Ok fair enough about RE5. Still about the controls I do not feel that they are just old, that they are no longer acceptable. The controls are a design choice. You guys are acting like when RE4 came out TPS with dual analog control didn't exist, there were a TON of them. Why is it that when RE4 came out no one complained, things haven't changed since Gears style controls those same controls have been around for many many many years. Stop acting like things have evolved, RE4 came out and chose to have a different control scheme from the norm and it worked.
Its like you guys got used to one scheme that when someone dares to change it you are out of your comfort zone. So what if you cant dodge the attack, thats the damn point, reposition, use the environment to your advantage, make sure when you shoot you hit the specific points to slow the enemies down. Its not a design flaw, if it was then RE4 would have issues with the combat, and it doesn't. Pretend RE4 never came out, and it came out right now, I believe it would still get the same praise it got back then.
(btw the reason I am saying this is cause when you say that the controls are out dated or flawed it makes it sound like the only reason the controls worked for RE4 is cause it came out 4 years ago, which I think is total BS. If it doesn't work for RE5 then its cause of the way RE5 is designed, not cause the controls should never be used again.)
dvader654
When RE4 came out, there were many people who complained about not being able to shoot while moving and the omission of strafing. I think most of us were simply able to overlook those minor quibbles because the game looked and played so well. I also think you have to consider that the RE fan base had been wrestling with some pretty stiff combat for many years and while the controls in RE4 weren't perfect, they were light years ahead of anything else in the RE franchise.
I also think it's important to note that RE4 redefined the Third Person Shooter by tightening up the camera over the shoulder. Up until then, most TPS gave you pretty loose control over an avatar, which always felt a tad disconnected. Other developers took that concept and ran with it, including Epic and the developers of Dead Space, which is why the bar has been continually raised four years after RE4 was originally released. RE4 was an awesome contribution to the TPS construct and I feel disappointed by Capcom's unwillingness to further polish and evolve their own innovation.
And no, I don't think if RE4 were released today it would be treated nearly as well by gamers and critics. Placing aside the whole chicken and egg issue, games like Gears and Dead Space would make RE4's controls seem outdated and a step back in some regards.
Reading your last sentence, it occurred to me that what this argument is really about for you is preserving the legacy of RE4. You seem to think a slight on RE5's controls is a slander against RE4, a game you personally feel is "perfect". You honestly think that admitting RE4 could have benefited from strafing or full analog movement besmirches its legacy, which it doesn't. RE4 was an innovative, brilliant action game that has aged very well but at the same time it's minor flaws are now starting to look like seeping, open wounds when transposed onto RE5.
Again, I think you need to play the RE5 demo and leave RE4 entirely out of the picture. RE4's legacy is safe and secure. RE5 on the other hand may be one of the most polarizing and disappointing games of 2009.
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