Crysis 2 PC already ravaged by piracy!

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KHAndAnime

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#51 KHAndAnime
Member since 2009 • 17565 Posts
Crysis 2 isn't going to have a problem with sales, especially with their balanced emphasis on multiplayer - which is a blast. I preordered my copy just now.
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HuusAsking

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#52 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="ocstew"]No, no, no. When you say 50%, you mean 50%. Okay, if 7 mill is too high for you how about a mere 3 million. You would realise that's 1.5 million downloads? Also recent PC shooters? Besides say, Black Ops, COD which doesn't nearly have the same fanbase as Crysis?

dc337

You make it sound like a 50% rate is hard to believe.

Black Ops pc had over 4 million pirated downloads. The piracy rate was over 80%. Yes that means a majority didn't pay for it.

Yes I am predicting at least 50% for Crysis 2.

Pirated downloads? Or pirated players? Because someone could be downloading it for the LEOs, you know? Or simply seeing what's there without actually playing it. Or maybe they're forced into piracy because the legitimate copy's locked them out for some fluke (re-installed too many times because of installation bugs, reconfigured computers, etc.).

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HuusAsking

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#53 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="dc337"]
How am I clinging? I'm predicting that Crysis 2 will have a piracy rate of over 50%.

Given the piracy rates of recent pc shooters that is a conservative estimate. The Tweakguides look at pc piracy looks at those rates in detail.

I'm making a prediction based on statistics. Do you have a problem with that?

DerpyMcDerp

Do you have a problem that BF3 is a ground up DX 11 game with 64 player support on PC? Oh those shooters and the piracy rate. Because every pirated copy is a lost sale, amirite?

That's pretty much because Battlefield games don't really have single player campaigns. I'm sure if pirates could play online with their pirated copies of Bad Company 2, the sales numbers would be astronomically lower.

Does the term "black server" ring a bell?

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Bebi_vegeta

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#54 Bebi_vegeta
Member since 2003 • 13558 Posts

[QUOTE="Zero_epyon"] I feel bad for PC gamers right now. They're all seen as pirates first and gamers second. Sad..dc337

Well given how badly Black OPS pc was pirated that shouldn't be a surprise.

Wasn't it also pirated on X360 before it was even release?

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omho88

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#55 omho88
Member since 2007 • 3967 Posts

I bet many dun even know it's leaked, wait for the final game and you will see how much it willpirated.

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Mystic-G

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#56 Mystic-G
Member since 2006 • 6462 Posts

The beta equals the full version now? :|

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DarthBilf

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#57 DarthBilf
Member since 2004 • 1357 Posts
[QUOTE="dc337"]

[QUOTE="MIYAMOTOnext007"]

thats a pretty low number especially considering that I honestly think 50% of those who downloaded are honestly going to buy thereal game when it is released :D

ocstew

And you base that on what? Wishful thinking?

Crysis 2 on pc will have a piracy rate of over 50%. That is just the way it goes for the pc these days.

What's that based on? Oh wait, it's just a PC fakeboy's take on things.

No, its a fairly conservative estimate based on the fact that crytek estimates that 95% of Crysis downloads were pirated.
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mattuk69

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#58 mattuk69
Member since 2009 • 3050 Posts

Lets not forget PC gamers are downloading this game to test it out. It doesn't mean they aren't going to buy the game.

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GeneralShowzer

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#59 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="ocstew"][QUOTE="dc337"] And you base that on what? Wishful thinking?

Crysis 2 on pc will have a piracy rate of over 50%. That is just the way it goes for the pc these days.

DarthBilf

What's that based on? Oh wait, it's just a PC fakeboy's take on things.

No, its a fairly conservative estimate based on the fact that crytek estimates that 95% of Crysis downloads were pirated.

Crysis was pirated 28 million times? Please give me a source. If you don't have a source you've been exposed for making stuff up.

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DarthBilf

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#61 DarthBilf
Member since 2004 • 1357 Posts

[QUOTE="DarthBilf"][QUOTE="ocstew"] What's that based on? Oh wait, it's just a PC fakeboy's take on things. GeneralShowzer

No, its a fairly conservative estimate based on the fact that crytek estimates that 95% of Crysis downloads were pirated.

Crysis was pirated 28 million times? Please give me a source. If you don't have a source you've been exposed for making stuff up.

http://pc.ign.com/articles/884/884757p1.html

It isn't a problem?

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GeneralShowzer

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#62 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="DarthBilf"] No, its a fairly conservative estimate based on the fact that crytek estimates that 95% of Crysis downloads were pirated.DarthBilf

Crysis was pirated 28 million times? Please give me a source. If you don't have a source you've been exposed for making stuff up.

http://pc.ign.com/articles/884/884757p1.html

It isn't a problem?

Where does it say that 95 % was pirated? NOWHERE. Crysis sold 3 million which is about 2 million more than KZ2. :O

It's a problem, but it was just a justification for them to go multi-plat.


Know what's a bigger problem? Used game sales. Those are actual customers that are actually willing to pay for their games, and companies like Gamestop takes all the profit.

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omho88

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#63 omho88
Member since 2007 • 3967 Posts
[QUOTE="GeneralShowzer"][QUOTE="DarthBilf"]

[QUOTE="GeneralShowzer"] Crysis was pirated 28 million times? Please give me a source. If you don't have a source you've been exposed for making stuff up.

http://pc.ign.com/articles/884/884757p1.html

It isn't a problem?

Where does it say that 95 % was pirated? NOWHERE. Crysis sold 3 million which is about 2 million more than KZ2. :O It's a problem, but it was just a justification for them to go multi-plat.

lol, and you are accusing others of making stuff up ?!! Look to the mirror man, you will know how is making the stuff up.
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GeneralShowzer

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#64 GeneralShowzer
Member since 2010 • 11598 Posts
http://www.zuse.hessen.de/mm/Konrad_Zuse_Kongress_Yerli_Final.pdf http://www.gamespot.com/news/6208137.html?sid=6208137&part=rss&subj=6208137
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DarthBilf

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#65 DarthBilf
Member since 2004 • 1357 Posts

[QUOTE="DarthBilf"]

[QUOTE="GeneralShowzer"] Crysis was pirated 28 million times? Please give me a source. If you don't have a source you've been exposed for making stuff up.

GeneralShowzer

http://pc.ign.com/articles/884/884757p1.html

It isn't a problem?

Where does it say that 95 % was pirated? NOWHERE. Crysis sold 3 million which is about 2 million more than KZ2. :O

It's a problem, but it was just a justification for them to go multi-plat.


Know what's a bigger problem? Used game sales. Those are actual customers that are actually willing to pay for their games, and companies like Gamestop takes all the profit.

ahem

"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry."

De Nile isn't just a river in Egypt.

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GeneralShowzer

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#66 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="DarthBilf"]

http://pc.ign.com/articles/884/884757p1.html

It isn't a problem?

DarthBilf

Where does it say that 95 % was pirated? NOWHERE. Crysis sold 3 million which is about 2 million more than KZ2. :O

It's a problem, but it was just a justification for them to go multi-plat.


Know what's a bigger problem? Used game sales. Those are actual customers that are actually willing to pay for their games, and companies like Gamestop takes all the profit.

ahem

"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry."

De Nile isn't just a river in Egypt.

Oh hahaha. It's just an estimate by a disgruntled developer who believed he can sell 10 million units. Without any backing of any kind. If you want to believe that Crysis was pirated 60 million times, you are free to do so. Starcraft II which was the biggest PC game of last year was pirated 3 million times and sold more than that.

BC2 sold 2.5 million units on PC and was pirated about 4 million times.

I would guess the piracy ratio is somewhere average 1.5 or 2 to 1. It would be a big problem...If pirates were willing/able to pay for anything. But they aren't. :o

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DarthBilf

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#67 DarthBilf
Member since 2004 • 1357 Posts

[QUOTE="DarthBilf"]

[QUOTE="GeneralShowzer"] Where does it say that 95 % was pirated? NOWHERE. Crysis sold 3 million which is about 2 million more than KZ2. :O

It's a problem, but it was just a justification for them to go multi-plat.


Know what's a bigger problem? Used game sales. Those are actual customers that are actually willing to pay for their games, and companies like Gamestop takes all the profit.

GeneralShowzer

ahem

"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry."

De Nile isn't just a river in Egypt.

Oh hahaha. It's just an estimate by a disgruntled developer who believed he can sell 10 million units. Without any backing of any kind. If you want to believe that Crysis was pirated 60 million times, you are free to do so. Starcraft II which was the biggest PC game of last year was pirated 3 million times and sold more than that.

BC2 sold 2.5 million units on PC and was pirated about 4 million times.

I would guess the piracy ratio is somewhere average 1.5 or 2 to 1. It would be a big problem...If pirates were willing/able to pay for anything. But they aren't. :o

You've got no way of knowing whether that is true or not. The problem far exceeds what you see it as. A more concrete example is the fact that pirated versions of World of Goo outsold legit versions 10 to 1.

And people who own PCs capable of playing Crysis/BC2/ Starcraft 2 can't afford the $50 to buy the actual game? Yeah...that a very bad argument.

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bobbetybob

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#68 bobbetybob
Member since 2005 • 19370 Posts
Most of the people I know who've downloaded it were just curious about the game (this is why you release demo's people) and are still buying the full game so that's even better news.
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GeneralShowzer

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#69 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="DarthBilf"]

ahem

"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry."

De Nile isn't just a river in Egypt.

DarthBilf

Oh hahaha. It's just an estimate by a disgruntled developer who believed he can sell 10 million units. Without any backing of any kind. If you want to believe that Crysis was pirated 60 million times, you are free to do so. Starcraft II which was the biggest PC game of last year was pirated 3 million times and sold more than that.

BC2 sold 2.5 million units on PC and was pirated about 4 million times.

I would guess the piracy ratio is somewhere average 1.5 or 2 to 1. It would be a big problem...If pirates were willing/able to pay for anything. But they aren't. :o

You've got no way of knowing whether that is true or not. The problem far exceeds what you see it as. A more concrete example is the fact that pirated versions of World of Goo outsold legit versions 10 to 1.

And people who own PCs capable of playing Crysis/BC2/ Starcraft 2 can't afford the $50 to buy the actual game? Yeah...that a very bad argument.

It really shows the misconceptions of PC gaming. You are able to play BC2 on a budget home PC. Not everyone lives in the US, not everyone can afford 50 $ for a game, especially where i live, the average salary is 300$. That's why the majority of gamers here are PC gamers, consoles are looked on as luxury. Oh, and world of goo, really get on with the times. Bring up "The PS3 has no games" while you're at it. Indie developers are making a killing nowadays, that DD is more widespread than ever.
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Sushiglutton

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#70 Sushiglutton
Member since 2009 • 10481 Posts
Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!
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GeneralShowzer

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#71 GeneralShowzer
Member since 2010 • 11598 Posts
Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!Sushiglutton
Killzone 2 has the best graphics on consoles and a similar metascore, and it sold 1 million. Graphics have nothing to do with it. RDR probably had five times the budget Crysis had. Not to mention marketing budget. GTA IV costed about 100 million to make, and RDR looks just as expensive. You don't sell ten million copies with a new IP,a game that people could barely run at the time . And you don't know how much of those copies were reduced price, does it unclude digital numbers....
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#72 Barbariser
Member since 2009 • 6785 Posts

[QUOTE="GeneralShowzer"]

[QUOTE="DarthBilf"]

http://pc.ign.com/articles/884/884757p1.html

It isn't a problem?

DarthBilf

Where does it say that 95 % was pirated? NOWHERE. Crysis sold 3 million which is about 2 million more than KZ2. :O

It's a problem, but it was just a justification for them to go multi-plat.


Know what's a bigger problem? Used game sales. Those are actual customers that are actually willing to pay for their games, and companies like Gamestop takes all the profit.

ahem

"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry."

De Nile isn't just a river in Egypt.

There is no concrete evidence in that statement, and the fact that he's saying "probably" shows that he's ballparking it, and with no guarantee of accuracy either. And that's pretty easy to believe - the implications of that guess are that the Witcher was pirated 15 million times and S.T.A.L.K.E.R. got downloaded 25 million times, which would make them 4-6 times more heavily pirated than the most pirated game of 2010. Of course, that would also mean that Crysis and Warhead got pirated 67.5 million times, making them about 15 times more heavily pirated than said most pirated game of 2010.

Now, I don't know about you but given the growing size of the PC market, that doesn't sound like a very plausible idea.

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DragonfireXZ95

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#73 DragonfireXZ95
Member since 2005 • 26716 Posts

Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!Sushiglutton
Show me where you can buy Crysis for 15 dollars.

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rpgs_shall_rule

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#74 rpgs_shall_rule
Member since 2006 • 1943 Posts

You've got no way of knowing whether that is true or not. The problem far exceeds what you see it as. A more concrete example is the fact that pirated versions of World of Goo outsold legit versions 10 to 1.

And people who own PCs capable of playing Crysis/BC2/ Starcraft 2 can't afford the $50 to buy the actual game? Yeah...that a very bad argument.

DarthBilf

What about people in China, or Vietnam, or some African country, who cannot buy the game at all? Also, why not focus on actual piracy? There are thousands if not millions of counterfeit games out there, being sold in third world countries or just shady places. Last time I went to China, I saw a store literally filled with software that was being sold at 10RMB per disk. For anything. You don't think that's a bigger problem than some kids downloading ilegitimate copies of games that they may or may not have ever paid for?

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Sushiglutton

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#75 Sushiglutton
Member since 2009 • 10481 Posts

[QUOTE="Sushiglutton"]Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!DragonfireXZ95

Show me where you can buy Crysis for 15 dollars.

Hrrrm looking more carefully it was euros *blushes*: http://store.steampowered.com/app/17300/
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#76 bobbetybob
Member since 2005 • 19370 Posts
[QUOTE="DragonfireXZ95"]

[QUOTE="Sushiglutton"]Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!Sushiglutton

Show me where you can buy Crysis for 15 dollars.

Hrrrm looking more carefully it was euros *blushes*: http://store.steampowered.com/app/17300/

The game is 9 pounds on Amazon which is about 15 dollars so it is selling for cheap in a lot of places.
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DragonfireXZ95

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#77 DragonfireXZ95
Member since 2005 • 26716 Posts

[QUOTE="Sushiglutton"][QUOTE="DragonfireXZ95"] Show me where you can buy Crysis for 15 dollars.

bobbetybob

Hrrrm looking more carefully it was euros *blushes*: http://store.steampowered.com/app/17300/

The game is 9 pounds on Amazon which is about 15 dollars so it is selling for cheap in a lot of places.

Says $25 for digital download and $34 for lowest new retail on Amazon US. Are the retailers different over there? Those are the lowest I can find on Amazon.

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icyseanfitz

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#78 icyseanfitz
Member since 2006 • 2493 Posts

[QUOTE="HuusAsking"][QUOTE="BodyElite"] Whats the point of stealing a game if you are going to purchase it the next day? :roll:dc337

To see if it'll work properly on our machines, doesn't contain any game-breaking bugs, and is actually cool enough to be worth buying (and no demo provides enough information to help determine any of the three).

Those are just lame excuses. You can judge a game just by watching youtube videos of other people playing.

People pirate because they don't want to pay. PC games that had 90% piracy rates did not have a following surge of sales after those pc gamers "tried out" the game.

haha you clearly have no idea how pc gaming works, watch youtube videos :lol: that only works for consoles im afraid

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Sushiglutton

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#79 Sushiglutton
Member since 2009 • 10481 Posts
[QUOTE="Sushiglutton"]Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!GeneralShowzer
Killzone 2 has the best graphics on consoles and a similar metascore, and it sold 1 million. Graphics have nothing to do with it. RDR probably had five times the budget Crysis had. Not to mention marketing budget. GTA IV costed about 100 million to make, and RDR looks just as expensive. You don't sell ten million copies with a new IP,a game that people could barely run at the time . And you don't know how much of those copies were reduced price, does it unclude digital numbers....

Clearly Crytek wasn't satisfied with PC sales and decided to go multiplat. Can we agree on that? I don't think KZ2 is the best looking console game, so don't know what to say to that. No one today would buy that game just to see what the ps3 could do as new rig owners do with Crysis. GTA4 has sold over 17million, only a couple of them on PC (bad port). Rockstar decided it wasn't worth it to release games on PC at all after that. You are correct I don't know how many were reduced price. But can we agree it was a much higher percentage than for RDR or Blops?
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GeneralShowzer

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#80 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"][QUOTE="Sushiglutton"]Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!Sushiglutton
Killzone 2 has the best graphics on consoles and a similar metascore, and it sold 1 million. Graphics have nothing to do with it. RDR probably had five times the budget Crysis had. Not to mention marketing budget. GTA IV costed about 100 million to make, and RDR looks just as expensive. You don't sell ten million copies with a new IP,a game that people could barely run at the time . And you don't know how much of those copies were reduced price, does it unclude digital numbers....

Clearly Crytek wasn't satisfied with PC sales and decided to go multiplat. Can we agree on that? I don't think KZ2 is the best looking console game, so don't know what to say to that. No one today would buy that game just to see what the ps3 could do as new rig owners do with Crysis. GTA4 has sold over 17million, only a couple of them on PC (bad port). Rockstar decided it wasn't worth it to release games on PC at all after that. You are correct I don't know how many were reduced price. But can we agree it was a much higher percentage than for RDR or Blops?

They wen't multi-plat because they will sell more on multi-plat. They clearly had the funds from the sales of the PC version to make a new multi-plat engine, buy out new studios, ect.. If GTA IV sold so low on PC, there wouldn't be EFLC on PC. RDR is not the same stuido as IV. Rockstar San Diego have not worked on a PC game ever, and don't even have PC programmers.
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#81 taterfrickintot
Member since 2008 • 2851 Posts

this is why the hermits lose their IPs. pretty sad really.

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deactivated-58b6232955e4a

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#82 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts

[QUOTE="DarthBilf"]

[QUOTE="GeneralShowzer"] Where does it say that 95 % was pirated? NOWHERE. Crysis sold 3 million which is about 2 million more than KZ2. :O

It's a problem, but it was just a justification for them to go multi-plat.


Know what's a bigger problem? Used game sales. Those are actual customers that are actually willing to pay for their games, and companies like Gamestop takes all the profit.

GeneralShowzer

ahem

"It's crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now. For one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry."

De Nile isn't just a river in Egypt.

Oh hahaha. It's just an estimate by a disgruntled developer who believed he can sell 10 million units. Without any backing of any kind. If you want to believe that Crysis was pirated 60 million times, you are free to do so. Starcraft II which was the biggest PC game of last year was pirated 3 million times and sold more than that.

BC2 sold 2.5 million units on PC and was pirated about 4 million times.

I would guess the piracy ratio is somewhere average 1.5 or 2 to 1. It would be a big problem...If pirates were willing/able to pay for anything. But they aren't. :o

Blizzard came out and said it wasn't pirated 3 million times, they just use torrents to distribute their games.

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GeneralShowzer

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#83 GeneralShowzer
Member since 2010 • 11598 Posts

this is why the hermits lose their IPs. pretty sad really.

taterfrickintot
It was a sarcastic post. Almost nobody downloaded it, 10 k is a very very small number.
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deactivated-58b6232955e4a

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#84 deactivated-58b6232955e4a
Member since 2006 • 15594 Posts
Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!Sushiglutton
Devs make similar profit when when PC games (digital) are sold at $20 as they would when console games are sold at retail for $60.
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RyuRanVII

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#85 RyuRanVII
Member since 2006 • 4257 Posts

this is why the hermits lose their IPs. pretty sad really.

taterfrickintot

Crysis 2 is still coming to PC. :roll:

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FGMPR

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#86 FGMPR
Member since 2009 • 804 Posts
[QUOTE="GeneralShowzer"][QUOTE="Sushiglutton"]Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!Sushiglutton
Killzone 2 has the best graphics on consoles and a similar metascore, and it sold 1 million. Graphics have nothing to do with it. RDR probably had five times the budget Crysis had. Not to mention marketing budget. GTA IV costed about 100 million to make, and RDR looks just as expensive. You don't sell ten million copies with a new IP,a game that people could barely run at the time . And you don't know how much of those copies were reduced price, does it unclude digital numbers....

Clearly Crytek wasn't satisfied with PC sales and decided to go multiplat. Can we agree on that? I don't think KZ2 is the best looking console game, so don't know what to say to that. No one today would buy that game just to see what the ps3 could do as new rig owners do with Crysis. GTA4 has sold over 17million, only a couple of them on PC (bad port). Rockstar decided it wasn't worth it to release games on PC at all after that. You are correct I don't know how many were reduced price. But can we agree it was a much higher percentage than for RDR or Blops?

This seems to be a difficult concept for you, so i'll make it nice and simple: 3 is a higher number than 1.
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DudeNtheRoom

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#87 DudeNtheRoom
Member since 2010 • 1276 Posts
Anyone have a link to show how many times Crysis (1) has been pirated? I googled it and I didn't get anything. Someone in this thread said it was 2-3 million and I just don't believe that.
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dc337

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#88 dc337
Member since 2008 • 2603 Posts

Anyone have a link to show how many times Crysis (1) has been pirated? I googled it and I didn't get anything. Someone in this thread said it was 2-3 million and I just don't believe that.DudeNtheRoom
Why is that hard to believe when Black OPs pc past 4 million last year?

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bigblunt537

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#89 bigblunt537
Member since 2003 • 6907 Posts

I'm not going to say that I didn't try it, but I have my game pre ordered at Gamestop. Plus I think I played it for like 1 minute and deleted it which I'm sure many will follow suite. Crytek are like the only developers still making solid pc games.

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dc337

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#90 dc337
Member since 2008 • 2603 Posts

If GTA IV sold so low on PC, there wouldn't be EFLC on PC. RDR is not the same stuido as IV. Rockstar San Diego have not worked on a PC game ever, and don't even have PC programmers.GeneralShowzer
If Rockstar wanted RDR on the PC it would happen. The decision is made up top, not by a studio. They could have had Rock Star North or another company handle the port.

Furthermore since RDR uses the same engine as GTA it wouldn't be that expensive to port. RDR was not released on pc because of piracy. Maybe there will be a future port but since L.A. Noire is also not going to pc it is doubtful.

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Sushiglutton

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#91 Sushiglutton
Member since 2009 • 10481 Posts
[QUOTE="GeneralShowzer"][QUOTE="Sushiglutton"][QUOTE="GeneralShowzer"] Killzone 2 has the best graphics on consoles and a similar metascore, and it sold 1 million. Graphics have nothing to do with it. RDR probably had five times the budget Crysis had. Not to mention marketing budget. GTA IV costed about 100 million to make, and RDR looks just as expensive. You don't sell ten million copies with a new IP,a game that people could barely run at the time . And you don't know how much of those copies were reduced price, does it unclude digital numbers....

Clearly Crytek wasn't satisfied with PC sales and decided to go multiplat. Can we agree on that? I don't think KZ2 is the best looking console game, so don't know what to say to that. No one today would buy that game just to see what the ps3 could do as new rig owners do with Crysis. GTA4 has sold over 17million, only a couple of them on PC (bad port). Rockstar decided it wasn't worth it to release games on PC at all after that. You are correct I don't know how many were reduced price. But can we agree it was a much higher percentage than for RDR or Blops?

They wen't multi-plat because they will sell more on multi-plat. They clearly had the funds from the sales of the PC version to make a new multi-plat engine, buy out new studios, ect.. If GTA IV sold so low on PC, there wouldn't be EFLC on PC. RDR is not the same stuido as IV. Rockstar San Diego have not worked on a PC game ever, and don't even have PC programmers.

The publisher Rockstar choosed SD for this project fully aware that they didn't make PC games. Just as they choosed to make LA Noire console exclusive.
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Sushiglutton

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#92 Sushiglutton
Member since 2009 • 10481 Posts
[QUOTE="FGMPR"][QUOTE="Sushiglutton"][QUOTE="GeneralShowzer"] Killzone 2 has the best graphics on consoles and a similar metascore, and it sold 1 million. Graphics have nothing to do with it. RDR probably had five times the budget Crysis had. Not to mention marketing budget. GTA IV costed about 100 million to make, and RDR looks just as expensive. You don't sell ten million copies with a new IP,a game that people could barely run at the time . And you don't know how much of those copies were reduced price, does it unclude digital numbers....

Clearly Crytek wasn't satisfied with PC sales and decided to go multiplat. Can we agree on that? I don't think KZ2 is the best looking console game, so don't know what to say to that. No one today would buy that game just to see what the ps3 could do as new rig owners do with Crysis. GTA4 has sold over 17million, only a couple of them on PC (bad port). Rockstar decided it wasn't worth it to release games on PC at all after that. You are correct I don't know how many were reduced price. But can we agree it was a much higher percentage than for RDR or Blops?

This seems to be a difficult concept for you, so i'll make it nice and simple: 3 is a higher number than 1.

8>3 what's ur point?
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siddarthshetty

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#93 siddarthshetty
Member since 2008 • 9463 Posts

I just hope Crysis 2 sells more than Cod black ops

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dc337

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#94 dc337
Member since 2008 • 2603 Posts

[QUOTE="Sushiglutton"]Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!SAGE_OF_FIRE
Devs make similar profit when when PC games (digital) are sold at $20 as they would when console games are sold at retail for $60.

That's only if they sell them directly. Steam takes a 40% cut of every sale.

GTAIV PC sales were low while piracy was high. I suspect that for RDR they just decided that any pc gamer that wants to play can buy a console. When the arcade is only $200 that is understandable. Who can afford a $60 game but not a $200 console?

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#95 haberman13
Member since 2003 • 2414 Posts

[QUOTE="SAGE_OF_FIRE"][QUOTE="Sushiglutton"]Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!dc337

Devs make similar profit when when PC games (digital) are sold at $20 as they would when console games are sold at retail for $60.

That's only if they sell them directly. Steam takes a 40% cut of every sale.

GTAIV PC sales were low while piracy was high. I suspect that for RDR they just decided that any pc gamer that wants to play can buy a console. When the arcade is only $200 that is understandable. Who can afford a $60 game but not a $200 console?

Agreed. Even though lolsoles aren't the best for gaming, everybody should have one for that random console exclusive.

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dc337

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#96 dc337
Member since 2008 • 2603 Posts

I just hope Crysis 2 sells more than Cod black ops

siddarthshetty

No chance in hell, Bulletstorm will outsell it on the 360 and PS3 gamers have Killzone 3.

The 360 multiplayer demo isn't generating a lot of interest.

Crytek is not going to get the console payoff they are hoping for.

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GeneralShowzer

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#97 GeneralShowzer
Member since 2010 • 11598 Posts

[QUOTE="SAGE_OF_FIRE"][QUOTE="Sushiglutton"]Crysis has been the most technically advanced game for four years. It has sold 3+ million copies in that time. A lot of those copies have been at reduced price (it costs $15 today, but have been $10 at sales). Compare this to the less advanced console exclusive RDR, which has sold 8M+ copies in less than a year (much higher average price). Blops sold almost that (7M) in 24h (95% console sales)! No wonder that Crytek, with the superior product, feels disapointed!dc337

Devs make similar profit when when PC games (digital) are sold at $20 as they would when console games are sold at retail for $60.

That's only if they sell them directly. Steam takes a 40% cut of every sale.

GTAIV PC sales were low while piracy was high. I suspect that for RDR they just decided that any pc gamer that wants to play can buy a console. When the arcade is only $200 that is understandable. Who can afford a $60 game but not a $200 console?

Sales were low because it was a one hour install, it required registration to multiple sites, it was unrunable when it came out, and it didn't have a digital release. Figure it out.

The average amazon rating was 1.0, and the gamespot user rating 5.0. I remember.

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DudeNtheRoom

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#98 DudeNtheRoom
Member since 2010 • 1276 Posts

[QUOTE="DudeNtheRoom"]Anyone have a link to show how many times Crysis (1) has been pirated? I googled it and I didn't get anything. Someone in this thread said it was 2-3 million and I just don't believe that.dc337

Why is that hard to believe when Black OPs pc past 4 million last year?

It just sounds really high.
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Heil68

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#99 Heil68
Member since 2004 • 60833 Posts
It will undoubtedly be pirated when it's released but I am confident it will sell just as well as the last one.
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Sushiglutton

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#100 Sushiglutton
Member since 2009 • 10481 Posts
Look I'm not denying PC-gaming is superior in many ways, just that games of the Crysis/COD/RDR type are more profitable to develope for PC (games like WOW are though). That theory fails to explain the way developers behave. I'm also not saying this is a good thing, on the contrary I'm all for technological advancement. However u can't deny the economic facts.