The Last Of Us Official Nazi Thread of No Review Talk No Uncharted Comparisons

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MirkoS77

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#202 MirkoS77
Member since 2011 • 17970 Posts

:evil:

[spoiler] Anybody have any advice on how to best get through that part in the sewers right after Ellie and Joel get split up and it's just him and Sam trying to sneak through that large living area?  I'm playing on hard and am getting my ass handed to me.  The infected seem to have super-human senses.  I can't sneak up on runners, have no shivs for clickers, and no arrows.....I'm screwed.  It seems like the A.I. is overly keen on this part.  The only way I made it through before was by blasting everyone.  Is sneaking through this part possible? [/spoiler]

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MirkoS77

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#203 MirkoS77
Member since 2011 • 17970 Posts

[QUOTE="S0lidSnake"]

F*ck!!! I got a phone call in the middle of a MP round, and it kicked me out due to inactivity. And just like that, my clan of 45 people is in disarray. 15 are sick. 24 hungry. Only 10 are healthy. There is a huge penalty for quitting in the middle of the game. You are better off playing and losing. 

I love the meta game here. Your overall level progression is tied to this meta game (keeping your clan alive and healthy). So If I earn 60 points in a game, 45 points go towards keeping my clan healthy and only 15 towards my next level unlock. EDIT: It seems I was wrong about this. All your earned points go towards level progression. You are encouraged to increase your clan size but doing so would slow down your level progression. It's really unique. 

dvader654

How do you learn this stuff. Why doesnt the game explain any of this?

I have no idea how MP works.  From what I've played, it's simply people shooting people, only at a slower, more methodical pace.  Where are the supplies?  How do I give them to my team?  Who are the sick and hungry?  I see no camp anywhere.  I have no idea what to do.

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S0lidSnake

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#205 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="dvader654"][QUOTE="S0lidSnake"]

F*ck!!! I got a phone call in the middle of a MP round, and it kicked me out due to inactivity. And just like that, my clan of 45 people is in disarray. 15 are sick. 24 hungry. Only 10 are healthy. There is a huge penalty for quitting in the middle of the game. You are better off playing and losing. 

I love the meta game here. Your overall level progression is tied to this meta game (keeping your clan alive and healthy). So If I earn 60 points in a game, 45 points go towards keeping my clan healthy and only 15 towards my next level unlock. EDIT: It seems I was wrong about this. All your earned points go towards level progression. You are encouraged to increase your clan size but doing so would slow down your level progression. It's really unique. 

MirkoS77

How do you learn this stuff. Why doesnt the game explain any of this?

I have no idea how MP works.  From what I've played, it's simply people shooting people, only at a slower, more methodical pace.  Where are the supplies?  How do I give them to my team?  Who are the sick and hungry?  I see no camp anywhere.  I have no idea what to do.

You earn 'parts' for killing people in the game, reviving and healing friendlies, gifting items and executions. That gets automatically converted into supplies that keep your clan/survivor group alive and healthy. You have to earn a set amount of parts to keep everyone in your clan healthy. Failure to do so will make some of your clan hungry or sick. Exceed the limit and you add new people to your clan. Every week you get a new 3 Day long mission which helps you add new survivors to your clan. These are basically ingame achievements like getting 10 kills over the course of 3 games or healing your team etc. You can also earn supplies by picking up supplies dropped by people you kill or execute. 

And vader, the game explains all of this in the loading screens and right when you first start. 

EDIT: I got disconnected and earned zero supplies for that game/day. So now nearly 20 of my survivors are sick and 30 are hungry because i failed to secure the allocated 60 supplies i had to for that game. 

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S0lidSnake

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#206 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="MirkoS77"]

:evil:

[spoiler] Anybody have any advice on how to best get through that part in the sewers right after Ellie and Joel get split up and it's just him and Sam trying to sneak through that large living area?  I'm playing on hard and am getting my ass handed to me.  The infected seem to have super-human senses.  I can't sneak up on runners, have no shivs for clickers, and no arrows.....I'm screwed.  It seems like the A.I. is overly keen on this part.  The only way I made it through before was by blasting everyone.  Is sneaking through this part possible? [/spoiler]

dvader654

[spoiler] Super hard part, I believe that is a new type of enemy that the game doesnt tell you about. I just noticed in my stats that I killed a bunch of a 4th type of enemy, that is why they are so aggresive. I had to shivs and bombs smartly. I got rid of the clickers first then went on to murder everything else, with no worries. With no shivs I dont know what to tell you. [/spoiler]

[spoiler] There are supplies everywhere in that area. Simply grab a brick or a bottle, throw it somewhere so it attracts their attention and go collect some parts and build yourself a couple of shivs. [/spoiler]

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contracts420

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#207 contracts420
Member since 2008 • 1956 Posts

[QUOTE="MirkoS77"]

[QUOTE="dvader654"] How do you learn this stuff. Why doesnt the game explain any of this?S0lidSnake

I have no idea how MP works. From what I've played, it's simply people shooting people, only at a slower, more methodical pace. Where are the supplies? How do I give them to my team? Who are the sick and hungry? I see no camp anywhere. I have no idea what to do.

You earn 'parts' for killing people in the game, reviving and healing friendlies, gifting items and executions. That gets automatically converted into supplies that keep your clan/survivor group alive and healthy. You have to earn a set amount of parts to keep everyone in your clan healthy. Failure to do so will make some of your clan hungry or sick. Exceed the limit and you add new people to your clan. Every week you get a new 3 Day long mission which helps you add new survivors to your clan. These are basically ingame achievements like getting 10 kills over the course of 3 games or healing your team etc. You can also earn supplies by picking up supplies dropped by people you kill or execute.

And vader, the game explains all of this in the loading screens and right when you first start.

EDIT: I got disconnected and earned zero supplies for that game/day. So now nearly 20 of my survivors are sick and 30 are hungry because i failed to secure the allocated 60 supplies i had to for that game.

This crap happend to me as well. First I lost connection to PSN on my best match so far (was 8/0) and I didn't see any of my stuff. Ended up with plenty of hungry and sick people in my clan but the next 2 matches the damn host left because they were losing which ended the match and I didn't see any of those supplies either. It's been a ******* struggle to get my clan back to health and I still have a ways to go. This is really my only gripe with the multiplayer.

Other than that I am in love with the multiplayer.

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Ish_basic

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#208 Ish_basic
Member since 2002 • 5051 Posts

This crap happend to me as well. First I lost connection to PSN on my best match so far (was 8/0) and I didn't see any of my stuff. Ended up with plenty of hungry and sick people in my clan but the next 2 matches the damn host left because they were losing which ended the match and I didn't see any of those supplies either. It's been a ******* struggle to get my clan back to health and I still have a ways to go. This is really my only gripe with the multiplayer.

Other than that I am in love with the multiplayer.

contracts420

This has happened to pretty much everyone at some point. It's basically the game's way of punishing quitters. The problem is the game doesn't discern between someone who rage quits and someone who gets disconnected or is kicked from a match. The first time it happened to me, we were annihilating our opponent and just as we were about to get the last kill in a survivor match, I was kicked from the match. No idea how you kick someone.

I don't know when it happened to you, but it gets really rought when you have 80+ survivors and get disconnected. you'll typically come back to 60+ hungry and the rest sick. Shouldn't effect your ability to get to 12 weeks much, but it does make it hard to get the later unlocks. And once you go through 12 weeks once, you will need more supplies per clan member to hit your match goals.

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Ballroompirate

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#209 Ballroompirate
Member since 2005 • 26695 Posts

Amazing game.

I honestly wanted the opposite of what happened, but I completely understood the reason behind it.

NexApex

I was very satisfied with the ending compared to a lot of other endings this gen.

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S0lidSnake

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#210 S0lidSnake
Member since 2002 • 29001 Posts

The Clan info stuff is in the main menu. Just click on 'Clan Info'.

I have 85 survivors now and its becoming tougher and tougher to keep everyone healthy. The one disconnected game is still hurting me even though I top scored in the next five games. I guess I will be rolling with the perk that gives you an extra 10% in parts.

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MirkoS77

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#211 MirkoS77
Member since 2011 • 17970 Posts

[QUOTE="MirkoS77"]

:evil:

[spoiler] Anybody have any advice on how to best get through that part in the sewers right after Ellie and Joel get split up and it's just him and Sam trying to sneak through that large living area?  I'm playing on hard and am getting my ass handed to me.  The infected seem to have super-human senses.  I can't sneak up on runners, have no shivs for clickers, and no arrows.....I'm screwed.  It seems like the A.I. is overly keen on this part.  The only way I made it through before was by blasting everyone.  Is sneaking through this part possible? [/spoiler]

dvader654

[spoiler] Super hard part, I believe that is a new type of enemy that the game doesnt tell you about. I just noticed in my stats that I killed a bunch of a 4th type of enemy, that is why they are so aggresive. I had to shivs and bombs smartly. I got rid of the clickers first then went on to murder everything else, with no worries. With no shivs I dont know what to tell you. [/spoiler]

Had to just blast my way through it again.  I don't think that's a part that can be stealthed tbh, they're far too many and all the runners have spider sense.

I wish I had done my first play through on hard, it's much better.  Though I'm finding whenever I'm low on health with no supplies, Ellie will out of the blue hand me a first aid kit.  What's the frikkin' point of playing on hard so that resources are restricted to make it more difficult when the game just throws needed stuff my way for free?  Kind of stupid.

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MirkoS77

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#212 MirkoS77
Member since 2011 • 17970 Posts

[QUOTE="MirkoS77"]

[QUOTE="dvader654"] How do you learn this stuff. Why doesnt the game explain any of this?S0lidSnake

I have no idea how MP works.  From what I've played, it's simply people shooting people, only at a slower, more methodical pace.  Where are the supplies?  How do I give them to my team?  Who are the sick and hungry?  I see no camp anywhere.  I have no idea what to do.

You earn 'parts' for killing people in the game, reviving and healing friendlies, gifting items and executions. That gets automatically converted into supplies that keep your clan/survivor group alive and healthy. You have to earn a set amount of parts to keep everyone in your clan healthy. Failure to do so will make some of your clan hungry or sick. Exceed the limit and you add new people to your clan. Every week you get a new 3 Day long mission which helps you add new survivors to your clan. These are basically ingame achievements like getting 10 kills over the course of 3 games or healing your team etc. You can also earn supplies by picking up supplies dropped by people you kill or execute. 

And vader, the game explains all of this in the loading screens and right when you first start. 

EDIT: I got disconnected and earned zero supplies for that game/day. So now nearly 20 of my survivors are sick and 30 are hungry because i failed to secure the allocated 60 supplies i had to for that game. 

Ah makes sense thanks.  I was wondering what the hell I was doing, surprised I wasn't cursed out of the game.

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johny300

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#213 johny300
Member since 2010 • 12496 Posts
I have manged to survive 12 weeks as a hunter and fire fly, it takes days and missions are tough, if you have a mission where it could risk 100% of population and didn't complete it you are going to restart from week 1 if you don't have enough survivors it will hit hard like from 80 to 30 survivors lost, I never lost though, but having 3 completed missions reduce the amount of loses like you lose 20 people instead of 40 or 40 when you don't get 3 completes, i only got 1 complete yesterday and went from 105 survivors to 75 i think, so make sure to choose easy stuff like revive people or heal or mark enemy or kills with a rifle, managed to get all MP trohpy's though and really happy I made it, now it's all about having fun instead of worrying about if i am going to survive this week.
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Baroni88

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#214 Baroni88
Member since 2011 • 345 Posts

About 3-4 hours in so far and absolutely loving the experience. Took the day off work to play it and I plan on doing the same tomorrow. I'm amazed by the enemy A.I. I was making my way through an area filled with potential enemies and I choked one out silently and made my way into an office on the far end of the floor only to be spotted by an enemy who fires a bullet into my back. As I scramble to figure out where the the enemy is at I notice another door in the office so I leave and hide behind some furniture down the hall. The enemy did not see me leave through this doorway and yells out to the other two telling them I was in the office with such accuracy. Two of them then enter the office through different doors and tell eachother that I'm gone and to keep looking, after a short while they meet back up and exchange some words.

"Did you find him?"

"No, he must be here somewhere though"

"Go search over there"

And then they seperate again. I slowly came up behind one of them but made a bit too much noise and ended up beating the guy down with a 2x4 and as his friend went to open fire on me I grabbed the guy I had just knocked to the ground as a human shield and the enemy aiming at me hesitated to open fire but to my surprise his buddy ran around the room to attack me from a different angle. I found myself in a situation I could not win with such little health so I decided to pull out my pistol to dispatch of the two unarmed enemies and flanked the one who shot me earlier and beat him to death with a brick. Joel then staggered back, tired and vulnerable, showing his age and what he had been through.

This is honestly the first time in a video game where I felt like I was in a real situation, where the enemy would hesitate, where they would communicate, where they would beg and plea for their life when I had them in my grasp. This is honestly the first game where I forgot it was exactly that... a game.

I posted this in the other thread initially, had no idea a new one had been created. My bad and sorry for the bold Solid.

contracts420
This is exactly why I will be playing this game over and over again. Amazing enemy AI and reactions. Everything seems so realistic. If you play on hard, it's perfect. Everything feels so real.
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Shame-usBlackley

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#215 Shame-usBlackley
Member since 2002 • 18266 Posts

The more I play the game, the more I am reminded of The Stand, particularly Stu Redman's journey towards the end. Really liking the game. It's not perfect, but it is totally engrossing, if not a little exhausting to play. I don't know how so many of you burned through it; I find myself tired after a few hours of play, as if I'm really stepping into that blown out world. I have complained some about the visuals and while I still totally feel they are uneven (some are next-gen looking, while others look pretty awful), the world itself is as cohesive as any I've ever played around in. 

I also love how subtly the relationship is constructed between Joel and Ellie. There's never any flowery, long moments of exposition, but the relationship develops well with very few words spoken. The one thing I will say having finally reached Winter is that this is an Adventure game in every sense of the word; I feel I have partaken in a real journey here, and that's something easier said than done when creating any work of entertainment. 

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Travo_basic

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#216 Travo_basic
Member since 2003 • 38751 Posts
I completely agree with you, Shameus. I just finished and I'm exhausted. This game takes a lot out of you. I was also thinking the same about Ellie and Joel's relationship. I'm glad there were no sappy, hug moments when they reunite.
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Teuf_

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#217 Teuf_
Member since 2004 • 30805 Posts

I just beat the game Friday night.

[spoiler]

I felt really...uncomfortable after that ending. I can't remember the last time that a game had such an impact on me.

[/spoiler]

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GodModeEnabled

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#218 GodModeEnabled
Member since 2005 • 15314 Posts
Played a couple hours of the multiplayer today. That is about how long it is fun for before it becomes tedious. It just doesn't have any legs. All the stupid survivor nonsense stuff is the equivalent to a dumb facebook app, it is useless fluff. The multi itself is fun for a couple hours but it gets tiring fighting other players in full body armor that take 14 shots to kill and magically kill you in only 2 shots everytime. It is especially bad playing with randoms who run off in different directions while the other team sticks together, makes it impossible to do anything. Back to the single player (which gets better by the hour)
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#219 SSlater413
Member since 2008 • 514 Posts

I'm a little over half way through the game and I'm loving the experience.  I only have time to play any game once a week but if I had the opportunity to play this game more throughout the week I would.  However, I wouldn't rush the experience because I've played 8 hours worth, checking every part of the game out collecting items as I go, and it's so worth it.

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S0lidSnake

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#220 S0lidSnake
Member since 2002 • 29001 Posts

Played a couple hours of the multiplayer today. That is about how long it is fun for before it becomes tedious. It just doesn't have any legs. All the stupid survivor nonsense stuff is the equivalent to a dumb facebook app, it is useless fluff. The multi itself is fun for a couple hours but it gets tiring fighting other players in full body armor that take 14 shots to kill and magically kill you in only 2 shots everytime. It is especially bad playing with randoms who run off in different directions while the other team sticks together, makes it impossible to do anything. Back to the single player (which gets better by the hour)GodModeEnabled

The game is more of a cat and mouse type shooter. If you play it as a shooter you will lose everytime. Stay with your team. Gather resources. Heal them. Craft items. And again, stay with your team. If you aren't good at shooting people, stay behind cover, provide covering fire and shoot only injured foes or take out players who are already down. You get points for everything I mentioned above. Then buy the armor. It only costs 500 parts. 

Been playing as a medic and crafter these past few hours and I barely die in most rounds. I can easily get over 4K parts with only 5 kills. 

The survivor stuff is a lot more fun when you start getting missions. It changes up how you approach each round. Makes you think. 

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_Dez_

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#221 _Dez_
Member since 2006 • 2398 Posts

Multiplayer's fun when you have a team that knows how to stick together. I had some great matches a few days ago with some of the people around here. It does take some getting use to, but I like that it has a more tactical pace compared to the other multiplayer game's I've played.

I've been a bit more preoccupied with playing through on Survivor. It's not too bad so far, but it's crazy how few supplies you can find this time around. I played on normal first time and I had an entire arsenal and then some in my backpack. Now, I'm lucky to find enough supplies to make a shiv every couple hours or so. You really have to approach your battles with some thought or risk losing your supplies all too quick. It's quite thrilling, though there are some areas up ahead that I'm a little worried about.

[spoiler] Talking about the Winter part of the game. Easily the most challenging part of the game, especially fending off the infected with David. I already died a bunch on normal, I can't imagine how many tries this is going to take... [/spoiler]

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GodModeEnabled

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#222 GodModeEnabled
Member since 2005 • 15314 Posts
Just finished the single player. Talk about a complete reversal of opinion, this game skyrocketed to being amazing by the end of it. I give it a 10/10 and that is something I give to maybe 4 or 5 games this gen. Some of the best writing I have seen in a game in a long time besides Walking Dead, the gameplay sections get better, everything is fantastic. Besides a spotty multiplayer and a slow beginning this right here pretty much perfect. My favorite part of the game: [spoiler] The section where you are playing Ellie in that town after escaping capture, all that stealth in the snowstorm and cat and mouse with the hunters was amazing. The "boss" fight was fun as hell too. I stealth killed everyone in that damn town lol. So good. There are a lot of good sections but the whole parts where you as playing as her was really fun. I also liked the hospital part at the end because it was damn hard and I felt like a badass when I finally did it! [/spoiler] Ellie is the best written video game character since Alyx in Half Life 2. The main character is well done too, man did they make the people feel real in this game. The immersion was crazy. I feel like I am now spoiled going forward because I'll be like "nonnonono" that;s not how you do good character writing, lol. Edit>I just also want to add to add that the intensity of this game was off the charts for me. As someone who plays ever stealth game ever these sections went from meh at the start to OMG I AM GOING TO DIE by the end. Then when you fail at being stealthy there is this panic as you scramble for cover as guys storm you and start opening fire it is incredible to try and come back from a mess up -- but many times I did (at the cost of a lot of supplies) I feel like this is one of the best games this gen.
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Justforvisit

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#223 Justforvisit
Member since 2011 • 2660 Posts

Wha...?! How could it happen this thread is on page 2? o_O ^^

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Shame-usBlackley

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#225 Shame-usBlackley
Member since 2002 • 18266 Posts

My ****** internet is down for a few days. So I cant play online, I cant believe this crap.dvader654

#MICROSOFTXBONEDEALWITHIT

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CarnageHeart

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#226 CarnageHeart
Member since 2002 • 18316 Posts

Here's an article which talks about zombies like behaviour in the animal kingdom. Its written in response to the new Brad Pitt movie, but the first animal it discusses is the ant infecting (for the moment :P) fungus that The Last of Us is based off of.

http://cosmiclog.nbcnews.com/_news/2013/06/22/19046415-zombies-roam-the-animal-kingdom-and-some-of-them-may-be-after-us?lite

Zombie ants: There are special kinds of zombifying fungi that infect carpenter ants in Thailand and Brazil. The fungus grows into the ant's brain and compels it to climb down and clamp onto to the low leaves that provide the fungus with its favored breeding ground. After the ant dies, the fungus sprouts from its head and shoots out spores to infect other ants. But this zombie isn't invincible: Scientists recently discovered a different kind of fungus that can castrate the zombifying fungus before it spreads.

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Justforvisit

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#227 Justforvisit
Member since 2011 • 2660 Posts

Here's an article which talks about zombies like behaviour in the animal kingdom. Its written in response to the new Brad Pitt movie, but the first animal it discusses is the ant infecting (for the moment :P) fungus that The Last of Us is based off of.

http://cosmiclog.nbcnews.com/_news/2013/06/22/19046415-zombies-roam-the-animal-kingdom-and-some-of-them-may-be-after-us?lite

Zombie ants: There are special kinds of zombifying fungi that infect carpenter ants in Thailand and Brazil. The fungus grows into the ant's brain and compels it to climb down and clamp onto to the low leaves that provide the fungus with its favored breeding ground. After the ant dies, the fungus sprouts from its head and shoots out spores to infect other ants. But this zombie isn't invincible: Scientists recently discovered a different kind of fungus that can castrate the zombifying fungus before it spreads.

CarnageHeart



Whew good, so in case of a real outbreak on humans the real world is already safe...and just thanks to this video game! xD

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Shame-usBlackley

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#228 Shame-usBlackley
Member since 2002 • 18266 Posts

Just beat it. A truly special game that moves forward storytelling in games more than it succeeds from a mechanical standpoint (and it is by no means a bad game mechanically -- the stealth mechanics are superb).

I have always been a huge proponent of storytelling in games, and that's what originally drew me to Metal Gear, but as the storytelling went to shlt and became so ham-fisted I couldn't take it anymore. I really hope Hideo Kojima plays this game and really thinks about it afterwards. More emotional resonance and meaning is conveyed in this game with 1/1000th the word count. It is truly a feat of storytelling for this medium, and my hat goes off to Naughty Dog for creating such a subtle, beautifully rendered relationship between the two protagonists. This is a game with something to say, but it isn't going to beat you over the fvcking head saying it. 

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Teuf_

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#229 Teuf_
Member since 2004 • 30805 Posts

Just beat it. A truly special game that moves forward storytelling in games more than it succeeds from a mechanical standpoint (and it is by no means a bad game mechanically -- the stealth mechanics are superb).

I have always been a huge proponent of storytelling in games, and that's what originally drew me to Metal Gear, but as the storytelling went to shlt and became so ham-fisted I couldn't take it anymore. I really hope Hideo Kojima plays this game and really thinks about it afterwards. More emotional resonance and meaning is conveyed in this game with 1/1000th the word count. It is truly a feat of storytelling for this medium, and my hat goes off to Naughty Dog for creating such a subtle, beautifully rendered relationship between the two protagonists. This is a game with something to say, but it isn't going to beat you over the fvcking head saying it. 

Shame-usBlackley



Indeed, it was really refreshing seeing some subtlety in a video game. In a way the game is very minimalist, which is crazy for a studio that made 3 games full of completely over-the-top moments.

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MirkoS77

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#231 MirkoS77
Member since 2011 • 17970 Posts

Just beat it. A truly special game that moves forward storytelling in games more than it succeeds from a mechanical standpoint (and it is by no means a bad game mechanically -- the stealth mechanics are superb).

I have always been a huge proponent of storytelling in games, and that's what originally drew me to Metal Gear, but as the storytelling went to shlt and became so ham-fisted I couldn't take it anymore. I really hope Hideo Kojima plays this game and really thinks about it afterwards. More emotional resonance and meaning is conveyed in this game with 1/1000th the word count. It is truly a feat of storytelling for this medium, and my hat goes off to Naughty Dog for creating such a subtle, beautifully rendered relationship between the two protagonists. This is a game with something to say, but it isn't going to beat you over the fvcking head saying it. 

Shame-usBlackley

I don't know what happened to Kojima after MGS1, which I found to have a fairly decent, straightforward story.  It was as if he smoked the crack pipe, popped the LSD, and took the pen to the paper.  But then again, MGS3 seemed to be an attempt under rehab.  Now I'm watching MGS V's trailers and, tbh, it's looking to yet again be another dumb, pretentious, preachy piece of convoluted narrative.  It frustrates me that Kojima and his team knows how to make games, but he can't write his way out of a cardboard box.

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MirkoS77

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#234 MirkoS77
Member since 2011 • 17970 Posts

[QUOTE="MirkoS77"]

[QUOTE="Shame-usBlackley"]

Just beat it. A truly special game that moves forward storytelling in games more than it succeeds from a mechanical standpoint (and it is by no means a bad game mechanically -- the stealth mechanics are superb).

I have always been a huge proponent of storytelling in games, and that's what originally drew me to Metal Gear, but as the storytelling went to shlt and became so ham-fisted I couldn't take it anymore. I really hope Hideo Kojima plays this game and really thinks about it afterwards. More emotional resonance and meaning is conveyed in this game with 1/1000th the word count. It is truly a feat of storytelling for this medium, and my hat goes off to Naughty Dog for creating such a subtle, beautifully rendered relationship between the two protagonists. This is a game with something to say, but it isn't going to beat you over the fvcking head saying it. 

dvader654

I don't know what happened to Kojima after MGS1, which I found to have a fairly decent, straightforward story.  It was as if he smoked the crack pipe, popped the LSD, and took the pen to the paper.  But then again, MGS3 seemed to be an attempt under rehab.  Now I'm watching MGS V's trailers and, tbh, it's looking to yet again be another dumb, pretentious, preachy piece of convoluted narrative.  It frustrates me that Kojima and his team knows how to make games, but he can't write his way out of a cardboard box.

At this point the stories just serve to hype up the action and he still does that extremely well. Any semblance of a cohesive mythology is now out the window, just sit back and enjoy the insanity of it all. At least you know the game will be excellent.

I still enjoy MGS games for thier attention to every detail and game mechanics, but TLoU showed me recently just how much more a well written story (and subtle approach to telling it) can add to an already well made game, and in many ways make up for shortcomings in other areas. I just can't help but wonder what MGS could be if it remained a bit more grounded and took on its themes in a little less ridiculous fashion while getting rid of superhuman villians.  The original MG had none of this.  I suppose insanity is just part of the fun, but when it's approached with such accuracy toward military tactics and weapons, having all this lame ass cartoon superhuman characters presents a poor constrast.  When any game tries to be so realistic, and then superimposes that realism on top of absurdity, it doesn't work. 

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Krelian-co

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#235 Krelian-co
Member since 2006 • 13274 Posts

Just finished the single player. Talk about a complete reversal of opinion, this game skyrocketed to being amazing by the end of it. I give it a 10/10 and that is something I give to maybe 4 or 5 games this gen. Some of the best writing I have seen in a game in a long time besides Walking Dead, the gameplay sections get better, everything is fantastic. Besides a spotty multiplayer and a slow beginning this right here pretty much perfect. My favorite part of the game: [spoiler] The section where you are playing Ellie in that town after escaping capture, all that stealth in the snowstorm and cat and mouse with the hunters was amazing. The "boss" fight was fun as hell too. I stealth killed everyone in that damn town lol. So good. There are a lot of good sections but the whole parts where you as playing as her was really fun. I also liked the hospital part at the end because it was damn hard and I felt like a badass when I finally did it! [/spoiler] Ellie is the best written video game character since Alyx in Half Life 2. The main character is well done too, man did they make the people feel real in this game. The immersion was crazy. I feel like I am now spoiled going forward because I'll be like "nonnonono" that;s not how you do good character writing, lol. Edit>I just also want to add to add that the intensity of this game was off the charts for me. As someone who plays ever stealth game ever these sections went from meh at the start to OMG I AM GOING TO DIE by the end. Then when you fail at being stealthy there is this panic as you scramble for cover as guys storm you and start opening fire it is incredible to try and come back from a mess up -- but many times I did (at the cost of a lot of supplies) I feel like this is one of the best games this gen.GodModeEnabled

this

game was so incredible i already finished my second playtrough-

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MirkoS77

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#236 MirkoS77
Member since 2011 • 17970 Posts

[QUOTE="GodModeEnabled"]Just finished the single player. Talk about a complete reversal of opinion, this game skyrocketed to being amazing by the end of it. I give it a 10/10 and that is something I give to maybe 4 or 5 games this gen. Some of the best writing I have seen in a game in a long time besides Walking Dead, the gameplay sections get better, everything is fantastic. Besides a spotty multiplayer and a slow beginning this right here pretty much perfect. My favorite part of the game: [spoiler] The section where you are playing Ellie in that town after escaping capture, all that stealth in the snowstorm and cat and mouse with the hunters was amazing. The "boss" fight was fun as hell too. I stealth killed everyone in that damn town lol. So good. There are a lot of good sections but the whole parts where you as playing as her was really fun. I also liked the hospital part at the end because it was damn hard and I felt like a badass when I finally did it! [/spoiler] Ellie is the best written video game character since Alyx in Half Life 2. The main character is well done too, man did they make the people feel real in this game. The immersion was crazy. I feel like I am now spoiled going forward because I'll be like "nonnonono" that;s not how you do good character writing, lol. Edit>I just also want to add to add that the intensity of this game was off the charts for me. As someone who plays ever stealth game ever these sections went from meh at the start to OMG I AM GOING TO DIE by the end. Then when you fail at being stealthy there is this panic as you scramble for cover as guys storm you and start opening fire it is incredible to try and come back from a mess up -- but many times I did (at the cost of a lot of supplies) I feel like this is one of the best games this gen.Krelian-co

this

game was so incredible i already finished my second playtrough-

I just finished hard and am starting my third playthrough on survivor and it's looking impossible.  Not only are there barely any supplies, but the infected AI is really sensitive.  I can't sneak up on runners to strangle, they see me no matter what and call the horde down on my head.  With only 4 bullets, there's no way I can survive, and some points you have to fight.

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S0lidSnake

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#239 S0lidSnake
Member since 2002 • 29001 Posts

Ellie and the joke book, lol, so good. I missed that the first time. This game is filled with so many nice little touches.dvader654

Sam had the best one.

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F1Lengend

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#240 F1Lengend
Member since 2005 • 7909 Posts

I've reached Fall, the lead up was intense as hell.  Such a well done cutscene.  The gameplay section I'm at is pretty challenging so I had to stop for the night. 

There is so many little touches in this game that make it feel different from the pack and give the game an overwhelming sense of identity.  Like the way humans jump on you and bash your face in when you die preceded by that intense music and cut to black.  Its so seemless but brutal and convincing.  Hell all of the death animations are awesome.  Everything is so subtle and succincent.  Thats one of my favourite things about the game.

I still need to try out MP but I want to finish SP first without rushing it.  I don't want it to end :cry:

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_Dez_

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#241 _Dez_
Member since 2006 • 2398 Posts

I've reached Fall, the lead up was intense as hell.  Such a well done cutscene.  The gameplay section I'm at is pretty challenging so I had to stop for the night. 

There is so many little touches in this game that make it feel different from the pack and give the game an overwhelming sense of identity.  Like the way humans jump on you and bash your face in when you die preceded by that intense music and cut to black.  Its so seemless but brutal and convincing.  Hell all of the death animations are awesome.  Everything is so subtle and succincent.  Thats one of my favourite things about the game.

I still need to try out MP but I want to finish SP first without rushing it.  I don't want it to end :cry:

F1Lengend

You still have quite a ways to go, so don't worry!

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#243 S0lidSnake
Member since 2002 • 29001 Posts

Nearly done with my Normal+ run. Game's a blast to play with fully upgraded items and abilities. I still think I may not be able to fully upgrade everything. Missed out on a locked door too because I didnt have a full shiv. How in the world are you supposed to upgrade everything in this game? 

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MirkoS77

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#244 MirkoS77
Member since 2011 • 17970 Posts

Nearly done with my Normal+ run. Game's a blast to play with fully upgraded items and abilities. I still think I may not be able to fully upgrade everything. Missed out on a locked door too because I didnt have a full shiv. How in the world are you supposed to upgrade everything in this game? 

S0lidSnake

I think tool level 5 is unlocked on hard only.  Hard+ is even better, because all weapons are upgraded plus supplies are short.  Normal's just way too easy.  I'd like to play survivor+ but don't think I'll be able to beat it.

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F1Lengend

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#245 F1Lengend
Member since 2005 • 7909 Posts
I got to winter, played a little and stopped. Just way to much goodness for one day, I'll probably finish it tomorrow. Some of this stuff is straight up next gen, I don't know how they are pulling it off on ps3.
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#246 contracts420
Member since 2008 • 1956 Posts

[QUOTE="S0lidSnake"]

Nearly done with my Normal+ run. Game's a blast to play with fully upgraded items and abilities. I still think I may not be able to fully upgrade everything. Missed out on a locked door too because I didnt have a full shiv. How in the world are you supposed to upgrade everything in this game?

MirkoS77

I think tool level 5 is unlocked on hard only. Hard+ is even better, because all weapons are upgraded plus supplies are short. Normal's just way too easy. I'd like to play survivor+ but don't think I'll be able to beat it.

You can get Tool Level 5 on normal on a single playthrough. I managed to get it. Actually on my first playthrough I assumed if you used them up you'd have to find more. I was about 3/4 through the game and found the 5th one when I realised that they are persistent lol. Felt like a real idiot at that point.

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MirkoS77

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#247 MirkoS77
Member since 2011 • 17970 Posts

[QUOTE="MirkoS77"]

[QUOTE="S0lidSnake"]

Nearly done with my Normal+ run. Game's a blast to play with fully upgraded items and abilities. I still think I may not be able to fully upgrade everything. Missed out on a locked door too because I didnt have a full shiv. How in the world are you supposed to upgrade everything in this game?

contracts420

I think tool level 5 is unlocked on hard only. Hard+ is even better, because all weapons are upgraded plus supplies are short. Normal's just way too easy. I'd like to play survivor+ but don't think I'll be able to beat it.

You can get Tool Level 5 on normal on a single playthrough. I managed to get it. Actually on my first playthrough I assumed if you used them up you'd have to find more. I was about 3/4 through the game and found the 5th one when I realised that they are persistent lol. Felt like a real idiot at that point.

Huh.  Guess I missed the 5th one on normal.

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_Dez_

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#249 _Dez_
Member since 2006 • 2398 Posts

Breezing through survivor mode. I dont see how this game is hard.dvader654

Yeah, I just finished the game on survivor. It really wasn't that bad, winter being the only exception. It does require some patience, something I don't really have a lot of, but it was pretty enjoyable and had me playing through scenarios a little differently. The brick is a life saver.

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S0lidSnake

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#250 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="dvader654"]Breezing through survivor mode. I dont see how this game is hard._Dez_

Yeah, I just finished the game on survivor. It really wasn't that bad, winter being the only exception. It does require some patience, something I don't really have a lot of, but it was pretty enjoyable and had me playing through scenarios a little differently. The brick is a life saver.

I am going to jump straight to Survivor after my Normal+ run. (Let's hope it's unlocked) Which upgrades do you think I should invest in? The automatic Shiv made sense at first but then I barely used it after the first few sections. Stealthing the clickers became way too easy. The weapon sway seems like a good investment but it's like 175 pills .... a lot to spend on just one skill.Â