Crysis 2 PC already ravaged by piracy!

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HuusAsking

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#201 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="Ravensmash"]

If it was so damaging to the industry, then publishers would have acted harsher on used games - none of this £10 online pass nonsense. At least with used games it's locked to one user at one time - and that one copy has been paid for. I buy used games all the time, and whilst I'd buy more new games if they were cheaper to benefit devs...I do not think it is fair to claim it's = piracy.

AnnoyedDragon

Because no one who buys a second hand game sells it again?

How the publishers react to it is irrelevant, the fact that it has been legitimized via its legality makes it worse as far as I'm concerned. There are retailers that make a lot of their money through 2nd hand sales, they encourage people to swap their older games for newer ones; to help buff out their second hand section with recent titles.

Someone who enjoys a game from a 2nd hand sale is causing the exact same damage as someone who enjoys it via piracy, the people who made the game see none of the money. And who knows how many hands that second hand game changes through in today's disposable game culture, where they just sell off games they don't play regularly.

Anyone who says otherwise is downplaying as far as I'm concerned. Has probably purchased 2nd hand games, and are trying to rationalize it in a manner that doesn't make them feel guilty. Isn't nice is it? Being accused of hurting the games industry. Now they know how every PC gamer feels, when someone decides to blame and punish them for piracy; when their entire collection is legit.

The thing is, why do used media need to be quashed when there is a used market for practically everything (even diapers---unused ones, mind you)? Why don't car dealers gripe about used car lots? Why don't appliance makers complain about thrift stores that sell appliances? Closer to home, what about book and movie publishers and the secondhand books and movies that trade hands regularly?
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Ravensmash

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#202 Ravensmash
Member since 2010 • 13862 Posts

[QUOTE="Ravensmash"]

I buy used games all the time, and whilst I'd buy more new games if they were cheaper to benefit devs...I do not think it is fair to claim it's = piracy.

edidili

Well for developers there is not much difference between you and a pirate. Neither one of you is paying them.

Haha, the difference is that the copy I brought as customer B is only available to me. If it had been pirated then customer A would still have ownership of the product, along with numerous others. As I said, if they believe that it's truly as bad for them as piracy then they'd be a lot more aggressive and start locking games out. Nothing to stop them putting serial keys in with the games (talking about proper ones, not this online pass nonsense).
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LOXO7

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#203 LOXO7
Member since 2008 • 5595 Posts
I don't see how 10,000 is a small number. It is said that Crysis only sold 86,633 units in its first two weeks. And this 10,000 is four weeks before the game is released? Yikes.
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GeneralShowzer

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#204 GeneralShowzer
Member since 2010 • 11598 Posts
I don't see how 10,000 is a small number. It is said that Crysis only sold 86,633 units in its first two weeks. And this 10,000 is four weeks before the game is released? Yikes.LOXO7
:o... Maybe North America retail. Which is the most unimportant part in PC gaming. The game sold 3 million.
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Ravensmash

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#205 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="AnnoyedDragon"]

[QUOTE="Ravensmash"]

If it was so damaging to the industry, then publishers would have acted harsher on used games - none of this £10 online pass nonsense. At least with used games it's locked to one user at one time - and that one copy has been paid for. I buy used games all the time, and whilst I'd buy more new games if they were cheaper to benefit devs...I do not think it is fair to claim it's = piracy.

HuusAsking

Because no one who buys a second hand game sells it again?

How the publishers react to it is irrelevant, the fact that it has been legitimized via its legality makes it worse as far as I'm concerned. There are retailers that make a lot of their money through 2nd hand sales, they encourage people to swap their older games for newer ones; to help buff out their second hand section with recent titles.

Someone who enjoys a game from a 2nd hand sale is causing the exact same damage as someone who enjoys it via piracy, the people who made the game see none of the money. And who knows how many hands that second hand game changes through in today's disposable game culture, where they just sell off games they don't play regularly.

Anyone who says otherwise is downplaying as far as I'm concerned. Has probably purchased 2nd hand games, and are trying to rationalize it in a manner that doesn't make them feel guilty. Isn't nice is it? Being accused of hurting the games industry. Now they know how every PC gamer feels, when someone decides to blame and punish them for piracy; when their entire collection is legit.

The thing is, why do used media need to be quashed when there is a used market for practically everything (even diapers---unused ones, mind you)? Why don't car dealers gripe about used car lots? Why don't appliance makers complain about thrift stores that sell appliances? Closer to home, what about book and movie publishers and the secondhand books and movies that trade hands regularly?

This! The copy that I've purchased has already been 'paid' for by another customer, who has given up his right to access the content. That is NOT the same as piracy.
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HuusAsking

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#206 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="edidili"]

[QUOTE="Ravensmash"]

I buy used games all the time, and whilst I'd buy more new games if they were cheaper to benefit devs...I do not think it is fair to claim it's = piracy.

Ravensmash

Well for developers there is not much difference between you and a pirate. Neither one of you is paying them.

Haha, the difference is that the copy I brought as customer B is only available to me. If it had been pirated then customer A would still have ownership of the product, along with numerous others. As I said, if they believe that it's truly as bad for them as piracy then they'd be a lot more aggressive and start locking games out. Nothing to stop them putting serial keys in with the games (talking about proper ones, not this online pass nonsense).

Yes, there is, in fact. It's called the Copyright Act. I know for a fact that those serial keys can be reactivated under the right circumstances (otherwise, they could be taken to court).
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True_Gamer_

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#207 True_Gamer_
Member since 2006 • 6750 Posts

[QUOTE="Ravensmash"]

If it was so damaging to the industry, then publishers would have acted harsher on used games - none of this £10 online pass nonsense. At least with used games it's locked to one user at one time - and that one copy has been paid for. I buy used games all the time, and whilst I'd buy more new games if they were cheaper to benefit devs...I do not think it is fair to claim it's = piracy.

AnnoyedDragon

Because no one who buys a second hand game sells it again?

How the publishers react to it is irrelevant, the fact that it has been legitimized via its legality makes it worse as far as I'm concerned. There are retailers that make a lot of their money through 2nd hand sales, they encourage people to swap their older games for newer ones; to help buff out their second hand section with recent titles.

Someone who enjoys a game from a 2nd hand sale is causing the exact same damage as someone who enjoys it via piracy, the people who made the game see none of the money. And who knows how many hands that second hand game changes through in today's disposable game culture, where they just sell off games they don't play regularly.

Anyone who says otherwise is downplaying as far as I'm concerned. Has probably purchased 2nd hand games, and are trying to rationalize it in a manner that doesn't make them feel guilty. Isn't nice is it? Being accused of hurting the games industry. Now they know how every PC gamer feels, when someone decides to blame and punish them for piracy; when their entire collection is legit.

Piracy is like Heroin. Used games are like alcochol. With the corresponding death rates in society.
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True_Gamer_

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#208 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="HuusAsking"][QUOTE="AnnoyedDragon"]

[QUOTE="Ravensmash"]

[QUOTE="AnnoyedDragon"]

[QUOTE="Ravensmash"]

If it was so damaging to the industry, then publishers would have acted harsher on used games - none of this £10 online pass nonsense. At least with used games it's locked to one user at one time - and that one copy has been paid for. I buy used games all the time, and whilst I'd buy more new games if they were cheaper to benefit devs...I do not think it is fair to claim it's = piracy.

HuusAsking

Because no one who buys a second hand game sells it again?

How the publishers react to it is irrelevant, the fact that it has been legitimized via its legality makes it worse as far as I'm concerned. There are retailers that make a lot of their money through 2nd hand sales, they encourage people to swap their older games for newer ones; to help buff out their second hand section with recent titles.

Someone who enjoys a game from a 2nd hand sale is causing the exact same damage as someone who enjoys it via piracy, the people who made the game see none of the money. And who knows how many hands that second hand game changes through in today's disposable game culture, where they just sell off games they don't play regularly.

Anyone who says otherwise is downplaying as far as I'm concerned. Has probably purchased 2nd hand games, and are trying to rationalize it in a manner that doesn't make them feel guilty. Isn't nice is it? Being accused of hurting the games industry. Now they know how every PC gamer feels, when someone decides to blame and punish them for piracy; when their entire collection is legit.

The thing is, why do used media need to be quashed when there is a used market for practically everything (even diapers---unused ones, mind you)? Why don't car dealers gripe about used car lots? Why don't appliance makers complain about thrift stores that sell appliances? Closer to home, what about book and movie publishers and the secondhand books and movies that trade hands regularly?

If there was a fantastic high tech device that would copy a car out of thin air... Would that be bad? We would all have free cars...Free drinks free food.... Thats why Intellectual property=/=physical
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LOXO7

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#209 LOXO7
Member since 2008 • 5595 Posts

[QUOTE="LOXO7"]I don't see how 10,000 is a small number. It is said that Crysis only sold 86,633 units in its first two weeks. And this 10,000 is four weeks before the game is released? Yikes.GeneralShowzer
:o... Maybe North America retail. Which is the most unimportant part in PC gaming. The game sold 3 million.

Oh. You were talking about overall sales, 10,000 isn't that much. Okay I see now. But. How many Crysis 2 games have been sold? ~10,000 to 0. That's a big number. :(

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HuusAsking

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#210 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"][QUOTE="AnnoyedDragon"]

Because no one who buys a second hand game sells it again?

How the publishers react to it is irrelevant, the fact that it has been legitimized via its legality makes it worse as far as I'm concerned. There are retailers that make a lot of their money through 2nd hand sales, they encourage people to swap their older games for newer ones; to help buff out their second hand section with recent titles.

Someone who enjoys a game from a 2nd hand sale is causing the exact same damage as someone who enjoys it via piracy, the people who made the game see none of the money. And who knows how many hands that second hand game changes through in today's disposable game culture, where they just sell off games they don't play regularly.

Anyone who says otherwise is downplaying as far as I'm concerned. Has probably purchased 2nd hand games, and are trying to rationalize it in a manner that doesn't make them feel guilty. Isn't nice is it? Being accused of hurting the games industry. Now they know how every PC gamer feels, when someone decides to blame and punish them for piracy; when their entire collection is legit.

True_Gamer_

The thing is, why do used media need to be quashed when there is a used market for practically everything (even diapers---unused ones, mind you)? Why don't car dealers gripe about used car lots? Why don't appliance makers complain about thrift stores that sell appliances? Closer to home, what about book and movie publishers and the secondhand books and movies that trade hands regularly?

If there was a fantastic high tech device that would copy a car out of thin air... Would that be bad? We would all have free cars...Free drinks free food.... Thats why Intellectual property=/=physical

But that's piracy. I'm talking about used game sales, which still involves the transfer of physical property like most everything else? Why are used game sales so bad that they need to be singled out vs. used book, movie, car, appliance, etc. sales?

PS. Books, music, and movies are also IP.

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#211 ChubbyGuy40
Member since 2007 • 26442 Posts

[QUOTE="GeneralShowzer"][QUOTE="LOXO7"]I don't see how 10,000 is a small number. It is said that Crysis only sold 86,633 units in its first two weeks. And this 10,000 is four weeks before the game is released? Yikes.LOXO7

:o... Maybe North America retail. Which is the most unimportant part in PC gaming. The game sold 3 million.

Oh. You were talking about overall sales, 10,000 isn't that much. Okay I see now. But. How many Crysis 2 games have been sold? ~10,000 to 0. That's a big number. :(

No copies have been pirated, no copies have been sold.

Whats to worry about?

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Iantheone

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#212 Iantheone
Member since 2007 • 8242 Posts

[QUOTE="LOXO7"]

[QUOTE="GeneralShowzer"] :o... Maybe North America retail. Which is the most unimportant part in PC gaming. The game sold 3 million. ChubbyGuy40

Oh. You were talking about overall sales, 10,000 isn't that much. Okay I see now. But. How many Crysis 2 games have been sold? ~10,000 to 0. That's a big number. :(

No copies have been pirated, no copies have been sold.

Whats to worry about?

Well, it is a top seller on Steam, so you can assume that quite a few copies have been sold.
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AnnoyedDragon

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#213 AnnoyedDragon
Member since 2006 • 9948 Posts

The thing is, why do used media need to be quashed when there is a used market for practically everything (even diapers---unused ones, mind you)? Why don't car dealers gripe about used car lots? Why don't appliance makers complain about thrift stores that sell appliances? Closer to home, what about book and movie publishers and the secondhand books and movies that trade hands regularly?HuusAsking

The software market is treated differently from physical objects. We are not buying products, we are buying licenses. You can do whatever you want with a physical object and it is yours, but you can breach a license agreement; and lose the rights to your product. Technology is just too slow to keep up with enforcing this, but they are getting there. Like how a copy of windows deactivates when it thinks you have breached the license. There isn't a 2nd hand market for licenses, yet.

This! The copy that I've purchased has already been 'paid' for by another customer, who has given up his right to access the content. That is NOT the same as piracy.Ravensmash

You are just latching on to any rational that enables you to shrug off the actual impact. Piracy and 2nd hand sales cause the same damage, no rationalizing will change that.

You're just looking for ways to make yourself feel better about buying a second hand games, because you don't like being accused of hurting game companies. Which is understandable, I don't like PC gamers getting accused of hurting their own platform; when all my games are legit. But you cannot pretend 2nd hand sales aren't a problem.

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lowe0

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#214 lowe0
Member since 2004 • 13692 Posts
[QUOTE="True_Gamer_"] If there was a fantastic high tech device that would copy a car out of thin air... Would that be bad? We would all have free cars...Free drinks free food.... Thats why Intellectual property=/=physical

That depends. What happens when you want a new car with updated features?
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HuusAsking

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#215 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"]The thing is, why do used media need to be quashed when there is a used market for practically everything (even diapers---unused ones, mind you)? Why don't car dealers gripe about used car lots? Why don't appliance makers complain about thrift stores that sell appliances? Closer to home, what about book and movie publishers and the secondhand books and movies that trade hands regularly?AnnoyedDragon

The software market is treated differently from physical objects. We are not buying products, we are buying licenses. You can do whatever you want with a physical object and it is yours, but you can breach a license agreement; and lose the rights to your product. Technology is just too slow to keep up with enforcing this, but they are getting there. Like how a copy of windows deactivates when it thinks you have breached the license. There isn't a 2nd hand market for licenses, yet.

What about books and movies, which are also intellectual property and predate computer software? There have been attempts to restrict their resale and reuse (I believe that's one reason the Copyright Act of 1976, which predates modern computing, is written the way it is). What about the whole music war of the 20th century with the advents of radio and recordable media like the audio cassette?

BTW, the license is itself a salable good, attached to a physical product often, and sellable (the only way they can restrict that is to not make it a sale--that makes it a lease, which cannot be handled by a retailer--business software leases are handled directly by the publishers or by legally-designated representatives).

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#216 AnnoyedDragon
Member since 2006 • 9948 Posts

What about books and movies, which are also intellectual property and predate computer software? There have been attempts to restrict their resale and reuse (I believe that's one reason the Copyright Act of 1976, which predates modern computing, is written the way it is). What about the whole music war of the 20th century with the advents of radio and recordable media like the audio cassette?

BTW, the license is itself a salable good, attached to a physical product often, and sellable (the only way they can restrict that is to not make it a sale--that makes it a lease, which cannot be handled by a retailer--business software leases are handled directly by the publishers or by legally-designated representatives).

HuusAsking

We can waste time arguing over whether games should be treated the same as other second hand goods, or we can look at the simple truth. 2nd hand sales take sales away from the producer of the product, because someone is enjoying the product without paying the producer. Someone who is enjoying a game without any of the money going to those who helped make it, is no different from piracy.

Now you can argue that other products sell 2nd hand; and that game companies have no right to take issue to this, but they do. They're not going to stop caring because people think they should, and this form of resale having the same impact as piracy is the case whether people argue these sales are honest or not.

Debating what should be the case, isn't going to change what is the case. And quite frankly I see all this as people trying to convince themselves, by convincing others, that them buying 2nd hand while condemning pirates is not hypercritical. People debate this issue not because they think the outcome is wrong, but because they don't like being compared to pirates.

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#217 Puckhog04
Member since 2003 • 22814 Posts

Of course they're waiting for the final version to pirate. Why would they get the half when they can wait a bit longer to get a full version for free?

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telefanatic

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#218 telefanatic
Member since 2007 • 3008 Posts

I tried it and love the game now, before i would have passed but after playing it they have my money day 1.

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-Unreal-

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#219 -Unreal-
Member since 2004 • 24650 Posts

I think the second game is a little better in some areas than the first.

Anyway if you're on the fence on whether or not to buy it there's an entire live playthrough here

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#220 skrat_01
Member since 2007 • 33767 Posts
The downloaded beta footage has made me more interested in buying the game. Than anything I have heard or heard prior.

PC shooters are routinely pirated at over 50% and I don't think Crysis 2 will be an exception.

dc337
1. Prediction based on predictions. 2. Which doesn't equate to profit. 3. Console shooters sacrificed to a combination of lower piracy and of course publicised pre owned sales. Retail markets are never kind.
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#221 alexside1
Member since 2006 • 4412 Posts

[QUOTE="HuusAsking"]

What about books and movies, which are also intellectual property and predate computer software? There have been attempts to restrict their resale and reuse (I believe that's one reason the Copyright Act of 1976, which predates modern computing, is written the way it is). What about the whole music war of the 20th century with the advents of radio and recordable media like the audio cassette?

BTW, the license is itself a salable good, attached to a physical product often, and sellable (the only way they can restrict that is to not make it a sale--that makes it a lease, which cannot be handled by a retailer--business software leases are handled directly by the publishers or by legally-designated representatives).

AnnoyedDragon

We can waste time arguing over whether games should be treated the same as other second hand goods, or we can look at the simple truth. 2nd hand sales take sales away from the producer of the product, because someone is enjoying the product without paying the producer. Someone who is enjoying a game without any of the money going to those who helped make it, is no different from piracy.

Now you can argue that other products sell 2nd hand; and that game companies have no right to take issue to this, but they do. They're not going to stop caring because people think they should, and this form of resale having the same impact as piracy is the case whether people argue these sales are honest or not.

Debating what should be the case, isn't going to change what is the case. And quite frankly I see all this as people trying to convince themselves, by convincing others, that them buying 2nd hand while condemning pirates is not hypercritical. People debate this issue not because they think the outcome is wrong, but because they don't like being compared to pirates.

Used gaming and piracy are not the same. Used gaming doesn't copy into more copies. Piracy does. 1 to 1 when it comes to the transfer of used gaming while. 1 to 10 or more when it comes to piracy.
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imprezawrx500

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#222 imprezawrx500
Member since 2004 • 19187 Posts
bla bla killzone 3 is also been leaked and being pirated point being?
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#223 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="HuusAsking"]

What about books and movies, which are also intellectual property and predate computer software? There have been attempts to restrict their resale and reuse (I believe that's one reason the Copyright Act of 1976, which predates modern computing, is written the way it is). What about the whole music war of the 20th century with the advents of radio and recordable media like the audio cassette?

BTW, the license is itself a salable good, attached to a physical product often, and sellable (the only way they can restrict that is to not make it a sale--that makes it a lease, which cannot be handled by a retailer--business software leases are handled directly by the publishers or by legally-designated representatives).

AnnoyedDragon

We can waste time arguing over whether games should be treated the same as other second hand goods, or we can look at the simple truth. 2nd hand sales take sales away from the producer of the product, because someone is enjoying the product without paying the producer. Someone who is enjoying a game without any of the money going to those who helped make it, is no different from piracy.

Now you can argue that other products sell 2nd hand; and that game companies have no right to take issue to this, but they do. They're not going to stop caring because people think they should, and this form of resale having the same impact as piracy is the case whether people argue these sales are honest or not.

Debating what should be the case, isn't going to change what is the case. And quite frankly I see all this as people trying to convince themselves, by convincing others, that them buying 2nd hand while condemning pirates is not hypercritical. People debate this issue not because they think the outcome is wrong, but because they don't like being compared to pirates.

Sorry they feel that way, but this is "The Cost of Doing Business". Any seller is going to lost sales to resale, and the videogaming sector is no different. And the idea that a copy stays pristine as it changes hands? Total baloney. The most-valued games, like anything, are shrink-wrapped, in-the-box, never-used copies of the classics. If videogaming companies want to curb the resale of games, I have a novel idea: make games worth keeping. After all, you can't have a used game buyer without a used game seller.
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Raymundo_Manuel

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#224 Raymundo_Manuel
Member since 2010 • 4641 Posts

The thing is, why do used media need to be quashed when there is a used market for practically everything (even diapers---unused ones, mind you)? Why don't car dealers gripe about used car lots? Why don't appliance makers complain about thrift stores that sell appliances? Closer to home, what about book and movie publishers and the secondhand books and movies that trade hands regularly?HuusAsking

Any industry that can will tap into other markets to make up for their lost sales.

The movie industry makes money each year from ticket sales at theatres

The music industry makes money from licensing music for use in TV shows, commercials, movies, video games, etc

Car companies like Toyota, and Ford actually open up their own used car lots.


Video game companies complain because for what they invest a lot of times they don't make as much of a return as they'd want to with piracy/used game sales in the way which is why this gen we've seen so many new ways for them to make money. Online passes, DLC, subscriptions, etc.

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#225 edidili
Member since 2004 • 3449 Posts

[QUOTE="edidili"]

[QUOTE="Ravensmash"]

I buy used games all the time, and whilst I'd buy more new games if they were cheaper to benefit devs...I do not think it is fair to claim it's = piracy.

Ravensmash

Well for developers there is not much difference between you and a pirate. Neither one of you is paying them.

Haha, the difference is that the copy I brought as customer B is only available to me. If it had been pirated then customer A would still have ownership of the product, along with numerous others. As I said, if they believe that it's truly as bad for them as piracy then they'd be a lot more aggressive and start locking games out. Nothing to stop them putting serial keys in with the games (talking about proper ones, not this online pass nonsense).

Again, legally you are different from a pirate. Nothing stops you from getting used games while a pirate, well he breaks the law.

However in the eyes of the developers you are not that much different. Neither you nor the pirate is paying them. The law allows you to do whatever you want with your disc so developers can't do anything about it.

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AnnoyedDragon

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#226 AnnoyedDragon
Member since 2006 • 9948 Posts

Used gaming and piracy are not the same. Used gaming doesn't copy into more copies. Piracy does. 1 to 1 when it comes to the transfer of used gaming while. 1 to 10 or more when it comes to piracy.alexside1

When you are done downplaying, perhaps you should read my earlier comment; about 2nd hand games being sold back and resold multiple times.

Can a 2nd hand sale be duplicated at the same rate as a pirate download? No, but that wasn't the argument I was making. I was arguing that it causes the same damage, someone is enjoying the game; and the developers didn't get paid.

The end result is identical, no amount of rationalizing and downplaying will change that.

Sorry they feel that way, but this is "The Cost of Doing Business". Any seller is going to lost sales to resale, and the videogaming sector is no different. And the idea that a copy stays pristine as it changes hands? Total baloney. The most-valued games, like anything, are shrink-wrapped, in-the-box, never-used copies of the classics. If videogaming companies want to curb the resale of games, I have a novel idea: make games worth keeping. After all, you can't have a used game buyer without a used game seller.HuusAsking

Do you know why I think some console gamers so aggressively reject the sort of things I've said?

Have you ever spoken to a vegetarian that is in it for the ego? They don't actually care about animals, they just adopted a life style they believe makes them better than everyone else; and they enjoy this status. They boast about having a death free life, and frequently criticise anyone who eats meat as being despicable and causing needles suffering. But one day, some figures come out as to the indirect deaths cause by the vegetarian diet. Wildlife living in the crop fields, pesticide poisoning and mass deaths during harvest time. All the sudden their death free diet isn't so death free.

So do they adjust their life style to accommodate this new information? Do they find more field animal friendly suppliers? No. They change their line from being death free, to causing the least harm. It never was about avoiding killing animals, it was about feeling superior to everyone else. Rather than change themselves, they simply changed the line they use to feel higher than thou.

Console fanboys love criticising and boasting at PC gamers about piracy, they love declaring that PC gamers are killing their own platform; and that they deserve everything they get. They enjoy feeling morally superior to PC gamers, many of which don't steal their games; but that not being of any importance. They are a console gamer, piracy is minor than PC on consoles, this makes them "better" than PC gamers.

But then comes along a little inconvenient information. All the sudden they find out, all those cheap 2nd hand sales they were enjoying, caused the same sort of damage as piracy. So do they change their behaviour? Do they stop using 2nd hand games, in order to maintain their position of innocence? No. They rationalize, spin, and argue their way into maintaining what they enjoy doing; while trying to maintain the air that they are still morally superior to PC gamers.

To me, that's all this is about.

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alexside1

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#227 alexside1
Member since 2006 • 4412 Posts

[QUOTE="alexside1"] Used gaming and piracy are not the same. Used gaming doesn't copy into more copies. Piracy does. 1 to 1 when it comes to the transfer of used gaming while. 1 to 10 or more when it comes to piracy.AnnoyedDragon

When you are done downplaying, perhaps you should read my earlier comment; about 2nd hand games being sold back and resold multiple times.

Can a 2nd hand sale be duplicated at the same rate as a pirate download? No, but that wasn't the argument I was making. I was arguing that it causes the same damage, someone is enjoying the game; and the developers didn't get paid.

The end result is identical, no amount of rationalizing and downplaying will change that.

Sorry they feel that way, but this is "The Cost of Doing Business". Any seller is going to lost sales to resale, and the videogaming sector is no different. And the idea that a copy stays pristine as it changes hands? Total baloney. The most-valued games, like anything, are shrink-wrapped, in-the-box, never-used copies of the classics. If videogaming companies want to curb the resale of games, I have a novel idea: make games worth keeping. After all, you can't have a used game buyer without a used game seller.HuusAsking

Do you know why I think some console gamers so aggressively reject the sort of things I've said?

Have you ever spoken to a vegetarian that is in it for the ego? They don't actually care about animals, they just adopted a life style they believe makes them better than everyone else; and they enjoy this status. They boast about having a death free life, and frequently criticise anyone who eats meat as being despicable and causing needles suffering. But one day, some figures come out as to the indirect deaths cause by the vegetarian diet. Wildlife living in the crop fields, pesticide poisoning and mass deaths during harvest time. All the sudden their death free diet isn't so death free.

So do they adjust their life style to accommodate this new information? Do they find more field animal friendly suppliers? No. They change their line from being death free, to causing the least harm. It never was about avoiding killing animals, it was about feeling superior to everyone else. Rather than change themselves, they simply changed the line they use to feel higher than thou.

Console fanboys love criticising and boasting at PC gamers about piracy, they love declaring that PC gamers are killing their own platform; and that they deserve everything they get. They enjoy feeling morally superior to PC gamers, many of which don't steal their games; but that not being of any importance. They are a console gamer, piracy is minor than PC on consoles, this makes them "better" than PC gamers.

But then comes along a little inconvenient information. All the sudden they find out, all those cheap 2nd hand sales they were enjoying, caused the same sort of damage as piracy. So do they change their behaviour? Do they stop using 2nd hand games, in order to maintain their position of innocence? No. They rationalize, spin, and argue their way into maintaining what they enjoy doing; while trying to maintain the air that they are still morally superior to PC gamers.

To me, that's all this is about.

Looks like you can't handle criticism.
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rpgs_shall_rule

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#228 rpgs_shall_rule
Member since 2006 • 1943 Posts

Looks like you can't handle criticism.alexside1

He's taking it quite well actually.

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Anitrex

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#229 Anitrex
Member since 2007 • 34 Posts

I'm not one to argue about putting sense into piracy, but a pirated game is not necessarily a lost sale, just a lost oppurtunity. There is no gaurantee that the game would've been bought/sold had it not been available to pirate in the first place.

While piracy is something to consider and a bit of a nagging fly, it's not much of a real excuse in my book to not release a game on a platform.

PC_Otter

Rightly Said