Cliffy B defends X1 used games policy

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heeweesRus

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#1 heeweesRus
Member since 2012 • 5492 Posts

http://thegamesofchance.blogspot.com/2013/06/cliff-blezinski-shockingly-defends.html

2.png

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What say you System Warriors?

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D4W1L4H

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#2 D4W1L4H
Member since 2011 • 1765 Posts

They should just lower their game budgets.

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GD1551

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#3 GD1551
Member since 2011 • 9645 Posts

"GameStop takes a more reasonable tack in negotiating this emotional minefield. Company president Paul Raines draws the stats from his holster, saying that 70 percent of income that gets handed over to consumers for traded goods is immediately spent on new games. That's a $1.8 billion injection into the games industry."


That's all I gotta say about that.

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AAllxxjjnn

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#4 AAllxxjjnn
Member since 2008 • 19992 Posts
Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself.
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Jebus213

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#5 Jebus213
Member since 2010 • 10056 Posts

They should just lower their game budgets.

D4W1L4H

 

That would be too easy.

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Truth_Hurts_U

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#6 Truth_Hurts_U
Member since 2006 • 9703 Posts

Cliffy should tell that to the people over @ kickstarter... That are making amazing games for way less then a big publisher can.

The fat cats need a pay cut and so do marketing teams.

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dercoo

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#7 dercoo
Member since 2006 • 12555 Posts

I remember when we used to like that guy...

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deactivated-59b71619573a1

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#8 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I made a threa don this and no one cared :cry:

http://uk.gamespot.com/forums/topic/29407074/do-aaa-games-cost-too-much-to-make-at-present

Also Cliffy is an idiot and Jim Sterling ripped him a new one

What really infuriates me about the used game debate is that, when people bring up the stratospheric development and marketing costs, it's treated as though they are noble endeavors, too sacred to be compromised. Rather than ask the question, "Do games need to be this expensive to make?" the question instead becomes, "How can we squeeze more money to keep making very expensive games?"

Why are people like Cliffy B simply accepting the absolutely ridiculous high price of game development as immutable fact, quickly moving on to blame something else instead of examining the problem at its source?

Jim Sterling

Source

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hexashadow13

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#9 hexashadow13
Member since 2010 • 5157 Posts
This guy isn't even a part of the industry anymore right?
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xsubtownerx

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#10 xsubtownerx
Member since 2007 • 10705 Posts
If it wasn't profitable to make games, there wouldn't be any. Cliffy B is an idiot.
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StrifeDelivery

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#11 StrifeDelivery
Member since 2006 • 1901 Posts

Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. AAllxxjjnn

Pretty much this. It is becoming more and more apparent that developers have X budget, but regardless of budget, they have way too high of expectations when it comes to the sales of that title. It seems that every game needs to obtain Halo or COD numbers, when it just isn't feasible.

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NoodleFighter

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#12 NoodleFighter
Member since 2011 • 11898 Posts

Developing an Xbox one game confirmed

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hexashadow13

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#13 hexashadow13
Member since 2010 • 5157 Posts

They should just lower their game budgets.

D4W1L4H
But then how would you pay the suits at the top? I think the really big budget games should be first party primarily as they actually need to show off and be flashy and stuff. Most other games shouldn't be impacted negatively with lower budgets.
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Jebus213

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#14 Jebus213
Member since 2010 • 10056 Posts

This guy isn't even a part of the industry anymore right?hexashadow13

 

The guy has been in it for a long time. He's sounding more and more like a tool and an idiot over time.

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mems_1224

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#15 mems_1224
Member since 2004 • 56919 Posts
Make better games or make them cheaper. I I have no problem buying games that I know Im gonna get my money's worth. I rent games that I feel aren't worth the $60 price tag.
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LordQuorthon

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#16 LordQuorthon
Member since 2008 • 5803 Posts

I'm sure people would be glad to deal with less impressive graphics and less Hollywood stars doing voice acting if it that's what they had to give up to actually be able to own their video games.

 

 

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Jebus213

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#17 Jebus213
Member since 2010 • 10056 Posts

"GameStop takes a more reasonable tack in negotiating this emotional minefield. Company president Paul Raines draws the stats from his holster, saying that 70 percent of income that gets handed over to consumers for traded goods is immediately spent on new games. That's a $1.8 billion injection into the games industry."


That's all I gotta say about that.

GD1551

 

No, that's a 1.8 billion injected into the retailers.

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heeweesRus

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#18 heeweesRus
Member since 2012 • 5492 Posts

This guy isn't even a part of the industry anymore right?hexashadow13
Yeah, he left Epic games a while ago.

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deactivated-59b71619573a1

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#19 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

CDPR and 4A games are proof that Cliffy B is dead wrong too

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Shewgenja

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#20 Shewgenja
Member since 2009 • 21456 Posts

The consumer shouldn't be punished because companies want to use a broken business model.  Lower the budgets and focus on making quality games rather than pumping up the graphics on it-plays-itself games and marketing the piss out of it.

 

It's just not working.  Trying to control how games are bought and sold doesn't fix the problem, it just sends potential customers away.  SHAME ON CLIFFY!

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jg4xchamp

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#21 jg4xchamp
Member since 2006 • 64057 Posts

Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. AAllxxjjnn
Yeah this, I love everytime Cliff expresses his thoughts on the industry, or Jaffe or any of these guys. They are very genuine, they know a lot more than the forum gamer ever gives them credit for, and they do it without the corporate bullshit.

But exactly why is "you can't just lower the budgets" not an option? Games journalism is too much of a joke to actually give us more details on modern day game development, and it's not like Cliffy B is the only guy that has ever commented on triple A production. Jaffe has, Santa Monica guys have, Ted Price has, Jason Rubin has, a bunch of japanese devs have. And given how simple the answer looks "lower the f*cking budgets" ...I'd like to know what gets in the way of that.

Is it pride or something? Because that seems very short sighted. I'd love to see what Cliff could do on a downloadable game.

 
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crimsonman1245

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#22 crimsonman1245
Member since 2011 • 4253 Posts

He's a trolling machine.

 

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coolbeans90

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#23 coolbeans90
Member since 2009 • 21305 Posts

I wonder if this is a ploy to split Sony in half five years down the road via anti-trust regulation or something.

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Riverwolf007

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#24 Riverwolf007
Member since 2005 • 26023 Posts

all he is saying is they can't stay in business with the current model.

and he is right.

saints row 3 sold what? 4 or 5 million copies? and less than a month later thq  went out of business.

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NathanDrakeSwag

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#25 NathanDrakeSwag
Member since 2013 • 17392 Posts

M$ helped him become a rich man by putting their marketing machine behind Gears. Of course he will defend them.

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blues35301

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#26 blues35301
Member since 2008 • 2680 Posts

So in his world the only way you can try a new game and find out its shite is by ponying up 60 bucks. Sounds like a good value there :roll:

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Jimsmith757

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#27 Jimsmith757
Member since 2013 • 51 Posts
Cliffy just got a hard on, no used copies of gears of war for next gen. Cliffy wakes up wet, just a wet dream.
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silversix_

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#28 silversix_
Member since 2010 • 26347 Posts
Not really, watch this http://www.twitch.tv/giantbomb/b/416256218
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metal_zombie

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#29 metal_zombie
Member since 2004 • 2288 Posts

Developing an Xbox one game confirmed

NoodleFighter
lol seriously at your sig
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deactivated-59b71619573a1

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#30 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="AAllxxjjnn"]Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. jg4xchamp

Yeah this, I love everytime Cliff expresses his thoughts on the industry, or Jaffe or any of these guys. They are very genuine, they know a lot more than the forum gamer ever gives them credit for, and they do it without the corporate bullshit.

But exactly why is "you can't just lower the budgets" not an option? Games journalism is too much of a joke to actually give us more details on modern day game development, and it's not like Cliffy B is the only guy that has ever commented on triple A production. Jaffe has, Santa Monica guys have, Ted Price has, Jason Rubin has, a bunch of japanese devs have. And given how simple the answer looks "lower the f*cking budgets" ...I'd like to know what gets in the way of that.

Is it pride or something? Because that seems very short sighted. I'd love to see what Cliff could do on a downloadable game.

 

Same, I want more transparency. Maybe there's some dirty little part of it they don't want us to know like just how much certain people/teams get etc.  I dunno, but it's weird how we know very little on it and no one has gone into great depth to explain it but are very quick to tell us we're stupid for not knowing

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Zeviander

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#31 Zeviander
Member since 2011 • 9503 Posts
Success isn't determined by how much money you throw at something.
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deactivated-59b71619573a1

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#32 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Success isn't determined by how much money you throw at something.Zeviander

Crysis 3 is a prime example of this. All that money ($66M) thrown at a big pile of crap and it barely sold anything

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clyde46

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#33 clyde46
Member since 2005 • 49061 Posts
To be honest, he is right however they need to change this old business model because it has no place in the modern world. Gone are the days of what the fat cats say goes. If I don't think your game is worth $60, I'm not going to pay $60 for it. Simple as.
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coolbeans90

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#34 coolbeans90
Member since 2009 • 21305 Posts

Throwing money is great and all, but you can p. easily p!ss it away.

 

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AAllxxjjnn

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#35 AAllxxjjnn
Member since 2008 • 19992 Posts

[QUOTE="Zeviander"]Success isn't determined by how much money you throw at something.seanmcloughlin

Crysis 3 is a prime example of this. All that money ($66M) thrown at a big pile of crap and it barely sold anything

It's funny because Crysis 1 was only about $22M and is their best game, both in terms of critical reception and sales.
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pawq4

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#36 pawq4
Member since 2013 • 448 Posts

Of course he would.

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Zeviander

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#37 Zeviander
Member since 2011 • 9503 Posts

Throwing money is great and all, but you can p. easily p!ss it away.

 

coolbeans90
The whole point is to piss in the toilet, not on the walls.
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Tezcatlipoca666

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#38 Tezcatlipoca666
Member since 2006 • 7241 Posts

Seriously, just lower your game budgets Cliffy Boy. Some of my favourite games have been low budget and/or indie games. Learn to make games cheaper or find some other business. 

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deactivated-59b71619573a1

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#39 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="coolbeans90"]

Throwing money is great and all, but you can p. easily p!ss it away.

 

Zeviander

The whole point is to piss in the toilet, not on the walls.

:lol: best fvckin post ever

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Kaz4president

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#40 Kaz4president
Member since 2013 • 156 Posts
You know what after thinking long and hard about it...I think they should just lower their game budgets.
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coolbeans90

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#41 coolbeans90
Member since 2009 • 21305 Posts

I'm just trying to figure out when M$ stopped giving fvcks about money.

"Hey, let's give ALL the gamers to Sony because fvck you, shareholders. And fvck you, Obama."

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Blake135

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#42 Blake135
Member since 2008 • 3994 Posts

Cliffy B is a **** wit, tired of his BS Twitter comments without backing it up.

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def_mode

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#43 def_mode
Member since 2005 • 4237 Posts

You guys couldnt lower the budget because you are all greedy mf'ers

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coolbeans90

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#44 coolbeans90
Member since 2009 • 21305 Posts

You guys couldnt lower the budget because you are all greedy mf'ers

def_mode

Clearly the solution to the problem was to attempt to lose as much market share as possible in a single fell swoop.

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YoshiYogurt

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#45 YoshiYogurt
Member since 2010 • 6008 Posts
Lower the game budgets
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cainetao11

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#46 cainetao11
Member since 2006 • 38077 Posts
Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. AAllxxjjnn
When the technical aspects suddenly drop in quality, like graphics gamers will dump their pants. After getting the high production values we have you think gamers will settle for less? I doubt it.
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II_Seraphim_II

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#48 II_Seraphim_II
Member since 2007 • 20534 Posts
I really dont understand the issue here. On average, movies cost a lot more to make than video games, yet you don't pay $60 to buy a DVD/Blu-Ray. Even if you take into account the price of going to the theater to watch a movie, and then buying the DVD/Blu-Ray, it still doesnt add up to $60. Even if you liked a movie so much that you watched it twice in theaters and then bought the blu-ray, its still not $60, yet I can freely trade my Blu-Ray once i buy it, no problem. So im not understanding why video games deserve special treatment. I bought a product, it's mine to do with as I please. End of story.
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way2funny

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#49 way2funny
Member since 2003 • 4570 Posts

[QUOTE="jg4xchamp"]

[QUOTE="AAllxxjjnn"]Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. seanmcloughlin

Yeah this, I love everytime Cliff expresses his thoughts on the industry, or Jaffe or any of these guys. They are very genuine, they know a lot more than the forum gamer ever gives them credit for, and they do it without the corporate bullshit.

But exactly why is "you can't just lower the budgets" not an option? Games journalism is too much of a joke to actually give us more details on modern day game development, and it's not like Cliffy B is the only guy that has ever commented on triple A production. Jaffe has, Santa Monica guys have, Ted Price has, Jason Rubin has, a bunch of japanese devs have. And given how simple the answer looks "lower the f*cking budgets" ...I'd like to know what gets in the way of that.

Is it pride or something? Because that seems very short sighted. I'd love to see what Cliff could do on a downloadable game.

 

Same, I want more transparency. Maybe there's some dirty little part of it they don't want us to know like just how much certain people/teams get etc.  I dunno, but it's weird how we know very little on it and no one has gone into great depth to explain it but are very quick to tell us we're stupid for not knowing

The things that cost the most is art. Everything art related is the most expensive part of game design. The programmers are the easily on the cheaper side of things. Art as in any asset (Voice actors, sound effects, music, meshes, textures, writers, etc). If you look at the trend of game budgets, when voice acting, and scripted and such became more popular, the budget of games skyrocketed.

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way2funny

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#50 way2funny
Member since 2003 • 4570 Posts

I really dont understand the issue here. On average, movies cost a lot more to make than video games, yet you don't pay $60 to buy a DVD/Blu-Ray. Even if you take into account the price of going to the theater to watch a movie, and then buying the DVD/Blu-Ray, it still doesnt add up to $60. Even if you liked a movie so much that you watched it twice in theaters and then bought the blu-ray, its still not $60, yet I can freely trade my Blu-Ray once i buy it, no problem. So im not understanding why video games deserve special treatment. I bought a product, it's mine to do with as I please. End of story.II_Seraphim_II

Movies have many more ways to make money, from the box office, to dvd, and then licensing out to tv channels. And 2 of those don't invole any kind of second hand market.