a bug, glitches that have only just been found. It may be something only on certain language versions of the game. I honestly dont know though as I dont work for the company making the game so couldnt give anything other than a guess to why its delayed again.

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dabest2500

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#113 dabest2500
Member since 2010 • 2575 Posts

Well it could be a bug, glitches that have only just been found. It may be something only on certain language versions of the game. I honestly dont know though as I dont work for the company making the game so couldnt give anything other than a guess to why its delayed again.

Garfield360UK

Hmmm...
Maybe bad engrish:

Bad Engrish

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garfield360uk

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#114 garfield360uk
Member since 2006 • 20381 Posts
I doubt that will be the case. Companies hire a fair few translators to make sure that issue would not be as big as a problem as it had been previously. Honestly, I think they have bitten off more than they can chew with the ammount of modes and car physics they are trying to make like a simulation as go karts will be very differnt to a road car which in turn will be very different to a sports tuned racing car or rally car.
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dabest2500

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#115 dabest2500
Member since 2010 • 2575 Posts

I doubt that will be the case. Companies hire a fair few translators to make sure that issue would not be as big as a problem as it had been previously. Honestly, I think they have bitten off more than they can chew with the ammount of modes and car physics they are trying to make like a simulation as go karts will be very differnt to a road car which in turn will be very different to a sports tuned racing car or rally car.Garfield360UK

I hope you're wrong.
I WANT MY GAME NOW!

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garfield360uk

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#116 garfield360uk
Member since 2006 • 20381 Posts

As do I but I am sure people will enjoy it regardless of how reviews go or what not. I mean I loved Theme Hospital even though it got like a 6 out of 10 on this site. I used to be into the whole review score thing but now I try demos and give games a go or watch a video, follow developers etc to get into new titles.

As for Gran Turismo it will probably be worth the extra days/weeks wait as the past games in the series have been good in terms of what is offered.

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dabest2500

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#117 dabest2500
Member since 2010 • 2575 Posts

As do I but I am sure people will enjoy it regardless of how reviews go or what not. I mean I loved Theme Hospital even though it got like a 6 out of 10 on this site. I used to be into the whole review score thing but now I try demos and give games a go or watch a video, follow developers etc to get into new titles.

As for Gran Turismo it will probably be worth the extra days/weeks wait as the past games in the series have been good in terms of what is offered.

Garfield360UK

I agree, I don't buy games based off reviews, if I do I would be broke!
I like to spend money very carefullyand will think long and hard before buying a game.
I've only bought 2 games this year!
And that was GT PSP and F1 2010.

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garfield360uk

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#118 garfield360uk
Member since 2006 • 20381 Posts
Ah well I tend to be pretty more impulsive with what I buy game wise but its due to working and so having that bit of cash to do so. However its something I am trying to buy less and play what I have more.
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dabest2500

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#119 dabest2500
Member since 2010 • 2575 Posts

Ah well I tend to be pretty more impulsive with what I buy game wise but its due to working and so having that bit of cash to do so. However its something I am trying to buy less and play what I have more.Garfield360UK

Ah, I'm still in school you see :(

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cjek

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#120 cjek
Member since 2003 • 14327 Posts

Words cannot describe this... machine...

Gran Turismo 5's Red Bull X1 Prototype Revealed (w/Specs!)

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garfield360uk

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#121 garfield360uk
Member since 2006 • 20381 Posts

:shock:

Looking good.

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dabest2500

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#122 dabest2500
Member since 2010 • 2575 Posts
I prefered it blacked out like in the Trailer...
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SchumiF1

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#123 SchumiF1
Member since 2004 • 6044 Posts
Ya that thing looks bad@ss. It's like a F1 and LMP1 car had an offspring. Little from column a and little from column b.
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dabest2500

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#124 dabest2500
Member since 2010 • 2575 Posts
Has anyone noticed that it looks like a Caparo T1?
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kipi19

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#125 kipi19
Member since 2005 • 4590 Posts

The Caparo is based on almost the same principles as single seatered racers, but for the road, although the similarties are the same, one thing hugely stands out in my view, the wheels are closed off, Why? Any aerodynamcist may tell you, Wheels are huge pain in the ass of aero designers, again, why? because they are a moving object in shape and motion, they create a vortex of air on their own, and this distorts the air designed to go over the car, this is why they are closed off, so now the aero for this thing can work purely to its design and make the car work.

KA, i'm sure can shed more light on this :)

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XSamFisherX

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#126 XSamFisherX
Member since 2003 • 3414 Posts
IndyCar should have done that.
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dabest2500

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#127 dabest2500
Member since 2010 • 2575 Posts

The Caparo is based on almost the same principles as single seatered racers, but for the road, although the similarties are the same, one thing hugely stands out in my view, the wheels are closed off, Why? Any aerodynamcist may tell you, Wheels are huge pain in the ass of aero designers, again, why? because they are a moving object in shape and motion, they create a vortex of air on their own, and this distorts the air designed to go over the car, this is why they are closed off, so now the aero for this thing can work purely to its design and make the car work.

KA, i'm sure can shed more light on this :)

kipi19


But what about pit stops?
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KimisApprentice

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#128 KimisApprentice
Member since 2006 • 2425 Posts

Pit stops work in the same way for touring cars and other closed wheel series'... 

If you asked any F1 Aerodynamisist the one thing thing they would do to cut drag if they had 1 free regulation they would almost certainly say cover the wheels. They spin in the opposite direction to the oncoming airflow for starters and they're one of the lesser aerodynamic shapes imaginable. This prototype car is amazing!

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dabest2500

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#129 dabest2500
Member since 2010 • 2575 Posts

Pit stops work in the same way for touring cars and other closed wheel series'... 

If you asked any F1 Aerodynamisist the one thing thing they would do to cut drag if they had 1 free regulation they would almost certainly say cover the wheels. They spin in the opposite direction to the oncoming airflow for starters and they're one of the lesser aerodynamic shapes imaginable. This prototype car is amazing!

KimisApprentice

Yeah, how would they change the tyres?

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XSamFisherX

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#130 XSamFisherX
Member since 2003 • 3414 Posts
Yeah, how would they change the tyres? dabest2500
This proves you're a troll. Or a dolt. They unscrew the wheel nut(s). They pull the tire off the car until it is clear of the body work. They put the new tire on in the opposite process. The screw new wheel nut(s) onto the car. Get it? Oh I know, you are Renault.
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dabest2500

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#131 dabest2500
Member since 2010 • 2575 Posts

[QUOTE="dabest2500"]Yeah, how would they change the tyres? XSamFisherX
This proves you're a troll. Or a dolt. They unscrew the wheel nut(s). They pull the tire off the car until it is clear of the body work. They put the new tire on in the opposite process. The screw new wheel nut(s) onto the car. Get it? Oh I know, you are Renault.

*facepalm*
How would they change the tyres on a car that has its wheels closed off?

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dabest2500

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#132 dabest2500
Member since 2010 • 2575 Posts

In case any of you missed don't know why GT5 was delayed (not much information was given out), then here is why:

"Gran Turismo 5's long and winding road to release has hit another speed bump. Following some rumors out of Russia, Sony has now confirmed that Polyphony Digital's racing simulator will miss its November 2 release date. Instead, the game will arrive sometime "this holiday season" in the US and Japan. In the UK and Europe, it will arrive "before Christmas."

"We sincerely apologize to GT fans for the delay," said Sony Computer Entertainment producer Taku Imasaki in a statement on the official PlayStation Blog. "However, creator Kazunori Yamauchi and the team at Polyphony Digital want to make certain they are creating the perfect racing experience, and we are confident that this ambitious game will exceed expectations when it launches."

Today's news is the latest detour on Gran Turismo 5's journey to stores. First teased at the PlayStation 3's unveiling at the 2005 Electronic Entertainment Expo, the ultrarealistic racer will feature nearly 1,000 vehicles on more than 70 tracks in 20-plus locations. Budgeted at a whopping $60 million, it is also an official licensee of several prominent racing organizations, such as NASCAR and the World Rally Championship. An early sample of the PlayStation 3 exclusive, Gran Turismo 5 Prologue, was released in April 2008, garnering decent reviews."

Source: GameSpot, Gran Turismo 5 Delayed Again

And one day later, further explanation is offered:

"For gamers who have been waiting since 2005 for Gran Turismo 5, yesterday's delay was yet another metaphorical pothole in the game's long road to release. Today, the makers of the long-in-the-works racing title, which appeared to have had an ironclad November 2 release date, tried to explain the reasons for the latest postponement.

Sony Computer Entertainment America's Taku Imasaki, the North American producer for Gran Turismo 5, told the New York Times, "We're really close, but this was an executive decision that was made yesterday. Realistically, we thought we had a good date. We're not happy over here." He reiterated that Sony "is shooting for it to be out by the holidays. You won't see too much more delay."

Meanwhile in Japan, Polyphony Digital head Kazunori Yamauchi used his Twitter account to apologize to fans and offer a very brief explanation. According to a translation by Japanese gaming blog Andria Sang, Yamauchi said the delay was because the developer wanted to put the finishing touches on some of the game's more "complex systems." When asked by a fan if the game would be delayed until 2011, Yamauchi said, "I believe we won't keep you waiting until then."

First teased at the PlayStation 3's unveiling at the 2005 Electronic Entertainment Expo, Gran Turismo 5 will feature close to 1,000 vehicles on more than 70 tracks in 20-plus locations. With a massive budget of $60 million, it is also an official licensee of several major racing circuits, such as NASCAR and the World Rally Championship. A sample of the PlayStation 3 exclusive, Gran Turismo 5 Prologue, was released in April 2008, garnering decent reviews."

Source: GameSpot, Gran Turismo 5 Delay Explained

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dabest2500

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#133 dabest2500
Member since 2010 • 2575 Posts
aSomething nobody thought of when making that phenomenal car.
The G-Force generated would knock you out!
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XSamFisherX

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#134 XSamFisherX
Member since 2003 • 3414 Posts
*facepalm*
How would they change the tyres on a car that has its wheels closed off?dabest2500
"Ahh," said the lazy man who clicked the link and saw.
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dabest2500

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#135 dabest2500
Member since 2010 • 2575 Posts

[QUOTE="dabest2500"]*facepalm*
How would they change the tyres on a car that has its wheels closed off?XSamFisherX
"Ahh," said the lazy man who clicked the link and saw.

What the heck?
Can you give me a straight answer please?
I've read the link and with the wheels closed off, how would they change the tyres?

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KimisApprentice

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#136 KimisApprentice
Member since 2006 • 2425 Posts

aSomething nobody thought of when making that phenomenal car.
The G-Force generated would knock you out!
dabest2500

G-Suits that fighter pilots wear, problem solved. 

Remove the fairing with the wheel, same way as the F1 cars during 2007-2009 AND also the same way they did this Le Mans Jaguar XJR-9. 

 

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dabest2500

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#137 dabest2500
Member since 2010 • 2575 Posts

[QUOTE="dabest2500"]aSomething nobody thought of when making that phenomenal car.
The G-Force generated would knock you out!
KimisApprentice

G-Suits that fighter pilots wear, problem solved. 

Remove the fairing with the wheel, same way as the F1 cars during 2007-2009 AND also the same way they did this Le Mans Jaguar XJR-9. 

Oh yeah, them G force trouser things.

Idon't see how the fairings on the X1 would come off, there is no hole to insert the wheel gun.

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kipi19

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#138 kipi19
Member since 2005 • 4590 Posts
*facepalm*, Seriously, It'll be like changing a tyre on these Le mans or touring cars, Slower process than F1 or other open wheel series, but the time you'd make up with this X1 on the track, its a drop in the ocean.
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dabest2500

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#139 dabest2500
Member since 2010 • 2575 Posts

*facepalm*, Seriously, It'll be like changing a tyre on these Le mans or touring cars, Slower process than F1 or other open wheel series, but the time you'd make up with this X1 on the track, its a drop in the ocean.kipi19

But Le Mans or Touring cars don't have their wheels completely covered.
How would the fairing on the X1 come of for example?

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XSamFisherX

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#140 XSamFisherX
Member since 2003 • 3414 Posts
*facepalm* Picard would throw you off the ship, at warp speed, for being dumb. Little hooks. They lift off. Or maybe they pry them off with a crowbar. Or maybe the body comes off the car for pitstops. Hydraulics. Use your imagination. The car is a drawing and rendering in a video game, it does not have to be realistic.
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dabest2500

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#141 dabest2500
Member since 2010 • 2575 Posts

*facepalm* Picard would throw you off the ship, at warp speed, for being dumb. Little hooks. They lift off. Or maybe they pry them off with a crowbar. Or maybe the body comes off the car for pitstops. Hydraulics. Use your imagination. The car is a drawing and rendering in a video game, it does not have to be realistic. XSamFisherX

It's Gran Turismo man.
Of course it has to be realistic.

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SchumiF1

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#142 SchumiF1
Member since 2004 • 6044 Posts

[QUOTE="XSamFisherX"]*facepalm* Picard would throw you off the ship, at warp speed, for being dumb. Little hooks. They lift off. Or maybe they pry them off with a crowbar. Or maybe the body comes off the car for pitstops. Hydraulics. Use your imagination. The car is a drawing and rendering in a video game, it does not have to be realistic. dabest2500

It's Gran Turismo man.
Of course it has to be realistic.

Remember that Nike car/thing from GT4?

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dabest2500

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#143 dabest2500
Member since 2010 • 2575 Posts
[QUOTE="dabest2500"]

[QUOTE="XSamFisherX"]*facepalm* Picard would throw you off the ship, at warp speed, for being dumb. Little hooks. They lift off. Or maybe they pry them off with a crowbar. Or maybe the body comes off the car for pitstops. Hydraulics. Use your imagination. The car is a drawing and rendering in a video game, it does not have to be realistic. SchumiF1

It's Gran Turismo man.
Of course it has to be realistic.

Remember that Nike car/thing from GT4?

Oh yeah, that was fun.
The Model T Ford was so slow, sometimes I make my AI do laps at the Nurburgring with it if he does badly in a race or if I'm feeling cruel :P

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dabest2500

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#144 dabest2500
Member since 2010 • 2575 Posts

Previously mentioned on this thread was what you'll get with the three different editions of Gran Turismo 5.
But pictures of the Chrome Line Edition and Stealth Edition cars weren't included.
So here they are:

"These five "Chrome Line" cars will be available as DLC in all special editions of Gran Turismo 5, including the United States:

  • Audi R8 5.2 FSI quattro Chrome Line Edition
  • BMW M3 Coupe Chrome Line Edition
  • Lamborghini Murcielago LP 640 Chrome Line Edition
  • Mercedes-Benz 300 SL Coupe Chrome Line Edition
  • Shelby Cobra 427 Chrome Line Edition"





                                       

Six more special cars will also be used as pre-order incentives by different retailers around the world:





"

 

Source: GT Planet, Gran Turismo 5 Signature Edition, Collector's Edition Announced For International Release

 

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sambob530

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#145 sambob530
Member since 2007 • 705 Posts
Hurry up Polyphony.
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SchumiF1

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#146 SchumiF1
Member since 2004 • 6044 Posts
Those are some hot rides 8)
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dabest2500

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#147 dabest2500
Member since 2010 • 2575 Posts

Those are some hot rides 8)SchumiF1

Took ages to resize the last six Stealth Edition cars :(

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#148 dabest2500
Member since 2010 • 2575 Posts

Monaco F1 Circuit in Gran Turismo 5, Yamauchi Interview

 

 

Car Magazine has just posted a new interview with Kazunori Yamauchi, as part of their big feature on the Red Bull X1 Prototype. It's a good read (keep in mind it was conducted before the delay), but the most interesting revelation actually comes from a small new screenshot included in the article, taken from inside the X1's cockpit at the Monaco F1 circuit.

Of course, the track is not new to the series – it first appeared in GT3 as "Cote d'Azur" (renamed, presumably, for licensing reasons), and it's good to know it's back for GT5. The screenshot is taken from the turn-out of the Grand Hotel Hairpin, one of the tightest, slowest, and most famous corners in Formula 1 (here's a real-world photo of the hotel in the background, along with a screenshot from the same location in GT PSP). The article also included another new shot of the X1 passing the Colosseum at Rome:

 


 

 

Source: GT Planet, Monaco F1 Circuit In Gran Turismo 5, Yamauchi Interview

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dabest2500

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#149 dabest2500
Member since 2010 • 2575 Posts

Gran Turismo 5 Intro Song Revealed

 

 

Alternative rock band My Chemical Romance has announced that "Planetary (Go!)", from their upcoming album, Danger Days: The True Lives of the Fabulous Killjoys, will be featured as the "lead song in the opening cinematic" of Gran Turismo 5. Before you run over to YouTube or anywhere else to preview the song – don't bother. The album will not be released until November 22, and as of right now, there's no way to listen to it.

(If you do run over to YouTube – and yes, I know you will – don't be fooled by the troll who claims to have uploaded "Planetary (Go!)". As confirmed by our own SolidSnakex and SoundHound, that's not it.)

Keep in mind that GT intro tunes have always varied by region, so this may or may not be what you'll hear when you first fire up the game. Here's a copy of the full press release:

BURBANK, CA–(October 19, 2010) –  "Planetary (GO!)," a track off My Chemical Romance's upcoming new album Danger Days: The True Lives of the Fabulous Killjoys, will be featured as the lead song in the opening cinematic of Sony Playstation's Gran Turismo® 5 video game, available exclusively on Playstation® 3 this holiday.

"Gran Turismo is one of the most beloved videogame franchises of all time, with fans across the globe," says My Chemical Romance's lead singer Gerard Way. "Having a song featured as the lead intro to GT5 allows us to reach fans beyond radio and online and into a totally different platform. We are thrilled that our song is going to be the first thing you hear when you boot up the game."

My Chemical Romance are currently making waves at Alternative radio with their new single "Na Na Na (Na Na Na Na Na Na Na Na Na)," off Danger Days: The True Lives of the Fabulous Killjoys, which will be released by Reprise Records on November 22nd, 2010. The album was produced by new Warner Bros. Records Chairman Rob Cavallo, who produced MCR's platinum-selling album The Black Parade as well as albums by Dave Matthews Band, Jawbreaker, and The Goo Goo Dolls, among many others.

Full Press Release

Source: GT Planet, Gran Turismo 5 Into Song Revealed

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#150 dabest2500
Member since 2010 • 2575 Posts

New GT5 Trailer, Screens, & Info From Taiwan Press Event

New GT5 Trailer

Sony hosted a Gran Turismo 5 press event in Taiwan (presumably scheduled before the delay) where a few more new details and screenshots were revealed. Most notably:

  • You'll be able to select clothing for your A-Spec driver (though, according to the introductory message found in this screen -- as translated by our own wkhnky- once selected you won't be able to change it again).
  • The online portion of the game will be connected to "Global Servers". While it is not entirely clear what this means, it likely indicates that different versions of the game (NTSC, PAL) will be compatible with one another. As you may recall, in GT5 Prologue, in online events you would only be matched with other players using your respective version, preventing US players from playing with those from Europe, and vice-versa.
  • The Gran Turismo 5 "Racing Pack" will be sold in China as well as Japan, but the Chinese version also gets a unique GT-branded glass, humorously described by Google Translator as a "specimen collection cup".

Take a look at the screenshots (link below):

Source: GT Planet, New GT5 Trailer, Screens, & Info From Taiwan Press Event

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