arto1223
I agree they are important and I'm happy there's a community that enjoys and supports them.
I agree they influence the industry.
I disagree with your title and its implication that because they are important people should like them as a source of content.
Personally, I find they are like apps on the app store in that you know there is good content there, but its submerged under hundreds of bits of bad content that gets just as much exposure. Also, like the app store, you can rarely trust the recommendations on free content because they are often held to different standards, leading to a great waste of time if your not careful.
When I've seen people respond by lamenting that a mod breaks with the developers intention, its usually in the context of a specific mod and not mods in general, and they have every right to feel that way about the mod, as I do about some of the mods that alter Oblivion's levelling, for instance.
I've also seen people mention developer intention when someone tries to make a claim about a game based on a mod, and I again think they are right to do so. Mod-makers should get credit for their mods, the underlying modified product should not; although obviously varying amounts of credit is due the tool-set and engine makers.
I can't say I see many console gamers often attacking mods unless they are brought up as a great feature of PC-gaming, which is when they dismiss it as something they wouldn't care about, which is probably true for the most part (after all, if it did attract them they would be PC gamers, now wouldn't they?). Further, to an extent it can be seen by the few games that allow mods and UCC on consoles, which is explored a bit by most owners of such games, but only enthusiastically embraced by a small number of users. More awareness of what modding has brought to some console games may raise the appreciation of modding in general, but active community participation is always going to be limited to a minority, as in any other kind of group participation, from politics to sports to gaming. Enthusiasts are the exception, not the rule.
Besides, I think its very rare that any gamer, even console-only gamers aren't somewhat aware of what modding or UCC in general offers. It would be rare to find people on the forum unaware that Counter-Strike began as a mod, or Team Fortress 2, or that Skyrim wasn't influenced by the community. As a matter of fact, I suspect many believe mods to be behind things that were never mods. For instance, I've seen Portal and Left 4 Dead both sourced to mods, which is untrue in both cases with the former sourced to a freeware student game and the latter was never free, nor going to be free, in any form.
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