Cliffy B - "360 Not Maxxed Out"

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rich-sac

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#1 rich-sac
Member since 2011 • 420 Posts

http://www.lensoftruth.com/theres-still-more-power-left-in-the-xbox-360-says-cliffy-b/

"I think if we bring out any more products on the 360 depending on life cycle, we'll be able to squeeze more water from that stone". That's why Gears 3 have zero AA, right?

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15strong

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#3 15strong
Member since 2007 • 2806 Posts

I agree. Current gen consoles can be improved upon.

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deactivated-594be627b82ba

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#4 deactivated-594be627b82ba
Member since 2006 • 8405 Posts

when you think about it, it's not very impressive to say that you can't max out a 5 or 6 year old console, and i'm not even a pc gamer

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eboyishere

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#5 eboyishere
Member since 2011 • 12681 Posts

lol

Crossel777

this is really the only right reponse

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ChubbyGuy40

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#6 ChubbyGuy40
Member since 2007 • 26442 Posts

I agree. Current gen consoles can be improved upon.

15strong

It's so far into diminishing returns that any improvements are hardly noticable and cost more than they're worth.

@TC Gears 3 has zero AA? Pretty sure it's using FXAA.

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15strong

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#7 15strong
Member since 2007 • 2806 Posts

[QUOTE="15strong"]

I agree. Current gen consoles can be improved upon.

ChubbyGuy40

It's so far into diminishing returns that any improvements are hardly noticable and cost more than they're worth.

@TC Gears 3 has zero AA? Pretty sure it's using FXAA.

All I'm saying is if they made a gears 4, it would look better.

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silversix_

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#8 silversix_
Member since 2010 • 26347 Posts
:lol: at ppl who listen to developers saying "not maxed out" 6 years into this gen :lol: :lol: :lol:
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rich-sac

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#9 rich-sac
Member since 2011 • 420 Posts

[QUOTE="15strong"]

I agree. Current gen consoles can be improved upon.

ChubbyGuy40

It's so far into diminishing returns that any improvements are hardly noticable and cost more than they're worth.

@TC Gears 3 has zero AA? Pretty sure it's using FXAA.

Gears 3 have zero AA indeed.

http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3

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MlauTheDaft

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#10 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="15strong"]

I agree. Current gen consoles can be improved upon.

ChubbyGuy40

It's so far into diminishing returns that any improvements are hardly noticable and cost more than they're worth.

@TC Gears 3 has zero AA? Pretty sure it's using FXAA.

I suppose he means that it did'nt have any AA before the world was introduced to FXAA, which the delay incidently gave them time to implement.

Edit: Personally, I believe a term like "squeezing more water from the stone" differs quite a bit from something like "not maxxed out".

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Blabadon

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#11 Blabadon
Member since 2008 • 33030 Posts

DIAMONDS Gif - DIAMONDS!

QUICK 360 OWNERS! STEAL THAT CROWN FROM THE PS3 AND RUN AWAY WITH THAT GRAPIX KING WHILE YOU STILL CAN!

On the other hand, I call bs, but what do I know? :P

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Bretter2200

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#12 Bretter2200
Member since 2010 • 757 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="15strong"]

I agree. Current gen consoles can be improved upon.

rich-sac

It's so far into diminishing returns that any improvements are hardly noticable and cost more than they're worth.

@TC Gears 3 has zero AA? Pretty sure it's using FXAA.

Gears 3 have zero AA indeed.

http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3

Incorrect. A.A was implamented after the beta.

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rich-sac

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#13 rich-sac
Member since 2011 • 420 Posts

[QUOTE="rich-sac"]

[QUOTE="ChubbyGuy40"]

It's so far into diminishing returns that any improvements are hardly noticable and cost more than they're worth.

@TC Gears 3 has zero AA? Pretty sure it's using FXAA.

Bretter2200

Gears 3 have zero AA indeed.

http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3

Incorrect. A.A was implamented after the beta.

if you'd actually read the Digitalfoundry link I posted above ^, you'd know for sure that Gears 3 have ZERO AA, yes Retail Final Build. bullshots are bullshots

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Blabadon

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#14 Blabadon
Member since 2008 • 33030 Posts

Kitten in a tube

Everytime PS3 tries stealing the crown, ol' Cliffy B. comes in and helps the 360! Can't touch this, nanana, nana, nanananana...

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GeneralShowzer

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#15 GeneralShowzer
Member since 2010 • 11598 Posts
The hidden power of the consoles emerges again? Think it's disheartening it's 2011 and people still play in 720 at barely 30 fps. And there's years of the same more to come. I guess the "Consoles have hidden power and are constantly evolving" is something console only owners can cling too..
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deactivated-59b71619573a1

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#16 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

If its not maxed out then max it out. Try harder. Its 6 year old hardware.

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noob-saibot2010

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#17 noob-saibot2010
Member since 2010 • 246 Posts

when you think about it, it's not very impressive to say that you can't max out a 5 or 6 year old console, and i'm not even a pc gamer

da_illest101

technology developes I guess.so 360 and ps3 are still able to impress us.when you can't use norma AA becouse your hardware is old you devlope FXAA and MLAA to cover your harware weak points.it's all about technology IMO.

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Bretter2200

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#18 Bretter2200
Member since 2010 • 757 Posts

[QUOTE="Bretter2200"]

[QUOTE="rich-sac"]

Gears 3 have zero AA indeed.

http://www.eurogamer.net/articles/digitalfoundry-vs-gears-of-war-3

rich-sac

Incorrect. A.A was implamented after the beta.

if you'd actually read the Digitalfoundry link I posted above ^, you'd know for sure that Gears 3 have ZERO AA, yes Retail Final Build. bullshots are bullshots

Right, because there blatent words with no evidence what so ever prove so. Especially when there not developers for the game.

Regardless, I have pictures; and you can clearly see the improvement. Do you honestly think those are bull shots?

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Darth_DuMas

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#19 Darth_DuMas
Member since 2006 • 2687 Posts

[QUOTE="15strong"]

I agree. Current gen consoles can be improved upon.

ChubbyGuy40

It's so far into diminishing returns that any improvements are hardly noticable and cost more than they're worth.

@TC Gears 3 has zero AA? Pretty sure it's using FXAA.

I agree and will say this for all consoles. I think even on the PS3 you won't find better results really. But on that, devs will still find more efficient ways off doing things, as one of their 1st party dev has pointed out.

The strange thing is, all sides believe there is more juice in the tank.

I hear Wii fans who are convinced the Wii is capable, telling me it's because no one has put any effort in and it's capable of more :roll:.

PS3 fans keep talking about these stunning looking games which are leagues ahead of the competition but look more or less on a level to me.

And 360 fans say there's more to squeeze, come on now.

I'm not sold on the idea that any of the three have anything left.

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ChubbyGuy40

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#20 ChubbyGuy40
Member since 2007 • 26442 Posts

when you can't use norma AA becouse your hardware is old you devlope FXAA and MLAA to cover your harware weak points.

noob-saibot2010

I'm pretty sure these technologies were developed because you can't use normal AA methods with deferred rendering on consoles, and because AA in general takes far too much power.

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rich-sac

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#21 rich-sac
Member since 2011 • 420 Posts

[QUOTE="rich-sac"]

[QUOTE="Bretter2200"]

Incorrect. A.A was implamented after the beta.

Bretter2200

if you'd actually read the Digitalfoundry link I posted above ^, you'd know for sure that Gears 3 have ZERO AA, yes Retail Final Build. bullshots are bullshots

Right, because there blatent words with no evidence what so ever prove so. Especially when there not developers for the game.

Regardless, I have pictures; and you can clearly see the improvement. Do you honestly think those are bull shots?

hahahha so you trust some random picture posted on the web, but you dont trust Digitalfoundry? FAIL

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CwlHeddwyn

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#22 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="noob-saibot2010"]

when you can't use norma AA becouse your hardware is old you devlope FXAA and MLAA to cover your harware weak points.

ChubbyGuy40

I'm pretty sure these technologies were developed because you can't use normal AA methods with deferred rendering on consoles, and because AA in general takes far too much power.

It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.
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MlauTheDaft

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#23 MlauTheDaft
Member since 2011 • 5189 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="noob-saibot2010"]

when you can't use norma AA becouse your hardware is old you devlope FXAA and MLAA to cover your harware weak points.

CwlHeddwyn

I'm pretty sure these technologies were developed because you can't use normal AA methods with deferred rendering on consoles, and because AA in general takes far too much power.

It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.

I think you should read up on deferred rendering and AA. 'A less emotional perspective on topics such as this would'nt hurt you and your credibility either.

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NoodleFighter

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#24 NoodleFighter
Member since 2011 • 11898 Posts

[QUOTE="ChubbyGuy40"]

[QUOTE="noob-saibot2010"]

when you can't use norma AA becouse your hardware is old you devlope FXAA and MLAA to cover your harware weak points.

CwlHeddwyn

I'm pretty sure these technologies were developed because you can't use normal AA methods with deferred rendering on consoles, and because AA in general takes far too much power.

It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.

Optimization at this point is basically devs trading off things like resolution and etc for other things. I wanna see this optimization you guys brag about get your best looking games actually rendered in 1080p and etc with still high frame rates.

OF course to obtain better graphics you need to upgrade your hardware consoles aren't going perform Samiritan magically because of "optimization"

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Bretter2200

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#25 Bretter2200
Member since 2010 • 757 Posts

[QUOTE="Bretter2200"]

[QUOTE="rich-sac"]

if you'd actually read the Digitalfoundry link I posted above ^, you'd know for sure that Gears 3 have ZERO AA, yes Retail Final Build. bullshots are bullshots

rich-sac

Right, because there blatent words with no evidence what so ever prove so. Especially when there not developers for the game.

Regardless, I have pictures; and you can clearly see the improvement. Do you honestly think those are bull shots?

hahahha so you trust some random picture posted on the web, but you dont trust Digitalfoundry? FAIL

It's not a random picture, I took it myself.

I trust DF, but perhaps they were refering to the beta or got there notion of it. I can link you to those particular screen shots that were taken on the same video in motion.

Obviously there's been a lot of improvement. And jags are far less noticeable on the retail build then generally in the beta.

Not to mention Epic updated UE specifically for FXAA shortly after the Gears of war 3 beta.

Also note that attempting to make your argument more realible by saying "hahaha" or attempting to laugh via text on the internet makes you look like an imbecile. I wouldn't suggust it.

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deactivated-58b6232955e4a

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#26 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
NO STOP, the 360 is old, it's from 2005, it's done.
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rich-sac

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#27 rich-sac
Member since 2011 • 420 Posts

[QUOTE="rich-sac"]

[QUOTE="Bretter2200"]

Right, because there blatent words with no evidence what so ever prove so. Especially when there not developers for the game.

Regardless, I have pictures; and you can clearly see the improvement. Do you honestly think those are bull shots?

Bretter2200

hahahha so you trust some random picture posted on the web, but you dont trust Digitalfoundry? FAIL

It's not a random picture, I took it myself.

I trust DF, but perhaps they were refering to the beta or got there notion of it. I can link you to those particular screen shots that were taken on the same video in motion.

Obviously there's been a lot of improvement. And jags are far less noticeable on the retail build then generally in the beta.

Not to mention Epic updated UE specifically for FXAA shortly after the Gears of war 3 beta.

Also note that attempting to make your argument more realible by saying "hahaha" or attempting to laugh via text on the internet makes you look like an imbecile. I wouldn't suggust it.

Epic tested out FXAA and it is not in the Final build. Need I say more? It Blurs the image to much and causes flickering, and Gears games have always been about sharp, non aliasing thus they did not incorporate FXAA. end of story. If you like FXAA so much, go play deus ex and driver
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CwlHeddwyn

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#28 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="CwlHeddwyn"][QUOTE="ChubbyGuy40"]

I'm pretty sure these technologies were developed because you can't use normal AA methods with deferred rendering on consoles, and because AA in general takes far too much power.

MlauTheDaft

It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.

I think you should read up on deferred rendering and AA. 'A less emotional perspective on topics such as this would'nt hurt you and your credibility either.

well the tech is ancient in the HD Twins deferred rendering eats up memory bandwidth in systems that don't have much to start off with plus of course we are talking about pre- DirectX10 hardware, which itself was designed with deferred rendering and AA in mind.
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Bretter2200

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#29 Bretter2200
Member since 2010 • 757 Posts

[QUOTE="Bretter2200"]

[QUOTE="rich-sac"]

hahahha so you trust some random picture posted on the web, but you dont trust Digitalfoundry? FAIL

rich-sac

It's not a random picture, I took it myself.

I trust DF, but perhaps they were refering to the beta or got there notion of it. I can link you to those particular screen shots that were taken on the same video in motion.

Obviously there's been a lot of improvement. And jags are far less noticeable on the retail build then generally in the beta.

Not to mention Epic updated UE specifically for FXAA shortly after the Gears of war 3 beta.

Also note that attempting to make your argument more realible by saying "hahaha" or attempting to laugh via text on the internet makes you look like an imbecile. I wouldn't suggust it.

Epic tested out FXAA and it is not in the Final build. Need I say more? It Blurs the image to much and causes flickering, and Gears games have always been about sharp, non aliasing thus they did not incorporate FXAA. end of story. If you like FXAA so much, go play deus ex and driver

Dang, I didn't know you were part of the Gears of war 3 development team. Alright, I'll take your word for it, because obviously you're a developer for Gears of war 3.

I mean, it's perfectly normal for jags to dissapear without the inclusion of A.A.

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slaves

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#30 slaves
Member since 2004 • 1443 Posts

AAAHHHH snap 360 about to go Super Saiyan.

But seriously if thats the case then why doesn't Gears 3 look far better than the PS3 Exclusives? Not saying it doesn't look good but if Cliffy can pull more out of the 360 then why not do it, especially when you had 3 or 4 extra months of polish you could have put on it?

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Bretter2200

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#31 Bretter2200
Member since 2010 • 757 Posts

AAAHHHH snap 360 about to go Super Saiyan.

But seriously if thats the case then why doesn't Gears 3 look far better than the PS3 Exclusives? Not saying it doesn't look good but if Cliffy can pull more out of the 360 then why not do it, especially when you had 3 or 4 extra months of polish you could have put on it?

slaves

Because re-creating every single texture in a four month period isn't possible.

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rich-sac

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#32 rich-sac
Member since 2011 • 420 Posts

[QUOTE="rich-sac"][QUOTE="Bretter2200"]

It's not a random picture, I took it myself.

I trust DF, but perhaps they were refering to the beta or got there notion of it. I can link you to those particular screen shots that were taken on the same video in motion.

Obviously there's been a lot of improvement. And jags are far less noticeable on the retail build then generally in the beta.

Not to mention Epic updated UE specifically for FXAA shortly after the Gears of war 3 beta.

Also note that attempting to make your argument more realible by saying "hahaha" or attempting to laugh via text on the internet makes you look like an imbecile. I wouldn't suggust it.

Bretter2200

Epic tested out FXAA and it is not in the Final build. Need I say more? It Blurs the image to much and causes flickering, and Gears games have always been about sharp, non aliasing thus they did not incorporate FXAA. end of story. If you like FXAA so much, go play deus ex and driver

Dang, I didn't know you were part of the Gears of war 3 development team. Alright, I'll take your word for it, because obviously you're a developer for Gears of war 3.

I mean, it's perfectly normal for jags to dissapear without the inclusion of A.A.

Dude I own Geow3, in case you didn't see my locked post this morning on my Gears 3 graphical analysis, and yes there plenty of jaggies. How would I know? I own the game, do you? No FXAA isn't the end of the world, get over it
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slaves

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#33 slaves
Member since 2004 • 1443 Posts

[QUOTE="slaves"]

AAAHHHH snap 360 about to go Super Saiyan.

But seriously if thats the case then why doesn't Gears 3 look far better than the PS3 Exclusives? Not saying it doesn't look good but if Cliffy can pull more out of the 360 then why not do it, especially when you had 3 or 4 extra months of polish you could have put on it?

Bretter2200

Because re-creating every single texture in a four month period isn't possible.

Yeah but its not like he just found out that he can do more with the 360 so if its possible then why not do it.

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CwlHeddwyn

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#34 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="Bretter2200"]

[QUOTE="slaves"]

AAAHHHH snap 360 about to go Super Saiyan.

But seriously if thats the case then why doesn't Gears 3 look far better than the PS3 Exclusives? Not saying it doesn't look good but if Cliffy can pull more out of the 360 then why not do it, especially when you had 3 or 4 extra months of polish you could have put on it?

slaves

Because re-creating every single texture in a four month period isn't possible.

Yeah but its not like he just found out that he can do more with the 360 so if its possible then why not do it.

Laws of diminishing returns. He could spend months more in the game and boost it by 1% graphically and nobody would notice. Not worth the time or money.
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Bretter2200

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#35 Bretter2200
Member since 2010 • 757 Posts

[QUOTE="Bretter2200"]

[QUOTE="rich-sac"] Epic tested out FXAA and it is not in the Final build. Need I say more? It Blurs the image to much and causes flickering, and Gears games have always been about sharp, non aliasing thus they did not incorporate FXAA. end of story. If you like FXAA so much, go play deus ex and driverrich-sac

Dang, I didn't know you were part of the Gears of war 3 development team. Alright, I'll take your word for it, because obviously you're a developer for Gears of war 3.

I mean, it's perfectly normal for jags to dissapear without the inclusion of A.A.

Dude I own Geow3, in case you didn't see my locked post this morning on my Gears 3 graphical analysis, and yes there plenty of jaggies. How would I know? I own the game, do you? No FXAA isn't the end of the world, get over it

Really, because I stated you weren't part of the Epic development team. I never said you didn't own the game. Clearly it is using FXAA, it's not hard to see the general improvement from the beta (Not using FXAA) to the retail build. Hence the reason I "need to get over it" and you don't.

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NoodleFighter

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#36 NoodleFighter
Member since 2011 • 11898 Posts

AAAHHHH snap 360 about to go Super Saiyan.

But seriously if thats the case then why doesn't Gears 3 look far better than the PS3 Exclusives? Not saying it doesn't look good but if Cliffy can pull more out of the 360 then why not do it, especially when you had 3 or 4 extra months of polish you could have put on it?

slaves

pfftt super saiyan is nothin when your up against and

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rich-sac

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#37 rich-sac
Member since 2011 • 420 Posts

[QUOTE="rich-sac"][QUOTE="Bretter2200"]

Dang, I didn't know you were part of the Gears of war 3 development team. Alright, I'll take your word for it, because obviously you're a developer for Gears of war 3.

I mean, it's perfectly normal for jags to dissapear without the inclusion of A.A.

Bretter2200

Dude I own Geow3, in case you didn't see my locked post this morning on my Gears 3 graphical analysis, and yes there plenty of jaggies. How would I know? I own the game, do you? No FXAA isn't the end of the world, get over it

Really, because I stated you weren't part of the Epic development team. I never said you didn't own the game. Clearly it is using FXAA, it's not hard to see the general improvement from the beta (Not using FXAA) to the retail build. Hence the reason I "need to get over it" and you don't.

Yes dude, I work at Epic Games and I can confirm that Gears 3 is not using any form of AA at all. Owned
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Bretter2200

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#38 Bretter2200
Member since 2010 • 757 Posts

[QUOTE="Bretter2200"]

[QUOTE="rich-sac"] Dude I own Geow3, in case you didn't see my locked post this morning on my Gears 3 graphical analysis, and yes there plenty of jaggies. How would I know? I own the game, do you? No FXAA isn't the end of the world, get over itrich-sac

Really, because I stated you weren't part of the Epic development team. I never said you didn't own the game. Clearly it is using FXAA, it's not hard to see the general improvement from the beta (Not using FXAA) to the retail build. Hence the reason I "need to get over it" and you don't.

Yes dude, I work at Epic Games and I can confirm that Gears 3 is not using any form of AA at all. Owned

http://www.youtube.com/watch?v=gvdf5n-zI14

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Masculus

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#39 Masculus
Member since 2009 • 2878 Posts

It's a great looking game, but if it has any AA then it completely sucks. Graphics are irregular here and there, sometimes it doesn't look like the new lighting has kicked in.Overall though, it is in every level better than the second and that is very good.

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slaves

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#40 slaves
Member since 2004 • 1443 Posts

[QUOTE="slaves"]

AAAHHHH snap 360 about to go Super Saiyan.

But seriously if thats the case then why doesn't Gears 3 look far better than the PS3 Exclusives? Not saying it doesn't look good but if Cliffy can pull more out of the 360 then why not do it, especially when you had 3 or 4 extra months of polish you could have put on it?

NoodleFighter

pfftt super saiyan is nothin when your up against and

LOL You are correct my friend but I don't think any console has ascended this far yet.

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meetroid8

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#41 meetroid8
Member since 2005 • 21152 Posts
I have no qualms with furthering the current console lifetimes indefinitely. If I ever wanted cutting edge I would upgrade my PC.
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Truth_Hurts_U

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#42 Truth_Hurts_U
Member since 2006 • 9703 Posts

That's why alot of games struggle to run in HD and can't even compare to PC.

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Mystic-G

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#43 Mystic-G
Member since 2006 • 6462 Posts

The question is all backwards...

It's not if the 360 is maxed out, it's if the games can be maxed out on the 360. And that is a solid "No"

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NoodleFighter

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#44 NoodleFighter
Member since 2011 • 11898 Posts

[QUOTE="NoodleFighter"]

[QUOTE="slaves"]

AAAHHHH snap 360 about to go Super Saiyan.

But seriously if thats the case then why doesn't Gears 3 look far better than the PS3 Exclusives? Not saying it doesn't look good but if Cliffy can pull more out of the 360 then why not do it, especially when you had 3 or 4 extra months of polish you could have put on it?

slaves

pfftt super saiyan is nothin when your up against and

LOL You are correct my friend but I don't think any console has ascended this far yet.

Cell=PS3 :P

SSJ4 Gogeta=PC

Wii=Krillin

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juno84

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#45 juno84
Member since 2004 • 1019 Posts

Who even cares at this point? Maxing an xbox360 means about as much as maxing out the original xbox's graphics after the 360 had been released... technology has long since moved on. Even if console devs get closer to this theoretical limit, it won't be impressive.

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savagetwinkie

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#46 savagetwinkie
Member since 2008 • 7981 Posts
[QUOTE="ChubbyGuy40"]

[QUOTE="noob-saibot2010"]

when you can't use norma AA becouse your hardware is old you devlope FXAA and MLAA to cover your harware weak points.

CwlHeddwyn

I'm pretty sure these technologies were developed because you can't use normal AA methods with deferred rendering on consoles, and because AA in general takes far too much power.

It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.

In the end consoles do help PC's because of this, we'd all need better rigs if there wasn't a standard piece of hard forcing dev's to find the shortest routines possible to display more. if it was just PC we'd probably have the mentality of DevA "can we count on users to have a 6 core desktop yet?" DevB "no but we can count on the users that want to play to get a 6 core desktop, seeing as our sponsor is AMD"
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juno84

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#47 juno84
Member since 2004 • 1019 Posts

[QUOTE="CwlHeddwyn"][QUOTE="ChubbyGuy40"]

I'm pretty sure these technologies were developed because you can't use normal AA methods with deferred rendering on consoles, and because AA in general takes far too much power.

savagetwinkie

It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.

In the end consoles do help PC's because of this, we'd all need better rigs if there wasn't a standard piece of hard forcing dev's to find the shortest routines possible to display more. if it was just PC we'd probably have the mentality of DevA "can we count on users to have a 6 core desktop yet?" DevB "no but we can count on the users that want to play to get a 6 core desktop, seeing as our sponsor is AMD"

Except most of the devs doing the 'optimizing' are ex-PC devs...

Anyhow, I really don't think game opimization is coding gymnastics as much as it is content trimming. Does the level run like garbage? Simplify the tree and foilage geometry on outlying areas. Still runs like garbage? Remove some trees and foliage. Still garbage? Reduce the number of enemies. Reduce draw distance. Reduce the resolution. Reduce texture resolutions. Remove lighting sources and so on until the bloody level works.

Throw a greasy blur filter over the whole thing and then talk about how your game is close to maxing out a system. Sure, there are coding optimizations, but I doubt it's anywhere to the extent people on these boards seem to think it is. I guess "Using the lowest quality assets to achieve the appearance of high image quality" doesn't sound as good as optimization.

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NoodleFighter

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#48 NoodleFighter
Member since 2011 • 11898 Posts

[QUOTE="savagetwinkie"][QUOTE="CwlHeddwyn"] It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.juno84

In the end consoles do help PC's because of this, we'd all need better rigs if there wasn't a standard piece of hard forcing dev's to find the shortest routines possible to display more. if it was just PC we'd probably have the mentality of DevA "can we count on users to have a 6 core desktop yet?" DevB "no but we can count on the users that want to play to get a 6 core desktop, seeing as our sponsor is AMD"

Except most of the devs doing the 'optimizing' are ex-PC devs...

Anyhow, I really don't think game opimization is coding gymnastics as much as it is content trimming. Does the level run like garbage? Simplify the tree and foilage geometry on outlying areas. Still runs like garbage? Remove some trees and foliage. Still garbage? Reduce the number of enemies. Reduce draw distance. Reduce the resolution. Reduce texture resolutions. Remove lighting sources and so on until the bloody level works.

Throw a greasy blur filter over the whole thing and then talk about how your game is close to maxing out a system. Sure, there are coding optimizations, but I doubt it's anywhere to the extent people on these boards seem to think it is. I guess "Using the lowest quality assets to achieve the appearance of high image quality" doesn't sound as good as optimization.

For PC optimization devs should actually code games to detect our hardware full use. A game should be able to recognize a player with a quad core or up system which can boost the performance. They should also be able to detect what type of GPU I have.

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04dcarraher

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#49 04dcarraher
Member since 2004 • 23858 Posts

[QUOTE="savagetwinkie"][QUOTE="CwlHeddwyn"] It's called optimisation something not much used in the PC world. In the PC world you just upgrade the hardware to boost the graphics. In the console world you've gotta learn how to cut the right corners.juno84

In the end consoles do help PC's because of this, we'd all need better rigs if there wasn't a standard piece of hard forcing dev's to find the shortest routines possible to display more. if it was just PC we'd probably have the mentality of DevA "can we count on users to have a 6 core desktop yet?" DevB "no but we can count on the users that want to play to get a 6 core desktop, seeing as our sponsor is AMD"

Except most of the devs doing the 'optimizing' are ex-PC devs...

Anyhow, I really don't think game opimization is coding gymnastics as much as it is content trimming. Does the level run like garbage? Simplify the tree and foilage geometry on outlying areas. Still runs like garbage? Remove some trees and foliage. Still garbage? Reduce the number of enemies. Reduce draw distance. Reduce the resolution. Reduce texture resolutions. Remove lighting sources and so on until the bloody level works.

Throw a greasy blur filter over the whole thing and then talk about how your game is close to maxing out a system. Sure, there are coding optimizations, but I doubt it's anywhere to the extent people on these boards seem to think it is. I guess "Using the lowest quality assets to achieve the appearance of high image quality" doesn't sound as good as optimization.

Very well said, Any more with consoles you have to give something up to make something else fit.
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Crazyguy105

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#50 Crazyguy105
Member since 2009 • 9513 Posts

Cliffy B will literally say anything good about Microsoft.