From a recent magazine preview (of the SP version on 360, the same level shown in the trailer):
[QUOTE="360 Gamer"]
'Holy ****' isn't a phrase you have much use for when you spend your days writing
about a five-year-old console. Once a console hits that grand old age, developers
typically know the hardware inside out, publishers know what the big franchises are
(and hence, where to invest their money), which all means that big leaps forward
simply don't happen.
Except nobody seems to have told Crytek this - because if you'd been in the room
with us when the German developer showed off the latest level of Crysis 2, Madison
Square, you'd have been witness to one of 360 gaming's true jaw-on-the-floor, holy
**** moments.
Yes, graphics should take a backseat to gameplay. But although there's
unquestionably a fine game behind those slick visuals, Crysis 2 represents such a
huge step up graphically from anything else you're likely to have played on the 360
to date, it automatically becomes your focal point when you first see it in action.
And all this from a studio that many of you may well never have heard of before, let
alone had much experience of its previous work. Hitherto now, Crytek, based in the
pleasant German city of Frankfurt, has focused exclusively on the PC, using the
platform's continually evolving hardware to craft ever more visually elaborate
first-person shooters.
This started with it's first poduct, Far Cry, and it's reputation for amazing
visuals was duly consilodated a few years ago witht the original Crysis. But
although Far Cry was subsequently ported to both the Xbox and 360 some years ago by
Ubisoft (with varying degrees of success), this is very much the first time Crytek
has attempted to make a console game itself.
Nevertheless, this relative inexperience with console gaming hasn't prevented it
from crafting one of the most impressive new shooters we've seen in a long time. The
passage of play we first witnessed, then played, certainly wasn't long - and being
the 360 version it wasn't running at the insane framerate and resoluton Crysis 2's
PC-exclusive predecessor was capable of shifting at - but it was enough to convince
us that, visually, this is a game that's another level up from the Call of Dutys,
Halos, and any other first person shooter you could care to mention.
The action kicked off on the edge of a crater. Rather than just being a generic
semi-spherical hole cut out of the ground and surrounded by buildings, it was clear
that Crytek has gone to incredible lengths to ensure everything looked and felt like
you were fighting in the remnants of a devestated city.
In some instances, you'll be moving along the old surface, now broken into slabs of
grass and tarmac that lay at jaunty angle to one another, or thrust into the air on
giant platforms or columns or earth and bedrock. At such points, it was possible to
see the stratified ground that was formally below the surface, with concrete steel
strengthening rods and foundations visible, along with rocks and earth and topped
with tarmac or grass. Other times, you'd find yourself picking your way past busted
up cars and over rubble, and there was even a collapsed segment of railway to
negotiate.
Look at the buildings either side and you'd notice that not only were they heavily
damaged, but you'd also see but you'd also see fires burning in the windows or very
convincing waterfalls cascading down their sides, presumably, from burst water
mains. A river of sorts was also flowing down one side of the area and puddles were
everywhere. Broken gas pipes protruded out of the now exposed ground, the gas they
once pumped into buildings burning as it exited their twisted, exposed ends. There
was even the crumpled remains of a destroyed elevated train track - included an
equally battered train on it.
Even the air and wind captured the sense of destruction perfectly. Walk past a clump
of long grass and you'd see and sway gently in the breeze, while embers and leaves
swirled in the air above and - in the case of leaves - could be subsequently found
floating in pools of water. Best of all, though, look into the distance and not only
would you see damaged skyscrapers with raging fires in them, you'd also notice a
convincingly brown haze from the smoke and dust such mass destruction would
inevitably have thrown up.
Perhaps most impressively of all, though, this barely covered a short portion of
the level - indeed, it's probably taken you longer to read about that segment than
it took us to finish it.
Amazingly, Crytek's CEO, Cevat Yerli, later revealed he was actually a little
disappointed by the demonstration his studio had laid on, claiming there were some
small graphical faults evident in the 360 build. Suffice to say, he must have had
sharper eyesight than us - because between the visual overload we were experiencing,
not to mention our attempts to focus on the gameplay, we didn't notice any of these
flaws.
NotTarts
Possibly console footage? Even if it is PC footage, I really wouldn't mind. I played Crysis on medium the entire time, and I enjoyed it more for it's gameplay (which seems to be mostly intact) than it's graphics.
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