[spoiler]
Wasn't a fan of the last few encounters (stealth became less and less viable; they all seemed orchestrated to create a big ol' shoot-out), [/spoiler]
c_rake
[spoiler] It was definitely a dramatic shift in how the devs encourage you to play the game. It's especially noticeable on hard where ammo drops are so scarce to all the sudden having every enemy drop assault or diablo rounds. They really want you to shoot up the hospital. That isn't really befitting of the game up until that point - Joel is always very cautious in cutscenes and the gameplay really encourages you to think before charging out. But the game really isn't about choices anymore than Joel can choose his past, which has clearly scarred him. As I was playing through that segment, I didn't agree with what I was doing, but at the same time, it made perfect sense that Joel would be doing it. No more sneaking around, no more hiding, I'm coming right at you and you can't stop me - I'm not going to watch her die again. And then the very final time you have control of Joel, you're doing the same thing you did the very first time you had control of Joel - trying to carry your daughter to safety. I thought the ending illustrated the depths of Joel's psychosis very well. [/spoiler]
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