Resident Evil 5 Demo Haunting the Marketplace

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jks22112

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#151 jks22112
Member since 2005 • 2395 Posts
I don't think it's uploaded on the internet but it's right on the Xbox Dashboard, if you have an Xbox.
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lostcolony13

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#152 lostcolony13
Member since 2009 • 25 Posts

hey i would like to know whats so good about this game it sounds sort of goth

8)

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Archangel3371

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#153 Archangel3371
Member since 2004 • 46906 Posts
Hmm yeah I just say that OXM video on Marketplace and he does say you can move and shoot at the same time so either he just mis-spoke or it is something that didn't make it into the demo although I can't see why it wouldn't make it into the demo.
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Mash_Affect

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#154 Mash_Affect
Member since 2008 • 631 Posts

I just got back from a friends house, a bunch of them played the RE5 demo, guys who loved RE4 and say the demo was a disaster. They said even though its like RE4 it doesn't feel like RE4, something is off. Now I am flatout worried. well I can finally play it tomorrow. Lets see.dvader654
There is a lack of a sense of solitude and the setting is bit brighter and sunnier than Resident Evil fans are used to. I thought the co-op mode was quite fun, but if you walk into this with your heart set on something it's not, I can see where you might feel disappointment. Any horror aspect that RE4 retained is now all but completely gone. In the demo at least.

If I were you, I'd leave my predisposition at the door. You might be pleasantly surprised.

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martialbullet

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#155 martialbullet
Member since 2006 • 10948 Posts
Hmm yeah I just say that OXM video on Marketplace and he does say you can move and shoot at the same time so either he just mis-spoke or it is something that didn't make it into the demo although I can't see why it wouldn't make it into the demo.Archangel3371
Well the demo does say in the beginning that it doesn't represent the final game ;) But with that being said, I'm sure that he just misspoke. With the release so close, last minute changes would be news if anything.
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Evilgodmonkey

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#156 Evilgodmonkey
Member since 2009 • 78 Posts

So the demo was pretty fun and looked awesome. I never really got into the first 4.

How much do you think the experience of 5 will suffer if the player hasn't worked through the previous games?

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thomasnkatt

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#157 thomasnkatt
Member since 2009 • 25 Posts

i have seen the light(RE5) and it is good, very good.

except for that freak covered in nails with his ugly stick. Kills that dumb B**** evry time!

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#158 thomasnkatt
Member since 2009 • 25 Posts

youll be a little confused with the story line, but probably like 4 its pretty much a standalone game. i missed 2n3 plus that other one and 4 was pretty much the greatest thing to ever grace my life. i reccomend just to wikipedia the series and read up on it lol they have everything.

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Evilgodmonkey

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#159 Evilgodmonkey
Member since 2009 • 78 Posts
Sweet - thanks!
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awesomeray

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#160 awesomeray
Member since 2009 • 2880 Posts
This is one of the those few times when I wish I had an Xbox.slimdave21
you're telling me!!
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S0lidSnake

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#161 S0lidSnake
Member since 2002 • 29001 Posts

The PS3 demo is up on Japanese PSN Store!!!!

The DL speed isn't that bad either. I'm geting around 300KB/s.

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Skylock00

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#162 Skylock00
Member since 2002 • 20069 Posts

The PS3 demo is up on Japanese PSN Store!!!!

The DL speed isn't that bad either. I'm geting around 300KB/s.

S0lidSnake
I've tried the demo out, and the only thing that's notably different is that:

1. The default control scheme in the Japanese version is A, which is the RE4 one.

2. They changed it up so that the shoulder button controls are more or less reversed . Whereas on the 360 version, the further back triggers would do things involving aiming and shooting under control style D (which would be L2/R2 on the PS3 controller), they change it up so that it's controlled on the L1/R1 side, which makes switching from one platform to the other a little annoying.
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_Dez_

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#164 _Dez_
Member since 2006 • 2398 Posts
I finally had the chance to play the 360 demo, both solo and with a friend. While I don't agree with some of the decisions that were made with the game (mandatory AI partner for one), I gotta say I'm pretty pleased with the game and am really looking foreword to picking this up in March.

Enough has been said on the controls, so I'll just say that I find the control scheme D rather uncomfortable because it feels like I should have more control with Chris. I can't quite put my finger on it, and while I could ease into it eventually, sticking with the A scheme felt much better, regardless that I'm sacrificing the strafe.

The core gameplay is there with some noticeable tweaks, and it's easier to get into with Shanty Town. It's great having more available ways to attack enemies and still feels incredibly satisfying to punch a group just before a strike hits. Enemy attack animations look like they're copy and pasted right from RE4, though their facial expressions when they grab you look incredible and downright freaky. The visuals are so stunning, it was hard to notice watching this from my tiny computer screen.

I was really worried about Sheva, but after playing through, I feel like I can put that to rest for now. Not sure how she'll fair in the long run, but ended up being a lot more helpful than I would have expected. The only real problem I had with her was changing her mode from "cover" to "attack" once the chainsaw guy appeared. It's almost as if they gave her Dom's AI from Gears 2, because immediately she charged straight into a group away from me and proceeded to get herself killed. Game over. Things were much better with her sticking with me so that's how I plan to play.

It's interesting, I though ammo and health would be a big concern, expecting AI Sheva to expend all her ammo and health, leaving me with a liability. The game seems to keep track of your ammo count and provides you with just enough to fight off your foes, but not enough to go Rambo through. One playthrough had Sheva run out of sub-machine gun ammo really quickly and most enemies defeated dropped a lot of ammo. Another playthrough where I tried using the knife as much as possible allowed me to pick up a lot more (useless) money.

One thing I noticed was that enemies seem to be easier to dodge, especially Mr. Chainsaw dude, who was a lot less threatening this time around. You can literally run circles around the guy, and he only attacks once you stand still for a second or two. Perhaps this is to compensate for two players, but the tension's not there. Mr. Burlap sack from RE4 managed to make the hairs on my neck stand straight up when I heard him approaching, especially when he screamed right before slicing your head.

Considering the demo is an earlier build, I expect that the game will fix the hot key issue with assigning items. I like using the d-pad to quick swap weapons and items, but not being able to move anything at your leisure is a noticeable fault that I'm sure will be fixed. The new inventory system doesn't really bother me.

Lastly, I would like to say what others have already said about the co-op: it's incredibly fun. Playing through the demo multiple times with a buddy is so addicting and so much better that it pretty much confirmed my purchase. I hope to see some incredible set pieces and some epic boss battles. After all this time, we better get a Wesker boss battle, and it better be bad-ass!

Whew! A bit too wordy, but it feels nice to get that out of my system. Bring on RE5! I think this game is going to be amazing :D
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S0lidSnake

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#165 S0lidSnake
Member since 2002 • 29001 Posts

Its late so I will make this quick. I am PISSED that X is run and square is shoot, there better be a way to switch it cause 13 years of RE had the control schem one way, why in the hell change it now. Control scheme A is fine, you have to change aim to fastest, its the only way to get it to feel like RE4 aiming. Never once had an issue about not moving and shooting, works just as well as it did in RE4.

The game is a bit weird, bullets don't seem to have the same impact they did in RE4, melee attacks dont seem to have the same impact either. The camera is a bit off, Chris takes up too much of the screen. The real time inventory is handled ok but it causes me to never check my inventory, I swear I had no clue what I was picking up, whether I had herbs or not, I just did not have time to look, if it was not on the quick select buttons I probably ignored it.

AI Sheeva was fine, never really got into trouble, she did one stupid thing which was blow up a barrel in my face. The game feels too choatic, also the demo was more like a timed shooting area like the first section of RE4. But the first section of RE4 felt like it had structure, it felt more controled. Here it just feels like enemies are pouring out of everywhere just to have enemies everywhere and not to give you a specific type of battle. Something about this game feels off, its not the controls, or at least not in the way you guys look at it. I liked shanty town way better cause it had good beats to the action. BTW I did not die once.

That said it was still a lot of fun. I tried split screen co-op with a friend and we had a blast. Tomorrow I will really break it down.

dvader654

Why dont you try Control Scheme D? It's very similar to MGS4 in that pressing L1 takes you into aiming mode and R1 is to shoot. I say that because you were really good in MGO, so why shoot with Square? I had ZERO issues with the controls.

The realtime inventory system, however, doesn't belong in a RE game. Especially when you have to worry about an AI partner. But I guess I'll get used to it because Sheva like you said is perfectly capable of taking care of herself. She did die on me in the first level, she was off screen and all of sudden the screen flashed and she died. Weird. The chainsaw dude killed me with one blow (just like in RE4) when I was trying to find a grenade using the realtime inventory which sucked because I had three green herbs. That area when you have to provide her covering fire was a lot of fun, I was racking up headshots like there was no tomorrow. Then it was Sheva's turn and while she wasn't getting headshots, she was much at shooting enemies than any of the "humans" I've played Socom or MGO with. Oh andHeadshots are instant kills this time so that's a relief.

Shooting felt great though, L1 to go into aim mode, R1 to shoot, Right Analog stick to aim... perfect. Didn't feel like I needed to move while shooting, but they still should've included it. It's not a game breaker for sure, at least not for me.

But yeah, like vader said, something feels off. Maybe it's because both levels started abruptly and felt disjointed. There was a clear lack of "setup", maybe a cutscene in the beginning would've helped. The atmosphere too didn't feel scary. RE4's opening level took place during daytime, but was creepy as hell. The music in RE4 did a great job of creating this creepy atmosphere and it's just not there in RE5. It's probably because the game isn't finished and this is the E3 2008 demo afterall.

The graphics are one thing that left me unimpressed. The preview vids looked much better than what was playing on my screen. It's a good looking game for sure, but nothing mindblowing and definitely not as good as the trailers led me to believe. The cutscenes look much better though so maybe the extra coat of polish in the final build might mean the gameplay scenes will be on par with the cutscenes. I'd say it's on par with MGS4 right now, but Uncharted looks slightly better.

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S0lidSnake

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#166 S0lidSnake
Member since 2002 • 29001 Posts
Just played some coop online. I couldnt get my mic to work, but it was still a lot of fun. I played 2 games and both times I only had to wait 2 seconds for someone to join me. Good stuff. The bosses in both games killed us pretty quick. :P
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martialbullet

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#167 martialbullet
Member since 2006 • 10948 Posts
Just played some coop online. I couldnt get my mic to work, but it was still a lot of fun. I played 2 games and both times I only had to wait 2 seconds for someone to join me. Good stuff. The bosses in both games killed us pretty quick. :P S0lidSnake
Lure them in the electrical boxes. Not as thrilling as running around, but it usually gets the job done ;)
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S0lidSnake

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#168 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]Just played some coop online. I couldnt get my mic to work, but it was still a lot of fun. I played 2 games and both times I only had to wait 2 seconds for someone to join me. Good stuff. The bosses in both games killed us pretty quick. martialbullet
Lure them in the electrical boxes. Not as thrilling as running around, but it usually gets the job done

I'll try that. Thanks. :)

In the offline mode, AI Sheva keeps getting herself nailed by the chainsaw guy. So frustrating. I tried to save those flamable barrels, but she blew them all up before the chainsaw guy even arrived. Online is definitely the way to go in this game.

Edit: Finally on my fifth try, I was able to clear that level online. :lol:

2nd Edit: The coop is so good that I actually Uncharted 2 to have some sort of coop. :D

Edit #3: I just cant put this game down. No wonder the press previews were glowing. Sheva's SMG can do some heavy damage, but her left stance can be a bit disorienting. I just played Shanty Town with this guy and took down the chainsaw guy within a few minutes. i took care of all the zombies while he kept shooting him in the head and punching him. It was too easy! :)

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#170 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="dvader654"]

Its late so I will make this quick. I am PISSED that X is run and square is shoot, there better be a way to switch it cause 13 years of RE had the control schem one way, why in the hell change it now. Control scheme A is fine, you have to change aim to fastest, its the only way to get it to feel like RE4 aiming. Never once had an issue about not moving and shooting, works just as well as it did in RE4.

The game is a bit weird, bullets don't seem to have the same impact they did in RE4, melee attacks dont seem to have the same impact either. The camera is a bit off, Chris takes up too much of the screen. The real time inventory is handled ok but it causes me to never check my inventory, I swear I had no clue what I was picking up, whether I had herbs or not, I just did not have time to look, if it was not on the quick select buttons I probably ignored it.

AI Sheeva was fine, never really got into trouble, she did one stupid thing which was blow up a barrel in my face. The game feels too choatic, also the demo was more like a timed shooting area like the first section of RE4. But the first section of RE4 felt like it had structure, it felt more controled. Here it just feels like enemies are pouring out of everywhere just to have enemies everywhere and not to give you a specific type of battle. Something about this game feels off, its not the controls, or at least not in the way you guys look at it. I liked shanty town way better cause it had good beats to the action. BTW I did not die once.

That said it was still a lot of fun. I tried split screen co-op with a friend and we had a blast. Tomorrow I will really break it down.

I agree with most of what you said except the melee attack statemnent. Chris's Falcon punch is awesome.
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mlbslugger86

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#171 mlbslugger86
Member since 2004 • 12867 Posts
yup downloaded it on friday, good looking game, and yes, that ax guy cut me to shreds
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_Dez_

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#172 _Dez_
Member since 2006 • 2398 Posts

In the offline mode, AI Sheva keeps getting herself nailed by the chainsaw guy. So frustrating. I tried to save those flamable barrels, but she blew them all up before the chainsaw guy even arrived. Online is definitely the way to go in this game.

S0lidSnake

Odd. I never had that kind of problem with Sheva and wasn't aware that she could shoot the barrels herself. As long as she's told to cover you, she doesn't seem to be a problem. It's only when you asked her to attack, then she starts acting suicidal.

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Archangel3371

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#173 Archangel3371
Member since 2004 • 46906 Posts
[QUOTE="S0lidSnake"]

In the offline mode, AI Sheva keeps getting herself nailed by the chainsaw guy. So frustrating. I tried to save those flamable barrels, but she blew them all up before the chainsaw guy even arrived. Online is definitely the way to go in this game.

_Dez_

Odd. I never had that kind of problem with Sheva and wasn't aware that she could shoot the barrels herself. As long as she's told to cover you, she doesn't seem to be a problem. It's only when you asked her to attack, then she starts acting suicidal.

Hmm yeah same with me as well. I've played a few times now and I didn't think she ever shot the barrels either. I saved them to use when the chainsaw guy came out with a few of the other villagers. I haven't really messed around much with trying to give her any orders aside from picking up things here and there. So far she does a decent job of just sticking close to where ever I go.

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ASK_Story

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#174 ASK_Story
Member since 2006 • 11455 Posts

Hey guys! First review for RE5 is in!

From OPM: 5/5

Here's what they say:

"One moment you'll be blasting and hacking away at zombie mobs and face off against some seemingly invincible mini-boss in the midst of town, or you'll be systematically exploring working your way through the dark, claustrophobic confines of a mine of the labyrinth corridors of a secret research complex, experience a brief but hair-raising quick-time event and be back to fighting zombies - but this time racing across the Savannah manning the chain gun on the back of a humvee."

Also:

They also praised the game's co-op mode, calling the experience " exactly the type of event you have to share with a buddy."

They also call it, "Like playing a Indiana Jones flick."

http://kotaku.com/5144458/the-first-resident-evil-5-review-is-in

Take it for what its worth from OPM, but this might be some postive news. I guess the demo didn't show what this game can truly do. The experience with co-op and non-zombie shooting levels sound great!

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S0lidSnake

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#175 S0lidSnake
Member since 2002 • 29001 Posts

"They also call it, "Like playing a Indiana Jones flick.""

No Resident Evil fan is gonna take that as a compliment.....

oh and OPM sucks.

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Archangel3371

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#176 Archangel3371
Member since 2004 • 46906 Posts

"They also call it, "Like playing a Indiana Jones flick.""

No Resident Evil fan is gonna take that as a compliment.....

oh and OPM sucks.

S0lidSnake

Well I never had much of an opinion of OPM because I don't follow them at all but I'm a big Resident Evil fan and I think the Indiana Jones movies are awesome so I'll definately take that comment as a compliment.

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S0lidSnake

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#177 S0lidSnake
Member since 2002 • 29001 Posts
[QUOTE="S0lidSnake"]

"They also call it, "Like playing a Indiana Jones flick.""

No Resident Evil fan is gonna take that as a compliment.....

oh and OPM sucks.

Archangel3371

Well I never had much of an opinion of OPM because I don't follow them at all but I'm a big Resident Evil fan and I think the Indiana Jones movies are awesome so I'll definately take that comment as a compliment.

lol, I guess I stand corrected.

I've always thought of RE as survival horror game, if I had to compare it to a movie it would somethign like 28 Days Later or Dawn of the Dead.

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ASK_Story

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#178 ASK_Story
Member since 2006 • 11455 Posts
I think what they mean by the Indiana Jones comment is that the action never let's up like a roller coaster ride and is always different with variations in the action instead of just doing the same thing over and over again. That's a healthy sign to me. I was worried that this game would just be a zombie shooting fest but seeing those OPM comments is encouraging. I still don't think it will surpass RE4 but hopefully, it plays the similar in its action with lots of different level designs and sequences. Also, it looks like the co-op is great according to them. Lot of people who played the demo criticized that there is no single-only option but it looks like OPM thinks the co-op is a big plus to the game.
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#179 S0lidSnake
Member since 2002 • 29001 Posts

I think what they mean by the Indiana Jones comment is that the action never let's up like a roller coaster ride and is always different with variations in the action instead of just doing the same thing over and over again. That's a healthy sign to me. I was worried that this game would just be a zombie shooting fest but seeing those OPM comments is encouraging. I still don't think it will surpass RE4 but hopefully, it plays the similar in its action with lots of different level designs and sequences. Also, it looks like the co-op is great according to them. Lot of people who played the demo criticized that there is no single-only option but it looks like OPM thinks the co-op is a big plus to the game.ASK_Story

If that's what they meant then that's great. :D

I think it was online coop that really sold me. It's different than other online coop games in that it really feels like you are alone with this other person and you both have to work together to get out of this jam.

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Archangel3371

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#180 Archangel3371
Member since 2004 • 46906 Posts
[QUOTE="Archangel3371"][QUOTE="S0lidSnake"]

"They also call it, "Like playing a Indiana Jones flick.""

No Resident Evil fan is gonna take that as a compliment.....

oh and OPM sucks.

S0lidSnake

Well I never had much of an opinion of OPM because I don't follow them at all but I'm a big Resident Evil fan and I think the Indiana Jones movies are awesome so I'll definately take that comment as a compliment.

lol, I guess I stand corrected.

I've always thought of RE as survival horror game, if I had to compare it to a movie it would somethign like 28 Days Later or Dawn of the Dead.

Yeah I thought of it as a Survival Horror game too until RE4 where it was much more action oriented. I still love it's original roots but I also love this more action focused styIe. Personally I could take it either way.

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#181 S0lidSnake
Member since 2002 • 29001 Posts
[QUOTE="dvader654"]

Its late so I will make this quick. I am PISSED that X is run and square is shoot, there better be a way to switch it cause 13 years of RE had the control schem one way, why in the hell change it now. Control scheme A is fine, you have to change aim to fastest, its the only way to get it to feel like RE4 aiming. Never once had an issue about not moving and shooting, works just as well as it did in RE4.

The game is a bit weird, bullets don't seem to have the same impact they did in RE4, melee attacks dont seem to have the same impact either. The camera is a bit off, Chris takes up too much of the screen. The real time inventory is handled ok but it causes me to never check my inventory, I swear I had no clue what I was picking up, whether I had herbs or not, I just did not have time to look, if it was not on the quick select buttons I probably ignored it.

AI Sheeva was fine, never really got into trouble, she did one stupid thing which was blow up a barrel in my face. The game feels too choatic, also the demo was more like a timed shooting area like the first section of RE4. But the first section of RE4 felt like it had structure, it felt more controled. Here it just feels like enemies are pouring out of everywhere just to have enemies everywhere and not to give you a specific type of battle. Something about this game feels off, its not the controls, or at least not in the way you guys look at it. I liked shanty town way better cause it had good beats to the action. BTW I did not die once.

That said it was still a lot of fun. I tried split screen co-op with a friend and we had a blast. Tomorrow I will really break it down.

Shinobishyguy

I agree with most of what you said except the melee attack statemnent. Chris's Falcon punch is awesome.

The Quick Time Action button is sort of inconsistent, it doesn't always pop up.

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#182 UT_Wrestler
Member since 2004 • 16426 Posts
If the demo is any indication, it will definitely be a harder game than RE4. The only thing that irritated me was the fact that I couldn't pause the game to bring up my inventory. I was fumbling through the inventory trying to give machine gun ammo to my friend and I got chainsawed while doing so.
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#184 retsamedoc
Member since 2003 • 25 Posts
Ive have played just about every Resident Evil game in the series and I have to say the so called "tank" controls didn't really become a major issue for me until RE4. The reason for this I think is the increase in the number of "zombies" you have to fend off at one time and the speed at which they move. Many people will argue that this control style ads to the over-all tension in the game, but being able to run and shoot does not make games like Dead Space any lenes tense or scary. I think the control scheme has been left behind during the evolution of the RE series and with the last two installments its really starting to show.
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#185 CarnageHeart
Member since 2002 • 18316 Posts

I only played the demos a couple times, but I'm not happy with any of the control schemes. Designwise with the notable exception of Sheva (who is limited, but used right is so useful I suspect part of the reason she is in the game to make it more accesible to less skilled gamers) this game feels like a sloppier version of RE4.

The demo isn't terrible, but it suffers from a lack of imagination and creativity. No way I'm picking RE5 up before it becomes a Greatest Hit.

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EndersAres

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#186 EndersAres
Member since 2005 • 5711 Posts
That chainsaw guy is ridiculously hard. The one from RE4 wasn't even that big of deal. We must have unloaded a everything into that guys head. Waited for the dazes and got close to melee. We used all the barrels and grenades up and he still wasn't dead. My friend didn't have much ammo left for his pistol and I was out but for one rifle round which dazed him the last time and he melee'd and the guy fell to the ground. The other guy was too much trouble with the fifty enemies next to him trying to kill you too. The only way we got past that one was just running around to the stage and jumping down everytime. We stopped shooting after a while because it seemed as we killed one another spawned. I swear we killed that guy with a microphone twice. We had multiple slow downs on the ps3, some were pretty major too.
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ASK_Story

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#188 ASK_Story
Member since 2006 • 11455 Posts

I only played the demos a couple times, but I'm not happy with any of the control schemes. Designwise with the notable exception of Sheva (who is limited, but used right is so useful I suspect part of the reason she is in the game to make it more accesible to less skilled gamers) this game feels like a sloppier version of RE4.

The demo isn't terrible, but it suffers from a lack of imagination and creativity. No way I'm picking RE5 up before it becomes a Greatest Hit.

CarnageHeart

Before greatest hits? Really? That's too bad to hear, Carnage, since it seems like you love the RE franchise.

I think it's just the demo. It's not a very good demo to sell this game. But based on the first two reviews from OPM and Gamepro Germany, a lot of my concerns after playing the demo was eased when I read their impressions. I guess one would have to experience what the entire game offers to really see what this game can do. It's a must-buy for me on day one.

I won't let a bad demo experience determine my decision. I think I need to play the entire game to see how good it really is. I don't think it will surpass RE4 but based on those reviews, it looks like a fine sequel to it.

I hope you at least rent it so you can get deeper into the game then the demo offered. Than maybe that'll be a better way to see how good the game could be.

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LoG-Sacrament

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#189 LoG-Sacrament
Member since 2006 • 20397 Posts

i played the sp demo, and i was somewhat underwhelmed. while it still plays a lot like re4 (which i liked a lot), it never felt as tense. i remember trying to sneak through the main village area in re4 because i didnt want to alert those angry villagers and their pitchforks. in the re5 demo, i pretty much ran in guns-a-blazing and settled all disputes with my boomstick. the only times i lost were when sheva decided that she wanted to see what it would feel like to get her head chainsawed off.

that said, i have high hopes for the mode that this game seems built for: coop (though admittedly, im more interested in the local coop).

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S0lidSnake

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#191 S0lidSnake
Member since 2002 • 29001 Posts

I knew you would come around. :lol: I must have played the demo for at least 7 hours too.

Is there a way to kill the mini boss in Public Assembly? Have you done it? It's tougher to take him out than the chainsaw guy due to the respawning enemies. Headset in this game really helps. So far I've played only one game when both of us had an headset and it really does eases things up a bit.

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chrion4699

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#195 chrion4699
Member since 2009 • 25 Posts
yeah, but i think sony will not agree releasing a game that is one of their finest on another platform.
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MAILER_DAEMON

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#196 MAILER_DAEMON
Member since 2003 • 45906 Posts
yeah, but i think sony will not agree releasing a game that is one of their finest on another platform.chrion4699
What are you talking about? :? Sony can't tell Capcom not to release RE5 on the 360.
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Mantorok

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#197 Mantorok
Member since 2002 • 2558 Posts

I only played the demos a couple times, but I'm not happy with any of the control schemes. Designwise with the notable exception of Sheva (who is limited, but used right is so useful I suspect part of the reason she is in the game to make it more accesible to less skilled gamers) this game feels like a sloppier version of RE4.

The demo isn't terrible, but it suffers from a lack of imagination and creativity. No way I'm picking RE5 up before it becomes a Greatest Hit.

CarnageHeart
This was my initial thought, it did feel like a lazy RE4, but having played it a few more times I'm edging towards Vaders latest impressions. I guess I just have to accept it's different from RE4 with more emphasis on straight-action. And you're right about the lack of imagination and creativity, but I don't think it's going to harm the game somewhat.
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CarnageHeart

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#198 CarnageHeart
Member since 2002 • 18316 Posts
[QUOTE="CarnageHeart"]

I only played the demos a couple times, but I'm not happy with any of the control schemes. Designwise with the notable exception of Sheva (who is limited, but used right is so useful I suspect part of the reason she is in the game to make it more accesible to less skilled gamers) this game feels like a sloppier version of RE4.

The demo isn't terrible, but it suffers from a lack of imagination and creativity. No way I'm picking RE5 up before it becomes a Greatest Hit.

Mantorok

This was my initial thought, it did feel like a lazy RE4, but having played it a few more times I'm edging towards Vaders latest impressions. I guess I just have to accept it's different from RE4 with more emphasis on straight-action. And you're right about the lack of imagination and creativity, but I don't think it's going to harm the game somewhat.

I don't have a problem with the dropping of the puzzles (RE's puzzles were never anything to write home about) or the pacing (which isn't far off that of RE4) its the control schemes and the lack of imagination that bothers me. And heck, I could live with the lack of imagination if the controls were better.

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CarnageHeart

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#200 CarnageHeart
Member since 2002 • 18316 Posts
But it controls like RE4.dvader654

For me there is a difference between loving a game (heck, I still pop in RE4 now and again) and loving a timid rehash of said game (one which merely bumps up the texture quality but isn't any more ambitious in terms of design and doesn't seek to address any of the weaknesses of its predecessor).

RE5 reminds me of RECV, another example of Capcom deciding to ignore all innovations within the survival horror genre/all possibility of improvement and just slavishly clinging to an old formula devised around the capabilities of much more limited hardware.