Bayonetta 2: Developers Explain Why They Sided With Nintendo

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LostProphetFLCL

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#301 LostProphetFLCL
Member since 2006 • 18526 Posts

[QUOTE="LostProphetFLCL"]

[QUOTE="campzor"]having platinum games close to nintendo is a very good move for both partiesPSP107

It could be bad for gamers though...

Are you saying Bayonetta 2 will be casual?

No I am referring to Nintendo's history of not caring too much if non-1st party titles make it overseas or not....

We haven't got either of the two Fatal Frame games released since Ninty took over, over here in the States yet...

Also, it took how much crying on the internet to get them to bring over those two highly regarded Wii RPG's that came out a bit ago? It was Xenoblade and something else I think...

Ninty also loves holding onto exclusitivity, so the game might not ever reach other consoles which will keep it out of the hands of some gamers.

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nintendoboy16

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#302 nintendoboy16
Member since 2007 • 42231 Posts

[QUOTE="PSP107"][QUOTE="LostProphetFLCL"]

It could be bad for gamers though...

LostProphetFLCL

Are you saying Bayonetta 2 will be casual?

No I am referring to Nintendo's history of not caring too much if non-1st party titles make it overseas or not....

We haven't got either of the two Fatal Frame games released since Ninty took over, over here in the States yet...

Also, it took how much crying on the internet to get them to bring over those two highly regarded Wii RPG's that came out a bit ago? It was Xenoblade and something else I think...

Ninty also loves holding onto exclusitivity, so the game might not ever reach other consoles which will keep it out of the hands of some gamers.

Fatal Frame IV was riddled with glitches and Tecmo refused to fix them, but lord knows why the Fatal Frame 2 remake wasn't released in the US yet.

Hey, at least Nintendo caved in and localized Xenoblade and Last Story.

Seriously Nintendo isn't the only one to blame here.

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LegatoSkyheart

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#303 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="PSP107"][QUOTE="LostProphetFLCL"]

It could be bad for gamers though...

LostProphetFLCL

Are you saying Bayonetta 2 will be casual?

No I am referring to Nintendo's history of not caring too much if non-1st party titles make it overseas or not....

We haven't got either of the two Fatal Frame games released since Ninty took over, over here in the States yet...

Also, it took how much crying on the internet to get them to bring over those two highly regarded Wii RPG's that came out a bit ago? It was Xenoblade and something else I think...

Ninty also loves holding onto exclusitivity, so the game might not ever reach other consoles which will keep it out of the hands of some gamers.

Bayonetta 2, which was pretty much announced at the US Hype Confrenece......

>Not Coming to the US

seriously?

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Bruce_Benzing

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#304 Bruce_Benzing
Member since 2012 • 1731 Posts

Wow, people are still pining over this? Nobody even cared about the game until it was announced...

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Plagueless

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#305 Plagueless
Member since 2010 • 2569 Posts
So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.
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Wild_man_22

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#306 Wild_man_22
Member since 2010 • 907 Posts

So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.Plagueless

It seems like no one else would give them money or publish it. What else could they do exactly? leave an ''I assume'' nearly finished product sitting there doing nothing?

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lundy86_4

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#307 lundy86_4
Member since 2003 • 62039 Posts

So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.Plagueless

  1. Do not create the game
  2. Create the game exclusively for Nintendo

These are theonlyknown remedies to Platinum Games' dilemma. You certainly aren't going to grow the brand by not creating a brand.

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Rockman999

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#308 Rockman999
Member since 2005 • 7507 Posts
Who knows maybe B2 will make it to the other two consoles after they launch.
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nini200

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#309 nini200
Member since 2005 • 11484 Posts
'Hardcore" gamers are the real kiddies. Tease Nintendo for not having hardcore games then Complain when Nintendo gets hardcore games.
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PSP107

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#311 PSP107
Member since 2007 • 18983 Posts

[QUOTE="Plagueless"]So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.Wild_man_22

It seems like no one else would give them money or publish it. What else could they do exactly? leave an ''I assume'' nearly finished product sitting there doing nothing?

The 1st game was a sales flop?
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Wild_man_22

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#312 Wild_man_22
Member since 2010 • 907 Posts

[QUOTE="Wild_man_22"]

[QUOTE="Plagueless"]So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.PSP107

It seems like no one else would give them money or publish it. What else could they do exactly? leave an ''I assume'' nearly finished product sitting there doing nothing?

The 1st game was a sales flop?

huh?

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yoshi_64

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#313 yoshi_64
Member since 2003 • 25261 Posts
[QUOTE="Wild_man_22"]

[QUOTE="Plagueless"]So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.PSP107

It seems like no one else would give them money or publish it. What else could they do exactly? leave an ''I assume'' nearly finished product sitting there doing nothing?

The 1st game was a sales flop?

The first game DID flop in sales though, and didn't do well for Sega, which is why they didn't want to publish the second game, so without Nintendo, they probably wouldn't have a second game. Nintendo picked it up, and Platinum Games obliged to their offering, which thus lead to the development of B2. Who cares now at this point? Nintendo stepped in, and this is business after all. If someone else would have ponied up, they might have seen B2 released on all systems, but they didn't, and we won't be.
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Vaasman

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#314 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="PSP107"][QUOTE="Wild_man_22"]

It seems like no one else would give them money or publish it. What else could they do exactly? leave an ''I assume'' nearly finished product sitting there doing nothing?

yoshi_64

The 1st game was a sales flop?

The first game DID flop in sales though, and didn't do well for Sega, which is why they didn't want to publish the second game, so without Nintendo, they probably wouldn't have a second game. Nintendo picked it up, and Platinum Games obliged to their offering, which thus lead to the development of B2. Who cares now at this point? Nintendo stepped in, and this is business after all. If someone else would have ponied up, they might have seen B2 released on all systems, but they didn't, and we won't be.

Except that's not true, the game managed to sell almost 2 million copies, on a new IP. That's not a flop by any stretch. It has much more to do with Sega's current finances, which is to say, they don't have any finances. They scrapped several other games besides Bayonetta 2 and are restructuring the company.

http://www.gamespot.com/news/sega-canceling-games-restructuring-business-6369032

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#315 nintendoboy16
Member since 2007 • 42231 Posts

[QUOTE="yoshi_64"][QUOTE="PSP107"] The 1st game was a sales flop?Vaasman

The first game DID flop in sales though, and didn't do well for Sega, which is why they didn't want to publish the second game, so without Nintendo, they probably wouldn't have a second game. Nintendo picked it up, and Platinum Games obliged to their offering, which thus lead to the development of B2. Who cares now at this point? Nintendo stepped in, and this is business after all. If someone else would have ponied up, they might have seen B2 released on all systems, but they didn't, and we won't be.

Except that's not true, the game managed to sell almost 2 million copies, on a new IP. That's not a flop by any stretch. It has much more to do with Sega's current finances, which is to say, they don't have any finances. They scrapped several other games besides Bayonetta 2 and are restructuring the company.

http://www.gamespot.com/news/sega-canceling-games-restructuring-business-6369032

You realize that SEGA was likely expecting more than two million, right?

Not to mention, the game was reported to be cancelled before Nintendo made the announcement, so it really does make you think.

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PSP107

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#316 PSP107
Member since 2007 • 18983 Posts
[QUOTE="Wild_man_22"]

[QUOTE="PSP107"][QUOTE="Wild_man_22"]

It seems like no one else would give them money or publish it. What else could they do exactly? leave an ''I assume'' nearly finished product sitting there doing nothing?

The 1st game was a sales flop?

huh?

How are you confuse? It seems yoshi_64 knew what i meant.
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miso870

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#317 miso870
Member since 2011 • 25 Posts
[QUOTE="Plagueless"]So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.

"Grow the Bayonetta brand" is PR talk for Nintendo is paying for ads and stuff. I don't believe the game was ever cancelled or even in limbo. Sega's not that stupid. The only reason Bayonetta didn't sell as well as it they wanted it to is because the main audience for Japanese games/hack-n-slashes had a crappy version which most refused to buy. They'd just have to make the PS3 the lead platform and their goal would be achieved.
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LegatoSkyheart

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#318 LegatoSkyheart
Member since 2009 • 29733 Posts

[QUOTE="Plagueless"]So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.miso870
"Grow the Bayonetta brand" is PR talk for Nintendo is paying for ads and stuff. I don't believe the game was ever cancelled or even in limbo. Sega's not that stupid. The only reason Bayonetta didn't sell as well as it they wanted it to is because the main audience for Japanese games/hack-n-slashes had a crappy version which most refused to buy. They'd just have to make the PS3 the lead platform and their goal would be achieved.

Sega Canceled the game back in March - Apirl.

and gamers were sad.

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miso870

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#319 miso870
Member since 2011 • 25 Posts

[QUOTE="miso870"][QUOTE="Plagueless"]So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.LegatoSkyheart

"Grow the Bayonetta brand" is PR talk for Nintendo is paying for ads and stuff. I don't believe the game was ever cancelled or even in limbo. Sega's not that stupid. The only reason Bayonetta didn't sell as well as it they wanted it to is because the main audience for Japanese games/hack-n-slashes had a crappy version which most refused to buy. They'd just have to make the PS3 the lead platform and their goal would be achieved.

Sega Canceled the game back in March - Apirl.

and gamers were sad.

You do understand what a rumor is, right? Like I said, Sega isn't that stupid to actually cancel the game.
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LegatoSkyheart

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#320 LegatoSkyheart
Member since 2009 • 29733 Posts

You do understand what a rumor is, right? Like I said, Sega isn't that stupid to actually cancel the game. miso870

and Sega Confirmed that they had canceled Bayonetta 2 before.

Pretty sure it had to do with Sega's Financial troubles and Platinum being given Metal Gear Rising.

Sega would have been stupid to fund a game with no funds.

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lundy86_4

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#321 lundy86_4
Member since 2003 • 62039 Posts

You do understand what a rumor is, right? Like I said, Sega isn't that stupid to actually cancel the game. miso870

They cancelled a number of titles, which Sega never specified. This was due to losses amounting to 7 billion Yen, the majority of which was from their streamlining.

You are battling a "rumour" with assumptions. At the end of the day, it's been picked up by Nintendo with the help of Sega.

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Heil68

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#322 Heil68
Member since 2004 • 60833 Posts
I'm still wondering why people care, if Nintendo wouldn't of picked it up, the game would of been forgotten about.
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miso870

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#323 miso870
Member since 2011 • 25 Posts

[QUOTE="miso870"] You do understand what a rumor is, right? Like I said, Sega isn't that stupid to actually cancel the game. LegatoSkyheart

and Sega Confirmed that they had canceled Bayonetta 2 before.

Pretty sure it had to do with Sega's Financial troubles and Platinum being given Metal Gear Rising.

Sega would have been stupid to fund a game with no funds.

Sega didn't confirm anything.
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nintendoboy16

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#324 nintendoboy16
Member since 2007 • 42231 Posts

[QUOTE="miso870"][QUOTE="Plagueless"]So.......If you're trying to "grow the Bayonetta brand" and "allow more gamers to experience it", then why in the hell would you make it exclusive to a new console that no one owns? To me, this was just PR talk, trying to disguise the real fact: Nintendo gave us $$$.LegatoSkyheart

"Grow the Bayonetta brand" is PR talk for Nintendo is paying for ads and stuff. I don't believe the game was ever cancelled or even in limbo. Sega's not that stupid. The only reason Bayonetta didn't sell as well as it they wanted it to is because the main audience for Japanese games/hack-n-slashes had a crappy version which most refused to buy. They'd just have to make the PS3 the lead platform and their goal would be achieved.

Sega Canceled the game back in March - Apirl.

and gamers were sad.

And when the game was announced by Nintendo, gamers blew up in anger like a volcanic-nuclear combination.

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LegatoSkyheart

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#325 LegatoSkyheart
Member since 2009 • 29733 Posts

Sega didn't confirm anything. miso870

then explain why the game is being Published by Nintendo?

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Vaasman

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#326 Vaasman
Member since 2008 • 15877 Posts

[QUOTE="Vaasman"]

[QUOTE="yoshi_64"]The first game DID flop in sales though, and didn't do well for Sega, which is why they didn't want to publish the second game, so without Nintendo, they probably wouldn't have a second game. Nintendo picked it up, and Platinum Games obliged to their offering, which thus lead to the development of B2. Who cares now at this point? Nintendo stepped in, and this is business after all. If someone else would have ponied up, they might have seen B2 released on all systems, but they didn't, and we won't be. nintendoboy16

Except that's not true, the game managed to sell almost 2 million copies, on a new IP. That's not a flop by any stretch. It has much more to do with Sega's current finances, which is to say, they don't have any finances. They scrapped several other games besides Bayonetta 2 and are restructuring the company.

http://www.gamespot.com/news/sega-canceling-games-restructuring-business-6369032

You realize that SEGA was likely expecting more than two million, right?

Not to mention, the game was reported to be cancelled before Nintendo made the announcement, so it really does make you think.

I absolutely refuse to believe any publisher could expect anything above a million for such a niche action game. No I'll go ahead and stick to what I said. Sega's restructuring meant canceling a lot of games.

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miso870

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#327 miso870
Member since 2011 • 25 Posts

[QUOTE="miso870"] Sega didn't confirm anything. LegatoSkyheart

then explain why the game is being Published by Nintendo?

The same reason why DQIX was published by Nintendo in the West.
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psn8214

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#328 psn8214
Member since 2009 • 14930 Posts

Meh. I don't fux with Bayonetta, not my thing even slightly. Vanquish 2, now that'd get me excited.

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Wiiyou

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#329 Wiiyou
Member since 2012 • 650 Posts

Meh. I don't fux with Bayonetta, not my thing even slightly. Vanquish 2, now that'd get me excited.

psn8214

Bu bu but Bayonetta is Sexy :oops:

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psn8214

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#330 psn8214
Member since 2009 • 14930 Posts

Bu bu but Bayonetta is Sexy :oops:

Wiiyou

Heeeeeeelll no son! Don't get me wrong, I dig a girl that can pull off the glasses, but Bayonetta be fugly. Besides, sexiness of the main character plays no role in whether or not I purchase a game. :P

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Mario1331

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#331 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="nintendoboy16"]

[QUOTE="Vaasman"]Except that's not true, the game managed to sell almost 2 million copies, on a new IP. That's not a flop by any stretch. It has much more to do with Sega's current finances, which is to say, they don't have any finances. They scrapped several other games besides Bayonetta 2 and are restructuring the company.

http://www.gamespot.com/news/sega-canceling-games-restructuring-business-6369032

Vaasman

You realize that SEGA was likely expecting more than two million, right?

Not to mention, the game was reported to be cancelled before Nintendo made the announcement, so it really does make you think.

I absolutely refuse to believe any publisher could expect anything above a million for such a niche action game. No I'll go ahead and stick to what I said. Sega's restructuring meant canceling a lot of games.

like Ea said many muliplats need to push 4-5 million copies to break even....dev cost is that high

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LegatoSkyheart

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#332 LegatoSkyheart
Member since 2009 • 29733 Posts
[QUOTE="LegatoSkyheart"]

[QUOTE="miso870"] Sega didn't confirm anything. miso870

then explain why the game is being Published by Nintendo?

The same reason why DQIX was published by Nintendo in the West.

You would have an argument if it wasn't being published in Japan by Nintendo too. Sega is looking over things, but all in all Bayonetta 2 is a Platinum X Nintendo project.
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miso870

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#333 miso870
Member since 2011 • 25 Posts
[QUOTE="miso870"][QUOTE="LegatoSkyheart"]

then explain why the game is being Published by Nintendo?

LegatoSkyheart
The same reason why DQIX was published by Nintendo in the West.

You would have an argument if it wasn't being published in Japan by Nintendo too. Sega is looking over things, but all in all Bayonetta 2 is a Platinum X Nintendo project.

Sega not publishing it in Japan doesn't negate anything.
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PSP107

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#334 PSP107
Member since 2007 • 18983 Posts
[QUOTE="Mario1331"]

[QUOTE="Vaasman"]

[QUOTE="nintendoboy16"]You realize that SEGA was likely expecting more than two million, right?

Not to mention, the game was reported to be cancelled before Nintendo made the announcement, so it really does make you think.

I absolutely refuse to believe any publisher could expect anything above a million for such a niche action game. No I'll go ahead and stick to what I said. Sega's restructuring meant canceling a lot of games.

like Ea said many muliplats need to push 4-5 million copies to break even....dev cost is that high

4-5 million?
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Nintendo_Ownes7

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#335 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="Mario1331"]

[QUOTE="Vaasman"]I absolutely refuse to believe any publisher could expect anything above a million for such a niche action game. No I'll go ahead and stick to what I said. Sega's restructuring meant canceling a lot of games.

PSP107

like Ea said many muliplats need to push 4-5 million copies to break even....dev cost is that high

4-5 million?

I have no idea.

If the budget is 100 Million like GTAIV they only have to sell 1.7 Million to break even at $60.

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ActicEdge

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#336 ActicEdge
Member since 2008 • 24492 Posts

I don't really understand what everyone is raging for. This is the nature of gaming, its a business. If you are a Bayonetta fan then research more into the WiiU and see if there is other things you may find appealing. Then if its a yes get the system. You buy a system to play games after all so avoiding to buy a system because of some sort of reason that isn't money or games is sort of really dumb.

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Nintendo_Ownes7

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#337 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I don't really understand what everyone is raging for. This is the nature of gaming, its a business. If you are a Bayonetta fan then research more into the WiiU and see if there is other things you may find appealing. Then if its a yes get the system. You buy a system to play games after all so avoiding to buy a system because of some sort of reason that isn't money or games is sort of really dumb.

ActicEdge

If they are getting the Deluxe Edition they should atleast see if there is 6 games (rounding up) that they are interested it; That why they get out of the Wii U what they put into it.

If they get the Basic edition they should look and see if they have 5 games that interest them.

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Mario1331

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#338 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="PSP107"][QUOTE="Mario1331"]

like Ea said many muliplats need to push 4-5 million copies to break even....dev cost is that high

Nintendo_Ownes7

4-5 million?

I have no idea.

If the budget is 100 Million like GTAIV they only have to sell 1.7 Million to break even at $60.

thats a big misconception devs dont get 60, they probably get around 50% of that.

stores dont sell games for free and devs get all the money they make a deal and contract

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Nintendo_Ownes7

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#339 Nintendo_Ownes7
Member since 2005 • 30973 Posts

[QUOTE="Nintendo_Ownes7"]

[QUOTE="PSP107"] 4-5 million? Mario1331

I have no idea.

If the budget is 100 Million like GTAIV they only have to sell 1.7 Million to break even at $60.

thats a big misconception devs dont get 60, they probably get around 50% of that.

stores dont sell games for free and devs get all the money they make a deal and contract

I forgot about that other stuff when I did the math.

If they do get 100% of the game price profit they would need that much to break even.

But don't they publishers get money from selling it to the retailers. The retailers then get there profits from selling the actual game. I could be and probably am wrong.

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Mario1331

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#340 Mario1331
Member since 2005 • 8929 Posts

[QUOTE="Mario1331"]

[QUOTE="Nintendo_Ownes7"]I have no idea.

If the budget is 100 Million like GTAIV they only have to sell 1.7 Million to break even at $60.

Nintendo_Ownes7

thats a big misconception devs dont get 60, they probably get around 50% of that.

stores dont sell games for free and devs get all the money they make a deal and contract

I forgot about that other stuff when I did the math.

If they do get 100% of the game price profit they would need that much to break even.

But don't they publishers get money from selling it to the retailers. The retailers then get there profits from selling the actual game. I could be and probably am wrong.

your right in a sense publishers have a contract with devs, if im not mistaken publishers get more money then the devs. however the publishers handle everything(packing cds,marketing,etc). then the publishers make another deal with the retail stores selling them games in mostly wholesale, retails buy it from them for about 40-50 dollars per copy(if you estimate it) and they sell it for 60 so retailers could get some profit out of it.

thus preowned gaming was born and if you ever worked in a retail store the boxes that you get are usually wrapped in sets.

all the prices are estimation i dont know how much they sell what for or how much retail gets but i know devs probably get around 50% of it. and thats being generous