http://thegamesofchance.blogspot.com/2013/06/cliff-blezinski-shockingly-defends.html
What say you System Warriors?
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http://thegamesofchance.blogspot.com/2013/06/cliff-blezinski-shockingly-defends.html
What say you System Warriors?
"GameStop takes a more reasonable tack in negotiating this emotional minefield. Company president Paul Raines draws the stats from his holster, saying that 70 percent of income that gets handed over to consumers for traded goods is immediately spent on new games. That's a $1.8 billion injection into the games industry."
That's all I gotta say about that.
Cliffy should tell that to the people over @ kickstarter... That are making amazing games for way less then a big publisher can.
The fat cats need a pay cut and so do marketing teams.
I made a threa don this and no one cared :cry:
http://uk.gamespot.com/forums/topic/29407074/do-aaa-games-cost-too-much-to-make-at-present
Also Cliffy is an idiot and Jim Sterling ripped him a new one
What really infuriates me about the used game debate is that, when people bring up the stratospheric development and marketing costs, it's treated as though they are noble endeavors, too sacred to be compromised. Rather than ask the question, "Do games need to be this expensive to make?" the question instead becomes, "How can we squeeze more money to keep making very expensive games?"
Why are people like Cliffy B simply accepting the absolutely ridiculous high price of game development as immutable fact, quickly moving on to blame something else instead of examining the problem at its source?
Jim Sterling
Source
Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. AAllxxjjnn
Pretty much this. It is becoming more and more apparent that developers have X budget, but regardless of budget, they have way too high of expectations when it comes to the sales of that title. It seems that every game needs to obtain Halo or COD numbers, when it just isn't feasible.
But then how would you pay the suits at the top? I think the really big budget games should be first party primarily as they actually need to show off and be flashy and stuff. Most other games shouldn't be impacted negatively with lower budgets.They should just lower their game budgets.
D4W1L4H
I'm sure people would be glad to deal with less impressive graphics and less Hollywood stars doing voice acting if it that's what they had to give up to actually be able to own their video games.
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"GameStop takes a more reasonable tack in negotiating this emotional minefield. Company president Paul Raines draws the stats from his holster, saying that 70 percent of income that gets handed over to consumers for traded goods is immediately spent on new games. That's a $1.8 billion injection into the games industry."
That's all I gotta say about that.
GD1551
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No, that's a 1.8 billion injected into the retailers.
This guy isn't even a part of the industry anymore right?hexashadow13Yeah, he left Epic games a while ago.
The consumer shouldn't be punished because companies want to use a broken business model. Â Lower the budgets and focus on making quality games rather than pumping up the graphics on it-plays-itself games and marketing the piss out of it.
Â
It's just not working. Â Trying to control how games are bought and sold doesn't fix the problem, it just sends potential customers away. Â SHAME ON CLIFFY!
Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. AAllxxjjnnYeah this, I love everytime Cliff expresses his thoughts on the industry, or Jaffe or any of these guys. They are very genuine, they know a lot more than the forum gamer ever gives them credit for, and they do it without the corporate bullshit.
I wonder if this is a ploy to split Sony in half five years down the road via anti-trust regulation or something.
all he is saying is they can't stay in business with the current model.
and he is right.
saints row 3 sold what? 4 or 5 million copies? and less than a month later thq  went out of business.
M$ helped him become a rich man by putting their marketing machine behind Gears. Of course he will defend them.
So in his world the only way you can try a new game and find out its shite is by ponying up 60 bucks. Sounds like a good value there :roll:
Yeah this, I love everytime Cliff expresses his thoughts on the industry, or Jaffe or any of these guys. They are very genuine, they know a lot more than the forum gamer ever gives them credit for, and they do it without the corporate bullshit.[QUOTE="AAllxxjjnn"]Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. jg4xchamp
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Same, I want more transparency. Maybe there's some dirty little part of it they don't want us to know like just how much certain people/teams get etc. Â I dunno, but it's weird how we know very little on it and no one has gone into great depth to explain it but are very quick to tell us we're stupid for not knowing
Success isn't determined by how much money you throw at something.Zeviander
Crysis 3 is a prime example of this. All that money ($66M) thrown at a big pile of crap and it barely sold anything
[QUOTE="Zeviander"]Success isn't determined by how much money you throw at something.seanmcloughlin
Crysis 3 is a prime example of this. All that money ($66M) thrown at a big pile of crap and it barely sold anything
It's funny because Crysis 1 was only about $22M and is their best game, both in terms of critical reception and sales.Seriously, just lower your game budgets Cliffy Boy. Some of my favourite games have been low budget and/or indie games. Learn to make games cheaper or find some other business.Â
[QUOTE="coolbeans90"]The whole point is to piss in the toilet, not on the walls.Throwing money is great and all, but you can p. easily p!ss it away.
Â
Zeviander
:lol: best fvckin post ever
I'm just trying to figure out when M$ stopped giving fvcks about money.
"Hey, let's give ALL the gamers to Sony because fvck you, shareholders. And fvck you, Obama."
You guys couldnt lower the budget because you are all greedy mf'ers
def_mode
Clearly the solution to the problem was to attempt to lose as much market share as possible in a single fell swoop.
Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. AAllxxjjnnWhen the technical aspects suddenly drop in quality, like graphics gamers will dump their pants. After getting the high production values we have you think gamers will settle for less? I doubt it.
Yeah this, I love everytime Cliff expresses his thoughts on the industry, or Jaffe or any of these guys. They are very genuine, they know a lot more than the forum gamer ever gives them credit for, and they do it without the corporate bullshit.[QUOTE="jg4xchamp"]
[QUOTE="AAllxxjjnn"]Write a blog about it Cliff. You couldn't even include a reason as to why "lowering the game budgets" is silly because of the 140 character limit. pls explain yourself. seanmcloughlin
Â
Same, I want more transparency. Maybe there's some dirty little part of it they don't want us to know like just how much certain people/teams get etc. Â I dunno, but it's weird how we know very little on it and no one has gone into great depth to explain it but are very quick to tell us we're stupid for not knowing
The things that cost the most is art. Everything art related is the most expensive part of game design. The programmers are the easily on the cheaper side of things. Art as in any asset (Voice actors, sound effects, music, meshes, textures, writers, etc). If you look at the trend of game budgets, when voice acting, and scripted and such became more popular, the budget of games skyrocketed.
I really dont understand the issue here. On average, movies cost a lot more to make than video games, yet you don't pay $60 to buy a DVD/Blu-Ray. Even if you take into account the price of going to the theater to watch a movie, and then buying the DVD/Blu-Ray, it still doesnt add up to $60. Even if you liked a movie so much that you watched it twice in theaters and then bought the blu-ray, its still not $60, yet I can freely trade my Blu-Ray once i buy it, no problem. So im not understanding why video games deserve special treatment. I bought a product, it's mine to do with as I please. End of story.II_Seraphim_II
Movies have many more ways to make money, from the box office, to dvd, and then licensing out to tv channels. And 2 of those don't invole any kind of second hand market.
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