Crysis 2 'Be The Weapon' Trailer: AMAZING

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DragonfireXZ95

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#201 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"][QUOTE="psn8214"]

Him: Crysis was boring. You: Your imagination is lacking. Me: ... what? That's an, erm, interesting assumption, although you do have an underlying point. The larger levels in Crysis 1 did allow for a nice degree of player freedom, despite still being an essentially linear experience. Shame that Crysis 2's levels have been cut down to adhere to the consoles, but it looks like they're trying to make up for it by varying the gameplay, so that's fine with me.

alexside1

Seriously, anyone who says Crysis is boring said it was too easy and they basically played it like Call of Duty. Run n gun the whole game on easy mode, which yeah, would make it pretty boring.

Easy? I died so many times if I tried the run n gun mode.

It was really easy on easy mode. lol I can run and gun like no tomorrow.

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#202 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"][QUOTE="psn8214"]

Him: Crysis was boring. You: Your imagination is lacking. Me: ... what? That's an, erm, interesting assumption, although you do have an underlying point. The larger levels in Crysis 1 did allow for a nice degree of player freedom, despite still being an essentially linear experience. Shame that Crysis 2's levels have been cut down to adhere to the consoles, but it looks like they're trying to make up for it by varying the gameplay, so that's fine with me.

Lto_thaG

Seriously, anyone who says Crysis is boring said it was too easy and they basically played it like Call of Duty. Run n gun the whole game on easy mode, which yeah, would make it pretty boring.

I like running and gunning in Crysis.

Well then that's something you enjoy. :P Personally I don't.

I play it on Delta though, running and gunning in Delta is a suicide mission most of the time.

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psn8214

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#203 psn8214
Member since 2009 • 14930 Posts

Seriously, anyone who says Crysis is boring said it was too easy and they basically played it like Call of Duty. Run n gun the whole game on easy mode, which yeah, would make it pretty boring.DragonfireXZ95

Yeah that would be boring. It's not the most riveting experience on the market though, although it does let you approach situations in a couple different ways. Crysis 2's new set pieces and more focused levels are looking like a good thing to me right now, although I initially though they were a bad thing.

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BigBoss154

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#204 BigBoss154
Member since 2009 • 2956 Posts

Awesome PC footage.

Finally!

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#205 DragonfireXZ95
Member since 2005 • 26712 Posts

[QUOTE="DragonfireXZ95"]Seriously, anyone who says Crysis is boring said it was too easy and they basically played it like Call of Duty. Run n gun the whole game on easy mode, which yeah, would make it pretty boring.psn8214

Yeah that would be boring. It's not the most riveting experience on the market though, although it does let you approach situations in a couple different ways. Crysis 2's new set pieces and more focused levels are looking like a good thing to me right now, although I initially though they were a bad thing.

That's only because Crysis didn't have all of the phony cinematic cutscenes like Call of Duty where it takes over and it's like a cinematic thrill ride. So playing it just to get to the cutscenes is a big downer. You actually have to enjoy the gameplay to enjoy Crysis.
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Brainkiller05

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#206 Brainkiller05
Member since 2005 • 28954 Posts
I'll be disappointed if that s the PC version.
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deactivated-5cf4b2c19c4ab

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#207 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Awesome PC footage.

Finally!

BigBoss154
Im suspicious of that, it is defiantly improved from the previously shown console footage, but i doubt that something of that quality would be all that Crytek can manage for PC.
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Espada12

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#208 Espada12
Member since 2008 • 23247 Posts

I don't see why hermits are complaining, this looks like the best of a bad situation. Obviously the game was going to be tailored to consoles, but it looks extremely good so that's all I honestly care about.

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xOMGITSJASONx

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#209 xOMGITSJASONx
Member since 2009 • 2634 Posts

Looking better and better. I am still pissed for building my rig last year for Crysis 2 lol.

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Lto_thaG

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#210 Lto_thaG
Member since 2006 • 22611 Posts

[QUOTE="Lto_thaG"][QUOTE="DragonfireXZ95"] Seriously, anyone who says Crysis is boring said it was too easy and they basically played it like Call of Duty. Run n gun the whole game on easy mode, which yeah, would make it pretty boring.DragonfireXZ95

I like running and gunning in Crysis.

Well then that's something you enjoy. :P Personally I don't.

I play it on Delta though, running and gunning in Delta is a suicide mission most of the time.

Yeah,Delta is all about stealth,which is awesome too.I finished the game 5 times.2 times on delta,being stealthy.The other 3 times guns blazing on a lower difficulty.

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psn8214

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#211 psn8214
Member since 2009 • 14930 Posts

That's only because Crysis didn't have all of the phony cinematic cutscenes like Call of Duty where it takes over and it's like a cinematic thrill ride. So playing it just to get to the cutscenes is a big downer. You actually have to enjoy the gameplay to enjoy Crysis.DragonfireXZ95

Were we talking about Call of Duty? No relevance to the discussion bro. Crysis' gameplay was good, though the gunplay wasn't all that. They could stand to make it a bit more visceral.

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NotTarts

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#212 NotTarts
Member since 2010 • 342 Posts

From a recent magazine preview (of the SP version on 360, the same level shown in the trailer):

'Holy ****' isn't a phrase you have much use for when you spend your days writing
about a five-year-old console. Once a console hits that grand old age, developers
typically know the hardware inside out, publishers know what the big franchises are
(and hence, where to invest their money), which all means that big leaps forward
simply don't happen.

Except nobody seems to have told Crytek this - because if you'd been in the room
with us when the German developer showed off the latest level of Crysis 2, Madison
Square, you'd have been witness to one of 360 gaming's true jaw-on-the-floor, holy
**** moments.

Yes, graphics should take a backseat to gameplay. But although there's
unquestionably a fine game behind those slick visuals, Crysis 2 represents such a
huge step up graphically from anything else you're likely to have played on the 360
to date, it automatically becomes your focal point when you first see it in action.

And all this from a studio that many of you may well never have heard of before, let
alone had much experience of its previous work. Hitherto now, Crytek, based in the
pleasant German city of Frankfurt, has focused exclusively on the PC, using the
platform's continually evolving hardware to craft ever more visually elaborate
first-person shooters.

This started with it's first poduct, Far Cry, and it's reputation for amazing
visuals was duly consilodated a few years ago witht the original Crysis. But
although Far Cry was subsequently ported to both the Xbox and 360 some years ago by
Ubisoft (with varying degrees of success), this is very much the first time Crytek
has attempted to make a console game itself.

Nevertheless, this relative inexperience with console gaming hasn't prevented it
from crafting one of the most impressive new shooters we've seen in a long time. The
passage of play we first witnessed, then played, certainly wasn't long - and being
the 360 version it wasn't running at the insane framerate and resoluton Crysis 2's
PC-exclusive predecessor was capable of shifting at - but it was enough to convince
us that, visually, this is a game that's another level up from the Call of Dutys,
Halos, and any other first person shooter you could care to mention.

The action kicked off on the edge of a crater. Rather than just being a generic
semi-spherical hole cut out of the ground and surrounded by buildings, it was clear
that Crytek has gone to incredible lengths to ensure everything looked and felt like
you were fighting in the remnants of a devestated city.

In some instances, you'll be moving along the old surface, now broken into slabs of
grass and tarmac that lay at jaunty angle to one another, or thrust into the air on
giant platforms or columns or earth and bedrock. At such points, it was possible to
see the stratified ground that was formally below the surface, with concrete steel
strengthening rods and foundations visible, along with rocks and earth and topped
with tarmac or grass. Other times, you'd find yourself picking your way past busted
up cars and over rubble, and there was even a collapsed segment of railway to
negotiate.

Look at the buildings either side and you'd notice that not only were they heavily
damaged, but you'd also see but you'd also see fires burning in the windows or very
convincing waterfalls cascading down their sides, presumably, from burst water
mains. A river of sorts was also flowing down one side of the area and puddles were
everywhere. Broken gas pipes protruded out of the now exposed ground, the gas they
once pumped into buildings burning as it exited their twisted, exposed ends. There
was even the crumpled remains of a destroyed elevated train track - included an
equally battered train on it.

Even the air and wind captured the sense of destruction perfectly. Walk past a clump
of long grass and you'd see and sway gently in the breeze, while embers and leaves
swirled in the air above and - in the case of leaves - could be subsequently found
floating in pools of water. Best of all, though, look into the distance and not only
would you see damaged skyscrapers with raging fires in them, you'd also notice a
convincingly brown haze from the smoke and dust such mass destruction would
inevitably have thrown up.

Perhaps most impressively of all, though, this barely covered a short portion of
the level - indeed, it's probably taken you longer to read about that segment than
it took us to finish it.

Amazingly, Crytek's CEO, Cevat Yerli, later revealed he was actually a little
disappointed by the demonstration his studio had laid on, claiming there were some
small graphical faults evident in the 360 build. Suffice to say, he must have had
sharper eyesight than us - because between the visual overload we were experiencing,
not to mention our attempts to focus on the gameplay, we didn't notice any of these
flaws.

360 Gamer

Possibly console footage? Even if it is PC footage, I really wouldn't mind. I played Crysis on medium the entire time, and I enjoyed it more for it's gameplay (which seems to be mostly intact) than it's graphics.

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#213 BigBoss154
Member since 2009 • 2956 Posts

[QUOTE="BigBoss154"]

Awesome PC footage.

Finally!

ferret-gamer

Im suspicious of that, it is defiantly improved from the previously shown console footage, but i doubt that something of that quality would be all that Crytek can manage for PC.

I doubt it's console footage. I really do. But like you said, if that IS the PC version then call me underwhelmed. It must be medium settings at most.

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#214 AnnoyedDragon
Member since 2006 • 9948 Posts

I don't see why hermits are complaining, this looks like the best of a bad situation. Obviously the game was going to be tailored to consoles, but it looks extremely good so that's all I honestly care about.

Espada12

You recognise that a high end PC game has been changed considerably, more tailored to the console environment, and you wonder why some PC gamers are complaining?

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#215 Espada12
Member since 2008 • 23247 Posts

[QUOTE="Espada12"]

I don't see why hermits are complaining, this looks like the best of a bad situation. Obviously the game was going to be tailored to consoles, but it looks extremely good so that's all I honestly care about.

AnnoyedDragon

You recognise that a high end PC game has been changed considerably, more tailored to the console environment, and you wonder why some PC gamers are complaining?

I know, and honestly it doesn't bother me anymore, my complaining is not going to stop it, all I can do is hope for the best of a bad situation. At least the entry bar for PC gaming is extremely lower thanks to that. Of course I love my occasional PC exclusive to push hardware, but again with mods and such most games are eventually adapted to fit the PC platform.

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#216 Filthybastrd
Member since 2009 • 7124 Posts

[QUOTE="DragonfireXZ95"]

[QUOTE="Lto_thaG"] I like running and gunning in Crysis.Lto_thaG

Well then that's something you enjoy. :P Personally I don't.

I play it on Delta though, running and gunning in Delta is a suicide mission most of the time.

Yeah,Delta is all about stealth,which is awesome too.I finished the game 5 times.2 times on delta,being stealthy.The other 3 times guns blazing on a lower difficulty.

From my experience, once you set it to normal and above, you're going to be spotted by boats that are miles away and you're going to be headshot quite often if you decide to go one on six, Cod style.

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Cruxis27

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#217 Cruxis27
Member since 2006 • 2057 Posts

[QUOTE="04dcarraher"]Confirmed... Consolized... :(Wasdie

Not at all. If you would have read any preview you would know that every tactical option in Crysis 1 is back. You still have plenty of options to tackle each objective.

Also, some of those enviroments looked quite large to me.

Wait, Crysis had "tactical options"? I thought it was just turn invisible, shoot, repeat. :P

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#218 Lto_thaG
Member since 2006 • 22611 Posts

[QUOTE="Lto_thaG"]

[QUOTE="DragonfireXZ95"]

Well then that's something you enjoy. :P Personally I don't.

I play it on Delta though, running and gunning in Delta is a suicide mission most of the time.

Filthybastrd

Yeah,Delta is all about stealth,which is awesome too.I finished the game 5 times.2 times on delta,being stealthy.The other 3 times guns blazing on a lower difficulty.

From my experience, once you set it to normal and above, you're going to be spotted by boats that are miles away and you're going to be headshot quite often if you decide to go one on six, Cod style.

Yeah,the boats spotting you from so far is ridiculous. Far Cry had this problem too,but nothing I'm getting furiated over.

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onlinejake

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#219 onlinejake
Member since 2009 • 346 Posts

I want to buy this game now!

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#220 AnnoyedDragon
Member since 2006 • 9948 Posts

I know, and honestly it doesn't bother me anymore, my complaining is not going to stop it, all I can do is hope for the best of a bad situation. At least the entry bar for PC gaming is extremely lower thanks to that. Of course I love my occasional PC exclusive to push hardware, but again with mods and such most games are eventually adapted to fit the PC platform.

Espada12

I wouldn't be surprised if people ported over all the Crysis 1 assets if Crytek messes this one up.

It's just a shame to see a game 'possibly' become technically inferior to its three year old predecessor, but such is the times.

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#221 fireballonfire
Member since 2009 • 891 Posts

And that's how you make a game.

I'm as much of a Hermit and Crysis fan as they come and I say that looked fun. I think Crytek did a wise choice leaving the jungles for NY.

My fellow Hermits, if it's trees you want, there will be battles to be fought in the central park, now think about that.

The graphics look good enough. I'll save my final judgement though till I have the game up and running totally maxed out.

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#222 strangeisland
Member since 2009 • 1153 Posts

From a recent magazine preview (of the SP version on 360, the same level shown in the trailer):

[QUOTE="360 Gamer"]

NotTarts

Possibly console footage? Even if it is PC footage, I really wouldn't mind. I played Crysis on medium the entire time, and I enjoyed it more for it's gameplay (which seems to be mostly intact) than it's graphics.

Thanks for this. So far 3 positive previews of the game.

Here's a visual representation of the area he's talking about.

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#223 XenonRadon
Member since 2005 • 63 Posts

Does anyone else think the gun is too far left when firing from the hip in all first person shots/footage? It doesn't look like it's aiming at the centre of the screen.

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#224 devious742
Member since 2003 • 3924 Posts

Im surprised that people are finding the gameplay really good... it was always amazing :D gonna post this incase we get any people saying " Crysis is average/boring"

Best Shooter

"It was this open-ended, emergent gameplay--the ability to let us tackle out challenges in whatever way we wished while requiring us to think on our feet that helped the game squeak pass impressive shooters such as the highly addictive Call of Duty 4, the extremely polished Halo 3, the creepy and distinctive Bioshock, and the jam-packed game known as The Orange Box--all of which are genuinely exceptional games in their own right that are absolutely, positively worth your while. But for being able to make us feel like an incredibly lethal and intelligent predator in a way that perhaps no other game has done, Crysis takes this award"

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#225 hoola
Member since 2004 • 6422 Posts

Looks decent. I probably won't get it until it is $5 on steam. It just looks too different from the original which i liked a lot.

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#226 caseypayne69
Member since 2002 • 5396 Posts
None of this video was actual gameplay. No ammo on scree, no map, no health bar. Pretty though. Looked like PC trailer.
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#227 FIipMode
Member since 2009 • 10850 Posts

Im surprised that people are finding the gameplay really good... it was always amazing :D gonna post this incase we get any people saying " Crysis is average/boring"

devious742

I think Crysis is just one of those games that since the graphics are so good, people assume it's gameplay must be trash, Killzone 2 also gets treatment like that.

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#228 windsquid9000
Member since 2009 • 3206 Posts

Hot dang! Disregarding of the quality of the visuals, the tech behind C2 is a generation ahead of the original :shock: Game play looks pretty epic as well. I'm really liking that sliding maneuver.

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#229 mitu123
Member since 2006 • 155290 Posts

From a recent magazine preview (of the SP version on 360, the same level shown in the trailer):

[QUOTE="360 Gamer"]

'Holy ****' isn't a phrase you have much use for when you spend your days writing
about a five-year-old console. Once a console hits that grand old age, developers
typically know the hardware inside out, publishers know what the big franchises are
(and hence, where to invest their money), which all means that big leaps forward
simply don't happen.

Except nobody seems to have told Crytek this - because if you'd been in the room
with us when the German developer showed off the latest level of Crysis 2, Madison
Square, you'd have been witness to one of 360 gaming's true jaw-on-the-floor, holy
**** moments.

Yes, graphics should take a backseat to gameplay. But although there's
unquestionably a fine game behind those slick visuals, Crysis 2 represents such a
huge step up graphically from anything else you're likely to have played on the 360
to date, it automatically becomes your focal point when you first see it in action.

And all this from a studio that many of you may well never have heard of before, let
alone had much experience of its previous work. Hitherto now, Crytek, based in the
pleasant German city of Frankfurt, has focused exclusively on the PC, using the
platform's continually evolving hardware to craft ever more visually elaborate
first-person shooters.

This started with it's first poduct, Far Cry, and it's reputation for amazing
visuals was duly consilodated a few years ago witht the original Crysis. But
although Far Cry was subsequently ported to both the Xbox and 360 some years ago by
Ubisoft (with varying degrees of success), this is very much the first time Crytek
has attempted to make a console game itself.

Nevertheless, this relative inexperience with console gaming hasn't prevented it
from crafting one of the most impressive new shooters we've seen in a long time. The
passage of play we first witnessed, then played, certainly wasn't long - and being
the 360 version it wasn't running at the insane framerate and resoluton Crysis 2's
PC-exclusive predecessor was capable of shifting at - but it was enough to convince
us that, visually, this is a game that's another level up from the Call of Dutys,
Halos, and any other first person shooter you could care to mention.

The action kicked off on the edge of a crater. Rather than just being a generic
semi-spherical hole cut out of the ground and surrounded by buildings, it was clear
that Crytek has gone to incredible lengths to ensure everything looked and felt like
you were fighting in the remnants of a devestated city.

In some instances, you'll be moving along the old surface, now broken into slabs of
grass and tarmac that lay at jaunty angle to one another, or thrust into the air on
giant platforms or columns or earth and bedrock. At such points, it was possible to
see the stratified ground that was formally below the surface, with concrete steel
strengthening rods and foundations visible, along with rocks and earth and topped
with tarmac or grass. Other times, you'd find yourself picking your way past busted
up cars and over rubble, and there was even a collapsed segment of railway to
negotiate.

Look at the buildings either side and you'd notice that not only were they heavily
damaged, but you'd also see but you'd also see fires burning in the windows or very
convincing waterfalls cascading down their sides, presumably, from burst water
mains. A river of sorts was also flowing down one side of the area and puddles were
everywhere. Broken gas pipes protruded out of the now exposed ground, the gas they
once pumped into buildings burning as it exited their twisted, exposed ends. There
was even the crumpled remains of a destroyed elevated train track - included an
equally battered train on it.

Even the air and wind captured the sense of destruction perfectly. Walk past a clump
of long grass and you'd see and sway gently in the breeze, while embers and leaves
swirled in the air above and - in the case of leaves - could be subsequently found
floating in pools of water. Best of all, though, look into the distance and not only
would you see damaged skyscrapers with raging fires in them, you'd also notice a
convincingly brown haze from the smoke and dust such mass destruction would
inevitably have thrown up.

Perhaps most impressively of all, though, this barely covered a short portion of
the level - indeed, it's probably taken you longer to read about that segment than
it took us to finish it.

Amazingly, Crytek's CEO, Cevat Yerli, later revealed he was actually a little
disappointed by the demonstration his studio had laid on, claiming there were some
small graphical faults evident in the 360 build. Suffice to say, he must have had
sharper eyesight than us - because between the visual overload we were experiencing,
not to mention our attempts to focus on the gameplay, we didn't notice any of these
flaws.

NotTarts

Possibly console footage? Even if it is PC footage, I really wouldn't mind. I played Crysis on medium the entire time, and I enjoyed it more for it's gameplay (which seems to be mostly intact) than it's graphics.

It could be...

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windsquid9000

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#230 windsquid9000
Member since 2009 • 3206 Posts

It could be...

mitu123

After watching the original video on MyCrysis, it's definitely console footage. There's WAY too much jaggies for it to be the PC version and it's missing some effects that were in the [real time] 3D trailer.

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deactivated-5cf4b2c19c4ab

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#231 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
None of this video was actual gameplay. No ammo on scree, no map, no health bar. Pretty though. Looked like PC trailer.caseypayne69
Because it totally doest take one command to disable that right? im sure you are right and there is absolutely no what whatsoever for the developer to remove a hud during gameplay. :roll:
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#232 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="caseypayne69"]None of this video was actual gameplay. No ammo on scree, no map, no health bar. Pretty though. Looked like PC trailer.ferret-gamer
Because it totally doest take one command to disable that right? im sure you are right and there is absolutely no what whatsoever for the developer to remove a hud during gameplay. :roll:

i mean, it's not like half the FPS come with that option on the final version for the user, and there are even entire online modes based on that :roll:
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#233 NotTarts
Member since 2010 • 342 Posts

[QUOTE="mitu123"]

It could be...

windsquid9000

After watching the original video on MyCrysis, it's definitely console footage. There's WAY too much jaggies for it to be the PC version and it's missing some effects that were in the [real time] 3D trailer.

The MyCrysis video looks jaggy because the video is scaled down incorrectly. Even the PEGI 16 text is jaggy :lol:

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theuncharted34

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#234 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="mitu123"]

It could be...

windsquid9000

After watching the original video on MyCrysis, it's definitely console footage. There's WAY too much jaggies for it to be the PC version and it's missing some effects that were in the [real time] 3D trailer.

it still looks downright amazing :)

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Ncsoftlover

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#235 Ncsoftlover
Member since 2007 • 2152 Posts

[QUOTE="psn8214"]

[QUOTE="Teh_Can"]

That must be console footage, pay attention to the jaggies and how blurry the textures are here for example:

AnnoyedDragon

Water looks terrible, major step back from Crysis 1 there. PC version will hopefully fix that.

To be honest if someone were to show me that shot and ask me to guess which engine it was, I'd say Unreal Engine 3.

It just lacks that CryEngine 2 feel.

I agree, from the video it doesn't look that good, why are people so amazed by it? If it's a console version then it's certainly a step up, if that's the pc version, then it's watered down.

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TREAL_Since

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#236 TREAL_Since
Member since 2005 • 11946 Posts

Damn! Is this console footage? If this is from 360 or PS3 this is a damn shame. The engineering and talent it would take to make a multiplat game look that good on consoles = :O. This has to be PC footage.

For awhile I wasn't too excited for Crysis after seeing the so-so MP demos. This new trailer re-ignited my anticipation! Gunplay looks be some of the most fun in the FPS arena (on par with or possibly better than KZ3 and Bodycount).

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COBHC_reaper

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#237 COBHC_reaper
Member since 2006 • 1793 Posts

looks like a generic shooter that came out in '05 to me.

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psn8214

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#238 psn8214
Member since 2009 • 14930 Posts

(on par with or possibly better than KZ3 and Bodycount).

TREAL_Since

If its anything like Crysis, than no way it's Killzone level. It definitely looks improved in Crysis 2, but we need to see more.

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deactivated-5cf4b2c19c4ab

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#239 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

looks like a generic shooter that came out in '05 to me.

COBHC_reaper
what "generic shooters" are you referring to?
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theuncharted34

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#240 theuncharted34
Member since 2010 • 14529 Posts

Damn! Is this console footage? If this is from 360 or PS3 this is a damn shame. The engineering and talent it would take to make a multiplat game look that good on consoles = :O. This has to be PC footage.

For awhile I wasn't too excited for Crysis after seeing the so-so MP demos. This new trailer re-ignited my anticipation! Gunplay looks be some of the most fun in the FPS arena (on par with or possibly better than KZ3 and Bodycount).

TREAL_Since

the gunplay looks amazing indeed. We will see many Killzone 3 vs. Crysis 2 threads I'm sure. Both are visually stunning, and look to have top notch gameplay as well.

Both will be downright awesome :D

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theuncharted34

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#241 theuncharted34
Member since 2010 • 14529 Posts

looks like a generic shooter that came out in '05 to me.

COBHC_reaper

no.

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Cherokee_Jack

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#242 Cherokee_Jack
Member since 2008 • 32198 Posts
Just Like You Imagined is the best part of that trailer.
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TREAL_Since

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#243 TREAL_Since
Member since 2005 • 11946 Posts

[QUOTE="TREAL_Since"]

(on par with or possibly better than KZ3 and Bodycount).

psn8214

If its anything like Crysis, than no way it's Killzone level. It definitely looks improved in Crysis 2, but we need to see more.

Maybe I'm over exaggerating :P. That trailer just looked so freakin nice. Not just the gunplay, but the overall mechanics is what I meant to say. Sliding to cover, using cover, jumping high into the air, stealth, kicking cars into people, grabbing people etc. Plus, you gotta remember that I never played Crysis! This is all new to me (even though I've seen many Crysis gameplay vids). The variety is something I'm really looking forward to now that I get a chance to play it (PS3).

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theuncharted34

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#244 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="psn8214"]

[QUOTE="TREAL_Since"]

(on par with or possibly better than KZ3 and Bodycount).

TREAL_Since

If its anything like Crysis, than no way it's Killzone level. It definitely looks improved in Crysis 2, but we need to see more.

Maybe I'm over exaggerating :P. That trailer just looked so freakin nice. Not just the gunplay, but the overall mechanics is what I meant to say. Sliding to cover, using cover, jumping high into the air, stealth, kicking cars into people, grabbing people etc. Plus, you gotta remember that I never played Crysis! This is all new to me (even though I've seen many Crysis gameplay vids). The variety is something I'm really looking forward to now that I get a chance to play it (PS3).

you're not over exaggerating 8)

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psn8214

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#245 psn8214
Member since 2009 • 14930 Posts

[QUOTE="psn8214"]

[QUOTE="TREAL_Since"]

(on par with or possibly better than KZ3 and Bodycount).

TREAL_Since

If its anything like Crysis, than no way it's Killzone level. It definitely looks improved in Crysis 2, but we need to see more.

Maybe I'm over exaggerating :P. That trailer just looked so freakin nice. Not just the gunplay, but the overall mechanics is what I meant to say. Sliding to cover, using cover, jumping high into the air, stealth, kicking cars into people, grabbing people etc. Plus, you gotta remember that I never played Crysis! This is all new to me (even though I've seen many Crysis gameplay vids). The variety is something I'm really looking forward to now that I get a chance to play it (PS3).

I thought you were referring to gunplay. :P Yeah, all that does look sick. I'm looking forward to exploring the verticality of the levels. I always like that in games.

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DragonfireXZ95

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#246 DragonfireXZ95
Member since 2005 • 26712 Posts
None of this video was actual gameplay. No ammo on scree, no map, no health bar. Pretty though. Looked like PC trailer.caseypayne69
Are you serious? Have you ever even played the original Crysis? The gameplay looks very similar. I'm guessing console only player.
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psn8214

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#247 psn8214
Member since 2009 • 14930 Posts

[QUOTE="caseypayne69"]None of this video was actual gameplay. No ammo on scree, no map, no health bar. Pretty though. Looked like PC trailer.DragonfireXZ95
Are you serious? Have you ever even played the original Crysis? The gameplay looks very similar. I'm guessing console only player.

Looks like they added a **** ton more animations, actually. :P

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theuncharted34

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#249 theuncharted34
Member since 2010 • 14529 Posts

[QUOTE="psn8214"]

[QUOTE="TREAL_Since"]

(on par with or possibly better than KZ3 and Bodycount).

DragonfireXZ95

If its anything like Crysis, than no way it's Killzone level. It definitely looks improved in Crysis 2, but we need to see more.

Are you saying that Killzone 2 had better gameplay than Crysis? :lol:

gunplay he said. Which is correct. Gameplay is subjective anyway :P

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psn8214

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#250 psn8214
Member since 2009 • 14930 Posts

[QUOTE="psn8214"]

[QUOTE="TREAL_Since"]

(on par with or possibly better than KZ3 and Bodycount).

DragonfireXZ95

If its anything like Crysis, than no way it's Killzone level. It definitely looks improved in Crysis 2, but we need to see more.

Are you saying that Killzone 2 had better gameplay than Crysis? :lol:

It had better gunplay.