Many of the features introduced in sequels are directly inspired by mods from the PC game/s in the series.
-IW used countless mods from MW1 as insperations for killstreaks and perks in MW2 (you can find videos on Youtube of AC-130s, system similar to the predator misslile, and carpet bombs uploaded before IW made public announcements).
-Fallout 3 on the PC had many mods that were included by the developers in FO:NV such as the survival/hardcore mode.
-Oblivion had mods like crazy. New spells, GUI, and many others that are being used in Skyrim.
-Console gamers will soon get to play CS:GO which I'm sure most know how a mod of HL had some influence on multiplayer shooters.
-TF2 is direct result of the TF mod from Quake.
I could go on and on for games like Just Cause mods that were in JC2, Deus Ex mods that were in DE:HR, L4D mods that were in L4D2, Bioshock mods that were in Bioshock 2, Far Cry mods that were in FC2, all the GTA3, VC, and SA mods that have been in GTA IV (and soon likely to be in GTA V), and not to mention how games like Orcs Must Die! have seen their influences from mods.
Because of this, it kind of makes me sad and pissed a bit when console only players talk about how mods are dumb, wastes of time, should exist because it changes what the developer wanted the product to be, and all those other reasons. Mods are a huge part of the industry and without them there would be less creativity in our sequels.
So SW, does what I have written here make sense? Do you agree that mods, even for non-PC gamers are important?
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