@Pedro said:
@RicanV said:
Again, PS Now is a subscription based service offering accessibility to a library through streaming regardless of architecture. This is not backwards compatibility.
To put things in perspective this service existed for the PS3. Would you call the ability to play PS3 games on your PS3 backwards compatibility?
The reason why it no longer exists on PS3 (or Vita) is because people want newer and fresher experiences.
As I have said before, if you want to get technical then the same can be argued for Xbox One "BC" because the games don't run the original games but re-compiled versions of the original games. This is not backwards compatibility either. And thats my point, you are creating argument rules for your convenience.
Modern X86 CPUs has hardware translator engines with some modern X86 CPUs even has translation cache i.e. a new feature for Ryzen and has been included with Intel CPUs for a long time. This is hardware based dynamic translation engine.
X86 CPU's translation cache can reduce the workload for X86 decoder engines, reduce pipeline latency and increase instruction issue per cycle rate when operating with hardware decoders in parallel.
My point, native silicon instructions was been dead since Intel Pentium Pro and AMD K5. AMD K5 still offers native mode programming that bypass the X86 decoders.
X86's microcode engine are kept encrypted by Intel i.e. native access to X86 RISC core is not for anybody.
Native CISC CPUs are dead and X86 has assimilated RISC technology, hence killing off MIPS Windows NT, Alpha Windows NT, PowerPC Windows NT and Itanium Windows NT.
Pre-compiling PPC to X86 reduces the look up table workload hence reducing the per instruction latency translation time.
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