360 can handle battlefield 3 but not heavy rain?

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youngmurk911

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#1 youngmurk911
Member since 2004 • 3895 Posts

why? i had a ps3, i sold it and decided to keep my 360. But after beating it and all...I'm still trying to figure out how can't it handle it? The graphics is fine, its not like they're mind blowing or anything

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#2 freedomfreak  Online
Member since 2004 • 52566 Posts

It can.

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mems_1224

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#3 mems_1224
Member since 2004 • 56919 Posts
why would anyone want it on 360? there are better movies out there
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youngmurk911

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#4 youngmurk911
Member since 2004 • 3895 Posts
why would anyone want it on 360? there are better movies out theremems_1224
although it did feel like a movie.......i loved that game, maybe because of indigo prophecy
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Nanomage

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#5 Nanomage
Member since 2011 • 2371 Posts
Of course it can,as well as MGS4 despite what cows say,better looking games than those two exist on the 360 so it´s really just a fanboy argument.
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Riadon2

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#6 Riadon2
Member since 2011 • 1598 Posts
Teh 360 cannot handle teh super advanced modern graphic technologiez tat is present in teh Heavy Rain game. Stupid f**cking lemmings, dey should have buyed teh PS3. [spoiler]  [/spoiler]
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MistressMinako

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#7 MistressMinako
Member since 2008 • 45964 Posts
I'm sure it can handle it fine but making it exclusive gives gamers a reason to buy a certain console so the more exclusives the better. Not sure if HR got someone to buy a PS3, though.
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Stevo_the_gamer

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#8 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts
Heavy Rain doesn't even have that good of graphics. Super inconsistent game. :?
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Masenkoe

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#9 Masenkoe
Member since 2007 • 4897 Posts

because consoles.

Heavy Rain is great though.

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senses_fail_06

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#10 senses_fail_06
Member since 2006 • 7033 Posts
why would anyone want it on 360? there are better movies out theremems_1224
Ask all your lem friends why they are buying The Walking Dead then :wink:.
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#11 kalipekona
Member since 2003 • 2492 Posts

Heavy Rain was pretty decent, but the graphics didn't really impress me that much. Super linear, quick time-based gameplay, muddy textures and screen tearing...it all adds up to something that isn't nearly as impressive as I was led to believe.

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deactivated-5d7fb49ded561

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#12 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

LOL no it can't run Heavy Rain. Sorry Lems.

-----

Heavy Rain director David Cage has said that his upcoming PS3-exclusive would not be able to run on Microsoft's console

Published on May 15, 2009

I think this game can only be done on Playstation 3

When asked if Heavy Rain would be possible on the Xbox 360 Cage told us he "didn't think so," as the game takes specific advantage of the PS3's hardware capabilities.

"I think this game can only be done on Playstation 3," he said. "We used all the SPUs.

"I think to do the visuals, and all the stuff were doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldnt really get."

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finalstar2007

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#13 finalstar2007
Member since 2008 • 27952 Posts

Well xbox is the shooter console so it would make sense that the system handle a shooter but not other type games.. too much for the xbox people.. they dont understand anything beyond shooting stuff

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deactivated-5d7fb49ded561

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#14 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

[QUOTE="mems_1224"]why would anyone want it on 360? there are better movies out theresenses_fail_06
Ask all your lem friends why they are buying The Walking Dead then :wink:.


LOL indeed

When the Walking Dead Episode 2 DLC came out every Lem said it was great. But when it comes to Heavy Rain people don't like movies all of a sudden lmao

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super600

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#15 super600  Moderator
Member since 2007 • 33160 Posts

Well xbox is the shooter console so it would make sense that the system handle a shooter but not other type games.. too much for the xbox people.. they dont understand anything beyond shooting stuff

finalstar2007

:lol:

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sandbox3d

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#16 sandbox3d
Member since 2010 • 5166 Posts

I think its obviouis by now, but yeah. The 360 can handle anything the PS3 can and vice versa. It may require slightly different methods to get to the end result, but the same result can be achieved.

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#17 nameless12345
Member since 2010 • 15125 Posts

LOL no it can't run Heavy Rain. Sorry Lems.

-----

Heavy Rain director David Cage has said that his upcoming PS3-exclusive would not be able to run on Microsoft's console

Published on May 15, 2009

I think this game can only be done on Playstation 3

When asked if Heavy Rain would be possible on the Xbox 360 Cage told us he "didn't think so," as the game takes specific advantage of the PS3's hardware capabilities.

"I think this game can only be done on Playstation 3," he said. "We used all the SPUs.

"I think to do the visuals, and all the stuff were doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldnt really get."

Davekeeh

Yeah, just like Resident Evil 2 wasn't possible on the N64 due to cartridge format.

Oh wait:

4552d1277487905-n64-resident-evil-2-rom-

Turned out to be the superior version with filtering and a high-res mode.

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#18 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

Heavy Rain doesn't even have that good of graphics. Super inconsistent game. :?Stevo_the_gamer


b1036c863bb5bad0ed7c8666dc56cc34.jpg
heavy_rain-playstation_3screenshots16708
504295-heavy-rain-playstation-3-screensh

And these screens look much better in motion on my HD TV, screenshots never do Heavy Rain justice.

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#19 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

[QUOTE="Davekeeh"]

LOL no it can't run Heavy Rain. Sorry Lems.

-----

Heavy Rain director David Cage has said that his upcoming PS3-exclusive would not be able to run on Microsoft's console

Published on May 15, 2009

I think this game can only be done on Playstation 3

When asked if Heavy Rain would be possible on the Xbox 360 Cage told us he "didn't think so," as the game takes specific advantage of the PS3's hardware capabilities.

"I think this game can only be done on Playstation 3," he said. "We used all the SPUs.

"I think to do the visuals, and all the stuff were doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldnt really get."

nameless12345

Yeah, just like Resident Evil 2 wasn't possible on the N64 due to cartridge format.

Oh wait:

4552d1277487905-n64-resident-evil-2-rom-

Turned out to be the superior version with filtering and a high-res mode.


Just accept the truth butthurt Lem LOL

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nameless12345

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#20 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="Davekeeh"]

LOL no it can't run Heavy Rain. Sorry Lems.

-----

Heavy Rain director David Cage has said that his upcoming PS3-exclusive would not be able to run on Microsoft's console

Published on May 15, 2009

I think this game can only be done on Playstation 3

When asked if Heavy Rain would be possible on the Xbox 360 Cage told us he "didn't think so," as the game takes specific advantage of the PS3's hardware capabilities.

"I think this game can only be done on Playstation 3," he said. "We used all the SPUs.

"I think to do the visuals, and all the stuff were doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldnt really get."

Davekeeh

Yeah, just like Resident Evil 2 wasn't possible on the N64 due to cartridge format.

Oh wait:

4552d1277487905-n64-resident-evil-2-rom-

Turned out to be the superior version with filtering and a high-res mode.


Just accept the truth butthurt Lem LOL

That's probably the first time I was called a green-haired rodent...

(I'm "hermit sheep" if you really need to classify me)

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gpuking

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#21 gpuking
Member since 2004 • 3914 Posts
It can, in sub hd without aa of course.
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#22 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts

[QUOTE="Stevo_the_gamer"]Heavy Rain doesn't even have that good of graphics. Super inconsistent game. :?Davekeeh



And these screens look much better in motion on my HD TV, screenshots never do Heavy Rain justice.

I normally don't pay much mind to fakeboys, but I'll give you props regardless for proving my point for me.

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nameless12345

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#23 nameless12345
Member since 2010 • 15125 Posts

It can, in sub hd without aa of course.gpuking

O rly:

http://3.bp.blogspot.com/_rDkDWSHnkRE/TQybMrZqmBI/AAAAAAAAAI4/WmHn_gMbYoY/s1600/vsapril29large4.jpg

Damn, that's some blurry picture the PS tripple renders ;)

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deactivated-5d7fb49ded561

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#24 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

[QUOTE="Davekeeh"]

[QUOTE="Stevo_the_gamer"]Heavy Rain doesn't even have that good of graphics. Super inconsistent game. :?Stevo_the_gamer



And these screens look much better in motion on my HD TV, screenshots never do Heavy Rain justice.

I normally don't pay much mind to fakeboys, but I'll give you props regardless for proving my point for me.


Sorry but you're the one that's fake LOL not me, what you like the Crysis 2 graphics on 360 more?

3549.jpg

No game on 360 matches the graphic quality that is Heavy Rain

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Stevo_the_gamer

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#25 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts

Sorry but you're the one that's fake LOL not me, what you like the Crysis 2 graphics on 360 more?

No game on 360 matches the graphic quality that is Heavy Rain

Davekeeh

No. I didn't play Crysis 2 on Xbox 360, I played it on PS3--it too was pretty inconsistent.

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deactivated-5d7fb49ded561

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#26 deactivated-5d7fb49ded561
Member since 2010 • 4019 Posts

[QUOTE="Davekeeh"]

Sorry but you're the one that's fake LOL not me, what you like the Crysis 2 graphics on 360 more?

No game on 360 matches the graphic quality that is Heavy Rain

Stevo_the_gamer

No. I didn't play Crysis 2 on Xbox 360, I played it on PS3--it too was pretty inconsistent.


Have fun being fake and butthurt LOL

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Stevo_the_gamer

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#27 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts

Have fun being fake and butthurt LOLDavekeeh
You're not very good at this.
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PinnacleGamingP

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#28 PinnacleGamingP
Member since 2012 • 5120 Posts
:( :( :( all we keep seeing everyday from lemmings is tears tears tears, OK SO IT CANT HANDLE HEAVY RAIN GET OVER IT!!!
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#29 gpuking
Member since 2004 • 3914 Posts

[QUOTE="Davekeeh"]

[QUOTE="Stevo_the_gamer"]Heavy Rain doesn't even have that good of graphics. Super inconsistent game. :?Stevo_the_gamer



And these screens look much better in motion on my HD TV, screenshots never do Heavy Rain justice.

I normally don't pay much mind to fakeboys, but I'll give you props regardless for proving my point for me.

It does have some very nice visuals actually.
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gpuking

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#30 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"]It can, in sub hd without aa of course.nameless12345

O rly:

http://3.bp.blogspot.com/_rDkDWSHnkRE/TQybMrZqmBI/AAAAAAAAAI4/WmHn_gMbYoY/s1600/vsapril29large4.jpg

Damn, that's some blurry picture the PS tripple renders ;)

Fail, no point in posting the blurriest and most compressed shot from a multiplat game, try a top tier exclusive.
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gpuking

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#31 gpuking
Member since 2004 • 3914 Posts
Oh and TC, 360 does not handle BF3 exactly the same way as PS3 does, the former has cut down lighting effect and inferior AA if you check the DF faceoff. So judging by the best looking technical multiplat game, 360 can't handle it the same way as PS3 without making some kind of concession.
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LegatoSkyheart

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#32 LegatoSkyheart
Member since 2009 • 29733 Posts

it's called an exclusive for a reason.

I'm sure the PS3 can handle Gears too, but you don't see it on the PS3.

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#33 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts

It does have some very nice visuals actually. gpuking
"very nice" isn't what I would use to describe Heavy Rain's graphics.

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nameless12345

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#34 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="Davekeeh"]

And these screens look much better in motion on my HD TV, screenshots never do Heavy Rain justice.

gpuking

I normally don't pay much mind to fakeboys, but I'll give you props regardless for proving my point for me.

It does have some very nice visuals actually.

Of course it does, it's a playlable movie after all.

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gpuking

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#35 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"]It does have some very nice visuals actually. Stevo_the_gamer

"very nice" isn't what I would use to describe Heavy Rain's graphics.

What console games do you consider very nice then? Sure there are a few looks better that can be considered incredible in my book but do be more specific.
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gpuking

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#36 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"][QUOTE="Stevo_the_gamer"]I normally don't pay much mind to fakeboys, but I'll give you props regardless for proving my point for me.

nameless12345

It does have some very nice visuals actually.

Of course it does, it's a playlable movie after all.

What's the problem? It has a different way of playing but it's still processing all the game mechanics, ai, physics and etc just like your shooters.
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PAL360

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#37 PAL360
Member since 2007 • 30574 Posts

360 can handle everything PS3 can, and vice versa.

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#38 Stevo_the_gamer  Moderator
Member since 2004 • 50177 Posts
[QUOTE="Stevo_the_gamer"]

[QUOTE="gpuking"]It does have some very nice visuals actually. gpuking

"very nice" isn't what I would use to describe Heavy Rain's graphics.

What console games do you consider very nice then? Sure there are a few looks better that can be considered incredible in my book but do be more specific.

Not many. But I don't play many console games so I can't really throw out a lot outside the usual Forza, GoW, GT, Uncharted, and Gears games. The next Halo and God of War are also shaping up nicely as well.
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PAL360

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#39 PAL360
Member since 2007 • 30574 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="Davekeeh"]

And these screens look much better in motion on my HD TV, screenshots never do Heavy Rain justice.

Davekeeh

I normally don't pay much mind to fakeboys, but I'll give you props regardless for proving my point for me.


Sorry but you're the one that's fake LOL not me, what you like the Crysis 2 graphics on 360 more?

3549.jpg

No game on 360 matches the graphic quality that is Heavy Rain

Sorry fanboy, but Crysis 2 on 360 looks like this:

http://www.youtube.com/watch?v=cslwzllOERU

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#40 casharmy
Member since 2011 • 9388 Posts

Got to love the fanboys who try their best to down PS3 graphics by pulling the "it's inconsistant" excuse out of their ass. That seems to be the go to excuse for every butthurt fanboy who tries to argue PS3 and 360 are the same in graphics and power....that said

Heavy Rain isn't one of those games that sets PS3 apart from 360 imo.

There is a game that is very similar to Heavy Rain on both PS3 and 360 and it's weird that detractors haven't brought it up so let me do it, and it's a example that would point to the fact that it could be done...

shadow_360.bmp.jpg

LA Noire...

That said...this is what Digital Foundry had to say about the 360 version compaired to PS3

"One of the most noteworthy criticisms we've seen of L.A. Noire is that there are some serious frame-rate issues on the Xbox 360 version of the game, while the PlayStation 3 release is significantly smoother, in contrast to the previous Rockstar RAGE open-world titles."

:P so like some have said, It probably can run...but most likely with of draw backs sub-HD resolution, frame rate problems, no AA and screen tearing.

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#41 ronvalencia
Member since 2008 • 29612 Posts

[QUOTE="Stevo_the_gamer"]

[QUOTE="Davekeeh"]

And these screens look much better in motion on my HD TV, screenshots never do Heavy Rain justice.

Davekeeh

I normally don't pay much mind to fakeboys, but I'll give you props regardless for proving my point for me.


Sorry but you're the one that's fake LOL not me, what you like the Crysis 2 graphics on 360 more?

3549.jpg

No game on 360 matches the graphic quality that is Heavy Rain

This Crysis 2 scene is larger than the shown HR screenshots.
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#42 ronvalencia
Member since 2008 • 29612 Posts

Oh and TC, 360 does not handle BF3 exactly the same way as PS3 does, the former has cut down lighting effect and inferior AA if you check the DF faceoff. So judging by the best looking technical multiplat game, 360 can't handle it the same way as PS3 without making some kind of concession.

gpuking

http://www.eurogamer.net/articles/digitalfoundry-face-off-battlefield-3

"Both of them render at a native 1280x704 resolution, letterboxed gently top and bottom. The showpiece lighting is a match in almost all situations, detail levels and LODs seem to be almost identical"

"Post-process anti-aliasing is utilised on both versions in order to resolve the obvious jaggies that impacted the previous Frostbite titles, but we see two different implementations, each suited to the relative strengths of the platform. PlayStation 3 implements MLAA - a technology that actively seeks out jaggies and applies smoothing where appropriate. DICE hasn't confirmed what's being used on Xbox 360, but it certainly looks very much like NVIDIA's FXAA - an intelligent blur to all intents and purposes, that doesn't have the same edge-smoothing prowess as MLAA but works nicely on reducing the contrast on sub-pixel detailing. During the course of gameplay, the overall effect is quite "

---------

DF fails. Read http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf

On FXAA from NVIDIA's POV

Targets aliasing both on triangle edges and in shader results. FXAA has logic to reduce single-pixel and sub-pixel aliasing.

Try again DF.

Using http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology/4 as summary.

It(MLAA) follows the same general process as FXAA: it processes the color data of a rendered image, looking for pixels with a high degree of local contrast. It then applies a smoothing filter to reduce contrast. How each technique goes about doing that, however, is quite different. FXAA looks for high contrast local to each pixel and MLAA looks for patterns of high contrast pixels. In this way, FXAA seems to be a superior technique for reducing pixel-sized aliasing.

PS; AMD has improved it's MLAA with version 2.0. I have a few postings that blast DF's stupidity...

Posting again...

In reference to http://www.eurogamer.net/articles/digitalfoundry-saboteur-aa-blog-entry and I quote.

"In the meantime, what we have is something that's new and genuinely exciting from a technical standpoint. We're seeing PS3 attacking a visual problem using a method that not even the most high-end GPUs are using."

Eurogamer didn't factor in AMD's http://developer.amd.com/gpu_assets/AA-HPG09.pdf

It was later corrected by Christer Ericson, director of tools and technology at Sony Santa Monica and I quote

"The screenshots may not be showing MLAA, and it's almost certainly not a technique as experimental as we thought it was, but it's certainly the case that this is the most impressive form of this type of anti-aliasing we've seen to date in a console game. Certainly, as we alluded to originally, the concept of using an edge-filter/blur combination isn't new, and continues to be refined. This document by Isshiki and Kunieda published in 1999 suggested a similar technique, and, more recently, AMD's Iourcha, Yang and Pomianowski suggested a more advanced version of the same basic idea".

AMD's Iourcha, Yang and Pomianowski's papers refers to http://developer.amd.com/gpu_assets/AA-HPG09.pdf

To quote AMD's paper "This filter is the basis for the Edge-Detect Custom Filter AA driver feature on ATI Radeon HD GPUs".

Eurogamer's "not even the most high-end GPU are using" assertion is wrong.

From top to bottom GPUs, current ATI GPUs supports Direct3D 10.1 and methods menstioned AMD's AA paper.


Eurogamer has forgot that AMD Radeon HD 2900 XT has incomplete MSAA hardware i.e. parts of it's AA was done on stream/shader processors.

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#43 PinnacleGamingP
Member since 2012 • 5120 Posts

360 can handle everything PS3 can, and vice versa.

PAL360
:lol: "if ps3 can do it", doesnt mean "360 can do it"
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#44 PAL360
Member since 2007 • 30574 Posts

LA Noire...

That said...this is what Digital Foundry had to say about the 360 version compaired to PS3

"One of the most noteworthy criticisms we've seen of L.A. Noire is that there are some serious frame-rate issues on the Xbox 360 version of the game, while the PlayStation 3 release is significantly smoother, in contrast to the previous Rockstar RAGE open-world titles."

casharmy

Oh...lazy devs :P

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PAL360

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#45 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

360 can handle everything PS3 can, and vice versa.

PinnacleGamingP

:lol: "if ps3 can do it", doesnt mean "360 can do it"

proof? :)

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PinnacleGamingP

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#46 PinnacleGamingP
Member since 2012 • 5120 Posts
[QUOTE="PAL360"]

[QUOTE="PinnacleGamingP"][QUOTE="PAL360"]

360 can handle everything PS3 can, and vice versa.

:lol: "if ps3 can do it", doesnt mean "360 can do it"

proof? :)

ps3 has games, if 360 could do it, it too would also have some games
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PAL360

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#47 PAL360
Member since 2007 • 30574 Posts

[QUOTE="PAL360"]

[QUOTE="PinnacleGamingP"] :lol: "if ps3 can do it", doesnt mean "360 can do it"PinnacleGamingP

proof? :)

ps3 has games, if 360 could do it, it too would also have some games

Haha...i knew it, thanks.

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gpuking

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#48 gpuking
Member since 2004 • 3914 Posts

[QUOTE="gpuking"]Oh and TC, 360 does not handle BF3 exactly the same way as PS3 does, the former has cut down lighting effect and inferior AA if you check the DF faceoff. So judging by the best looking technical multiplat game, 360 can't handle it the same way as PS3 without making some kind of concession.

ronvalencia

http://www.eurogamer.net/articles/digitalfoundry-face-off-battlefield-3

"Both of them render at a native 1280x704 resolution, letterboxed gently top and bottom. The showpiece lighting is a match in almost all situations, detail levels and LODs seem to be almost identical"

"Post-process anti-aliasing is utilised on both versions in order to resolve the obvious jaggies that impacted the previous Frostbite titles, but we see two different implementations, each suited to the relative strengths of the platform. PlayStation 3 implements MLAA - a technology that actively seeks out jaggies and applies smoothing where appropriate. DICE hasn't confirmed what's being used on Xbox 360, but it certainly looks very much like NVIDIA's FXAA - an intelligent blur to all intents and purposes, that doesn't have the same edge-smoothing prowess as MLAA but works nicely on reducing the contrast on sub-pixel detailing. During the course of gameplay, the overall effect is quite "

---------

DF fails. Read http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf

On FXAA from NVIDIA's POV

Targets aliasing both on triangle edges and in shader results. FXAA has logic to reduce single-pixel and sub-pixel aliasing.

Try again DF.

Using http://www.hardocp.com/article/2011/07/18/nvidias_new_fxaa_antialiasing_technology/4 as summary.

It(MLAA) follows the same general process as FXAA: it processes the color data of a rendered image, looking for pixels with a high degree of local contrast. It then applies a smoothing filter to reduce contrast. How each technique goes about doing that, however, is quite different. FXAA looks for high contrast local to each pixel and MLAA looks for patterns of high contrast pixels. In this way, FXAA seems to be a superior technique for reducing pixel-sized aliasing.

PS; AMD has improved it's MLAA with version 2.0. I have a few postings that blast DF's stupidity...

Yeah but MLAA generally provides a better iq overall when all things considered. Anyway it's more taxing on the system than FXAA so my point still stands.
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DISSESHOWEDO

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#49 DISSESHOWEDO
Member since 2010 • 1775 Posts

Well xbox is the shooter console so it would make sense that the system handle a shooter but not other type games.. too much for the xbox people.. they dont understand anything beyond shooting stuff

finalstar2007

Nailed it !

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sandbox3d

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#50 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="PAL360"]

360 can handle everything PS3 can, and vice versa.

PinnacleGamingP

:lol: "if ps3 can do it", doesnt mean "360 can do it"

Pretty amazing that this gen is about over and people still don't get it. PS3 and 360 are a wash. The more cash you throw at a game the better it will look. That's it. There is no upper hand between these two consoles.

The PS3 is my favorite console this gen just as the PS2 and PS before it. Obviously I enjoy my Playstations, but enjoying a system doesn't mean you have to be a blind idiot.

If the PS3 were so superior you would never see it lag with multiplats. Every time the PS3 comes with a knock out, multi million dollar, big budget exclusive the 360 usually has an answer no more than a year later... and usually at a fraction of the development cost.

If the PS3 was clearly superior it would have left the 360 in the dust 3 or 4 years ago. Instead we get this constant back and forth cycle between the consoles. We wouldn't even have graphics comparison threads because there would be no point.