CD Projekt Red: PC is most powerful platform "but that might change"

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nameless12345

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#251 nameless12345
Member since 2010 • 15125 Posts

quake 2 had much more trouble running on consoles than quake 3.

Because it's more of a true pc game.

nextgenjoke

 

Again, wrong.

QII had to be redesigned on consoles because consoles back then had quite worse specs than the minimum required PC to run QII.

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GunSmith1_basic

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#252 GunSmith1_basic
Member since 2002 • 10548 Posts
consoles squeeze a lot more power out of their hardware than PC does so this is definitely possible.
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nextgenjoke

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#253 nextgenjoke
Member since 2013 • 1676 Posts

[QUOTE="nextgenjoke"]

quake 2 had much more trouble running on consoles than quake 3.

Because it's more of a true pc game.

nameless12345

 

Again, wrong.

QII had to be redesigned on consoles because consoles back then had quite worse specs than the minimum required PC to run QII.

quake 3 ps2 and dreamcast is a direct port compared to quake 2 on ps1/n64. quake 3 was more designed with console specs in mind. quake 3 maps are easier for console noobs to navigate.
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nameless12345

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#254 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="nextgenjoke"]

quake 2 had much more trouble running on consoles than quake 3.

Because it's more of a true pc game.

nextgenjoke

 

Again, wrong.

QII had to be redesigned on consoles because consoles back then had quite worse specs than the minimum required PC to run QII.

quake 3 ps2 and dreamcast is a direct port compared to quake 2 on ps1/n64. quake 3 was more designed with console specs in mind. quake 3 maps are easier for console noobs to navigate.

 

Bull.

Q3 was designed for faster pace gameplay.

You can't aim as good as with a mouse on a console pad so it's completely untrue that it was designed for consoles.

If anything, QII was more "noob friendly" becuase less complex levels. (i.e. no floating platforms, less height-depth aiming, ect.)

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nextgenjoke

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#255 nextgenjoke
Member since 2013 • 1676 Posts

[QUOTE="nextgenjoke"][QUOTE="nameless12345"]

 

Again, wrong.

QII had to be redesigned on consoles because consoles back then had quite worse specs than the minimum required PC to run QII.

nameless12345

quake 3 ps2 and dreamcast is a direct port compared to quake 2 on ps1/n64. quake 3 was more designed with console specs in mind. quake 3 maps are easier for console noobs to navigate.

 

Bull.

Q3 was designed for faster pace gameplay.

You can't aim as good as with a mouse on a console pad so it's completely untrue that it was designed for consoles.

If anything, QII was more "noob friendly" becuase less complex levels. (i.e. no floating platforms, less height-depth aiming, ect.)

lol quake 3 faster paced than quake 2 multiplayer? I dont think u ever played the two in your life. The speed is the same but the maps are empty on quake 3 smaller and easier for noobs to move around the level.
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nameless12345

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#258 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

[QUOTE="nextgenjoke"] quake 3 ps2 and dreamcast is a direct port compared to quake 2 on ps1/n64. quake 3 was more designed with console specs in mind. quake 3 maps are easier for console noobs to navigate.nextgenjoke

 

Bull.

Q3 was designed for faster pace gameplay.

You can't aim as good as with a mouse on a console pad so it's completely untrue that it was designed for consoles.

If anything, QII was more "noob friendly" becuase less complex levels. (i.e. no floating platforms, less height-depth aiming, ect.)

lol quake 3 faster paced than quake 2 multiplayer? I dont think u ever played the two in your life. The speed is the same but the maps are empty on quake 3 smaller and easier for noobs to move around the level.

 

Q3 is significantly faster than QII. (faster movement, faster rockets, faster reloading, ect.)

Esp. with mods.

Some maps in Q3 are much more complex than QII maps and require precision platforming.

QII's level design is mostly blocky corridors and sewers.

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no-scope-AK47

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#259 no-scope-AK47
Member since 2012 • 3755 Posts

The ps4 wil be stronger than the average pc so ports will raise hardware requirements. Finally people with old tech and xp will join modern pc gaming.

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lowe0

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#264 lowe0
Member since 2004 • 13692 Posts
[QUOTE="seanmcloughlin"]

eh, he doesn't give any hard evidence or facts or anything. Just mere speculation on his part and it sounds like PR crap to me to get everyone hyped for TW3 across all platforms. 

I would love if it were true cos then we would all have the same game and no compromises but PC will always have stronger hardware year in year out than a fixed system. He just sounds like he's pandering here

AlexKidd5000
I hate when people say "Same experience across all platforms!!!!!" like its supposed to be a good thing. I'm a PC gamer, and I expect to have the best version of my games, not watered down crappy console versions.

What's in it for the developers, though? My $60 is worth the same to them as yours, so why put extra effort into one version?
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John_Read

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#265 John_Read
Member since 2009 • 1214 Posts
lol i hope they don't go down like crytek
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AM-Gamer

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#266 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="clyde46"][QUOTE="AM-Gamer"]

You should, if you have a high end rig.  Because it means less games will take advantage of the hardware.  The fact DX11 cards have been out this long and so few games acutally use higher levles of geometry is baffling to me. 

crippledmachine

I have a high end rig but I know many people that still game on old DX10 hardware. Core2Duo's/Quads and GTX260's. The problem comes with the vast gap in power between the 360 and PS3 compared to whats currently avaliable on PC. Just look back at when the 360 came out, the 360 had the grunt to play some of the latest games at the time on par with the PC. It will be the same come Christmas of this year but in a year or so the PC will be advancing again.

When I read over the word "GTX 260" something came up in my mind. It's an old card, right? I owned it before the 670 and it plays Crysis really well at High at 720p with AA at 2x (if I remember correctly), and yet PS3 and Xbox 360 struggles to run the game with Vaseline smeared all over the screen.

Bloody hell. Isn't it amazing? This is why I often chuckle when consolites still believe that console gaming is cheaper when you can play current generation games with an old card and that there's little difference between consoles and PC. I know that the GTX 260 came out at the time of Crysis, but still, I was playing on High settings with some at Medium. If I turned it down to Low, it would run at 60fps and this is where consoles struggle to run! If you just sit down and think about it, it's mindblowing how consoles are little wallet-looting buggers.

Now, that's the beauty of PC gaming. :)

You are amazed by a card that outperforms a console that came out 3 years after the console?  LOL i would say you are easily amazed.  

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MonsieurX

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#267 MonsieurX
Member since 2008 • 39858 Posts
[QUOTE="nameless12345"]

[QUOTE="nextgenjoke"] quake 3 ps2 and dreamcast is a direct port compared to quake 2 on ps1/n64. quake 3 was more designed with console specs in mind. quake 3 maps are easier for console noobs to navigate.nextgenjoke

 

Bull.

Q3 was designed for faster pace gameplay.

You can't aim as good as with a mouse on a console pad so it's completely untrue that it was designed for consoles.

If anything, QII was more "noob friendly" becuase less complex levels. (i.e. no floating platforms, less height-depth aiming, ect.)

lol quake 3 faster paced than quake 2 multiplayer? I dont think u ever played the two in your life. The speed is the same but the maps are empty on quake 3 smaller and easier for noobs to move around the level.

How's living in your parents house at 30 feeling?
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freedomfreak

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#268 freedomfreak
Member since 2004 • 52566 Posts
You're awesome, nextgenjoke.
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rjdofu

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#269 rjdofu
Member since 2008 • 9171 Posts
You're awesome, heewee.freedomfreak
fix'd
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freedomfreak

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#270 freedomfreak
Member since 2004 • 52566 Posts
[QUOTE="freedomfreak"]You're awesome, heewee.rjdofu
fix'd

I just refer to him by his current account name. He has had so many already :P
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jun_aka_pekto

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#271 jun_aka_pekto
Member since 2010 • 25255 Posts

quake 3 arena was consoled the same.

nextgenjoke

So was Quake and Quake 2....and even the Doom games for that matter.

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jun_aka_pekto

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#272 jun_aka_pekto
Member since 2010 • 25255 Posts

I wish CDPR would release more on Cyberpunk 2077. I don't think we enough RPGs with a futuristic setting.

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Tessellation

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#273 Tessellation
Member since 2009 • 9297 Posts
[QUOTE="freedomfreak"]You're awesome, heewee.rjdofu
fix'd

he is not heewee.
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MonsieurX

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#274 MonsieurX
Member since 2008 • 39858 Posts
[QUOTE="rjdofu"][QUOTE="freedomfreak"]You're awesome, heewee.Tessellation
fix'd

he is not heewee.

He is
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DragonfireXZ95

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#275 DragonfireXZ95
Member since 2005 • 26717 Posts
[QUOTE="AlexKidd5000"][QUOTE="seanmcloughlin"]

eh, he doesn't give any hard evidence or facts or anything. Just mere speculation on his part and it sounds like PR crap to me to get everyone hyped for TW3 across all platforms. 

I would love if it were true cos then we would all have the same game and no compromises but PC will always have stronger hardware year in year out than a fixed system. He just sounds like he's pandering here

lowe0
I hate when people say "Same experience across all platforms!!!!!" like its supposed to be a good thing. I'm a PC gamer, and I expect to have the best version of my games, not watered down crappy console versions.

What's in it for the developers, though? My $60 is worth the same to them as yours, so why put extra effort into one version?

You don't know that devs get a bigger cut on the PC because there are less royalty fees? I thought lowe, of all people would know this.
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nextgenjoke

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#276 nextgenjoke
Member since 2013 • 1676 Posts

[QUOTE="nextgenjoke"][QUOTE="nameless12345"]

 

Bull.

Q3 was designed for faster pace gameplay.

You can't aim as good as with a mouse on a console pad so it's completely untrue that it was designed for consoles.

If anything, QII was more "noob friendly" becuase less complex levels. (i.e. no floating platforms, less height-depth aiming, ect.)

nameless12345

lol quake 3 faster paced than quake 2 multiplayer? I dont think u ever played the two in your life. The speed is the same but the maps are empty on quake 3 smaller and easier for noobs to move around the level.

 

Q3 is significantly faster than QII. (faster movement, faster rockets, faster reloading, ect.)

Esp. with mods.

Some maps in Q3 are much more complex than QII maps and require precision platforming.

QII's level design is mostly blocky corridors and sewers.

quake 3 maps dont have crates around the level to platform off of that's one reason it's garbage and it's lacking underwater area's to fight in. rocket launcher shooting faster means it takes less skill to hit someone with. only gun i could think of maybe reloads faster is quake 3 shotgun but it's weaker than the super shotgun in quake 2. quake 3 maps dont require precision platforming because they dont have crates around the levels much more simplistic levels.

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MonsieurX

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#278 MonsieurX
Member since 2008 • 39858 Posts

Sometimes if u get a  direct hit you can someone with 1 shot both barrell shot sametime though with super shotgun in quake 2.

 

shotgun is just trash in quake 3 it's not even a relevant weapon.

nextgenjoke
All I see is derp
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nextgenjoke

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#279 nextgenjoke
Member since 2013 • 1676 Posts
[QUOTE="nextgenjoke"]

Sometimes if u get a  direct hit you can someone with 1 shot both barrell shot sametime though with super shotgun in quake 2.

 

shotgun is just trash in quake 3 it's not even a relevant weapon.

MonsieurX
All I see is derp

upclose direct hit with super shotgun in quake 2 will kill you. Do samething with quake 3 shotgun wont kill you. they made the shotgun shoot less bullets and take away less damage in quake 3.
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Promised_Trini

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#280 Promised_Trini
Member since 2008 • 3651 Posts

I wonder do most of you go to sleep thinking of,PC's Vs Consoles.

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gamecubepad

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#281 gamecubepad
Member since 2003 • 7214 Posts

3d games are a joke. It's about as hard as clicking icons on the desktop. Only 2d arcade games take skill. A single fatility on MKII takes more skill than kiddy games like Quake and The Witcher require in the entire series of both games...combined. 

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nextgenjoke

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#283 nextgenjoke
Member since 2013 • 1676 Posts

3d games are a joke. It's about as hard as clicking icons on the desktop. Only 2d arcade games take skill. A single fatility on MKII takes more skill than kiddy games like Quake and The Witcher require in the entire series of both games...combined. 

gamecubepad
lol no upup downdown left right a,b start
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gamecubepad

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#284 gamecubepad
Member since 2003 • 7214 Posts

Quake is a joke. There's not even nazi gold hidden in the walls.

Only 2d arcade games take real skill. If you lose they take your money. There's no restart button or game saves for amatuer gamers. 

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freedomfreak

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#285 freedomfreak
Member since 2004 • 52566 Posts

quake 3 is just not a real quake game.

It doesnt even have level traps like quake 1 & 2.

 

the fragpipe on quake 2 you can trap someone in this hallway and it fills with lava and kills them by pressing a button.

quake 1 maps had area's you could make the floor drop out from undernear them and they fall into lava by hitting a button.

nextgenjoke
I agree. They really took out everything that made the first 2 Quake games great.
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lowe0

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#287 lowe0
Member since 2004 • 13692 Posts
[QUOTE="DragonfireXZ95"][QUOTE="lowe0"][QUOTE="AlexKidd5000"] I hate when people say "Same experience across all platforms!!!!!" like its supposed to be a good thing. I'm a PC gamer, and I expect to have the best version of my games, not watered down crappy console versions.

What's in it for the developers, though? My $60 is worth the same to them as yours, so why put extra effort into one version?

You don't know that devs get a bigger cut on the PC because there are less royalty fees? I thought lowe, of all people would know this.

I'm aware of that. They also have twice as much testing to do (and that's assuming they do the bare minimum and just test the most recent AMD and Nvidia cards) and the added support costs of multiple potential hardware configurations. They also don't get the platform online middleware, so they have to license from GameSpy, use Steamworks, or build their own in house. All of these things cost money too.
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gamecubepad

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#288 gamecubepad
Member since 2003 • 7214 Posts

There's no nazi gold and who's so stupid to make a game that let's you jump extra high by shooting a rocket into the ground? like shrapnel and fire up your butt cause an increase in vertical leap? 

Who actually buys this crap?

In MK you tear off the head and a spine hangs down. just like real life. 

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MonsieurX

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#289 MonsieurX
Member since 2008 • 39858 Posts
There's hidden area's just wolfenstein 3d in quake 2 aswell lol.nextgenjoke
Do you even read the thread or just post as you want?
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campzor

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#290 campzor
Member since 2004 • 34932 Posts
everyone saying ps4 to destroy pc? What a poor time for hermits!
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DarkGamer007

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#291 DarkGamer007
Member since 2008 • 6033 Posts

[QUOTE="DrTrafalgarLaw"][QUOTE="Rocker6"]

The part about 9800 GT is blatantly incorrect, Rocker6

You're right, it's even worse than I had imagined. 

Alright, so 11,45% of the Steam userbase run an iGPU. Since when is that a majority? :?

Not to mention those iGPU's come with i5's and i7's, and in some cases are better for running older games.

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faizan_faizan

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#292 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="campzor"]everyone saying ps4 to destroy pc? What a poor time for hermits!

Too bad PC gamers have enough brain to know which platform destroys which. Everyone knows they're being paid to say that. PC doesn't have anyone like SONY or M$ where they suck all your money and leave you with nothing.
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deactivated-5d78760d7d740

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#293 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

Well yeah, I mean this console IS supposed to last another 7 years. PC gamers here love to underestimate next gen hardware. Seriously, sometimes I think they're expecting another PS3 for the next 7 years.

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deactivated-5d78760d7d740

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#294 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

everyone saying ps4 to destroy pc? What a poor time for hermits!campzor

It can't really destroy PC since that's such a general term. PC can mean anything from a $200 computer using Windows 2000 to a $30 000 monster computer using Windows 7 (lol at Windows 8).

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princeofshapeir

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#295 princeofshapeir
Member since 2006 • 16652 Posts
[QUOTE="campzor"]everyone saying ps4 to destroy pc? What a poor time for hermits!

Taking quotes out of context, brought to you by Cows
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EvanTheGamer

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#296 EvanTheGamer
Member since 2009 • 1550 Posts

Also keep in mind that the top PC games (indie crap and Laegue) don't even need high-end components, so its kinda LOL-worthy to even buy them unless you use your computer for design work.

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wis3boi

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#297 wis3boi
Member since 2005 • 32507 Posts

Also keep in mind that the top PC games (indie crap and Laegue) don't even need high-end components, so its kinda LOL-worthy to even buy them unless you use your computer for design work.

EvanTheGamer

0/10 try harder