[QUOTE="Bebi_vegeta"][QUOTE="wok7"][QUOTE="WARxSnake"]and streaming a level isnt enough to get it to run on a console, you have to take into account mem pools regarding navmeshes that are loaded, textures, shaders and how many instructions each shader has, mipmaps on all your textures, streamable static meshes, streamable textures, lightmaps, number of dynamic lights, dynamic actors, procedural AI with 8 to 10 AI on screen, adaptive portals and zone culling, object culling and visibility (the ps3 and xbox handle this very differently and badly), object priority, physics objects (that have to be dynamically lit since they can be moved), in Crysis' case, real world physics and weather with wind and advanced envrionment physics, per-mesh portals and culling, DOF and MB...
All this costs a whole lot in the end and just because you learnt a new game development word today "streaming", doesnt make Crysis possible on consoles.
wok7
And all that Jazz will be on the console version, just at a lower resolution. As if res even matters, look at how awesome Halo 3 and SMG are.
Have you seen Crysis?!?!?!? LOL
Edit : have you played Crysis?
Yes and yes, standard Crytek game, they've even said that Far Cry 2 will be avialable on the consoles.
Lol, Crytek has nothing to do with Far Cry 2, thats Ubisoft Mr. Uninformed. Care to share any more fantasies with us?
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