CD Projekt Red: PC is most powerful platform "but that might change"

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NoodleFighter

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#1 NoodleFighter
Member since 2011 • 11900 Posts

http://www.pcgamer.com/2013/03/08/cd-projekt-red-pc-platform/?mtc=comment-386753#comment-386753

wowzer just wowzer

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faizan_faizan

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#2 faizan_faizan
Member since 2009 • 7869 Posts

Money does wonders.

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Tessellation

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#3 Tessellation
Member since 2009 • 9297 Posts

Money does wonders.

faizan_faizan
indeed and you will still see PC kicking console toys ass at the end.
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Kinthalis

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#4 Kinthalis
Member since 2002 • 5503 Posts

I think they mean, the "average" of the platform.

If the PS4 sticks to the current specs, I do think it'll be on par, if not slightly more powerful than the avrage gmaing PC out there.  That doesn't mean it will be as powerful as high end rigs, but high end rigs aren't representative of the whole PC gaming gamut of hardware.

Of course, he seems to have had a stroke or something because he also seems to ocmpletley forget that console hardware is fixed, while PC hardware continues to evolve.  So in the NEAR future, he's right, but in the actual future, he becomes very wrong, again.

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Mozuckint

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#5 Mozuckint
Member since 2012 • 831 Posts

I don't exactly see how. 

TW3 has the PC as it's lead platform, and CP2077 looks to be the same. By the time they finish Cyberpunk, we'll be in the middle of a GPU refresh and new CPU Architectures from Intel(Skylake) at the very least. 

I'm generally curious if he's ever going to clarify on that statement =o

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#6 NoodleFighter
Member since 2011 • 11900 Posts

I think they mean, the "average" of the platform.

If the PS4 sticks to the current specs, I do think it'll be on par, if not slightly more powerful than the avrage gmaing PC out there.  That doesn't mean it will be as powerful as high end rigs, but high end rigs aren't representative of the whole PC gaming gamut of hardware.

Of course, he seems to have had a stroke or something because he also seems to ocmpletley forget that console hardware is fixed, while PC hardware continues to evolve.  So in the NEAR future, he's right, but in the actual future, he becomes very wrong, again.

Kinthalis

saw this funny comment from a guy on PC gamer

What he's saying is this :

 

We as a Studio want to grow , and thus we feel it's time to play a more prominent role in the console gaming landscape.

 

To achieve this we need to shift our priorities to the consoles as our primary platforms.

One of the things we need to be successful on the console market , is advertising which will leave us with increased costs.

 

To compensate for this , we will be joining the paid DLC bandwagon.

And effectively shorten our dev cycles by optimizing our games and engine tech for console hardware, instead of putting extra dev time and cost into exotic high end PC hardware exclusive features.

 

We know our PC customers love these features but they represent a rather small user-base in our total market and it's just not financially feasible to cater to the needs of such a small group of people.

 

Instead we will bring you games equal to the console experience , take it or leave it .

 

We thank you all for your loyal support over the years we couldn't have done this without you !!

But we're going to play with the big boys now ..

 

goodbye,

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EvanTheGamer

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#7 EvanTheGamer
Member since 2009 • 1550 Posts

PC gets no games, when it does it gets turds like Simcity and Diablo 3.

No one cares about the pc platform anymore.

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Sushiglutton

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#8 Sushiglutton
Member since 2009 • 10483 Posts
I think there is some language problem and/or interpretation problem at work here.
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Tessellation

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#9 Tessellation
Member since 2009 • 9297 Posts

PC gets no games, when it does it gets turds like Simcity and Diablo 3.

No one cares about the pc platform anymore.

EvanTheGamer
diablo 3 was a turd because it was already designed with consoles in mind..
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clyde46

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#10 clyde46
Member since 2005 • 49061 Posts

PC gets no games, when it does it gets turds like Simcity and Diablo 3.

No one cares about the pc platform anymore.

EvanTheGamer
Didn't take long for the butthurt patrol to show up.
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Heil68

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#11 Heil68
Member since 2004 • 60836 Posts
Must be working with the PS4.
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AmazonTreeBoa

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#12 AmazonTreeBoa
Member since 2011 • 16745 Posts
They sound pretty stupid in that article. The PC I am building now is more powerful that any console coming out and PC tech continues to advance everyday. My PC isn't even close to being as powerful as a PC can be made. Just think what will be around for purchase for PC when these new consoles do release. PC will always be the most powerful just because they can be upgraded while consoles can't.
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lowe0

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#13 lowe0
Member since 2004 • 13692 Posts
The companies best positioned to respond to this are Nvidia and AMD. What needs to happen is investment in development tools that make it cheaper to push their GPUs. Reduce development time, cost, and risk, and it'll make sense to throw some extras into the PC version. I'm sure some of this already happens, but more will be needed.
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#14 AmazonTreeBoa
Member since 2011 • 16745 Posts

I think they mean, the "average" of the platform.

If the PS4 sticks to the current specs, I do think it'll be on par, if not slightly more powerful than the avrage gmaing PC out there.  That doesn't mean it will be as powerful as high end rigs, but high end rigs aren't representative of the whole PC gaming gamut of hardware.

Of course, he seems to have had a stroke or something because he also seems to ocmpletley forget that console hardware is fixed, while PC hardware continues to evolve.  So in the NEAR future, he's right, but in the actual future, he becomes very wrong, again.

Kinthalis
Okay I agree if that's what he meant. I do believe the PS4 will be more powerful that the average PC.
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Rocker6

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#15 Rocker6
Member since 2009 • 13358 Posts

I have no idea what's he aiming at, PC will always have a power advantage over consoles, and the gap always becomes wider as the console gen goes on, but fine, won't fault him for his statement, it's very vague, and he hasn't even explained himself properly...

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Badosh

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#16 Badosh
Member since 2011 • 12774 Posts
Dang.
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#17 jun_aka_pekto
Member since 2010 • 25255 Posts

I've been gaming for a very long time. I've noticed that console and PC gaming have been merging slowly with each generation. At some point, they'll be so close it won't matter anymore. I have no problem with that. But, I don't expect it "real soon." Perhaps when 4k is the norm.

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#18 AcidThunder
Member since 2010 • 2332 Posts

PC gets no games, when it does it gets turds like Simcity and Diablo 3.

No one cares about the pc platform anymore.

EvanTheGamer


29814357.jpg.

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k2theswiss

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#19 k2theswiss
Member since 2007 • 16599 Posts

When hardware becomes software. Sure

 

Anyways they most likely mean average user which can easily be true at the beginning of a console launch 

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#20 DrTrafalgarLaw
Member since 2011 • 4487 Posts

I have no idea what's he aiming at, PC will always have a power advantage over consoles, and the gap always becomes wider as the console gen goes on, but fine, won't fault him for his statement, it's very vague, and he hasn't even explained himself properly...

Rocker6

Probably along the lines of these:

We're tired of developing for PC gamers of which 10% max have the ultimate hypersuper rigs we develop our textures and lighting effects around. Most of them still run a 9800 GT, while next-gen consoles will have 1 unified hardware we can work to get maximum efficiency out. When we don't appease to that 10% with minor details like realistic moving hair, we get flak that influences over 80% of our sales.

When you develop for PC, you develop for thousands of possible different hardware setups. You also have to take different GPU drivers into account.
That's an overhead that will only give headache to PC developers. Why develop for the elite 10% and have your efforts wasted, when you can bring your games to everyone?

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deactivated-59b71619573a1

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#21 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

eh, he doesn't give any hard evidence or facts or anything. Just mere speculation on his part and it sounds like PR crap to me to get everyone hyped for TW3 across all platforms. 

I would love if it were true cos then we would all have the same game and no compromises but PC will always have stronger hardware year in year out than a fixed system. He just sounds like he's pandering here

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deactivated-59b71619573a1

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#22 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="Rocker6"]

I have no idea what's he aiming at, PC will always have a power advantage over consoles, and the gap always becomes wider as the console gen goes on, but fine, won't fault him for his statement, it's very vague, and he hasn't even explained himself properly...

DrTrafalgarLaw

Probably along the lines of these:

We're tired of developing for PC gamers of which 10% max have the ultimate hypersuper rigs we develop our textures and lighting effects around. Most of them still run a 9800 GT, while next-gen consoles will have 1 unified hardware we can work to get maximum efficiency out. When we don't appease to that 10% with minor details like realistic moving hair, we get flak that influences over 80% of our sales.

When you develop for PC, you develop for thousands of possible different hardware setups. You also have to take different GPU drivers into account.
That's an overhead that will only give headache to PC developers. Why develop for the elite 10% and have your efforts wasted, when you can bring your games to everyone?

That's putting false words in someone's mouth and that's never a good idea. That's what sh!tty tabloid journalism does.

It's true however that a unified set of hardware is far easier to optimise for than what the PCs huge range of hardware is

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Rocker6

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#23 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

I have no idea what's he aiming at, PC will always have a power advantage over consoles, and the gap always becomes wider as the console gen goes on, but fine, won't fault him for his statement, it's very vague, and he hasn't even explained himself properly...

DrTrafalgarLaw

Probably along the lines of these: We're tired of developing for PC gamers of which 10% max have the ultimate hypersuper rigs we develop our textures and lighting effects around. Most of them still run a 9800 GT, while next-gen consoles will have 1 unified hardware we can work to get maximum efficiency out. When we don't appease to that 10% with minor details like realistic moving hair, we get flak that influences over 80% of our sales.

The part about 9800 GT is blatantly incorrect, but you could be having a point. While consoles will never outmatch high-end gaming rigs, yeah, it's possible we'll reach a point where they can manage to outmatch most average gaming PCs.

Only, I don't see it happening so soon, for example, the PS4 hardware is an equivalent of a current mid-range PC, and will only continue to fall behind over the years. But we'll probably reach some gen where the gap will be much less wide...

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rjdofu

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#24 rjdofu
Member since 2008 • 9171 Posts
Yeah, that might change for about half a year, then consoles will sniff dust again.
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TheEpicGoat

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#25 TheEpicGoat
Member since 2011 • 2006 Posts

Seems like they can't wait for that console money.

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milannoir

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#26 milannoir
Member since 2008 • 1663 Posts

And yet, in the mean time, PC continues to take a big fat dump on consoles, and keeps on getting more quality games than all consoles combined.

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#27 JMR09
Member since 2007 • 504 Posts
I'm surprised no one has mentioned 8 GB of......Oh god what have I started.
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#28 DrTrafalgarLaw
Member since 2011 • 4487 Posts

[QUOTE="DrTrafalgarLaw"][QUOTE="Rocker6"]

I have no idea what's he aiming at, PC will always have a power advantage over consoles, and the gap always becomes wider as the console gen goes on, but fine, won't fault him for his statement, it's very vague, and he hasn't even explained himself properly...

Rocker6

Probably along the lines of these: We're tired of developing for PC gamers of which 10% max have the ultimate hypersuper rigs we develop our textures and lighting effects around. Most of them still run a 9800 GT, while next-gen consoles will have 1 unified hardware we can work to get maximum efficiency out. When we don't appease to that 10% with minor details like realistic moving hair, we get flak that influences over 80% of our sales.

The part about 9800 GT is blatantly incorrect,

You're right, it's even worse than I had imagined.

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deactivated-58b6232955e4a

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#29 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
He's talking about the low spec platform.
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jhonMalcovich

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#30 jhonMalcovich
Member since 2010 • 7090 Posts

Might change or might not. And there is like 90% of probability it won´t.

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Rocker6

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#31 Rocker6
Member since 2009 • 13358 Posts

[QUOTE="Rocker6"]

[QUOTE="DrTrafalgarLaw"] Probably along the lines of these: We're tired of developing for PC gamers of which 10% max have the ultimate hypersuper rigs we develop our textures and lighting effects around. Most of them still run a 9800 GT, while next-gen consoles will have 1 unified hardware we can work to get maximum efficiency out. When we don't appease to that 10% with minor details like realistic moving hair, we get flak that influences over 80% of our sales.DrTrafalgarLaw

The part about 9800 GT is blatantly incorrect,

You're right, it's even worse than I had imagined. 

Alright, so 11,45% of the Steam userbase run an iGPU. Since when is that a majority? :?

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zekere

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#32 zekere
Member since 2003 • 2536 Posts

High end gamers... they have my sympathy: 2000 dollars for 2 games a year that optimize their system, IF you can name two a year, that is...

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#33 stayhigh1
Member since 2008 • 724 Posts

I think they mean, the "average" of the platform.

If the PS4 sticks to the current specs, I do think it'll be on par, if not slightly more powerful than the avrage gmaing PC out there.  That doesn't mean it will be as powerful as high end rigs, but high end rigs aren't representative of the whole PC gaming gamut of hardware.

Of course, he seems to have had a stroke or something because he also seems to ocmpletley forget that console hardware is fixed, while PC hardware continues to evolve.  So in the NEAR future, he's right, but in the actual future, he becomes very wrong, again.

Kinthalis
I already know the PS4 is already more powerful then ALL the average pc out there right now.. Unless you a hardcore pc gamers and always upgrading and paying thousand of dollars to get the best specs. I am guessing they are going to take advantage of the PS4 hardware and ported to the pc and next gen xbox.
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Kinthalis

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#34 Kinthalis
Member since 2002 • 5503 Posts

PC gets no games, when it does it gets turds like Simcity and Diablo 3.

No one cares about the pc platform anymore.

EvanTheGamer

 

Diablo 3 sold more than 12 million copies. NO Xbox 360 OR Ps3 Exclusive has sold that much, in the same amount of time.

 

Idiot.

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#35 stayhigh1
Member since 2008 • 724 Posts
I'm surprised no one has mentioned 8 GB of......Oh god what have I started.JMR09
8GB GDDR5 on the PS4 making pc developers very very happy thats why they leaning even more towards consoles gaming now.
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#36 NoodleFighter
Member since 2011 • 11900 Posts

[QUOTE="DrTrafalgarLaw"]

[QUOTE="Rocker6"]

I have no idea what's he aiming at, PC will always have a power advantage over consoles, and the gap always becomes wider as the console gen goes on, but fine, won't fault him for his statement, it's very vague, and he hasn't even explained himself properly...

seanmcloughlin

Probably along the lines of these:

We're tired of developing for PC gamers of which 10% max have the ultimate hypersuper rigs we develop our textures and lighting effects around. Most of them still run a 9800 GT, while next-gen consoles will have 1 unified hardware we can work to get maximum efficiency out. When we don't appease to that 10% with minor details like realistic moving hair, we get flak that influences over 80% of our sales.

When you develop for PC, you develop for thousands of possible different hardware setups. You also have to take different GPU drivers into account.
That's an overhead that will only give headache to PC developers. Why develop for the elite 10% and have your efforts wasted, when you can bring your games to everyone?

That's putting false words in someone's mouth and that's never a good idea. That's what sh!tty tabloid journalism does.

It's true however that a unified set of hardware is far easier to optimise for than what the PCs huge range of hardware is

Which is why we have DirectX and graphical settings

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Kinthalis

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#37 Kinthalis
Member since 2002 • 5503 Posts

[QUOTE="Kinthalis"]

I think they mean, the "average" of the platform.

If the PS4 sticks to the current specs, I do think it'll be on par, if not slightly more powerful than the avrage gmaing PC out there.  That doesn't mean it will be as powerful as high end rigs, but high end rigs aren't representative of the whole PC gaming gamut of hardware.

Of course, he seems to have had a stroke or something because he also seems to ocmpletley forget that console hardware is fixed, while PC hardware continues to evolve.  So in the NEAR future, he's right, but in the actual future, he becomes very wrong, again.

stayhigh1

I already know the PS4 is already more powerful then ALL the average pc out there right now.. Unless you a hardcore pc gamers and always upgrading and paying thousand of dollars to get the best specs. I am guessing they are going to take advantage of the PS4 hardware and ported to the pc and next gen xbox.

 

The avarage PC?  Well, there's billions of them.  I'm tlaking about the average GAMING PC. That seems a lot more pertinent to the discusison, don't you agree?

As for developing for PS4 first... well that doesn't seem the way some publishers are thinking. Ubisoft CEO recently said that PC is the lead platform for Watch dogs, and in the future they would likely develop for PC and port to consoles.

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#38 clyde46
Member since 2005 • 49061 Posts

[QUOTE="stayhigh1"][QUOTE="Kinthalis"]

I think they mean, the "average" of the platform.

If the PS4 sticks to the current specs, I do think it'll be on par, if not slightly more powerful than the avrage gmaing PC out there.  That doesn't mean it will be as powerful as high end rigs, but high end rigs aren't representative of the whole PC gaming gamut of hardware.

Of course, he seems to have had a stroke or something because he also seems to ocmpletley forget that console hardware is fixed, while PC hardware continues to evolve.  So in the NEAR future, he's right, but in the actual future, he becomes very wrong, again.

Kinthalis

I already know the PS4 is already more powerful then ALL the average pc out there right now.. Unless you a hardcore pc gamers and always upgrading and paying thousand of dollars to get the best specs. I am guessing they are going to take advantage of the PS4 hardware and ported to the pc and next gen xbox.

 

The avarage PC?  Well, there's billions of them.  I'm tlaking about the average GAMING PC. That seems a lot more pertinent to the discusison, don't you agree?

As for developing for PS4 first... well that doesn't seem the way some publishers are thinking. Ubisoft CEO recently said that PC is the lead platform for Watch dogs, and in the future they would likely develop for PC and port to consoles.

Given the fact that the next line of consoles ARE pretty much PC's I say almost every game will be designed on PC then ported across.
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PCgameruk

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#39 PCgameruk
Member since 2012 • 2273 Posts

How can console hardware catch up if its not upgradeable? Intel, AMD, Nvidia ain't just gonna stop making better and more powerful hardware. They will be out of business.

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#40 JMR09
Member since 2007 • 504 Posts
[QUOTE="JMR09"]I'm surprised no one has mentioned 8 GB of......Oh god what have I started.stayhigh1
8GB GDDR5 on the PS4 making pc developers very very happy thats why they leaning even more towards consoles gaming now.

Joking aside, I'm really glad that the limited RAM of this past generation of consoles is being addressed to such a great degree.
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#41 Magescrew
Member since 2008 • 541 Posts

The key is developing console architecture that cannot be copied by PCs, sort of like what the PS4 is doing with its GDDR5 and APU set up. Sure, some high end PC builders will manage to do it but it won't be mainstream in any way. PCs are in a sense restricted by its own architecture, as it's been stuck with the CPU/GPU/RAM/Mobo set up for years now.

MS and Sony can do whatever they want to build an architecture that is more future proof. On the other hand, the PC industry is restricted by the sheer amount of momentum it's created in terms of how people understand how to build a standard gaming PC. It's sort of like the car industry where innovations haven't really been witnessed for some time.

 

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#42 heretrix
Member since 2004 • 37881 Posts

Lol. The PC I built 4 months ago is more powerful than the PS4 ever will be. The same thing will be true when the next console generation starts.

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deactivated-59b71619573a1

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#43 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="DrTrafalgarLaw"] Probably along the lines of these:

We're tired of developing for PC gamers of which 10% max have the ultimate hypersuper rigs we develop our textures and lighting effects around. Most of them still run a 9800 GT, while next-gen consoles will have 1 unified hardware we can work to get maximum efficiency out. When we don't appease to that 10% with minor details like realistic moving hair, we get flak that influences over 80% of our sales.

When you develop for PC, you develop for thousands of possible different hardware setups. You also have to take different GPU drivers into account.
That's an overhead that will only give headache to PC developers. Why develop for the elite 10% and have your efforts wasted, when you can bring your games to everyone?

NoodleFighter

That's putting false words in someone's mouth and that's never a good idea. That's what sh!tty tabloid journalism does.

It's true however that a unified set of hardware is far easier to optimise for than what the PCs huge range of hardware is

Which is why we have DirectX and graphical settings

True but no one can deny how powerful console optimisation is at times. On paper you shouldn't have games as good looking as U3 or the GOW games on that awful hardware but they managed to pull some tricks and get it to work. PC goes under less strenuous optimisation because you can usually throw better hardware at it and be done with it. 

More often than not PC devs will just say "Upgrade your rig" rather than spend as much time optimising as console devs do. Which I hate to admit but people like ND can do magic with crap hardware. Still make it run at 720p and 30fps and look decent. I really wish they made a PC game someday :(

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deactivated-59b71619573a1

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#44 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Lol. The PC I built 4 months ago is more powerful than the PS4 ever will be. The same thing will be true when the next console generation starts.

heretrix

And that would be great if every single PC user had the same rig, but because we don't it makes PC games a little more up and down in terms of performance. In fact if we all had GTX titans with i7s we would have unbelievable looking games but PC gamers with low powered rigs are holding back PC visuals just as much as consoles are

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NoodleFighter

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#45 NoodleFighter
Member since 2011 • 11900 Posts

[QUOTE="NoodleFighter"]

[QUOTE="seanmcloughlin"]

That's putting false words in someone's mouth and that's never a good idea. That's what sh!tty tabloid journalism does.

It's true however that a unified set of hardware is far easier to optimise for than what the PCs huge range of hardware is

seanmcloughlin

Which is why we have DirectX and graphical settings

True but no one can deny how powerful console optimisation is at times. On paper you shouldn't have games as good looking as U3 or the GOW games on that awful hardware but they managed to pull some tricks and get it to work. PC goes under less strenuous optimisation because you can usually throw better hardware at it and be done with it. 

More often than not PC devs will just say "Upgrade your rig" rather than spend as much time optimising as console devs do. Which I hate to admit but people like ND can do magic with crap hardware. Still make it run at 720p and 30fps and look decent. I really wish they made a PC game someday :(

I really don't see what's so good looking about Uncharted, I played Unchared 3 on that fire level and it looked like ass, the co op I guess looked ok

The game isn't very big on scale so I find it easy for that type of graphics, also Playstation first party devs have been known to use prebaked/static visuals

The closest we have to naughty dog on PC is Red Barrel Games,

also look at this game being ran on a Geforce 7600

http://www.youtube.com/watch?v=6qg_9jtgro4

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Mr_BillGates

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#46 Mr_BillGates
Member since 2005 • 3211 Posts
[QUOTE="EvanTheGamer"]

PC gets no games, when it does it gets turds like Simcity and Diablo 3.

No one cares about the pc platform anymore.

Tessellation
diablo 3 was a turd because it was already designed with consoles in mind..

It was designed with outdated mechanics in mind. Moving character with mouse = fail. And this is Post-PC Era. Developed country don't care about PCs. Only cavemen and 3rd world citizens care for Asian MMOs.
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Shewgenja

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#47 Shewgenja
Member since 2009 • 21456 Posts

XBox 720 with Quad SLI 780's confirmed!  Wizard jeezzzzz!

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Mr_BillGates

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#48 Mr_BillGates
Member since 2005 • 3211 Posts

High end gamers... they have my sympathy: 2000 dollars for 2 games a year that optimize their system, IF you can name two a year, that is...

zekere
Don't forget DRM King Steam and in-game microtransactions, like stupid TF2 hats and other MMO cosmetics.
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deactivated-59b71619573a1

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#49 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I really don't see what's so good looking about Uncharted, I played Unchared 3 on that fire level and it looked like ass, the co op I guess looked ok

The game isn't very big on scale so I find it easy for that type of graphics, also Playstation first party devs have been known to use prebaked/static visuals

The closest we have to naughty dog on PC is Red Barrel Games,

also look at this game being ran on a Geforce 7600

http://www.youtube.com/watch?v=6qg_9jtgro4

NoodleFighter

It doesn't look ZOMG amazing !! or anything but it's a very competent game for the hardware it's running off. If it had slightly better textures and AA it would look so much better

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GioVela2010

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#50 GioVela2010
Member since 2008 • 5566 Posts

The majority of PC Gamers have less than 8GB of RAM And VRAM combined,  also 2 core or less CPU,  and a GPU much weaker than a 7870