The Last Of Us Official Nazi Thread of No Review Talk No Uncharted Comparisons

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F1Lengend

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#101 F1Lengend
Member since 2005 • 7909 Posts

I am only half way through but I am with Solid so far, the Uncharted games, well at least 2 is better. Its not about one being non stop action, it is about mastering the gameplay you present. Uncharted has the best action setpieces of any TPS, I would say nothing even comes close. This game is not the best stealth game, not by a long shot. It presents it in a very cool original way which makes it a fantastic but I can't say it belongs as one of the best games this gen, at least not yet. dvader654
Whatever it is, its the right game at the right time for me.  Beautiful, tense, very difficult and fresh.  Thats all I can ask from a game, I'm not too hung up on how its legacy is sustained but instead how it serves me at the time I play it. 

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soapman72

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#102 soapman72
Member since 2010 • 2714 Posts

One of the most brutal games I have ever played...Lets take a moment and just admire the gore! Every person I killed in the game sickened me but it's gotten to a point when it's all about survival...Love the game, LOVE ELLIE! GOTY 2013

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soapman72

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#103 soapman72
Member since 2010 • 2714 Posts

[QUOTE="dvader654"]I am only half way through but I am with Solid so far, the Uncharted games, well at least 2 is better. Its not about one being non stop action, it is about mastering the gameplay you present. Uncharted has the best action setpieces of any TPS, I would say nothing even comes close. This game is not the best stealth game, not by a long shot. It presents it in a very cool original way which makes it a fantastic but I can't say it belongs as one of the best games this gen, at least not yet. F1Lengend

Whatever it is, its the right game at the right time for me.  Beautiful, tense, very difficult and fresh.  Thats all I can ask from a game, I'm not too hung up on how its legacy is sustained but instead how it serves me at the time I play it. 

Yea it's not a stealth game, Your just someone trying to survive

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contracts420

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#104 contracts420
Member since 2008 • 1956 Posts

I finished TLOU last night and it was incredible. The game took me just over 14 hours on normal and I'm actually entertaining the idea of playing through again on hard or survivor. The gameplay itself has me hooked and I can only imagine it becoming even more engaging and thoughtful on harder difficulty settings. I truly believe this experience is unrivaled in video games. I can safely say that The Last Of Us is the reason I play video games. Hopefully we get a sequel or at the very least start to see other developers take note.

One thing I would love to see other developers take note of is the enemy count in TLOU. I'm tired of constant shooting and constant enemies. In Gears Or War or Uncharted 2 or Max Payne 3 or even RE4 you will kill like 1000 plus enemies over the course of a 8-12 hour experience. In The Last Of Us you only kill about 500 in 13-16 hours. If that depending on how you're playing. Finally a game where you aren't having to deal with the typical gamey crap and constant waves of enemies all the time.

Resident Evil = Just a game

The Last Of Us = An experience + a game

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Ish_basic

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#105 Ish_basic
Member since 2002 • 5051 Posts

I'm finding what really breaks the immersion is the friendly A.I. occasionally running around a few feet in front of enemies like suicidal imbeciles, and they are not even noticed. Most apparent with clickers. It doesn't happen all that often, but considering how well done everything else is, it sticks out like a sore thumb all the worse when it does happen. Although considering the alternative if they COULD be seen and still had this problem, I'll gladly take it the way it is now as that would be near game-breaking.

MirkoS77

The only way you could do it is have Joel holding ellie's hand through those segments, but I think Ellie would object. And they want to give you the option to sneak without killing anything, so you can't have the NPCs waiting behind. I think they made the right choice with how they handled it, but it is kinda painful to watch them play bumper cars with clickers. Only seems to be a problem in those clicker rooms early in the game where they're patroling around and you're kinda forced into stealth because of limited supplies and upgrades. I think those rooms were a bad idea, anyway. Zombies on patrol? Really?

But I haven't seen many mp impressions, yet. I actually played that first because I was curious. Made it through the 12 weeks once. I really enjoy it. It manages to take the desperation that typically is limited to single player horror and translates it well to the competitive environment. It's a slower pace and it emphasizes crafting, scavenging and teamwork over direct shootouts. Really would have liked to see some sort of co-op mode or a zombies vs humans, though. But what's there is really great for a game you're most likely buying for its single player.

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S0lidSnake

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#106 S0lidSnake
Member since 2002 • 29001 Posts

Ok, so contract and Carnage have finished the game. I've been dying to talk about the story and even the gameplay sequences. The rest of you guys have to hurry up and finish the game already.

Warning End game spoilers.

[spoiler] First of all, that ending! wow! Talk about a punch in the gut. Definitely not a happy ending. Not even bittersweet. It's tragic, f*cked up and sad at the same time. Their relationship is now based on a lie. Elle's transformation through out the game was a game changer for me. Her actress did a fantastic job portraying an innocent girl who goes from naive teenager you come to love to just a jaded and cynical person by the end of the game. That entire level with her in control is probably the single greatest interactive level every put in a video game. She just loses her faith in humanity. F*cking David pedophile mother f*cker really f*cked with her head. And here is the shocker, David was played by NOLAN F*CKING NORTH! You've got to be kdding me. I will never see Drake the same way again. :lol:

Then there is the final chapter. those giraffe's man! Only in a video game can something like that leave such a huge impression on the player. At least it did on me. Poor Elle was just so sad and detached from Joel that entire chapter before she sees those giraffes and seeing her happy made me happy. As for the ending, who else shot up every single doctor in the surgery room? i walked into the waiting area outside of the surgery room and saw their shadows working on her. I nearly lost it, bashed open the door and shot up both doctors in front of me. aimed at the nurse but she started crying and calling me a monster and thats when I realized they were all unarmed. Didnt feel remorse still. lol

Love how crazy Joel becomes towards the end of the game. Just f*cking brutal. Have to give props to Naughty Dog for such an effective display of violence. I think he did the right thing by saving her, but it's sad that it's not what she wanted and now their relationship is f*cked. It's clear that she doesnt believe him, but she kind of accepts it. When Joel just lies to her face and says 'I swear', I just sat there thinking wow what an ending. I was seriously expecting a cliche ending where one of them dies or they find a cure, but this is grown up stuff. Character development at its best. You may not like what Joel did, but you know exactly why he did what he did. I love character driven plots like these and this is the best I've ever seen in a video game. Naughty Dog am champs. I haven't even talked about Sam and his brother. Or that scene when Joel nearly dies and Elle starts shooting all the bad guys. Uncharted aims to be cinematic but that entire sequence was just on another level. Brilliant. Utterly sublime. [/spoiler]

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contracts420

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#109 contracts420
Member since 2008 • 1956 Posts

Ok, so contract and Carnage have finished the game. I've been dying to talk about the story and even the gameplay sequences. The rest of you guys have to hurry up and finish the game already.

Warning End game spoilers.

[spoiler] First of all, that ending! wow! Talk about a punch in the gut. Definitely not a happy ending. Not even bittersweet. It's tragic, f*cked up and sad at the same time. Their relationship is now based on a lie. Elle's transformation through out the game was a game changer for me. Her actress did a fantastic job portraying an innocent girl who goes from naive teenager you come to love to just a jaded and cynical person by the end of the game. That entire level with her in control is probably the single greatest interactive level every put in a video game. She just loses her faith in humanity. F*cking David pedophile mother f*cker really f*cked with her head. And here is the shocker, David was played by NOLAN F*CKING NORTH! You've got to be kdding me. I will never see Drake the same way again. :lol:

Then there is the final chapter. those giraffe's man! Only in a video game can something like that leave such a huge impression on the player. At least it did on me. Poor Elle was just so sad and detached from Joel that entire chapter before she sees those giraffes and seeing her happy made me happy. As for the ending, who else shot up every single doctor in the surgery room? i walked into the waiting area outside of the surgery room and saw their shadows working on her. I nearly lost it, bashed open the door and shot up both doctors in front of me. aimed at the nurse but she started crying and calling me a monster and thats when I realized they were all unarmed. Didnt feel remorse still. lol

Love how crazy Joel becomes towards the end of the game. Just f*cking brutal. Have to give props to Naughty Dog for such an effective display of violence. I think he did the right thing by saving her, but it's sad that it's not what she wanted and now their relationship is f*cked. It's clear that she doesnt believe him, but she kind of accepts it. When Joel just lies to her face and says 'I swear', I just sat there thinking wow what an ending. I was seriously expecting a cliche ending where one of them dies or they find a cure, but this is grown up stuff. Character development at its best. You may not like what Joel did, but you know exactly why he did what he did. I love character driven plots like these and this is the best I've ever seen in a video game. Naughty Dog am champs. I haven't even talked about Sam and his brother. Or that scene when Joel nearly dies and Elle starts shooting all the bad guys. Uncharted aims to be cinematic but that entire sequence was just on another level. Brilliant. Utterly sublime. [/spoiler]

S0lidSnake

Nothing but spoilers here...

[spoiler] I'm with you, the ending was perfect. It really did show character growth wether it be for good or bad. I was not expecting it to end that way either. When Joel shot Marlene I was all :o and then I was :shock: when he put one in her head. I didn't realise that Nolan North played David until the credits rolled. He put on a fantastic performance along with everybody else in this game. That moment in the restuarant was absolutely brutal but I have to say the part that had my jaw on the floor was when Joel was interrogating the two hunters. That scenes was brilliant and effin crazy.

The moment with the Giraffe's was so beautiful and was much needed. It really brought the whole journey to a halt and allowed for a moment of serenity when these characters needed it most. I'll admit... I teared up. I can't describe how this game made me feel but it did what no other game could. When I walked into that room to find the shadows in the surgary room I kicked that mother f'n door open but I did not pull the trigger. I slammed all 3 doctors heads into the wall and counter top. Just as the female nurse/surgeon called me a monster it was too late, I hit the button and mashed her head into the counter watching blood splatter everywhere. At that moment all I could hear was her echo in my mind and it hit me. I did what I did out of a fit of rage to protect this character who I had grown to love over the course of this experience. They did not deserve what they got but I could not tell the difference. The blood on Joels hands said everything... he is a monster.

I never expected Sam to become infected and watching Henry pull the trigger on his little brother and turning the gun on himself I was left in shock. I figured Bill would come eventually become a happy character and that their would be some sort of happy resolution to that character but he hated Joel and Ellie and everybody else even after everything. The ending, Tess, the children murdered in the sewer, Bill, Henry and Sam to the world going without a cure. This was not what I thought would happen. The world never enters Walt Disney territory. It's brutal the whole way through. No happy ending in sight.

But the scene which impacted me the most was those kids in the sewer I mentioned. After having the Infected tear down the place taking out everybody and with no help coming, they had to kill all the children so that they would not die a slow and agonizing death courtesy of the infected. Seing a man laying on the floor with a note explaining what he had to do to the children and noticing the pile of bodies on the floor covered in a blanket was... terrible. But as I stepped back I seen something on the floor justifying the mans actions "they did not suffer". This was something that helped nail home exactly what the world had come to. [/spoiler]

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S0lidSnake

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#110 S0lidSnake
Member since 2002 • 29001 Posts

Nothing but spoilers here...

 

[spoiler] I'm with you, the ending was perfect. It really did show character growth wether it be for good or bad. I was not expecting it to end that way either. When Joel shot Marlene I was all :o and then I was :shock: when he put one in her head. I didn't realise that Nolan North played David until the credits rolled. He put on a fantastic performance along with everybody else in this game. That moment in the restuarant was absolutely brutal but I have to say the part that had my jaw on the floor was when Joel was interrogating the two hunters. That scenes was brilliant and effin crazy.

 

The moment with the Giraffe's was so beautiful and was much needed. It really brought the whole journey to a halt and allowed for a moment of serenity when these characters needed it most. I'll admit... I teared up. I can't describe how this game made me feel but it did what no other game could. When I walked into that room to find the shadows in the surgary room I kicked that mother f'n door open but I did not pull the trigger. I slammed all 3 doctors heads into the wall and counter top. Just as the female nurse/surgeon called me a monster it was too late, I hit the button and mashed her head into the counter watching blood splatter everywhere. At that moment all I could hear was her echo in my mind and it hit me. I did what I did out of a fit of rage to protect this character who I had grown to love over the course of this experience. They did not deserve what they got but I could not tell the difference. The blood on Joels hands said everything... he is a monster.

 

I never expected Sam to become infected and watching Henry pull the trigger on his little brother and turning the gun on himself I was left in shock. I figured Bill would come eventually become a happy character and that their would be some sort of happy resolution to that character but he hated Joel and Ellie and everybody else even after everything. The ending, Tess, the children murdered in the sewer, Bill, Henry and Sam to the world going without a cure. This was not what I thought would happen. The world never enters Walt Disney territory. It's brutal the whole way through. No happy ending in sight.

 

But the scene which impacted me the most was those kids in the sewer I mentioned. After having the Infected tear down the place taking out everybody and with no help coming, they had to kill all the children so that they would not die a slow and agonizing death courtesy of the infected. Seing a man laying on the floor with a note explaining what he had to do to the children and noticing the pile of bodies on the floor covered in a blanket was... terrible. But as I stepped back I seen something on the floor justifying the mans actions "they did not suffer". This was something that helped nail home exactly what the world had come to. [/spoiler]

 

 

contracts420

[spoiler] Oh wow. I totally missed that last letter in the sewers. I was really into the story too. They built an entire community down there with a pretty neat system of collecting rain water and stuff. Damn! I was wondering what happened. 

Lol at you bashing everyone's skull but I completely understand. Something changed when I saw Elle get captured by those animals. The torture scene was nuts because of how well it shot and acted. Even the last scene when he asks that dude where the surgery room is and then shoots him in the stomach two times before he can even answer. Just phenomenal stuff here. People who thought the opening was cinematic are going to be blown away by the final few chapters. [/spoiler]

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GodModeEnabled

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#111 GodModeEnabled
Member since 2005 • 15314 Posts
Played a couple of hours, not really getting this game. As usual I am kinda the odd man out when it comes to these 10 rated games. It is more of a 7 or 8 kind of game for me so far. The stealth is merely ok. The melee combat is merely ok. the gun fighting is pretty bad. I don't get it. I am completely lost on the hype for this thing. It is OK so far but no more than that. Why on earth can't I pick up ammo clips or the machineguns my enemys drop either? Duuurrrr that wouldn't come in handy so leave them behind.
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S0lidSnake

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#112 S0lidSnake
Member since 2002 • 29001 Posts

Played a couple of hours, not really getting this game. As usual I am kinda the odd man out when it comes to these 10 rated games. It is more of a 7 or 8 kind of game for me so far. The stealth is merely ok. The melee combat is merely ok. the gun fighting is pretty bad. I don't get it. I am completely lost on the hype for this thing. It is OK so far but no more than that. Why on earth can't I pick up ammo clips or the machineguns my enemys drop either? Duuurrrr that wouldn't come in handy so leave them behind.GodModeEnabled

Read the thread. Half of us felt the same way. You are not special. ;p

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F1Lengend

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#114 F1Lengend
Member since 2005 • 7909 Posts
[QUOTE="GodModeEnabled"]Played a couple of hours, not really getting this game. As usual I am kinda the odd man out when it comes to these 10 rated games. It is more of a 7 or 8 kind of game for me so far. The stealth is merely ok. The melee combat is merely ok. the gun fighting is pretty bad. I don't get it. I am completely lost on the hype for this thing. It is OK so far but no more than that. Why on earth can't I pick up ammo clips or the machineguns my enemys drop either? Duuurrrr that wouldn't come in handy so leave them behind.

[QUOTE="GodModeEnabled"]Played a couple of hours, not really getting this game. As usual I am kinda the odd man out when it comes to these 10 rated games. It is more of a 7 or 8 kind of game for me so far. The stealth is merely ok. The melee combat is merely ok. the gun fighting is pretty bad. I don't get it. I am completely lost on the hype for this thing. It is OK so far but no more than that. Why on earth can't I pick up ammo clips or the machineguns my enemys drop either? Duuurrrr that wouldn't come in handy so leave them behind.

Couple hours? I didn't feel the game in the first couple hours either, besides the intro. But boy it gets better, this game is special.
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_Dez_

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#115 _Dez_
Member since 2006 • 2398 Posts

Little more than halfway through the game. I'm genuinely enjoying everything this game has to offer. It's not blowing my mind or anything like that, but it is consistently interesting and the strength of the characters keeps me hooked. Game's a little too easy on normal difficulty, I've had plenty of almost everything here, so I've playing a little more recklessly to get experiment with all the toys. I REALLY like the bow in this game.

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MirkoS77

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#118 MirkoS77
Member since 2011 • 17968 Posts
I REALLY like the bow in this game._Dez_
Same, the bow's great fun to use. I find the arc ridiculous, even with range upgraded, though being able to (sometimes) reuse the ammo is nice.
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Ish_basic

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#120 Ish_basic
Member since 2002 • 5051 Posts

That one segment in the saloon/restaurant that catches fire....that was probably the tensest I've ever been playing a game. At the time I really didn't enjoy it, I was so tense, but after the fact I just think it's brilliant.

After finishing the game, I'm torn over my impressions of it. On the one hand, everything artistic about this game - the environments, the acting, the dialogue, the story, atmosphere, etc is all phenomenal. On the other, the gameplay is just lacking in a lot of ways. Really, the only thing that stood out in this department for me was the two-way brutality and viscerality of dealing damage and receiving it and the pacing of the levels. To the latter, the game does a great job of pushing the narrative with its gameplay scenarios while at the same time delivering variety. Put another way, the game is this beautiful race track, with twists and turns and straight aways, and you're stuck driving a Prius. But at the same time, as soon as I finished, I wanted to start it up again.

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MirkoS77

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#121 MirkoS77
Member since 2011 • 17968 Posts

That one segment in the saloon/restaurant that catches fire....that was probably the tensest I've ever been playing a game. At the time I really didn't enjoy it, I was so tense, but after the fact I just think it's brilliant.

After finishing the game, I'm torn over my impressions of it. On the one hand, everything artistic about this game - the environments, the acting, the dialogue, the story, atmosphere, etc is all phenomenal. On the other, the gameplay is just lacking in a lot of ways. Really, the only thing that stood out in this department for me was the two-way brutality and viscerality of dealing damage and receiving it and the pacing of the levels. To the latter, the game does a great job of pushing the narrative with its gameplay scenarios while at the same time delivering variety. Put another way, the game is this beautiful race track, with twists and turns and straight aways, and you're stuck driving a Prius. But at the same time, as soon as I finished, I wanted to start it up again.

Ish_basic

I loved...[spoiler] ...hunting and stalking the deer with Ellie. [/spoiler]  It was a nice calm break of pace not to mention beautiful.

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Darkeroid2212

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#122 Darkeroid2212
Member since 2012 • 293 Posts

Is ammunition scarce in this game? Like, really scarce like Metro?

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MirkoS77

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#123 MirkoS77
Member since 2011 • 17968 Posts

Is ammunition scarce in this game? Like, really scarce like Metro?

Darkeroid2212

Haven't played hard yet but I hear everything is much more scarce.  Like by a LOT.

Can anyone tell me what does New Game+ do exactly?  I tried loading my completed save and have gotten up to the point of attaining my pack which doesn't have any of my previous items and there's FF dogtags that I'm picking up that I already have.  I thought the whole point of NG+ was to be given all your items at the start?

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Flubbbs

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#124 Flubbbs
Member since 2010 • 4968 Posts

just finished it this morning.. took me 16h 30ms on hard.. i absolutely loved it, the winter segment is probally the best level ive ever played in a video game

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S0lidSnake

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#125 S0lidSnake
Member since 2002 • 29001 Posts

Spoiler time

[spoiler] The story is just beyond anything I have seen in games. The emotional rollercoaster it puts you in is unmatched, you feel every swing of emotion. I was happy, sad, frightened (not because of monsters but because I could lose Ellie), then utterly disgusted. The last half of this game pulls out all the stops, the winter section being one of the greatest few hours in gaming history.

Then the start of Sping was just as good. So many little things that tugged at your emotions, you can tell Ellie is not the same. When you go to boost and she is not there, its like this game breaking moment where you expect the canned animation, removing that made it powerful. The giraffes and Ellie feeling like her old self again. I loved how you can see Joel finally opening up to her, opening talking about his daughter. You got an excellent section against the infected in the tunnel and then MEH.

You end the game with a bunch of military rejects from Uncharted. You build all these stealth mechanics, introduce all sorts of awesome monsters and you end with a gun fight. Yes you can still stealth it but the game is practically begging you to take rifles and start gunning down the place like rambo. It was one of the worst sections in terms of gameplay in the whole game. You are supposed to end with your best. The David shit might as well have been the end then. At least have one giant zombie attack, something.

In terms of story I wanted her back so badly. But I only killed one doctor, you guys are monsters, the other two did nothing. Then when you meet Marlene and you see what Joel is doing it starts to feel wrong. The car ride solidified it. He wasn't saving her for her, he was doing it cause he is a selfish monster. She represents his daughter, he found a reason to live and damn everyone who gets in the way. He even lies to her face. What a crazy turn around, I feel bad that Ellie will live this lie.

I was hoping for a bit more closure though, I kept reading how this game feels like no sequel is necessary. Nothing is resolved, you just learn that Joel is going to live a lie so he can raise the girl. Someone will come for her, or she will seek the truth and when she learns it that encounter will be nuts. The way the game just stops reminded me of No Country For Old Men. That movie won best picture so I guess people like the abrupt end stuff. [/spoiler]

Anyway the game is just fantastic. Now to try the multiplayer.

dvader654

[spoiler] lol what abrupt ending? The game is about a choice. He made the choice to keep her alive. And thats pretty much the end of it. It wasnt a guarantee that they wouldve been able to find a cure. Apparently there is a recording in the Colorodo university lab where they talk about finding more people like Elle but couldnt find a cure. And then there is the state of the world. Do you really think a vaccine that makes people immune to bite will save this world? These people who have descended into madness? That was my biggest takeaway from the ending, this world doesnt deserve a cure. [/spoiler]

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CarnageHeart

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#126 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="dvader654"]

Spoiler time

[spoiler] The story is just beyond anything I have seen in games. The emotional rollercoaster it puts you in is unmatched, you feel every swing of emotion. I was happy, sad, frightened (not because of monsters but because I could lose Ellie), then utterly disgusted. The last half of this game pulls out all the stops, the winter section being one of the greatest few hours in gaming history.

Then the start of Sping was just as good. So many little things that tugged at your emotions, you can tell Ellie is not the same. When you go to boost and she is not there, its like this game breaking moment where you expect the canned animation, removing that made it powerful. The giraffes and Ellie feeling like her old self again. I loved how you can see Joel finally opening up to her, opening talking about his daughter. You got an excellent section against the infected in the tunnel and then MEH.

You end the game with a bunch of military rejects from Uncharted. You build all these stealth mechanics, introduce all sorts of awesome monsters and you end with a gun fight. Yes you can still stealth it but the game is practically begging you to take rifles and start gunning down the place like rambo. It was one of the worst sections in terms of gameplay in the whole game. You are supposed to end with your best. The David shit might as well have been the end then. At least have one giant zombie attack, something.

In terms of story I wanted her back so badly. But I only killed one doctor, you guys are monsters, the other two did nothing. Then when you meet Marlene and you see what Joel is doing it starts to feel wrong. The car ride solidified it. He wasn't saving her for her, he was doing it cause he is a selfish monster. She represents his daughter, he found a reason to live and damn everyone who gets in the way. He even lies to her face. What a crazy turn around, I feel bad that Ellie will live this lie.

I was hoping for a bit more closure though, I kept reading how this game feels like no sequel is necessary. Nothing is resolved, you just learn that Joel is going to live a lie so he can raise the girl. Someone will come for her, or she will seek the truth and when she learns it that encounter will be nuts. The way the game just stops reminded me of No Country For Old Men. That movie won best picture so I guess people like the abrupt end stuff. [/spoiler]

Anyway the game is just fantastic. Now to try the multiplayer.

S0lidSnake

[spoiler] lol what abrupt ending? The game is about a choice. He made the choice to keep her alive. And thats pretty much the end of it. It wasnt a guarantee that they wouldve been able to find a cure. Apparently there is a recording in the Colorodo university lab where they talk about finding more people like Elle but couldnt find a cure. And then there is the state of the world. Do you really think a vaccine that makes people immune to bite will save this world? These people who have descended into madness? That was my biggest takeaway from the ending, this world doesnt deserve a cure. [/spoiler]

[spoiler] Solid, that is an interesting analysis and I mostly agree with it, but my big takeaway was that Joel could not allow another little girl he loved to die even if his choice to save her doomed the world and didn't guarantee that she would live a long, happy life. [/spoiler]

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S0lidSnake

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#127 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

[QUOTE="dvader654"]

Spoiler time

[spoiler] The story is just beyond anything I have seen in games. The emotional rollercoaster it puts you in is unmatched, you feel every swing of emotion. I was happy, sad, frightened (not because of monsters but because I could lose Ellie), then utterly disgusted. The last half of this game pulls out all the stops, the winter section being one of the greatest few hours in gaming history.

Then the start of Sping was just as good. So many little things that tugged at your emotions, you can tell Ellie is not the same. When you go to boost and she is not there, its like this game breaking moment where you expect the canned animation, removing that made it powerful. The giraffes and Ellie feeling like her old self again. I loved how you can see Joel finally opening up to her, opening talking about his daughter. You got an excellent section against the infected in the tunnel and then MEH.

You end the game with a bunch of military rejects from Uncharted. You build all these stealth mechanics, introduce all sorts of awesome monsters and you end with a gun fight. Yes you can still stealth it but the game is practically begging you to take rifles and start gunning down the place like rambo. It was one of the worst sections in terms of gameplay in the whole game. You are supposed to end with your best. The David shit might as well have been the end then. At least have one giant zombie attack, something.

In terms of story I wanted her back so badly. But I only killed one doctor, you guys are monsters, the other two did nothing. Then when you meet Marlene and you see what Joel is doing it starts to feel wrong. The car ride solidified it. He wasn't saving her for her, he was doing it cause he is a selfish monster. She represents his daughter, he found a reason to live and damn everyone who gets in the way. He even lies to her face. What a crazy turn around, I feel bad that Ellie will live this lie.

I was hoping for a bit more closure though, I kept reading how this game feels like no sequel is necessary. Nothing is resolved, you just learn that Joel is going to live a lie so he can raise the girl. Someone will come for her, or she will seek the truth and when she learns it that encounter will be nuts. The way the game just stops reminded me of No Country For Old Men. That movie won best picture so I guess people like the abrupt end stuff. [/spoiler]

Anyway the game is just fantastic. Now to try the multiplayer.

CarnageHeart

[spoiler] lol what abrupt ending? The game is about a choice. He made the choice to keep her alive. And thats pretty much the end of it. It wasnt a guarantee that they wouldve been able to find a cure. Apparently there is a recording in the Colorodo university lab where they talk about finding more people like Elle but couldnt find a cure. And then there is the state of the world. Do you really think a vaccine that makes people immune to bite will save this world? These people who have descended into madness? That was my biggest takeaway from the ending, this world doesnt deserve a cure. [/spoiler]

[spoiler] Solid, that is an interesting analysis and I mostly agree with it, but my big takeaway was that Joel could not allow another little girl he loved to die even if his choice to save her doomed the world and didn't guarantee that she would live a long, happy life. [/spoiler]

 

[spoiler]
Oh I completely agree with that. It was selfish of him to do what he did. I was just referring to dvader's assertion that the ending leaves room for a sequel. It's ambigious, yes, but it's all there... the choice he made, why he made it and why she chooses to accept the lie. If you paid attention to the characters throughout the game, the ending makes complete sense. [/spoiler]

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Ish_basic

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#128 Ish_basic
Member since 2002 • 5051 Posts

[QUOTE="Darkeroid2212"]

Is ammunition scarce in this game? Like, really scarce like Metro?

MirkoS77

Haven't played hard yet but I hear everything is much more scarce. Like by a LOT.

Can anyone tell me what does New Game+ do exactly? I tried loading my completed save and have gotten up to the point of attaining my pack which doesn't have any of my previous items and there's FF dogtags that I'm picking up that I already have. I thought the whole point of NG+ was to be given all your items at the start?

I played it on hard my first run, and my experience was that you really have to make an effort to score headshots and use crafting well. Ammo drops were few, except from clickers, oddly enough. But I rarely got anything from a hunter.

New Game+ is supposed to be all your supplements, all your collectibles, and all upgrades, but you still have to find your weapons again. You don't start with a full arsenal, which is a shame. I haven't started it yet, myself.

Have a friend that started on survivor and Listen mode is gone.

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cejay0813

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#129 cejay0813
Member since 2004 • 1941 Posts

In my impression it plays like Uncharted but gimped... this is not a bad thing at all. Just where Drake can make theatrical leaps from one platform to the next with nary a drop of sweat, Joel would be more like you and I trying to get from A to B if we were in a game. 

 

It's moments with the infected are some of the best survival horror moments this gen... hands down. Nothing like being out of ammo and scrounging around for ways to kill clickers.

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Travo_basic

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#130 Travo_basic
Member since 2003 • 38751 Posts
Ugh, I'm eleven hours in and will be away for a couple of days. I'm leaning towards this being my GOTY, depending how the rest of the game plays out. I have a feeling that I won't be disappointed. [spoiler] . The part with the sniper in the house was just incredible, easily the highlight of the game so far. The cinematic after that was very sad. You knew it was coming, but you still can't help but be affected by it. This may be the best story in a game I've seen in quite some time. [/spoiler]
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Travo_basic

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#133 Travo_basic
Member since 2003 • 38751 Posts
I was hoping somebody would say that.
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S0lidSnake

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#134 S0lidSnake
Member since 2002 • 29001 Posts

Ugh, I'm eleven hours in and will be away for a couple of days. I'm leaning towards this being my GOTY, depending how the rest of the game plays out. I have a feeling that I won't be disappointed. [spoiler] . The part with the sniper in the house was just incredible, easily the highlight of the game so far. The cinematic after that was very sad. You knew it was coming, but you still can't help but be affected by it. This may be the best story in a game I've seen in quite some time. [/spoiler] Travo_basic

lol you aint seen nothing yet. But yes that scene was something. 

EDIT: Beaten by vader. 

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S0lidSnake

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#135 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

[QUOTE="CarnageHeart"]

[spoiler] Solid, that is an interesting analysis and I mostly agree with it, but my big takeaway was that Joel could not allow another little girl he loved to die even if his choice to save her doomed the world and didn't guarantee that she would live a long, happy life. [/spoiler]

 

dvader654

[spoiler]
Oh I completely agree with that. It was selfish of him to do what he did. I was just referring to dvader's assertion that the ending leaves room for a sequel. It's ambigious, yes, but it's all there... the choice he made, why he made it and why she chooses to accept the lie. If you paid attention to the characters throughout the game, the ending makes complete sense. [/spoiler]

[spoiler] What makes you think Ellie will accept that lie, maybe for a bit but she has shown to be very strong minded and find what she wants. She will uncover the truth and that potential relationship drama leaves itself open for a sequel. Also all the fireflies will be hunting them down till the end of time. [/spoiler]

[spoiler] Her saying 'Okay'. She chooses to accept the lie. She knows he's lying, but she knows he's the one man she can trust. She gives him an out, and then chooses to believe the lie herself. The sad truth is that you are right, their relationship will never be the same. That's the brilliance of the ending. It's tragic even though both of them survived.

I dont know if the Fireflies will chase them. They were already being wiped out by the army at the start of the game. The fact that Joel was chosen to take Elle shows that the Fireflies were almost finished. Marlene herself says she lost nearly everyone crossing the country. You go from town to town and everywhere you go you see that fireflies have evacuated that place already. The fireflies are done. That's why  I'd argue that they wouldnt have been able to do much with the cure. The entire world is in shambles. How do you even organize a vaccination event? [/spoiler]

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CarnageHeart

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#137 CarnageHeart
Member since 2002 • 18316 Posts

This is more about general story [spoiler] I feel like the infected did not have that much a threatening presence to the overall world. It almost felt like you were invading the infecteds space more than they were yours. Almost every zombie moment is you entering an area that they just so happen to be wandering around. Poor dudes are just living their life and you walk in there and murder all of them. :P

About the only time the game has an zombie attack is the high school, the town and the snow attack with David. People seem to live their lives just fine in barracaded buildings, you dont see the zombies attack the walls or fences. Most of the attacks in the game come from other humans, which is realistic as well but they always happen separate. The world did not feel like a fully realized zombie apocalypse world.

I really wanted to see an all out war, humans attacking, zombies invade and now you are caught in the cross fire. That would be the most dynamic level in the game, imagine leading clickers to the hunters, would have been amazing. [/spoiler]

dvader654

[spoiler]

If you look at that hideout in the sewer that succumbed to the infected, the defenses weren't smashed, so its likely that someone was infected outside but succumbed inside. I suspect that the most dangerous thing for fortified settlements isn't people who have turned, but those who are infected but don't want to face it (ignoring the ugly truth until it consumes them and then they start consuming others, as Sam did).

[/spoiler]

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c_rakestraw

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#138 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

Well, I finished it. Shit.

[spoiler] That was depressing. Did not expect things to play out that way. I knew the game was going to end in tragedy -- such is the way with the post-apocalypse -- but dang. My theory was that Ellie would die and thus completely destroy Joel. It seemed like that was where the story was going until the hospitable level. Took a far darker turn I ever imagined. Massive props to Naughty Dog.

Wasn't a fan of the last few encounters (stealth became less and less viable; they all seemed orchestrated to create a big ol' shoot-out), but everything before it was incredible, the winter section especially. That place was scary, David especially. F*cking psycho. Glad I chose to play on hard from the start 'cause it definitely made battle far more tense given the dearth of supplies. Really made every shot count. Only wish weapon upgrade stations were more common. Wasn't until more than half-way through that my guns become truly useful. [/spoiler]

I don't know if I'd call it game of the year, but definitely a superb, impressive game.

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MirkoS77

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#140 MirkoS77
Member since 2011 • 17968 Posts

[spoiler] Loved the game nearly in its entirety.  The very last part at the hospital tended a bit too far into Uncharted territory for my tastes (even though it made sense plot-wise), but the ending itself left me feeling like the whole build-up was invalidated and irrelevant.  That their journey was overall meaningless.  There had to be a sacrifice on either Ellie's or Joel's part to show even better the bond that had grown between them (which the writing up to that point did so well), and there wasn't.  

It was the happy ending that I found myself desiring but still didn't think should've been.  As Joel and Ellie were so compatible and held such affinity for each other, I wanted to see a resolution to the scene where Joel told Ellie, "I'm not you're father, and you're damn well not my daughter...."  You could tell to Ellie that was heartbreaking, and while his actions may have spoken it to her in the end I was looking for something with a bit more directness and closure.

Oh yea, they should've given us the choice as to whether to kill Marlene or not. :evil: 

All that aside, that ending leaves huge room for a sequel for which I'm VERY glad to see.  I think Carnage said it was the end of Joel and Ellie's story or something or other? I hope not, because it seems there could still be a lot more explored between them and the universe in general.  All in all though, another amazing game from ND.  [/spoiler]

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MirkoS77

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#141 MirkoS77
Member since 2011 • 17968 Posts

[QUOTE="MirkoS77"]

[QUOTE="Darkeroid2212"]

Is ammunition scarce in this game? Like, really scarce like Metro?

Ish_basic

Haven't played hard yet but I hear everything is much more scarce. Like by a LOT.

Can anyone tell me what does New Game+ do exactly? I tried loading my completed save and have gotten up to the point of attaining my pack which doesn't have any of my previous items and there's FF dogtags that I'm picking up that I already have. I thought the whole point of NG+ was to be given all your items at the start?

I played it on hard my first run, and my experience was that you really have to make an effort to score headshots and use crafting well. Ammo drops were few, except from clickers, oddly enough. But I rarely got anything from a hunter.

New Game+ is supposed to be all your supplements, all your collectibles, and all upgrades, but you still have to find your weapons again. You don't start with a full arsenal, which is a shame. I haven't started it yet, myself.

Have a friend that started on survivor and Listen mode is gone.

Ah well, I was hoping for all my items...at least they're upgraded though.  Thanks.

Also, do you know if choking enemies counts as a kill, or is Joel just putting them to sleep?  And can they be awakened if found by other enemies?

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S0lidSnake

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#143 S0lidSnake
Member since 2002 • 29001 Posts

yeah spoiler tag the entire post.

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CarnageHeart

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#144 CarnageHeart
Member since 2002 • 18316 Posts

Here's an interesting interview in which Naughty Dog discusses the ending of The Last of Us and the difficulty of recording some of the more emotional scenes.

[spoiler]

http://www.playstationlifestyle.net/2013/06/18/major-spoilers-naughty-dog-talks-the-last-of-us-beginning-ending-and-slightly-alternate-ending/

The original ending that for a long time we discussed is Ellie would believe the lie and youd see them walking off to Tommys town and the camera would track up and youd feel like, theyre going to be okay. It was about a week before we shot that scene and we thought, this isnt honest, this doesnt feel right, Ellie would know, I dont buy it, we have to change this.

This is an Ashley thing but no matter what the acting direction is, shes going to nod her head and be like, okayokay. And throughout shooting, a lot of her improvisation for Ellie involved saying, okay. And I thought, you have to end on that. Whatever it is Joel tells her, she has to just be like, okay.

[/spoiler]

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MirkoS77

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#146 MirkoS77
Member since 2011 • 17968 Posts

Yea, sorry about that.  Edited.

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#147 GodModeEnabled
Member since 2005 • 15314 Posts
Got another few hours in. I love the graphics, the characters, the story and the world is very interesting and the immersion is high. They do a good job with all that stuff. The gameplay though is very basic and simplistic which I guess is not a problem for a lot of people but I find myself wanting to get to the next story bits more than go into "mash square to win combat" and sneak past clickers part 57. I have a feeling it may have made a better movie.
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CarnageHeart

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#148 CarnageHeart
Member since 2002 • 18316 Posts

Well, I finished it. Shit.

[spoiler] That was depressing. Did not expect things to play out that way. I knew the game was going to end in tragedy -- such is the way with the post-apocalypse -- but dang. My theory was that Ellie would die and thus completely destroy Joel. It seemed like that was where the story was going until the hospitable level. Took a far darker turn I ever imagined. Massive props to Naughty Dog.

Wasn't a fan of the last few encounters (stealth became less and less viable; they all seemed orchestrated to create a big ol' shoot-out), but everything before it was incredible, the winter section especially. That place was scary, David especially. F*cking psycho. Glad I chose to play on hard from the start 'cause it definitely made battle far more tense given the dearth of supplies. Really made every shot count. Only wish weapon upgrade stations were more common. Wasn't until more than half-way through that my guns become truly useful. [/spoiler]

I don't know if I'd call it game of the year, but definitely a superb, impressive game.

c_rake

[spoiler]

I played or hard as well. I think its impossible to go through the hospital completely unseen, but I did manage to steath my way through most of it (which isn't to say I didn't kill anyone, but few people saw me).

[/spoiler]

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SirWander

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#149 SirWander
Member since 2009 • 5176 Posts

Game of the Generation. I love this game.

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#150 Pedro
Member since 2002 • 73878 Posts

I played about 5 hours and this game is in an interesting position for me.

Good

  1. The story is interesting and keeps you intune as you progress through the game
  2. Great graphics with great use of light
  3. Interesting characters
  4. Believable animations
  5. Great sense of immersion with high attention to detail and sound

Bad

  1. The moments of great graphics are intermitent. Most of the game looks good and other parts not too great.
  2. Character inconsistency. There are moments of random non contigous character reaction and behaviour that broke the core impression of the character that is being portrayed.
  3. The motion captured animation are great but the inbetweens and interaction animations are stiff and awkward. There is a jarring change from fluid MoCap to stiff robotic movements
  4. Immersion is regularly broken while stealthing. Friendly AI destroys this immersion by running in front of enemies, talking regularly when they should be quite and because you can collide with them there are times where they can hinder your progress.
  5. The pacing is similar to that of Uncharted 2+in that it just keeps moving forward with very few moments that genuinely pauses IN the follow. The absense of this gives a sensation of a never ending or always worse case scenario for every situation. 

 

Some qerks that I had was the camera was not working in my favor, making it a difficult at times to clearly scope out my environment during the stealth sections.