[QUOTE="TyrantDragon55"][QUOTE="soulsofblayck"][QUOTE="TyrantDragon55"][QUOTE="chazasul"] [QUOTE="TyrantDragon55"]This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"numba1234
That's not true at all. Most people will agree that with existing franchises you should never mess with a good formula. I'm sure people are "going on and on" about how they want innovation in new franchises. Not changing old ones.
It's very true, anytime a sequal comes out to any series (new or old) it's usually bashed for taking the safe route. That's everyone's main complaint (myself included) about Zelda: Twilight Princess and Halo 3. Safe sequals are fine, but by playing it safe they are autimatically never going to be able to live up to the original.
This is hilarious. People always go on and on about how they want innovation and change and are tired of all the rehashes, yet here is a game that is actually trying to do something different and all you people are saying is "why couldn't they just rehash the previous 2 games?"TyrantDragon55
Um...the last time a Banjo game was released was years ago. The PURE platformer genre is nill to none with only Mario being in the slot at the current time. Sorry but last time I checked, older Banjo fans wanted a sequel to Banjo Tooie in the vein of similar improvements made to it.
And most of you aren't even giving the new additions a chance, you just see vehicles and instantly assume it's a racing game/ combat game/ whatever without even really paying attention to the direction Rare is trying to take the game.
What the heck.. Because it has vehicles it will limit the amount you could do. What if you don't have the propeller, you instantly dont have the ability to fly, what if you don't have guns, can't shoot, what if you don't have boot, can't jump. This limits your game completely until you have every piece of equipment, then you will have all the abilities. Actually it's quite the opposite if you really think about it. This would now require that you look for the the pieces that you need to build the proper vehicle, which now means you would have to do the " Traditional Plat-forming" that everyone seems to be complaining because it's estimated to only be %20 of the game. This actually makes the game much deeper and expands the gameplay. Think about it, everyone will have their own ideas of completing a mission or obtaining a jiggy.
This adds so much replay value because you can always try to get a better score by trying a different approach. I'll admit that I wanted Banjo 3 to be a next-gen version of Kazooie and Tooie, but after sitting back and really trying to grasp what RARE is trying to do I actually started to see the potential and possibilities. Now, I'm not hyping this game to be AAA, there's a chance that it may not evolve the genre like RARE is hoping it will. We just need to hold of judement until we play the game for ourselves.
As of right now everyone who has played the game raved about how fun it was. They say the vehicle making is addictive and fun. Plus, we haven't even heard or seen everything that they have in store. As RARE releases more information and explains/shows the game more in depth we will have a better understanding of where they are trying to take Banjo 3. Let's just be patient.
Log in to comment