Console players should love PC game mods too.

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arto1223

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#1 arto1223
Member since 2005 • 4412 Posts

Many of the features introduced in sequels are directly inspired by mods from the PC game/s in the series.

-IW used countless mods from MW1 as insperations for killstreaks and perks in MW2 (you can find videos on Youtube of AC-130s, system similar to the predator misslile, and carpet bombs uploaded before IW made public announcements).

-Fallout 3 on the PC had many mods that were included by the developers in FO:NV such as the survival/hardcore mode.

-Oblivion had mods like crazy. New spells, GUI, and many others that are being used in Skyrim.

-Console gamers will soon get to play CS:GO which I'm sure most know how a mod of HL had some influence on multiplayer shooters.

-TF2 is direct result of the TF mod from Quake.

I could go on and on for games like Just Cause mods that were in JC2, Deus Ex mods that were in DE:HR, L4D mods that were in L4D2, Bioshock mods that were in Bioshock 2, Far Cry mods that were in FC2, all the GTA3, VC, and SA mods that have been in GTA IV (and soon likely to be in GTA V), and not to mention how games like Orcs Must Die! have seen their influences from mods.

Because of this, it kind of makes me sad and pissed a bit when console only players talk about how mods are dumb, wastes of time, should exist because it changes what the developer wanted the product to be, and all those other reasons. Mods are a huge part of the industry and without them there would be less creativity in our sequels.

So SW, does what I have written here make sense? Do you agree that mods, even for non-PC gamers are important?

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PC360Wii

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#2 PC360Wii
Member since 2007 • 4658 Posts
Casual Gamers dont seem to understand that a games development team are no better/different to home modders in knowledge, talent or capability. the only real difference is one is doing it for a living and is aware of the commercial enviorment, which in terms of game development is limited. Example ofcourse being oblivion where the community fixed that game and made it much better than what it already was (even if it was already great to some people.) GameDev = same level guy who passed an interview process. They are not special, they are confined to the restrictions of the publisher and well... thats the story really. Look at diablo 3? WANT A NEW ABILITY? WAIT 4 WEEKS OF TALKING PROCESSES TO EVEN GET IT TESTED.... a modder? 1 night for fun.
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arto1223

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#3 arto1223
Member since 2005 • 4412 Posts

Casual Gamers dont seem to understand that a games development team are no better/different to home modders in knowledge, talent or capability. the only real difference is one is doing it for a living and is aware of the commercial enviorment, which in terms of game development is limited. Example ofcourse being oblivion where the community fixed that game and made it much better than what it already was (even if it was already great to some people.) GameDev = same level guy who passed an interview process. They are not special, they are confined to the restrictions of the publisher and well... thats the story really. Look at diablo 3? WANT A NEW ABILITY? WAIT 4 WEEKS OF TALKING PROCESSES TO EVEN GET IT TESTED.... a modder? 1 night for fun.PC360Wii

Yup. Mods are out much faster. When FO:NV cae out, after 24 hours, a PC mod was out that fixed the game but console players had to wait a while till the fixes were made.

Glad you mentioned Diablo III as that game has so many Diablo II:LoD mods in it. I just didn't mention PC exclusives like Diablo because this topic was targeted to the console crowd. But the list would be much larger if I included PC exclusives.

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KC_Hokie

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#4 KC_Hokie
Member since 2006 • 16099 Posts
Mods don't really do much for me. I don't play any single game THAT much to begin with.
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#6 GeorgeCScott
Member since 2011 • 64 Posts

Stalker and Elder Scrolls games get MAJOR benefits from modding.

Vanilla seems so bland in comparison. I like to add 200+ mods to ES games (armors/weapons/magic/dungeons/quests primarily) and just play the game like normal, if I encounter modded stuff cool (i can't tell usually, unless I found clouds sword or something lol)

Mods are epic, and just another of many reasons that PC is a dominant gaming tool.

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arto1223

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#7 arto1223
Member since 2005 • 4412 Posts

Mods don't really do much for me. I don't play any single game THAT much to begin with.KC_Hokie

I think you completely missed the point of my thread...

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KC_Hokie

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#8 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]Mods don't really do much for me. I don't play any single game THAT much to begin with.arto1223

I think you completely missed the point of my thread...

No I understood completely and mods simply don't do much for me. The exception was Counterstrike way back in 1999.
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menes777

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#9 menes777
Member since 2003 • 2643 Posts

[QUOTE="arto1223"]

[QUOTE="KC_Hokie"]Mods don't really do much for me. I don't play any single game THAT much to begin with.KC_Hokie

I think you completely missed the point of my thread...

No I understood completely and mods simply don't do much for me. The exception was Counterstrike way back in 1999.

The point of the thread wasn't do you use mods or what do you think of mods. It's that mods have expanded the gaming experience for even console players. If you don't play those games mentioned it's irrelevant. The point still remains that PC modders have changed the way games (even on console) have developed.

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lowe0

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#10 lowe0
Member since 2004 • 13692 Posts
[QUOTE="PC360Wii"]Casual Gamers dont seem to understand that a games development team are no better/different to home modders in knowledge, talent or capability. the only real difference is one is doing it for a living and is aware of the commercial enviorment, which in terms of game development is limited. Example ofcourse being oblivion where the community fixed that game and made it much better than what it already was (even if it was already great to some people.) GameDev = same level guy who passed an interview process. They are not special, they are confined to the restrictions of the publisher and well... thats the story really. Look at diablo 3? WANT A NEW ABILITY? WAIT 4 WEEKS OF TALKING PROCESSES TO EVEN GET IT TESTED.... a modder? 1 night for fun.

When did proper development processes, including testing, become a bad thing?
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SPYDER0416

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#11 SPYDER0416
Member since 2008 • 16736 Posts

Who said they didn't? They don't hate it, they just want them on consoles too.

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KC_Hokie

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#12 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="arto1223"]

I think you completely missed the point of my thread...

menes777

No I understood completely and mods simply don't do much for me. The exception was Counterstrike way back in 1999.

The point of the thread wasn't do you use mods or what do you think of mods. It's that mods have expanded the gaming experience for even console players. If you don't play those games mentioned it's irrelevant. The point still remains that PC modders have changed the way games (even on console) have developed.

And I still don't agree.
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PC360Wii

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#13 PC360Wii
Member since 2007 • 4658 Posts
[QUOTE="lowe0"][QUOTE="PC360Wii"]Casual Gamers dont seem to understand that a games development team are no better/different to home modders in knowledge, talent or capability. the only real difference is one is doing it for a living and is aware of the commercial enviorment, which in terms of game development is limited. Example ofcourse being oblivion where the community fixed that game and made it much better than what it already was (even if it was already great to some people.) GameDev = same level guy who passed an interview process. They are not special, they are confined to the restrictions of the publisher and well... thats the story really. Look at diablo 3? WANT A NEW ABILITY? WAIT 4 WEEKS OF TALKING PROCESSES TO EVEN GET IT TESTED.... a modder? 1 night for fun.

When did proper development processes, including testing, become a bad thing?

It didnt, but teams will only and can only do so much on a game, and anyone naive enough to think "games should be played the way the developer intended" was some sort of reality and that the games we recieve are the developers heart and soul are beyond a joke. so much gets cut out, not because its crap, but because of many restrictions of a commercial enviroment. You make it sound like mods dont get tested... they do... by us and get improved more often than not MUCH faster.
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deactivated-5d6e91f5c147a

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#14 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Indifferent to mods.
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Arach666

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#15 Arach666
Member since 2009 • 23285 Posts

Indifferent to mods.siLVURcross
Hey,weren´t you using the complete mods for the STALKER games? :o

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#16 menes777
Member since 2003 • 2643 Posts

[QUOTE="menes777"]

[QUOTE="KC_Hokie"]No I understood completely and mods simply don't do much for me. The exception was Counterstrike way back in 1999. KC_Hokie

The point of the thread wasn't do you use mods or what do you think of mods. It's that mods have expanded the gaming experience for even console players. If you don't play those games mentioned it's irrelevant. The point still remains that PC modders have changed the way games (even on console) have developed.

And I still don't agree.

That's ok, you don't have to. :) Many great gaming ideas started off as mods and will continue to do so. Whole genres have come from someone's mod. The only difference between a modding team and a development team is that one does it for a living. The other does it for fun. That's what makes gaming on the PC the better experience and leading the way in the gaming world.

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#17 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="menes777"]

The point of the thread wasn't do you use mods or what do you think of mods. It's that mods have expanded the gaming experience for even console players. If you don't play those games mentioned it's irrelevant. The point still remains that PC modders have changed the way games (even on console) have developed.

menes777

And I still don't agree.

That's ok, you don't have to. :) Many great gaming ideas started off as mods and will continue to do so. Whole genres have come from someone's mod. The only difference between a modding team and a development team is that one does it for a living. The other does it for fun. That's what makes gaming on the PC the better experience and leading the way in the gaming world.

And I still don't agree. Even when I was a PC first gamer I thought the vast majority of mods royally sucked. The big exception was Counterstrike.
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deactivated-5d6e91f5c147a

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#18 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

[QUOTE="siLVURcross"]Indifferent to mods.Arach666

Hey,weren´t you using the complete mods for the STALKER games? :o

Because it wouldn't run otherwise :P
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#19 Arach666
Member since 2009 • 23285 Posts
[QUOTE="Arach666"]

[QUOTE="siLVURcross"]Indifferent to mods.siLVURcross

Hey,weren´t you using the complete mods for the STALKER games? :o

Because it wouldn't run otherwise :P

Sure it would,you just knew that with mods it would be even more awesome! :P
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#20 rpgs_shall_rule
Member since 2006 • 1943 Posts

[QUOTE="menes777"]

[QUOTE="KC_Hokie"]And I still don't agree. KC_Hokie

That's ok, you don't have to. :) Many great gaming ideas started off as mods and will continue to do so. Whole genres have come from someone's mod. The only difference between a modding team and a development team is that one does it for a living. The other does it for fun. That's what makes gaming on the PC the better experience and leading the way in the gaming world.

And I still don't agree. Even when I was a PC first gamer I thought the vast majority of mods royally sucked. The big exception was Counterstrike.

You don't agree with this part? Also, if you thought the vast majority of mods sucked, then you must have thought the vast majority of games sucked.

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Chris_Williams

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#21 Chris_Williams
Member since 2009 • 14882 Posts

i wanna play the game the way the devs made it, if i'm missing out on some really cool mods, oh well

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El_Zo1212o

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#22 El_Zo1212o
Member since 2009 • 6057 Posts
As a console gamer, I understand the value of mods(even if the closest I ever came to "Modding" was editing the standard skin and tweaking vehicle stats in GTA3- flying dodo, woo!), and sometimes they can really add a lot, but since I don't generally play games on PC, I don't really "love" any particular mods.
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#23 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="menes777"]

That's ok, you don't have to. :) Many great gaming ideas started off as mods and will continue to do so. Whole genres have come from someone's mod. The only difference between a modding team and a development team is that one does it for a living. The other does it for fun. That's what makes gaming on the PC the better experience and leading the way in the gaming world.

rpgs_shall_rule

And I still don't agree. Even when I was a PC first gamer I thought the vast majority of mods royally sucked. The big exception was Counterstrike.

You don't agree with this part? Also, if you thought the vast majority of mods sucked, then you must have thought the vast majority of games sucked.

Yea. Overrated. So few gaming ideas start off as mods and end up influencing anything. There are big exceptions like Counterstrike or Team Fortress.
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#24 loosingENDS
Member since 2011 • 11793 Posts

I would love mods, if they were playtested for the same time as the game, came all at once and the same day as the game release, so i can actually play them

Mods coming years after i have finished a game 10 times, is not really the most appealing thing to me, in fact i have never used any besides the Heroes 3 huge mod, that added like a whole new game in there in one go, that was a great one i have to admit

Maybe i try that Oblivion total conversion at some point too, Nehrim or something

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#25 menes777
Member since 2003 • 2643 Posts

[QUOTE="menes777"]

[QUOTE="KC_Hokie"]And I still don't agree. KC_Hokie

That's ok, you don't have to. :) Many great gaming ideas started off as mods and will continue to do so. Whole genres have come from someone's mod. The only difference between a modding team and a development team is that one does it for a living. The other does it for fun. That's what makes gaming on the PC the better experience and leading the way in the gaming world.

And I still don't agree. Even when I was a PC first gamer I thought the vast majority of mods royally sucked. The big exception was Counterstrike.

If your experience is all prior to 1999, then I don't blame ya. The modding scene back then was far different then what it is now. I think the first mod I really liked was the "They Hunger" mod for HL and I didn't even play that till they put all 3 parts out on a PC Gamer demo disc (2001 I think). Modding since then has really taken off as Devs have started to make it easier and easier to mod their games. Now games like Skyrim practically rely on mods.

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deactivated-5d6e91f5c147a

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#26 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

[QUOTE="siLVURcross"][QUOTE="Arach666"] Hey,weren´t you using the complete mods for the STALKER games? :o

Arach666

Because it wouldn't run otherwise :P

Sure it would,you just knew that with mods it would be even more awesome! :P

Actually it didn't, some error nonsense came up :(

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SW__Troll

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#27 SW__Troll
Member since 2011 • 1687 Posts
I can't recall a single instance of seeing a developer actually praise a modding team for help with their sequel (if their sequel borrows ideas from mods). That's not to say I haven't seen devs praise mods, but unless the modders actually get credit in the development process of a game then nobody is going to know, or care. I don't blame console players for not knowing that mods are a huge reason on why certain games are the way they are. Even I don't know in a lot of cases.
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#28 El_Zo1212o
Member since 2009 • 6057 Posts
Oh, and about Left 4 Dead 2, I was hanging out on the Steam forums when the game was in the works and I saw the advent of the Jockey, Spitter and the Charger, as well as the wandering witch. What mods were enfolded into the game, though? I imagine melee weapons? Anything else? Map elements or something?
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KC_Hokie

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#29 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="menes777"]

That's ok, you don't have to. :) Many great gaming ideas started off as mods and will continue to do so. Whole genres have come from someone's mod. The only difference between a modding team and a development team is that one does it for a living. The other does it for fun. That's what makes gaming on the PC the better experience and leading the way in the gaming world.

menes777

And I still don't agree. Even when I was a PC first gamer I thought the vast majority of mods royally sucked. The big exception was Counterstrike.

If your experience is all prior to 1999, then I don't blame ya. The modding scene back then was far different then what it is now. I think the first mod I really liked was the "They Hunger" mod for HL and I didn't even play that till they put all 3 parts out on a PC Gamer demo disc (2001 I think). Modding since then has really taken off as Devs have started to make it easier and easier to mod their games. Now games like Skyrim practically rely on mods.

I was a PC first gamer up until about two years ago. Mods never did much for me. Once i play through a game I generally move on to the next. You can play dozens of mods before finding a decent one. I found that process a waste of time.
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#30 rpgs_shall_rule
Member since 2006 • 1943 Posts

[QUOTE="rpgs_shall_rule"]

[QUOTE="KC_Hokie"]And I still don't agree. Even when I was a PC first gamer I thought the vast majority of mods royally sucked. The big exception was Counterstrike.KC_Hokie

You don't agree with this part? Also, if you thought the vast majority of mods sucked, then you must have thought the vast majority of games sucked.

Yea. Overrated. So few gaming ideas start off as mods and end up influencing anything. There are big exceptions like Counterstrike or Team Fortress.

There were examples given in the OP. Also, gun game from CS mods, and the entire freakin' DOTA-like genre...

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#31 KC_Hokie
Member since 2006 • 16099 Posts

I can't recall a single instance of seeing a developer actually praise a modding team for help with their sequel (if their sequel borrows ideas from mods).SW__Troll
I agree. It's a huge huge stretch of an argument at best.

More like a chance to praise PC mods than anything.

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#32 Arach666
Member since 2009 • 23285 Posts

[QUOTE="Arach666"][QUOTE="siLVURcross"] Because it wouldn't run otherwise :PsiLVURcross

Sure it would,you just knew that with mods it would be even more awesome! :P

Actually it didn't, some error nonsense came up :(

Odd,they all worked fine for me when they came out without the complete mods. It was obviously your fault. :P

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#33 SW__Troll
Member since 2011 • 1687 Posts

i wanna play the game the way the devs made it, if i'm missing out on some really cool mods, oh well

Chris_Williams
So you just dismiss potentially great things because they don't have a brand name next to them? Sounds pretty ignorant.
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#34 menes777
Member since 2003 • 2643 Posts

I can't recall a single instance of seeing a developer actually praise a modding team for help with their sequel (if their sequel borrows ideas from mods). That's not to say I haven't seen devs praise mods, but unless the modders actually get credit in the development process of a game then nobody is going to know, or care. I don't blame console players for not knowing that mods are a huge reason on why certain games are the way they are. Even I don't know in a lot of cases.SW__Troll

Doing so would probably raise some liability for whatever publisher or developer did this. It would open themselves up for a potential lawsuit. Would the modders actually sue? Maybe maybe not but game development companies (or any software company) is going to be very careful about who it praises for any work done besides the work of it's own staff. It's just not smart business wise to do that. So no, no dev is going to do that.

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#35 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="rpgs_shall_rule"]

You don't agree with this part? Also, if you thought the vast majority of mods sucked, then you must have thought the vast majority of games sucked.

rpgs_shall_rule

Yea. Overrated. So few gaming ideas start off as mods and end up influencing anything. There are big exceptions like Counterstrike or Team Fortress.

There were examples given in the OP. Also, gun game from CS mods, and the entire freakin' DOTA-like genre...

What's so revolutionary about a real-time strategy game based on Warcraft III?
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#36 rpgs_shall_rule
Member since 2006 • 1943 Posts

[QUOTE="rpgs_shall_rule"]

[QUOTE="KC_Hokie"]And I still don't agree. Even when I was a PC first gamer I thought the vast majority of mods royally sucked. The big exception was Counterstrike.KC_Hokie

You don't agree with this part? Also, if you thought the vast majority of mods sucked, then you must have thought the vast majority of games sucked.

Yea. Overrated. So few gaming ideas start off as mods and end up influencing anything. There are big exceptions like Counterstrike or Team Fortress.

There were examples given in the OP. Also, gun game from CS mods, and the entire freakin' DOTA-like genre..

I also like not being ripped off by blatantly effortless DLC that anyone could make.

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#37 Chris_Williams
Member since 2009 • 14882 Posts

[QUOTE="Chris_Williams"]

i wanna play the game the way the devs made it, if i'm missing out on some really cool mods, oh well

SW__Troll

So you just dismiss potentially great things because they don't have a brand name next to them? Sounds pretty ignorant.

brand name? what are you talking about, i just prefer to play the game the way it was made, i don't care for mods and i've seen some pretty cool ones but their kind of like using gta cheat codes "San Andreas" , their fun to mess around with and have fun but at the end of the day they don't really add to my gaming experience but just for me to goof around with. Your the one sounding pretty ignorant if you can't understand that simple logic, buddy. Also i play loads of indie games and i love niche titles.

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#38 menes777
Member since 2003 • 2643 Posts

[QUOTE="rpgs_shall_rule"]

[QUOTE="KC_Hokie"]Yea. Overrated. So few gaming ideas start off as mods and end up influencing anything. There are big exceptions like Counterstrike or Team Fortress. KC_Hokie

There were examples given in the OP. Also, gun game from CS mods, and the entire freakin' DOTA-like genre...

What's so revolutionary about a real-time strategy game based on Warcraft III?

Doesn't have to be revolutionary. The genre was created by modders and is now quite popular. Maybe not to you and maybe not to me (I don't like it). But it was created by modders and that torch has been picked up and expanded so that many other gamers are now enjoying what one modder (or team) started.

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KC_Hokie

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#39 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="rpgs_shall_rule"]

There were examples given in the OP. Also, gun game from CS mods, and the entire freakin' DOTA-like genre...

menes777

What's so revolutionary about a real-time strategy game based on Warcraft III?

Doesn't have to be revolutionary. The genre was created by modders and is now quite popular. Maybe not to you and maybe not to me (I don't like it). But it was created by modders and that torch has been picked up and expanded so that many other gamers are now enjoying what one modder (or team) started.

The real-time strategy genre was created by modders? Now this is getting silly.

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SW__Troll

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#40 SW__Troll
Member since 2011 • 1687 Posts
[QUOTE="SW__Troll"][QUOTE="Chris_Williams"]

i wanna play the game the way the devs made it, if i'm missing out on some really cool mods, oh well

Chris_Williams
So you just dismiss potentially great things because they don't have a brand name next to them? Sounds pretty ignorant.

brand name? what are you talking about, i just prefer to play the game the way it was made, i don't care for mods and i've seen some pretty cool ones but their kind of like using gta cheat codes "San Andreas" , their fun to mess around with and have fun but at the end of the day they don't really add to my gaming experience but just for me to goof around with. Your the one sounding pretty ignorant if you can't understand that simple logic, buddy.

So mods like Nehrim for Oblivion (which is practically an entire game itself), all the modded maps in L4D such as "I Hate Mountains" and the Indiana Jones Adventure ride (A Disneyland map), and mods like STALKER Complete are just gimmicks like cheat codes?
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menes777

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#41 menes777
Member since 2003 • 2643 Posts

i wanna play the game the way the devs made it, if i'm missing out on some really cool mods, oh well

Chris_Williams

Actually you're playing the game the way that publishers managed to squeeze into X time frame on X budget. If games were made the way the devs wanted to make them, they would be vastly different. Some would be better, some worse. The end result though is what could be done with the resources that the publisher wanted to and could afford to spend on it.

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Chris_Williams

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#42 Chris_Williams
Member since 2009 • 14882 Posts
[QUOTE="SW__Troll"][QUOTE="Chris_Williams"][QUOTE="SW__Troll"] So you just dismiss potentially great things because they don't have a brand name next to them? Sounds pretty ignorant.

brand name? what are you talking about, i just prefer to play the game the way it was made, i don't care for mods and i've seen some pretty cool ones but their kind of like using gta cheat codes "San Andreas" , their fun to mess around with and have fun but at the end of the day they don't really add to my gaming experience but just for me to goof around with. Your the one sounding pretty ignorant if you can't understand that simple logic, buddy.

So mods like Nehrim for Oblivion (which is practically an entire game itself), all the modded maps in L4D such as "I Hate Mountains" and the Indiana Jones Adventure ride (A Disneyland map), and mods like STALKER Complete are just gimmicks like cheat codes?

for me they are gimmicks , for you their are not. I'm not you and your not me, i don't care for mods and you like mods, whoaaa someone who is different from you, i know crazy right. Like i said i've seen some awesome mods, but their not canon to what the developer made so i don't care for them. There are fun mods out there but like i said, if i'm missing out, oh well
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Chris_Williams

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#43 Chris_Williams
Member since 2009 • 14882 Posts

[QUOTE="Chris_Williams"]

i wanna play the game the way the devs made it, if i'm missing out on some really cool mods, oh well

menes777

Actually you're playing the game the way that publishers managed to squeeze into X time frame on X budget. If games were made the way the devs wanted to make them, they would be vastly different. Some would be better, some worse. The end result though is what could be done with the resources that the publisher wanted to and could afford to spend on it.

i'm perfectly okay with that.
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menes777

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#44 menes777
Member since 2003 • 2643 Posts

[QUOTE="menes777"]

[QUOTE="KC_Hokie"]What's so revolutionary about a real-time strategy game based on Warcraft III?KC_Hokie

Doesn't have to be revolutionary. The genre was created by modders and is now quite popular. Maybe not to you and maybe not to me (I don't like it). But it was created by modders and that torch has been picked up and expanded so that many other gamers are now enjoying what one modder (or team) started.

The real-time strategy genre was created by modders? Now this is getting silly.

What?? No, you are being silly. Warcraft III is the RTS. DOTA is the genre that has come from it. It even has it's own game now, DOTA2. And no DOTA isn't a genre, it's just a name, but the gameplay type is a genre.

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deactivated-5d6e91f5c147a

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#45 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

[QUOTE="KC_Hokie"]

[QUOTE="menes777"]

Doesn't have to be revolutionary. The genre was created by modders and is now quite popular. Maybe not to you and maybe not to me (I don't like it). But it was created by modders and that torch has been picked up and expanded so that many other gamers are now enjoying what one modder (or team) started.

menes777

The real-time strategy genre was created by modders? Now this is getting silly.

What?? No, you are being silly. Warcraft III is the RTS. DOTA is the genre that has come from it. It even has it's own game now, DOTA2. And no DOTA isn't a genre, it's just a name, but the gameplay type is a genre.

Gameplay type is known as "MOBA"
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SW__Troll

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#46 SW__Troll
Member since 2011 • 1687 Posts
[QUOTE="Chris_Williams"][QUOTE="SW__Troll"][QUOTE="Chris_Williams"] brand name? what are you talking about, i just prefer to play the game the way it was made, i don't care for mods and i've seen some pretty cool ones but their kind of like using gta cheat codes "San Andreas" , their fun to mess around with and have fun but at the end of the day they don't really add to my gaming experience but just for me to goof around with. Your the one sounding pretty ignorant if you can't understand that simple logic, buddy.

So mods like Nehrim for Oblivion (which is practically an entire game itself), all the modded maps in L4D such as "I Hate Mountains" and the Indiana Jones Adventure ride (A Disneyland map), and mods like STALKER Complete are just gimmicks like cheat codes?

for me they are gimmicks , for you their are not. I'm not you and your not me, i don't care for mods and you like mods, whoaaa someone who is different from you, i know crazy right. Like i said i've seen some awesome mods, but their not canon to what the developer made so i don't care for them. There are fun mods out there but like i said, if i'm missing out, oh well

It just makes no sense to blindly hate good things.
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KC_Hokie

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#47 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]

[QUOTE="menes777"]

Doesn't have to be revolutionary. The genre was created by modders and is now quite popular. Maybe not to you and maybe not to me (I don't like it). But it was created by modders and that torch has been picked up and expanded so that many other gamers are now enjoying what one modder (or team) started.

menes777

The real-time strategy genre was created by modders? Now this is getting silly.

What?? No, you are being silly. Warcraft III is the RTS. DOTA is the genre that has come from it. It even has it's own game now, DOTA2. And no DOTA isn't a genre, it's just a name, but the gameplay type is a genre.

DOTA isn't a genre. Neither is Starcraft or Warcraft III.
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KC_Hokie

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#48 KC_Hokie
Member since 2006 • 16099 Posts
[QUOTE="menes777"]

[QUOTE="KC_Hokie"]The real-time strategy genre was created by modders? Now this is getting silly.

siLVURcross

What?? No, you are being silly. Warcraft III is the RTS. DOTA is the genre that has come from it. It even has it's own game now, DOTA2. And no DOTA isn't a genre, it's just a name, but the gameplay type is a genre.

Gameplay type is known as "MOBA"

Just a name. They are real time strategy games.
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lowe0

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#49 lowe0
Member since 2004 • 13692 Posts
[QUOTE="SW__Troll"][QUOTE="Chris_Williams"][QUOTE="SW__Troll"] So mods like Nehrim for Oblivion (which is practically an entire game itself), all the modded maps in L4D such as "I Hate Mountains" and the Indiana Jones Adventure ride (A Disneyland map), and mods like STALKER Complete are just gimmicks like cheat codes?

for me they are gimmicks , for you their are not. I'm not you and your not me, i don't care for mods and you like mods, whoaaa someone who is different from you, i know crazy right. Like i said i've seen some awesome mods, but their not canon to what the developer made so i don't care for them. There are fun mods out there but like i said, if i'm missing out, oh well

It just makes no sense to blindly hate good things.

Did he say he hated them, or that he just didn't care for them?
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#50 milannoir
Member since 2008 • 1663 Posts

I love how console-only gamers dismiss mods, and then swarm to DLC. Mods are free DLC....

I think this discussion won't go anywhere, anyway. Of course console players know mods are awesome; they would love to have them, but since they can't, and would rather be skinned than have to recognize the PC any advantage, they pretend mods suck/are irrelevant.

Just an immature posture; you can be sure that some day, when consoles at last enter the 21st century and support mods, they'll claim ownage over PC gaming :lol: