Banjo 3 is 80% Vehicles

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TyrantDragon55

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#251 TyrantDragon55
Member since 2004 • 6851 Posts

[QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"chazasul

That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.

It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.

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soulsofblayck

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#252 soulsofblayck
Member since 2006 • 1591 Posts
[QUOTE="chazasul"]

[QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.

It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.

This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

Um...the last time a Banjo game was released was years ago. The PURE platformer genre is nill to none with only Mario being in the slot at the current time. Sorry but last time I checked, older Banjo fans wanted a sequel to Banjo Tooie in the vein of similar improvements made to it.

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numba1234

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#253 numba1234
Member since 2007 • 3561 Posts
I love rare, thank god they are moving to better things. Collect-a-thon **** is gone, and am glad about it. Who hoenstly wants to collect debris all over in hd now?
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TyrantDragon55

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#254 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="TyrantDragon55"][QUOTE="chazasul"]

[QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"soulsofblayck

That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.

It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.

This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

Um...the last time a Banjo game was released was years ago. The PURE platformer genre is nill to none with only Mario being in the slot at the current time. Sorry but last time I checked, older Banjo fans wanted a sequel to Banjo Tooie in the vein of similar improvements made to it.

And most of you aren't even giving the new additions a chance, you just see vehicles and instantly assume it's a racing game/ combat game/ whatever without even really paying attention to the direction Rare is trying to take the game.

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numba1234

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#255 numba1234
Member since 2007 • 3561 Posts
[QUOTE="soulsofblayck"][QUOTE="TyrantDragon55"][QUOTE="chazasul"]

[QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.

It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.

This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

Um...the last time a Banjo game was released was years ago. The PURE platformer genre is nill to none with only Mario being in the slot at the current time. Sorry but last time I checked, older Banjo fans wanted a sequel to Banjo Tooie in the vein of similar improvements made to it.

And most of you aren't even giving the new additions a chance, you just see vehicles and instantly assume it's a racing game/ combat game/ whatever without even really paying attention to the direction Rare is trying to take the game.

What the heck.. Because it has vehicles it will limit the amount you could do. What if you don't have the propeller, you instantly dont have the ability to fly, what if you don't have guns, can't shoot, what if you don't have boot, can't jump. This limits your game completely until you have every piece of equipment, then you will have all the abilities.
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soulsofblayck

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#257 soulsofblayck
Member since 2006 • 1591 Posts
[QUOTE="soulsofblayck"][QUOTE="TyrantDragon55"][QUOTE="chazasul"]

[QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.

It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.

This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

Um...the last time a Banjo game was released was years ago. The PURE platformer genre is nill to none with only Mario being in the slot at the current time. Sorry but last time I checked, older Banjo fans wanted a sequel to Banjo Tooie in the vein of similar improvements made to it.

And most of you aren't even giving the new additions a chance, you just see vehicles and instantly assume it's a racing game/ combat game/ whatever without even really paying attention to the direction Rare is trying to take the game.

Yea, I just love "jumping" platform to platform with a thousand pound vehicle instead of performing a double jump. I dream every night of instead of using the 'talon trot' to be able to command a airplane with rockets and just go into a mentality of "kill, kill, kill!" I love using a tank to slowly creep around a ledge to collect the next jiggie.

Fact is, I and many HATE hybrid action/platformer games, there are TOO MANY. There needs to be more pure platformers and Rare just wrecked the entire franchise.

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TyrantDragon55

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#258 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="TyrantDragon55"][QUOTE="soulsofblayck"][QUOTE="TyrantDragon55"][QUOTE="chazasul"]

[QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"numba1234

That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.

It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.

This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

Um...the last time a Banjo game was released was years ago. The PURE platformer genre is nill to none with only Mario being in the slot at the current time. Sorry but last time I checked, older Banjo fans wanted a sequel to Banjo Tooie in the vein of similar improvements made to it.

And most of you aren't even giving the new additions a chance, you just see vehicles and instantly assume it's a racing game/ combat game/ whatever without even really paying attention to the direction Rare is trying to take the game.

What the heck.. Because it has vehicles it will limit the amount you could do. What if you don't have the propeller, you instantly dont have the ability to fly, what if you don't have guns, can't shoot, what if you don't have boot, can't jump. This limits your game completely until you have every piece of equipment, then you will have all the abilities.

So you just have to find the propeller/gun/whatever, big deal.

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TyrantDragon55

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#259 TyrantDragon55
Member since 2004 • 6851 Posts
[QUOTE="TyrantDragon55"][QUOTE="soulsofblayck"][QUOTE="TyrantDragon55"][QUOTE="chazasul"]

[QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"soulsofblayck

That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.

It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.

This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

Um...the last time a Banjo game was released was years ago. The PURE platformer genre is nill to none with only Mario being in the slot at the current time. Sorry but last time I checked, older Banjo fans wanted a sequel to Banjo Tooie in the vein of similar improvements made to it.

And most of you aren't even giving the new additions a chance, you just see vehicles and instantly assume it's a racing game/ combat game/ whatever without even really paying attention to the direction Rare is trying to take the game.

Yea, I just love "jumping" platform to platform with a thousand pound vehicle instead of performing a double jump. I dream every night of instead of using the 'talon trot' to be able to command a airplane with rockets and just go into a mentality of "kill, kill, kill!" I love using a tank to slowly creep around a ledge to collect the next jiggie.

Fact is, I and many HATE hybrid action/platformer games, there are TOO MANY. There needs to be more pure platformers and Rare just wrecked the entire franchise.

And I and many others got sick of samey collectathons years ago (that's one of the reasons you don't see many of those games these days, the same thing will happen to shooters in a few years).

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Orlandun

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#260 Orlandun
Member since 2006 • 684 Posts
[QUOTE="vicmackey39"]

i don't understand the negativity surrounding this game. You guys are acting like it's too human or Lair

they've shook things up a bit, so what? What's so terrible about the collectibles actually being useful in a Banjo game?

I can't wait to build some ridiculous vehicle full of strange features and pilot it around levels

soulsofblayck

Because I'm sick of these action/platformer hybrid snooze-fests and want a real platformer again. I'm getting so desperate for one that I might even get a Wii.

Snooze fest? Cmon. Your telling me that a vehicular based hybrid platformer with potentially fun filled little dogfights and vehicular meyham mixed in with paltofmring elements is a snozoefest compared tot he same old same old cellction marathons of yesteryear? If you really want your old pure platformers fine thats your opinion but to call is a snoozefest is jsut a step too far into the land of cheap shot comments with no basis

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#261 linkyshinks
Member since 2006 • 1332 Posts

I will say this yet again. I don't think anyone here showing a dislike for this new direction away from all out platfroming is suggesting they want another collectathon, so in turn it's lame to suggest that they are.

I don't think anyone could deny the creation element sounds great, but why is the focus soley on vehicles?. With this new MS Wii Remote rip off device they could have used it for the creation of all manner of things that could have aided PURE platforming.

All this vehicle focus makes the game so far removed from what what we all know and love about Banjo, Rare could have created new characters to showcase this new interesting concept, but no, they choose to hoar the name. This is not the Banjo we all love, it does not feature the strenghts of those early games. They have turned Kazooie into a lazer pointer slut now, and that's one huge disapointment for me personally.

80% on Vehicles is far too much, as a result this game ceases to be a platformer and in turn will unlikely be able to shine a light against Mario Galaxy, when the last one did against Super Mario 64.

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KrazyKenKutarag

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#262 KrazyKenKutarag
Member since 2007 • 1905 Posts


I will say this yet again. I don't think anyone here showing a dislike for this new direction away from all out platfroming is suggesting they want another collectathon, so in turn it's lame to suggest that they are.

I don't think anyone could deny the creation element sounds great, but why is the focus soley on vehicles?. With this new MS Wii Remote rip off device they could have used it for the creation of all manner of things that could have aided PURE platforming.

All this vehicle focus makes the game so far removed from what what we all know and love about Banjo, Rare could have created new characters to showcase this new interesting concept, but no, they choose to hoar the name. This is not the Banjo we all love, it does not feature the strenghts of those early games. They have turned Kazooie into a lazer pointer slut now, and that's one huge disapointment for me personally.

80% on Vehicles is far too much, as a result this game ceases to be a platformer and in turn will unlikely be able to shine a light against Mario Galaxy, when the last one did against Super Mario 64.

linkyshinks


I think your being a tad too dramatic now.

The traditional Banjo mechanics were stretched as far as it could go in Banjo-Tooie. Even there, it seemed like they were running out of ideas sometimes. For every clever new move, there were abilities like Leg Spring and Beak Bayonet that were almost useless. For every well thought out task and level, there was a slew of lame filler mini-games... Forms like the T-Rex that should have been awesome were used for lame tasks like opening doors and pressing buttons. The novelty of transformations has run its course.

A third game with the same type of gameplay would have made the series completely stale. Rare even back's this claim up, since they were developing a game much like Banjo Tooie and Kazooie for a few months, but they found it just wasn't working out from a gameplay perspective. I think with this new vehicle building idea things can really start getting fresh again.

It's time to move on. The core and strengths of the Banjo series has always been the characters, settings, and humor anyway.
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HappyAppe

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#263 HappyAppe
Member since 2003 • 1543 Posts

[QUOTE="linkyshinks"]

I will say this yet again. I don't think anyone here showing a dislike for this new direction away from all out platfroming is suggesting they want another collectathon, so in turn it's lame to suggest that they are.

I don't think anyone could deny the creation element sounds great, but why is the focus soley on vehicles?. With this new MS Wii Remote rip off device they could have used it for the creation of all manner of things that could have aided PURE platforming.

All this vehicle focus makes the game so far removed from what what we all know and love about Banjo, Rare could have created new characters to showcase this new interesting concept, but no, they choose to hoar the name. This is not the Banjo we all love, it does not feature the strenghts of those early games. They have turned Kazooie into a lazer pointer slut now, and that's one huge disapointment for me personally.

80% on Vehicles is far too much, as a result this game ceases to be a platformer and in turn will unlikely be able to shine a light against Mario Galaxy, when the last one did against Super Mario 64.

KrazyKenKutarag


I think your being a tad too dramatic now.

The traditional Banjo mechanics were stretched as far as it could go in Banjo-Tooie. Even there, it seemed like they were running out of ideas sometimes. For every clever new move, there were abilities like Leg Spring and Beak Bayonet that were almost useless. For every well thought out task and level, there was a slew of lame filler mini-games... Forms like the T-Rex that should have been awesome were used for lame tasks like opening doors and pressing buttons. The novelty of transformations has run its course.

A third game with the same type of gameplay would have made the series completely stale. Rare even back's this claim up, since they were developing a game much like Banjo Tooie and Kazooie for a few months, but they found it just wasn't working out from a gameplay perspective. I think with this new vehicle building idea things can really start getting fresh again.

It's time to move on. The core and strengths of the Banjo series has always been the characters, settings, and humor anyway.

Well said. The more I think about creating custom vechicles to solve puzzles and complete objectives the more excited I get. I think it's a great idea, and it looks like they could actually deliver on it.

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Immortal_Evil

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#264 Immortal_Evil
Member since 2007 • 2004 Posts
Not worth losing sleep over wow, wait till it comes out before crying a river.
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#265 beinss
Member since 2004 • 1838 Posts
Well i agree with your comments however Banjo 3 is one of the only games that would make me want to buy a 360. I guess its really the longing for that nostalgia from the N64 era. However Banjo 3 i believe will still sell because of the name. Even if it isnt so great.
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#266 dragon_master11
Member since 2007 • 531 Posts

I was hoping it wouldn't revolve around vehicles too much.

Its too early to judge anyways. I'm sure Rare won't let us down.

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#267 xbox3604lyf
Member since 2006 • 792 Posts

I was hoping it wouldn't revolve around vehicles too much.

Its too early to judge anyways. I'm sure Rare won't let us down.

dragon_master11

Im pretty sure rare will (PDZ)

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KrazyKenKutarag

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#268 KrazyKenKutarag
Member since 2007 • 1905 Posts
[QUOTE="dragon_master11"]

I was hoping it wouldn't revolve around vehicles too much.

Its too early to judge anyways. I'm sure Rare won't let us down.

xbox3604lyf

Im pretty sure rare will (PDZ)

PDZ had a completely different team than the original, Banjo has the same team. PDZ was also hastily ported from the Gamecube to the Xbox 360, then add the rush to get the game ready for the Xbox 360 launch and you will see why it was in the state it was in.

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#269 xxxWigginsxxx
Member since 2005 • 1181 Posts
[QUOTE="TyrantDragon55"][QUOTE="soulsofblayck"][QUOTE="TyrantDragon55"][QUOTE="chazasul"]

[QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"numba1234

That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.

It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.

This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55

Um...the last time a Banjo game was released was years ago. The PURE platformer genre is nill to none with only Mario being in the slot at the current time. Sorry but last time I checked, older Banjo fans wanted a sequel to Banjo Tooie in the vein of similar improvements made to it.

And most of you aren't even giving the new additions a chance, you just see vehicles and instantly assume it's a racing game/ combat game/ whatever without even really paying attention to the direction Rare is trying to take the game.

What the heck.. Because it has vehicles it will limit the amount you could do. What if you don't have the propeller, you instantly dont have the ability to fly, what if you don't have guns, can't shoot, what if you don't have boot, can't jump. This limits your game completely until you have every piece of equipment, then you will have all the abilities.

Actually it's quite the opposite if you really think about it. This would now require that you look for the the pieces that you need to build the proper vehicle, which now means you would have to do the " Traditional Plat-forming" that everyone seems to be complaining because it's estimated to only be %20 of the game. This actually makes the game much deeper and expands the gameplay. Think about it, everyone will have their own ideas of completing a mission or obtaining a jiggy.

This adds so much replay value because you can always try to get a better score by trying a different approach. I'll admit that I wanted Banjo 3 to be a next-gen version of Kazooie and Tooie, but after sitting back and really trying to grasp what RARE is trying to do I actually started to see the potential and possibilities. Now, I'm not hyping this game to be AAA, there's a chance that it may not evolve the genre like RARE is hoping it will. We just need to hold of judement until we play the game for ourselves.

As of right now everyone who has played the game raved about how fun it was. They say the vehicle making is addictive and fun. Plus, we haven't even heard or seen everything that they have in store. As RARE releases more information and explains/shows the game more in depth we will have a better understanding of where they are trying to take Banjo 3. Let's just be patient.