Another game hyped to be native 4k on X1X revealed to be actually using checkerboard 4k techniques

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PinkAnimal

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Poll Another game hyped to be native 4k on X1X revealed to be actually using checkerboard 4k techniques (100 votes)

X1X is a real True 4k glorious machine 47%
X1X is just another Faux 4k peasant machine 53%

https://ar12gaming.com/articles/f1-2017-hands-on

Seeing as this is becoming a pattern, this begs the question. Can the X1X be considered a True 4k machine like hyped by Microsoft or a Faux 4k which can't achieve native 4k so often as it was hyped? What do you think warriors and trolls?

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QuadKnight

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#51  Edited By QuadKnight
Member since 2015 • 12916 Posts

@hrt_rulz01 said:

@quadknight: Lmao, I was waiting for it... hiding behind PC again. I'm sure once PS5 is announced and is more powerful than XB1 X, PC won't get a mention anymore.

How can I be hiding behind PC? My PC is more powerful than PS4 Pro and XboneX and it has been that way since before both consoles were even announced. I own a gaming PC and I've owned PCs for 26 years now. You're a butthurt clown, angry that your XPOSBoneX is a future flop with no games and MS lied to you it was a powerhouse that would do uncompromised 4K.

? Don't be mad at me, get mad at MS for lying to you. Sony never called the PS4 Pro a "True 4K machine" and no one bought it expecting it to be one. Hold that L and maybe next time you won't be as gullible. But the more you continue to cry and embarrass yourself in this thread the more likely you will be to fall for MS marketing lies again.

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Archangel3371

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#52 Archangel3371
Member since 2004 • 46939 Posts

@metalslimenite: Yes I do have an Xbox One and yes I do want to buy a Xbox One X. I don't have a PS4 or Switch yet. I'll probably get a Switch first, perhaps in the next few weeks, but I'll probably get an Xbox One X before I get a PS4 though. Why? Because I want one that's why.

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lundy86_4

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#54 lundy86_4
Member since 2003 • 62038 Posts

It's not all that surprising considering MS have stated that only their first-party studios will have mandatory 4k restrictions.

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Archangel3371

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#55 Archangel3371
Member since 2004 • 46939 Posts

@metalslimenite: Umm ok, good for you I guess.

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Xabiss

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#56 Xabiss
Member since 2012 • 4749 Posts

@Shewgenja said:

Look. I'm just going to say it, it needs to be said.

The Scorpio would be a proper decent console if 3440x1440 existed in the television market. It has exactly enough muscle to be a competent gaming machine at that rez and in a parallel universe where television manufacturers held off on 4k, Scorpio would be running the goddamn table.

The very moment that MS started touting this thing as a 4k machine is when they lost their goddamn minds. The moment this thing stopped being a theoretical god and an actual plastic box with silicon in it, the promises could not be met. MS knew this. They played everyone for fools, anyway. They have done this consistently through the latter half of Gen 7 up until now. How ANYONE thinks this will change is beyond me at this point.

Here is the thing. You cant market the Xbox One X as anything but a 4K machine. The reason why is because there is no such thing as a 2K TVs just 720P, 1080P, and 4K TVs. To get the full potential out of the X it REQUIRES a 4K TV no ifs, ands, and buts about it, so it is a 4K console just like the PS4 Pro. Both consoles require a 4K TV to get the full potential out of the system. There is no reason what so ever to market it as anything else as it requires a 4K TV and it would just confuse the people if it was marketed as anything different.

I don't understand why this is so hard for you people to figure out.

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DaVillain

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#57  Edited By DaVillain  Moderator
Member since 2014 • 58701 Posts

Even a PC gamer can see through this 4K of a console BS and this was doomed from the start.

Buuuut in another way, Xbox One X is really aiming for none PC gamers so there's that.

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#58 PinkAnimal
Member since 2017 • 2380 Posts

@hrt_rulz01 said:

@pinkanimal: Omfg... Please link me to the evidence that shows MS saying that EVERY game would be native 4k?

Anyway you and your fellow cow trolls need to get a life. You have an unhealthy obsession with the X. If you don't want it, then fine. No one gives a sh**. Go play your half-arsed "dynamic 4K" system... lmao talk about spin.

They didn't say all games would be 4k, they claimed that they console will be an uncompromised True 4k machine unlike the Pro which is clearly a lie. No matter how much you cry, they lied and you lemmings fell for it head first.

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PinkAnimal

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#59 PinkAnimal
Member since 2017 • 2380 Posts

@hrt_rulz01 said:

@kingtito: Exactly my point. I'm pretty sure pinkanimal (and a few other cows) secretly wants an X but is trying to talk himself out of it so he keeps posting sh** like this. Lol.

Lol why would I want a console that provides absolutely nothing over the gaming machines I already have? I'm not dumb like lemmings

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#60 hrt_rulz01
Member since 2006 • 22687 Posts

@pinkanimal: All I know is that the X is much more powerful than the half-arsed Pro and will consistently have games at a resolution/FPS/graphical fidelity higher than the Pro... and that's gotta be eating you and your fellow cows up inside hey. Lmao.

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#61  Edited By cainetao11
Member since 2006 • 38074 Posts

@lundy86_4 said:

It's not all that surprising considering MS have stated that only their first-party studios will have mandatory 4k restrictions.

This tuff gets ignored because advertising is suddenly supposed to not contain hype or grandiosity. It really makes the other thread on the front page asking for the ages of posters funny. How can some of these people be as old as they claim to be and be so butthurt or shocked that salesmanship is being used to sell a product?

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GarGx1

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#62 GarGx1
Member since 2011 • 10934 Posts

/shrug

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Wizard

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#63 Wizard
Member since 2015 • 940 Posts

A $500 GPU is only passable at 4k. A $500 machine doesn't have a chance with today's technology. Is this surprising?

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PinkAnimal

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#64 PinkAnimal
Member since 2017 • 2380 Posts

@hrt_rulz01 said:

@pinkanimal: All I know is that the X is much more powerful than the half-arsed Pro and will consistently have games at a resolution/FPS/graphical fidelity higher than the Pro... and that's gotta be eating you and your fellow cows up inside hey. Lmao.

Sorry but news are coming in and the Xbox One fauXk is also half-arsed like many smarter people warned you about.

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#65 PinkAnimal
Member since 2017 • 2380 Posts

@cainetao11 said:
@pdogg93 said:

@hrt_rulz01: Oooo you got me good didn't you? I don't recall reading in any of Sony's advertisements that it offers an "uncompromised 4k experience". Looks like MS is having to make MANY compromises to deliver a non-native 4k experience. Xbone x will unquestionably be more powerful than the pro, that's not the point. The point is that it's been hyped to be something it really isn't. It does not deliver an uncompromised 4k experience. Sorry pal. Maybe next time.

But its not an MS made game is it? How is it their compromise? "but at the time, the team hadn’t made its final decision on whether it would stick to native 4K, or opt for a rendering technique to achieve that resolution instead."

By your own source the devs, not MS made the compromise. LOL well done

They already compromised native 4k on Gears of War 4 on MP so, yep, they even lied there lol.

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#66  Edited By xhawk27
Member since 2010 • 12194 Posts

More butthurting from the Xbox haters I see. Last time I checked on sites, the only card that can do most newer games native 4k @60fps cost almost $800 thanks to bitcoin mining. Now enjoy for the next two - three years being not in first in power on Consoles.

Rekt!

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#68 hrt_rulz01
Member since 2006 • 22687 Posts

@xhawk27: Lmao... they seriously can't handle that they won't have the most powerful console anymore.

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EndofAugust

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#69  Edited By EndofAugust
Member since 2017 • 812 Posts

Absolutely nothing to see here... This is just another game where instead of rendering at native which they could they CHOSE to checkerboard render to ramp up graphical configurations.

"The decision between native and checkerboard was all about where it saw the “most important gains” in visuals, and checkerboarding left “a significant amount” more GPU resources available to spend on other elements of the game, with improved reflections, higher-quality track shaders, and enhanced shadow precision being some of the visual upgrades on offer."

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#70 xhawk27
Member since 2010 • 12194 Posts

@hrt_rulz01 said:

@xhawk27: Lmao... they seriously can't handle that they won't have the most powerful console anymore.

Yep. Only thing they can do is try and deflect by comparing it to very high end PCs. lol

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#71 hrt_rulz01
Member since 2006 • 22687 Posts

@xhawk27: Or suddenly hide behind PC like Quacknight

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deactivated-5c0b07b32bf03

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#72 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

Same old thing. The X1X is simply not powerful enough to consistently maintain 4k with an acceptable level of performance, so sacrifices have to be made. This has been proven beyond doubt at this point.

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EndofAugust

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#73 EndofAugust
Member since 2017 • 812 Posts

@reduc_ab_ said:

Same old thing. The X1X is simply not powerful enough to consistently maintain 4k with an acceptable level of performance, so sacrifices have to be made. This has been proven beyond doubt at this point.

They didn't sacrifice anything here, the game was native 4K, they chose instead to force the graphical envelope and checkerboard instead.

"Our original story stated the game would use native 4K on Microsoft’s new console, as we were told at E3 2017. That feat was achieved with just two weeks of work, but at the time, the team hadn’t made its final decision on whether it would stick to native 4K, or opt for a rendering technique to achieve that resolution instead."

You're trying too hard.

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xhawk27

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#74 xhawk27
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@reduc_ab_ said:

Same old thing. The X1X is simply not powerful enough to consistently maintain 4k with an acceptable level of performance, so sacrifices have to be made. This has been proven beyond doubt at this point.

Better to have more graphical effects if you ask me.

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EndofAugust

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#75  Edited By EndofAugust
Member since 2017 • 812 Posts

@xhawk27 said:
@reduc_ab_ said:

Same old thing. The X1X is simply not powerful enough to consistently maintain 4k with an acceptable level of performance, so sacrifices have to be made. This has been proven beyond doubt at this point.

Better to have more graphical effects if you ask me.

Native 4K at console settings or 3200x1800 checkerboarding to 4K with higher PC level settings...

Decisions, decisions...

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deactivated-5c0b07b32bf03

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#76 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@endofaugust: Incorrect. Using checkerboard for any conceivable reason in place of native 4k implies that sacrifices of some form had to be made for the final product. You are simply damage controlling this fact.

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EndofAugust

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#77 EndofAugust
Member since 2017 • 812 Posts

@reduc_ab_ said:

@endofaugust: Incorrect. Using checkerboard for any conceivable reason in place of native 4k implies that sacrifices of some form had to be made for the final product. You are simply damage controlling this fact.

That's not how it works in reality, if you have a game running at native 4K and it's at what could be expected from a console in terms of settings you've hit your mark, it's a proper native 4K game.

Anything beyond that is excess, you're intentionally pushing up settings and going beyond levels of normality to achieve results not indicative of a console platform.

You're terrible at these kinds of debates, they require logic.

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#78  Edited By deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@endofaugust: Incorrect. Sacrificing native 4k is just that--sacrifice. They saw a reason to use a lower mode of rendering, and thus made the compromise. The reason is irrelevant; that there is a reason is the relevant point. If no reason existed to use checkerboard, they would stick with native 4k. But a reason exists, so the compromise is made.

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#79 xxyetixx
Member since 2004 • 3041 Posts

@joshrmeyer: true statement. The obvious power difference is there X1X has that. Whether or not the difference on a TV/monitor will mean anything are yet to be seen between the Pro and X1X.

As long as the difference is noticeably substantial over OG Xbox One they will have my attention.

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EndofAugust

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#80 EndofAugust
Member since 2017 • 812 Posts

@reduc_ab_ said:

@endofaugust: Incorrect. Sacrificing native 4k is just that--sacrifice. They saw a reason to use a lower mode of rendering, and thus made the compromise. The reason is irrelevant; that there is a reason is the relevant point. If no reason existed to use checkerboard, they would stick with native 4k. But a reason exists, so the compromise is made.

So they compromised the resolution of a game they had running in native 4K to get it to PC level settings.

Thanks for that, your negative spin on what is happening here is nauseating.

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deactivated-5c0b07b32bf03

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#81 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@endofaugust: The why is irrelevant here, as the crux of this discussion is simply that native 4k has been downgraded, which is compromise no matter how you look at it. They had an original target, and they changed that target for certain reasons. Thus, native 4k was sacrificed.

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EndofAugust

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#82  Edited By EndofAugust
Member since 2017 • 812 Posts

@reduc_ab_ said:

@endofaugust: The why is irrelevant here, as the crux of this discussion is simply that native 4k has been downgraded, which is compromise no matter how you look at it. They had an original target, and they changed that target for certain reasons. Thus, native 4k was sacrificed.

The why is the only relevance, you're simply treating it as an irrelevance to be a spin doctor so you can keep throwing out the words "compromise", "downgrade" and "sacrifice" to make what took place here somehow into a negative.

This is pathetic even by cow standards. They hit native 4K, this target you're constantly whining about developers not hitting, well they did. They changed their development direction for the game BY CHOICE and instead of going that route they increased the graphical fidelity of the game and as such changed the resolution and method of rendering.

Codemasters made a choice here, they could have pushed this game out at native 4K with console settings and it was there, but instead decided against it to make it more graphically lush.

Stop reaching, you've got nothing to grasp.

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ronvalencia

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#83  Edited By ronvalencia
Member since 2008 • 29612 Posts

@pinkanimal said:

@quadknight: wrongvalencia is still trying to defend the X1X being equivalent to the GTX 1070 narrative lol

GTX 1070 class GPU also missed 60 fps target.

Anything less than GTX 1080 Ti would need graphics setting reduction or checkerboard or G-sync/Free-Sync.

RX-Vega 64 is almost reaching 60 fps threshold for 4K.

There's a reason why I purchase GTX 1080 Ti for my 4K monitor.

I don't see X1X as a threat to my GTX 1080 Ti + Skylake X i7-7820X at 4.5 Ghz powered gaming PC.

Try again.

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deactivated-5c0b07b32bf03

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#84 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@endofaugust: The original target was native 4k. That target had to be lowered for certain reasons. Native 4k was thus sacrificed. No amount of essay writing on your part will alter this very simple fact.

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EndofAugust

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#85  Edited By EndofAugust
Member since 2017 • 812 Posts

@reduc_ab_ said:

@endofaugust: The original target was native 4k. That target had to be lowered for certain reasons. Native 4k was thus sacrificed. No amount of essay writing on your part will alter this very simple fact.

The original target was native 4K, and that original target was met. You keep presenting your narrative as if they were forced to abandon this native 4K render, as if they had to sacrifice that resolution, they did not. They made a development decision to change their rendering method as it would net them more GPU resources to increase their graphical target, focus on the word more here, the word they used. More means they had a GPU compute surplus even at native 4K, they simply wanted a bigger surplus so they could further increase the graphics.

4K was not sacrificed because it was not attainable, it was sacrificed to arrive at a higher graphical spec beyond what consoles see. You know exactly what you're doing kid, and you know it's a load of crap.

Everyone reading this knows all you're doing is trying to spin right now, I've spoken my piece, I've laid out the facts, nothing more needs to be said to you or anyone else. You're habitually wasting everyones time and making yourself look foolish, ignorant and unreliable in the process.

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#86 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@endofaugust said:
@reduc_ab_ said:

@endofaugust: The original target was native 4k. That target had to be lowered for certain reasons. Native 4k was thus sacrificed. No amount of essay writing on your part will alter this very simple fact.

The original target was native 4K, and that original target was met. You keep presenting your narrative as if they were forced to abandon this native 4K render, as if they had to sacrifice that resolution, they did not. They made a development decision to change their rendering method as it would net them more GPU resources to increase their graphical target, focus on the word more here, the word they used. More means they had a GPU compute surplus even at native 4K, they simply wanted a bigger surplus so they could further increase the graphics.

4K was not sacrificed because it was not attainable, it was sacrificed to arrive at a higher graphical spec beyond what consoles see. You know exactly what you're doing kid, and you know it's a load of crap.

Everyone reading this knows all you're doing is trying to spin right now, I've spoken my piece, I've laid out the facts, nothing more needs to be said to you or anyone else. You're habitually wasting everyones time and making yourself look foolish, ignorant and unreliable in the process.

Bottom line, the original target was native 4k; then, for certain reasons, the target was changed. Thus native 4k was sacrificed. You will not alter this exceedingly simple truth, no matter how much energy you expend.

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xhawk27

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#87  Edited By xhawk27
Member since 2010 • 12194 Posts

@reduc_ab_ said:

@endofaugust: The original target was native 4k. That target had to be lowered for certain reasons. Native 4k was thus sacrificed. No amount of essay writing on your part will alter this very simple fact.

The PC version can't run native 4k 60fps unless you turn some settings down too, unless you are running a 1080 ti. See on the PC you either have to turn settings down or lower the resolution because it doesn't have Checkerboard rendering. I bet the Xbox One Version could run it on low - mid settings at 4k but the devs wanted to give it high or ultra settings.

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ronvalencia

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#88  Edited By ronvalencia
Member since 2008 • 29612 Posts

@reduc_ab_ said:
@endofaugust said:
@reduc_ab_ said:

@endofaugust: The original target was native 4k. That target had to be lowered for certain reasons. Native 4k was thus sacrificed. No amount of essay writing on your part will alter this very simple fact.

The original target was native 4K, and that original target was met. You keep presenting your narrative as if they were forced to abandon this native 4K render, as if they had to sacrifice that resolution, they did not. They made a development decision to change their rendering method as it would net them more GPU resources to increase their graphical target, focus on the word more here, the word they used. More means they had a GPU compute surplus even at native 4K, they simply wanted a bigger surplus so they could further increase the graphics.

4K was not sacrificed because it was not attainable, it was sacrificed to arrive at a higher graphical spec beyond what consoles see. You know exactly what you're doing kid, and you know it's a load of crap.

Everyone reading this knows all you're doing is trying to spin right now, I've spoken my piece, I've laid out the facts, nothing more needs to be said to you or anyone else. You're habitually wasting everyones time and making yourself look foolish, ignorant and unreliable in the process.

Bottom line, the original target was native 4k; then, for certain reasons, the target was changed. Thus native 4k was sacrificed. You will not alter this exceedingly simple truth, no matter how much energy you expend.

If X1X has CB 4K 60 fps then PS4 Pro version is worst. GPU performance is never enough when there's a PC configuration with GTX 1080 Ti performance level.

For F1 2016, GTX 1070 seems to be inferior when compared to $399 (RRP) RX Vega 56.

For PC owners who has Intel Sandybridge i5 or greater CPUs, between RX-Vega 56 vs X1X, I'll personally go for Vega 56.

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Shewgenja

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#89  Edited By Shewgenja
Member since 2009 • 21456 Posts

@Xabiss: I think we all get that part. Hence my premise of an alternate universe where Scorpio is the truth. Something else happened in THIS reality, though, and many are wondering why the lems don't get it.

When, over a year ago mind you, this glorious super console was dick wagged as a "true 4k console" with "no compromises", it was nothing more or less than a sad attempt by Microsoft to kick sand at the ps4 pro. Obviously, it is neither. Obviously, there was never any plan to make this thing a Ryzen/Vega architectural masterpiece. Obviously, none of the subsequent dick wagging over a box no one had ever seen, benched, nor specc'd for the past year was ever going to be anything more than a mere numbers war between two fanbases. . .

Obviously, there will be repurcussions for leveraging marketechture over substance. And now we here, fam. As quickly as a lie can be done, a console can be undone.

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EndofAugust

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#90 EndofAugust
Member since 2017 • 812 Posts

@reduc_ab_ said:
@endofaugust said:
@reduc_ab_ said:

@endofaugust: The original target was native 4k. That target had to be lowered for certain reasons. Native 4k was thus sacrificed. No amount of essay writing on your part will alter this very simple fact.

The original target was native 4K, and that original target was met. You keep presenting your narrative as if they were forced to abandon this native 4K render, as if they had to sacrifice that resolution, they did not. They made a development decision to change their rendering method as it would net them more GPU resources to increase their graphical target, focus on the word more here, the word they used. More means they had a GPU compute surplus even at native 4K, they simply wanted a bigger surplus so they could further increase the graphics.

4K was not sacrificed because it was not attainable, it was sacrificed to arrive at a higher graphical spec beyond what consoles see. You know exactly what you're doing kid, and you know it's a load of crap.

Everyone reading this knows all you're doing is trying to spin right now, I've spoken my piece, I've laid out the facts, nothing more needs to be said to you or anyone else. You're habitually wasting everyones time and making yourself look foolish, ignorant and unreliable in the process.

Bottom line, the original target was native 4k; then, for certain reasons, the target was changed. Thus native 4k was sacrificed. You will not alter this exceedingly simple truth, no matter how much energy you expend.

Here's the difference between you and I on this, we're saying the same things but differently and only I am being objective and rational. You're making this out to be a negative for obvious reasons, also as others have said look at F1 2016. The only cards that can run the game at native 4K at 60 FPS is the 1080 Ti and Titan X Pascal.

What is taking place here is the equivalent of someone running a game on their PC at a mix of Medium and High settings at native 4K and then deciding to push those settings up to a mix of High and Ultra. They either deal with a compromised framerate or they alter the resolution. This isn't negative by any means, this is just hardware capability relative to output, somehow though you're pushing this with a negative light.

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xhawk27

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#91 xhawk27
Member since 2010 • 12194 Posts

@Shewgenja said:

@Xabiss: I think we all get that part. Hence my premise of an alternate universe where Scorpio is the truth. Something else happened in THIS reality, though, and many are wondering why the lems don't get it.

When, over a year ago mind you, this glorious super console was dick wagged as a "true 4k console" with "no compromises", it was nothing more or less than a sad attempt by Microsoft to kick sand at the ps4 pro. Obviously, it is neither. Obviously, there was never any plan to make this thing a Ryzen/Vega architectural masterpiece. Obviously, none of the subsequent dick wagging over a box no one had ever seen, benched, nor specc'd for the past year was ever going to be anything more than a mere numbers war between two fanbases. . .

Obviously, there will be repurcussions for leveraging marketechture over substance. And now we here, fam. As quickly as a lie can be done, a console can be undone.

They have the right to call it the most powerful console ever for at least the next two years or more. More true 4k native games than the PS4 pro. So is Nvidia going to get call out when some games don't run 60fps at 4k on the GTX 1080ti for being true 4k and no compromises.

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deactivated-5c0b07b32bf03

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#92  Edited By deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@endofaugust: There is no negative tone. There is but the clinical fact of the matter. The original target was native 4k; for reasons this target was changed; thus the vision changed, and in order to achieve the new vision, the original target was sacrificed. This is the crux of our conversation. You are expending energy arguing phantom claims.

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lamprey263

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#93  Edited By lamprey263
Member since 2006 • 45470 Posts

The decision between native and checkerboard was all about where it saw the “most important gains” in visuals, and checkerboarding left “a significant amount” more GPU resources available to spend on other elements of the game, with improved reflections, higher-quality track shaders, and enhanced shadow precision being some of the visual upgrades on offer

honestly, I'd rather they use checkboard and get more out of the game visually than wasting resources pandering to people who only care if it's authentic native 4K... then again, it's Formula 1, so, I don't care if the X1X can do 8K, I'm not playing a stupid F1 game

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tdkmillsy

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#94 tdkmillsy
Member since 2003 • 6617 Posts

Obviously the Pro holding the mighty X back.

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ronvalencia

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#95  Edited By ronvalencia
Member since 2008 • 29612 Posts

@Shewgenja said:

@Xabiss: I think we all get that part. Hence my premise of an alternate universe where Scorpio is the truth. Something else happened in THIS reality, though, and many are wondering why the lems don't get it.

When, over a year ago mind you, this glorious super console was dick wagged as a "true 4k console" with "no compromises", it was nothing more or less than a sad attempt by Microsoft to kick sand at the ps4 pro. Obviously, it is neither. Obviously, there was never any plan to make this thing a Ryzen/Vega architectural masterpiece. Obviously, none of the subsequent dick wagging over a box no one had ever seen, benched, nor specc'd for the past year was ever going to be anything more than a mere numbers war between two fanbases. . .

Obviously, there will be repurcussions for leveraging marketechture over substance. And now we here, fam. As quickly as a lie can be done, a console can be undone.

It was AMD who claimed X1X being related to Ryzen e.g. translation buffers and latency was improved on X1X's CPU as stated by MS.

Vega's double rate FP16 feature is a no show at this time, hence Vega 56/64 mostly operates like larger scale Polaris Evolved GPU. There's very little chance for X1X to catch up to Vega 56's raw power and physical memory bandwidth (409.6 GB/s).

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ronvalencia

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#96 ronvalencia
Member since 2008 • 29612 Posts

@xhawk27 said:
@Shewgenja said:

@Xabiss: I think we all get that part. Hence my premise of an alternate universe where Scorpio is the truth. Something else happened in THIS reality, though, and many are wondering why the lems don't get it.

When, over a year ago mind you, this glorious super console was dick wagged as a "true 4k console" with "no compromises", it was nothing more or less than a sad attempt by Microsoft to kick sand at the ps4 pro. Obviously, it is neither. Obviously, there was never any plan to make this thing a Ryzen/Vega architectural masterpiece. Obviously, none of the subsequent dick wagging over a box no one had ever seen, benched, nor specc'd for the past year was ever going to be anything more than a mere numbers war between two fanbases. . .

Obviously, there will be repurcussions for leveraging marketechture over substance. And now we here, fam. As quickly as a lie can be done, a console can be undone.

They have the right to call it the most powerful console ever for at least the next two years or more. More true 4k native games than the PS4 pro. So is Nvidia going to get call out when some games don't run 60fps at 4k on the GTX 1080ti for being true 4k and no compromises.

There's a less need for 60 hz with G-Sync/Free-sync or having 144 hz monitor i.e. finer grain render slots**.

**V-Sync locked 60 hz means the GPU has wait for the next 16 ms for next frame display, while **V-Sync locked 120 hz means the GPU has wait for the next 8 ms for next frame display.

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Tessellation

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#97 Tessellation
Member since 2009 • 9297 Posts

It's not 4K what it hurts cows,it is the fact that regardless of the resolution games will look and run better on xbox X plus i bet is going to get more 4K native games than the ps4 pro.

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kingtito

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#98 kingtito
Member since 2003 • 11775 Posts

@reduc_ab_ said:
@endofaugust said:
@reduc_ab_ said:

@endofaugust: The original target was native 4k. That target had to be lowered for certain reasons. Native 4k was thus sacrificed. No amount of essay writing on your part will alter this very simple fact.

The original target was native 4K, and that original target was met. You keep presenting your narrative as if they were forced to abandon this native 4K render, as if they had to sacrifice that resolution, they did not. They made a development decision to change their rendering method as it would net them more GPU resources to increase their graphical target, focus on the word more here, the word they used. More means they had a GPU compute surplus even at native 4K, they simply wanted a bigger surplus so they could further increase the graphics.

4K was not sacrificed because it was not attainable, it was sacrificed to arrive at a higher graphical spec beyond what consoles see. You know exactly what you're doing kid, and you know it's a load of crap.

Everyone reading this knows all you're doing is trying to spin right now, I've spoken my piece, I've laid out the facts, nothing more needs to be said to you or anyone else. You're habitually wasting everyones time and making yourself look foolish, ignorant and unreliable in the process.

Bottom line, the original target was native 4k; then, for certain reasons, the target was changed. Thus native 4k was sacrificed. You will not alter this exceedingly simple truth, no matter how much energy you expend.

You got rekt. Keep trolling but damn do you look like a fool

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Zero_epyon

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#99 Zero_epyon
Member since 2004 • 20501 Posts

@reduc_ab_: you do realize who you're talking to right? Lol