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I just got back from a friends house, a bunch of them played the RE5 demo, guys who loved RE4 and say the demo was a disaster. They said even though its like RE4 it doesn't feel like RE4, something is off. Now I am flatout worried. well I can finally play it tomorrow. Lets see.dvader654There is a lack of a sense of solitude and the setting is bit brighter and sunnier than Resident Evil fans are used to. I thought the co-op mode was quite fun, but if you walk into this with your heart set on something it's not, I can see where you might feel disappointment. Any horror aspect that RE4 retained is now all but completely gone. In the demo at least.
If I were you, I'd leave my predisposition at the door. You might be pleasantly surprised.
Hmm yeah I just say that OXM video on Marketplace and he does say you can move and shoot at the same time so either he just mis-spoke or it is something that didn't make it into the demo although I can't see why it wouldn't make it into the demo.Archangel3371Well the demo does say in the beginning that it doesn't represent the final game ;) But with that being said, I'm sure that he just misspoke. With the release so close, last minute changes would be news if anything.
So the demo was pretty fun and looked awesome. I never really got into the first 4.
How much do you think the experience of 5 will suffer if the player hasn't worked through the previous games?
i have seen the light(RE5) and it is good, very good.
except for that freak covered in nails with his ugly stick. Kills that dumb B**** evry time!
youll be a little confused with the story line, but probably like 4 its pretty much a standalone game. i missed 2n3 plus that other one and 4 was pretty much the greatest thing to ever grace my life. i reccomend just to wikipedia the series and read up on it lol they have everything.
The PS3 demo is up on Japanese PSN Store!!!!
The DL speed isn't that bad either. I'm geting around 300KB/s.
I've tried the demo out, and the only thing that's notably different is that:The PS3 demo is up on Japanese PSN Store!!!!
The DL speed isn't that bad either. I'm geting around 300KB/s.
S0lidSnake
Its late so I will make this quick. I am PISSED that X is run and square is shoot, there better be a way to switch it cause 13 years of RE had the control schem one way, why in the hell change it now. Control scheme A is fine, you have to change aim to fastest, its the only way to get it to feel like RE4 aiming. Never once had an issue about not moving and shooting, works just as well as it did in RE4.
The game is a bit weird, bullets don't seem to have the same impact they did in RE4, melee attacks dont seem to have the same impact either. The camera is a bit off, Chris takes up too much of the screen. The real time inventory is handled ok but it causes me to never check my inventory, I swear I had no clue what I was picking up, whether I had herbs or not, I just did not have time to look, if it was not on the quick select buttons I probably ignored it.
AI Sheeva was fine, never really got into trouble, she did one stupid thing which was blow up a barrel in my face. The game feels too choatic, also the demo was more like a timed shooting area like the first section of RE4. But the first section of RE4 felt like it had structure, it felt more controled. Here it just feels like enemies are pouring out of everywhere just to have enemies everywhere and not to give you a specific type of battle. Something about this game feels off, its not the controls, or at least not in the way you guys look at it. I liked shanty town way better cause it had good beats to the action. BTW I did not die once.
That said it was still a lot of fun. I tried split screen co-op with a friend and we had a blast. Tomorrow I will really break it down.
dvader654
Why dont you try Control Scheme D? It's very similar to MGS4 in that pressing L1 takes you into aiming mode and R1 is to shoot. I say that because you were really good in MGO, so why shoot with Square? I had ZERO issues with the controls.
The realtime inventory system, however, doesn't belong in a RE game. Especially when you have to worry about an AI partner. But I guess I'll get used to it because Sheva like you said is perfectly capable of taking care of herself. She did die on me in the first level, she was off screen and all of sudden the screen flashed and she died. Weird. The chainsaw dude killed me with one blow (just like in RE4) when I was trying to find a grenade using the realtime inventory which sucked because I had three green herbs. That area when you have to provide her covering fire was a lot of fun, I was racking up headshots like there was no tomorrow. Then it was Sheva's turn and while she wasn't getting headshots, she was much at shooting enemies than any of the "humans" I've played Socom or MGO with. Oh andHeadshots are instant kills this time so that's a relief.
Shooting felt great though, L1 to go into aim mode, R1 to shoot, Right Analog stick to aim... perfect. Didn't feel like I needed to move while shooting, but they still should've included it. It's not a game breaker for sure, at least not for me.
But yeah, like vader said, something feels off. Maybe it's because both levels started abruptly and felt disjointed. There was a clear lack of "setup", maybe a cutscene in the beginning would've helped. The atmosphere too didn't feel scary. RE4's opening level took place during daytime, but was creepy as hell. The music in RE4 did a great job of creating this creepy atmosphere and it's just not there in RE5. It's probably because the game isn't finished and this is the E3 2008 demo afterall.
The graphics are one thing that left me unimpressed. The preview vids looked much better than what was playing on my screen. It's a good looking game for sure, but nothing mindblowing and definitely not as good as the trailers led me to believe. The cutscenes look much better though so maybe the extra coat of polish in the final build might mean the gameplay scenes will be on par with the cutscenes. I'd say it's on par with MGS4 right now, but Uncharted looks slightly better.
Just played some coop online. I couldnt get my mic to work, but it was still a lot of fun. I played 2 games and both times I only had to wait 2 seconds for someone to join me. Good stuff. The bosses in both games killed us pretty quick. :P S0lidSnakeLure them in the electrical boxes. Not as thrilling as running around, but it usually gets the job done ;)
[QUOTE="S0lidSnake"]Just played some coop online. I couldnt get my mic to work, but it was still a lot of fun. I played 2 games and both times I only had to wait 2 seconds for someone to join me. Good stuff. The bosses in both games killed us pretty quick. martialbulletLure them in the electrical boxes. Not as thrilling as running around, but it usually gets the job done
I'll try that. Thanks. :)
In the offline mode, AI Sheva keeps getting herself nailed by the chainsaw guy. So frustrating. I tried to save those flamable barrels, but she blew them all up before the chainsaw guy even arrived. Online is definitely the way to go in this game.
Edit: Finally on my fifth try, I was able to clear that level online. :lol:
2nd Edit: The coop is so good that I actually Uncharted 2 to have some sort of coop. :D
Edit #3: I just cant put this game down. No wonder the press previews were glowing. Sheva's SMG can do some heavy damage, but her left stance can be a bit disorienting. I just played Shanty Town with this guy and took down the chainsaw guy within a few minutes. i took care of all the zombies while he kept shooting him in the head and punching him. It was too easy! :)
Its late so I will make this quick. I am PISSED that X is run and square is shoot, there better be a way to switch it cause 13 years of RE had the control schem one way, why in the hell change it now. Control scheme A is fine, you have to change aim to fastest, its the only way to get it to feel like RE4 aiming. Never once had an issue about not moving and shooting, works just as well as it did in RE4.
The game is a bit weird, bullets don't seem to have the same impact they did in RE4, melee attacks dont seem to have the same impact either. The camera is a bit off, Chris takes up too much of the screen. The real time inventory is handled ok but it causes me to never check my inventory, I swear I had no clue what I was picking up, whether I had herbs or not, I just did not have time to look, if it was not on the quick select buttons I probably ignored it.
AI Sheeva was fine, never really got into trouble, she did one stupid thing which was blow up a barrel in my face. The game feels too choatic, also the demo was more like a timed shooting area like the first section of RE4. But the first section of RE4 felt like it had structure, it felt more controled. Here it just feels like enemies are pouring out of everywhere just to have enemies everywhere and not to give you a specific type of battle. Something about this game feels off, its not the controls, or at least not in the way you guys look at it. I liked shanty town way better cause it had good beats to the action. BTW I did not die once.
That said it was still a lot of fun. I tried split screen co-op with a friend and we had a blast. Tomorrow I will really break it down.
I agree with most of what you said except the melee attack statemnent. Chris's Falcon punch is awesome.In the offline mode, AI Sheva keeps getting herself nailed by the chainsaw guy. So frustrating. I tried to save those flamable barrels, but she blew them all up before the chainsaw guy even arrived. Online is definitely the way to go in this game.
S0lidSnake
Odd. I never had that kind of problem with Sheva and wasn't aware that she could shoot the barrels herself. As long as she's told to cover you, she doesn't seem to be a problem. It's only when you asked her to attack, then she starts acting suicidal.
[QUOTE="S0lidSnake"]In the offline mode, AI Sheva keeps getting herself nailed by the chainsaw guy. So frustrating. I tried to save those flamable barrels, but she blew them all up before the chainsaw guy even arrived. Online is definitely the way to go in this game.
_Dez_
Odd. I never had that kind of problem with Sheva and wasn't aware that she could shoot the barrels herself. As long as she's told to cover you, she doesn't seem to be a problem. It's only when you asked her to attack, then she starts acting suicidal.
Hmm yeah same with me as well. I've played a few times now and I didn't think she ever shot the barrels either. I saved them to use when the chainsaw guy came out with a few of the other villagers. I haven't really messed around much with trying to give her any orders aside from picking up things here and there. So far she does a decent job of just sticking close to where ever I go.
Hey guys! First review for RE5 is in!
From OPM: 5/5
Here's what they say:
"One moment you'll be blasting and hacking away at zombie mobs and face off against some seemingly invincible mini-boss in the midst of town, or you'll be systematically exploring working your way through the dark, claustrophobic confines of a mine of the labyrinth corridors of a secret research complex, experience a brief but hair-raising quick-time event and be back to fighting zombies - but this time racing across the Savannah manning the chain gun on the back of a humvee."
Also:
They also praised the game's co-op mode, calling the experience " exactly the type of event you have to share with a buddy."
They also call it, "Like playing a Indiana Jones flick."
http://kotaku.com/5144458/the-first-resident-evil-5-review-is-in
Take it for what its worth from OPM, but this might be some postive news. I guess the demo didn't show what this game can truly do. The experience with co-op and non-zombie shooting levels sound great!
"They also call it, "Like playing a Indiana Jones flick.""
No Resident Evil fan is gonna take that as a compliment.....
oh and OPM sucks.
"They also call it, "Like playing a Indiana Jones flick.""
No Resident Evil fan is gonna take that as a compliment.....
oh and OPM sucks.
S0lidSnake
Well I never had much of an opinion of OPM because I don't follow them at all but I'm a big Resident Evil fan and I think the Indiana Jones movies are awesome so I'll definately take that comment as a compliment.
[QUOTE="S0lidSnake"]"They also call it, "Like playing a Indiana Jones flick.""
No Resident Evil fan is gonna take that as a compliment.....
oh and OPM sucks.
Archangel3371
Well I never had much of an opinion of OPM because I don't follow them at all but I'm a big Resident Evil fan and I think the Indiana Jones movies are awesome so I'll definately take that comment as a compliment.
lol, I guess I stand corrected.
I've always thought of RE as survival horror game, if I had to compare it to a movie it would somethign like 28 Days Later or Dawn of the Dead.
I think what they mean by the Indiana Jones comment is that the action never let's up like a roller coaster ride and is always different with variations in the action instead of just doing the same thing over and over again. That's a healthy sign to me. I was worried that this game would just be a zombie shooting fest but seeing those OPM comments is encouraging. I still don't think it will surpass RE4 but hopefully, it plays the similar in its action with lots of different level designs and sequences. Also, it looks like the co-op is great according to them. Lot of people who played the demo criticized that there is no single-only option but it looks like OPM thinks the co-op is a big plus to the game.ASK_Story
If that's what they meant then that's great. :D
I think it was online coop that really sold me. It's different than other online coop games in that it really feels like you are alone with this other person and you both have to work together to get out of this jam.
[QUOTE="Archangel3371"][QUOTE="S0lidSnake"]"They also call it, "Like playing a Indiana Jones flick.""
No Resident Evil fan is gonna take that as a compliment.....
oh and OPM sucks.
S0lidSnake
Well I never had much of an opinion of OPM because I don't follow them at all but I'm a big Resident Evil fan and I think the Indiana Jones movies are awesome so I'll definately take that comment as a compliment.
lol, I guess I stand corrected.
I've always thought of RE as survival horror game, if I had to compare it to a movie it would somethign like 28 Days Later or Dawn of the Dead.
Yeah I thought of it as a Survival Horror game too until RE4 where it was much more action oriented. I still love it's original roots but I also love this more action focused styIe. Personally I could take it either way.
[QUOTE="dvader654"]I agree with most of what you said except the melee attack statemnent. Chris's Falcon punch is awesome.Its late so I will make this quick. I am PISSED that X is run and square is shoot, there better be a way to switch it cause 13 years of RE had the control schem one way, why in the hell change it now. Control scheme A is fine, you have to change aim to fastest, its the only way to get it to feel like RE4 aiming. Never once had an issue about not moving and shooting, works just as well as it did in RE4.
The game is a bit weird, bullets don't seem to have the same impact they did in RE4, melee attacks dont seem to have the same impact either. The camera is a bit off, Chris takes up too much of the screen. The real time inventory is handled ok but it causes me to never check my inventory, I swear I had no clue what I was picking up, whether I had herbs or not, I just did not have time to look, if it was not on the quick select buttons I probably ignored it.
AI Sheeva was fine, never really got into trouble, she did one stupid thing which was blow up a barrel in my face. The game feels too choatic, also the demo was more like a timed shooting area like the first section of RE4. But the first section of RE4 felt like it had structure, it felt more controled. Here it just feels like enemies are pouring out of everywhere just to have enemies everywhere and not to give you a specific type of battle. Something about this game feels off, its not the controls, or at least not in the way you guys look at it. I liked shanty town way better cause it had good beats to the action. BTW I did not die once.
That said it was still a lot of fun. I tried split screen co-op with a friend and we had a blast. Tomorrow I will really break it down.
Shinobishyguy
The Quick Time Action button is sort of inconsistent, it doesn't always pop up.
I only played the demos a couple times, but I'm not happy with any of the control schemes. Designwise with the notable exception of Sheva (who is limited, but used right is so useful I suspect part of the reason she is in the game to make it more accesible to less skilled gamers) this game feels like a sloppier version of RE4.
The demo isn't terrible, but it suffers from a lack of imagination and creativity. No way I'm picking RE5 up before it becomes a Greatest Hit.
Before greatest hits? Really? That's too bad to hear, Carnage, since it seems like you love the RE franchise.I only played the demos a couple times, but I'm not happy with any of the control schemes. Designwise with the notable exception of Sheva (who is limited, but used right is so useful I suspect part of the reason she is in the game to make it more accesible to less skilled gamers) this game feels like a sloppier version of RE4.
The demo isn't terrible, but it suffers from a lack of imagination and creativity. No way I'm picking RE5 up before it becomes a Greatest Hit.
CarnageHeart
I think it's just the demo. It's not a very good demo to sell this game. But based on the first two reviews from OPM and Gamepro Germany, a lot of my concerns after playing the demo was eased when I read their impressions. I guess one would have to experience what the entire game offers to really see what this game can do. It's a must-buy for me on day one.
I won't let a bad demo experience determine my decision. I think I need to play the entire game to see how good it really is. I don't think it will surpass RE4 but based on those reviews, it looks like a fine sequel to it.
I hope you at least rent it so you can get deeper into the game then the demo offered. Than maybe that'll be a better way to see how good the game could be.
i played the sp demo, and i was somewhat underwhelmed. while it still plays a lot like re4 (which i liked a lot), it never felt as tense. i remember trying to sneak through the main village area in re4 because i didnt want to alert those angry villagers and their pitchforks. in the re5 demo, i pretty much ran in guns-a-blazing and settled all disputes with my boomstick. the only times i lost were when sheva decided that she wanted to see what it would feel like to get her head chainsawed off.
that said, i have high hopes for the mode that this game seems built for: coop (though admittedly, im more interested in the local coop).
I knew you would come around. :lol: I must have played the demo for at least 7 hours too.
Is there a way to kill the mini boss in Public Assembly? Have you done it? It's tougher to take him out than the chainsaw guy due to the respawning enemies. Headset in this game really helps. So far I've played only one game when both of us had an headset and it really does eases things up a bit.
yeah, but i think sony will not agree releasing a game that is one of their finest on another platform.chrion4699What are you talking about? :? Sony can't tell Capcom not to release RE5 on the 360.
This was my initial thought, it did feel like a lazy RE4, but having played it a few more times I'm edging towards Vaders latest impressions. I guess I just have to accept it's different from RE4 with more emphasis on straight-action. And you're right about the lack of imagination and creativity, but I don't think it's going to harm the game somewhat.I only played the demos a couple times, but I'm not happy with any of the control schemes. Designwise with the notable exception of Sheva (who is limited, but used right is so useful I suspect part of the reason she is in the game to make it more accesible to less skilled gamers) this game feels like a sloppier version of RE4.
The demo isn't terrible, but it suffers from a lack of imagination and creativity. No way I'm picking RE5 up before it becomes a Greatest Hit.
CarnageHeart
[QUOTE="CarnageHeart"]This was my initial thought, it did feel like a lazy RE4, but having played it a few more times I'm edging towards Vaders latest impressions. I guess I just have to accept it's different from RE4 with more emphasis on straight-action. And you're right about the lack of imagination and creativity, but I don't think it's going to harm the game somewhat.I only played the demos a couple times, but I'm not happy with any of the control schemes. Designwise with the notable exception of Sheva (who is limited, but used right is so useful I suspect part of the reason she is in the game to make it more accesible to less skilled gamers) this game feels like a sloppier version of RE4.
The demo isn't terrible, but it suffers from a lack of imagination and creativity. No way I'm picking RE5 up before it becomes a Greatest Hit.
Mantorok
I don't have a problem with the dropping of the puzzles (RE's puzzles were never anything to write home about) or the pacing (which isn't far off that of RE4) its the control schemes and the lack of imagination that bothers me. And heck, I could live with the lack of imagination if the controls were better.
But it controls like RE4.dvader654
For me there is a difference between loving a game (heck, I still pop in RE4 now and again) and loving a timid rehash of said game (one which merely bumps up the texture quality but isn't any more ambitious in terms of design and doesn't seek to address any of the weaknesses of its predecessor).
RE5 reminds me of RECV, another example of Capcom deciding to ignore all innovations within the survival horror genre/all possibility of improvement and just slavishly clinging to an old formula devised around the capabilities of much more limited hardware.
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