@reduc_ab_ said:
@endofaugust: The original target was native 4k. That target had to be lowered for certain reasons. Native 4k was thus sacrificed. No amount of essay writing on your part will alter this very simple fact.
The original target was native 4K, and that original target was met. You keep presenting your narrative as if they were forced to abandon this native 4K render, as if they had to sacrifice that resolution, they did not. They made a development decision to change their rendering method as it would net them more GPU resources to increase their graphical target, focus on the word more here, the word they used. More means they had a GPU compute surplus even at native 4K, they simply wanted a bigger surplus so they could further increase the graphics.
4K was not sacrificed because it was not attainable, it was sacrificed to arrive at a higher graphical spec beyond what consoles see. You know exactly what you're doing kid, and you know it's a load of crap.
Everyone reading this knows all you're doing is trying to spin right now, I've spoken my piece, I've laid out the facts, nothing more needs to be said to you or anyone else. You're habitually wasting everyones time and making yourself look foolish, ignorant and unreliable in the process.
Log in to comment