Crysis 2 Xbox 360 gameplay footage.. graphics look awful

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i_am_interested

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#151 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="WhenCicadasCry"] They're both blurry screencaps so it's fair. I have nothing else to go on. :P

WhenCicadasCry

no, its no fair, that crysis shot its a published press release shot given from crytek to ign your killzone shot is from a video in motion actually DISPLAYING MOTION BLUR why don you post some more of those 3d killzone shots while youre at it

I just took that Crysis 2 pic from the video in the TCs post, notice the IGN logo at the bottom? :| And that Killzone 3 pic was taken using GOMS burst capture, and that was the clearing pic out of the lot. It's not my fault Killzone features tons of blur. =\

thats right, post more photos of of a game from a company who has to pretend that theyre showing off a console version
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WhenCicadasCry

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#152 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="WhenCicadasCry"]

[QUOTE="i_am_interested"] no, its no fair, that crysis shot its a published press release shot given from crytek to ign your killzone shot is from a video in motion actually DISPLAYING MOTION BLUR why don you post some more of those 3d killzone shots while youre at iti_am_interested

I just took that Crysis 2 pic from the video in the TCs post, notice the IGN logo at the bottom? :| And that Killzone 3 pic was taken using GOMS burst capture, and that was the clearing pic out of the lot. It's not my fault Killzone features tons of blur. =\

thats right, post more photos of of a game from a company who has to pretend that theyre showing off a console version

So it looks too good to be console footage? Hmm ok. :)

This is how it'll look on PC. This is from Crysis 1 from 2007.

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Chutebox

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#153 Chutebox
Member since 2007 • 51598 Posts

[QUOTE="Chutebox"]

[QUOTE="WhenCicadasCry"]

EXhibit B:

Ok I'm done. :)

WhenCicadasCry

Again with the 3D screen?

It's still Killzone 3. Going by the first pic, even if it wasn't 3D it'll probably still look that bad.

Since we have beautiful looking gifs that look loads better than that, hell no. I think you're just posting that over and over knowing full well what you're trying to do just to get people agreeing with you. But, you are just plain wrong.
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i_am_interested

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#154 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="WhenCicadasCry"]

I just took that Crysis 2 pic from the video in the TCs post, notice the IGN logo at the bottom? :| And that Killzone 3 pic was taken using GOMS burst capture, and that was the clearing pic out of the lot. It's not my fault Killzone features tons of blur. =\

WhenCicadasCry

thats right, post more photos of of a game from a company who has to pretend that theyre showing off a console version

So it looks too good to be console footage? Hmm ok. :)

why arent they showing off actual 360 footage? zero confidence for a game that comes out in 5 months

crytek - the company that knows how to push hardware (into bad frame rates)

"pc, 360 spec" = we have zero confidence in our current console development

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WhenCicadasCry

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#155 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="WhenCicadasCry"]

[QUOTE="i_am_interested"] thats right, post more photos of of a game from a company who has to pretend that theyre showing off a console versioni_am_interested

So it looks too good to be console footage? Hmm ok. :)

why arent they showing off actual 360 footage? zero confidence for a game that comes out in 5 months crytek - the company that knows how to push hardware (into bad frame rates)

Like GG and their insecurities. "Pre Alpha Footage". :lol: I'mma stop commenting in this thread and wait for Crysis 2 to be released and pronounced graphics king both console and PC. :D

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#156 FIipMode
Member since 2009 • 10850 Posts
Looks great to me.
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i_am_interested

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#157 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="WhenCicadasCry"]

So it looks too good to be console footage? Hmm ok. :)

WhenCicadasCry

why arent they showing off actual 360 footage? zero confidence for a game that comes out in 5 months crytek - the company that knows how to push hardware (into bad frame rates)

Like GG and their insecurities. "Pre Alpha Footage". :lol:

pre-alpha footage actually running on ps3 "pc, 360 spec" - we have zero confidence in displaying our console development skills for a game that comes out in 5 months
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#158 Chutebox
Member since 2007 • 51598 Posts

[QUOTE="i_am_interested"][QUOTE="WhenCicadasCry"]

So it looks too good to be console footage? Hmm ok. :)

WhenCicadasCry

why arent they showing off actual 360 footage? zero confidence for a game that comes out in 5 months crytek - the company that knows how to push hardware (into bad frame rates)

Like GG and their insecurities. "Pre Alpha Footage". :lol:

How is that insecure? It's just the stage the game is in. Kills me when people try their hardest just to hate on a freaking game.
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Ravensmash

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#159 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="WhenCicadasCry"]

[QUOTE="i_am_interested"] thats right, post more photos of of a game from a company who has to pretend that theyre showing off a console versioni_am_interested

So it looks too good to be console footage? Hmm ok. :)

why arent they showing off actual 360 footage? zero confidence for a game that comes out in 5 months crytek - the company that knows how to push hardware (into bad frame rates)

Why have they completely ignored the PS3 version?! Fact is, the PC version may be the most stable at this time in development. But seriously, why all this hate against Crysis 2? It clearly doesn't look awful, it's a great looking game coming out for both consoles - yet half of the posts here seem to resent that, or are disgusted at the thought of a good looking multiplat!
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#160 Chutebox
Member since 2007 • 51598 Posts

[QUOTE="i_am_interested"][QUOTE="WhenCicadasCry"]

So it looks too good to be console footage? Hmm ok. :)

WhenCicadasCry

why arent they showing off actual 360 footage? zero confidence for a game that comes out in 5 months crytek - the company that knows how to push hardware (into bad frame rates)

Like GG and their insecurities. "Pre Alpha Footage". :lol: I'mma stop commenting in this thread and wait for Crysis 2 to be released and pronounced graphics king both console and PC. :D

You said that a long time ago...
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WhenCicadasCry

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#161 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="WhenCicadasCry"]

[QUOTE="i_am_interested"] why arent they showing off actual 360 footage? zero confidence for a game that comes out in 5 months crytek - the company that knows how to push hardware (into bad frame rates)i_am_interested

Like GG and their insecurities. "Pre Alpha Footage". :lol:

pre-alpha footage actually running on ps3 "pc, 360 spec" - we have zero confidence in displaying our console development skills for a game that comes out in 5 months

It's because they're going through optimization procedure at the moment, what don't you understand? That's how it'll look on the 360. THOSE WE'RE 360 SPECS. It doesn't matter if it's running on PC or not. The end product will be running at atleast 30fps.

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WhenCicadasCry

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#162 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="WhenCicadasCry"]

[QUOTE="i_am_interested"] why arent they showing off actual 360 footage? zero confidence for a game that comes out in 5 months crytek - the company that knows how to push hardware (into bad frame rates)Chutebox

Like GG and their insecurities. "Pre Alpha Footage". :lol: I'mma stop commenting in this thread and wait for Crysis 2 to be released and pronounced graphics king both console and PC. :D

You said that a long time ago...

Crysis 2 needs someone to defend it's honor agains't the stampeding cows. :P

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KingsMessenger

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#163 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="WhenCicadasCry"]

[QUOTE="i_am_interested"] no, its no fair, that crysis shot its a published press release shot given from crytek to ign your killzone shot is from a video in motion actually DISPLAYING MOTION BLUR why don you post some more of those 3d killzone shots while youre at iti_am_interested

I just took that Crysis 2 pic from the video in the TCs post, notice the IGN logo at the bottom? :| And that Killzone 3 pic was taken using GOMS burst capture, and that was the clearing pic out of the lot. It's not my fault Killzone features tons of blur. =\

thats right, post more photos of of a game from a company who has to pretend that theyre showing off a console version

They aren't pretending to show off the console version...

Nobody asked.

Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3.

Lets look at the advantages of showing the Xbox 360 build that was being run on PC.

1: Stability. The game is still in early alpha. Their framerate would have been janky, and the game would have been unstable in general. I mean, it even crashed during the IGN demo. PC version, in general, is going to be more stable. Makes far more sense to demo the most stable build of the game when you are needing to go through hundreds of demos.

2: Ease of setup. Not talking setting up booths, because that isn't anything. I am talking about setting up individual demonstrations. On the PC, moving between the two different gameplay sections of the demo is fast and easy. Works much better than fumbling with Xbox 360 menus to get to the demo.

3: Debugging. They ran into bugs at E3. The PC allows them to handle debugging on-site, immediately. Xbox 360 demo kits would have made that process a lot more time consuming.

They are still showing EXACTLY what the Xbox 360 build will look like because they are using the EXACT config and assets that the Xbox 360 build does. So, the Xbox 360 version looks like that.

doing the demo that way just makes a lot more sense....

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Chutebox

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#164 Chutebox
Member since 2007 • 51598 Posts

[QUOTE="Chutebox"][QUOTE="WhenCicadasCry"]

Like GG and their insecurities. "Pre Alpha Footage". :lol: I'mma stop commenting in this thread and wait for Crysis 2 to be released and pronounced graphics king both console and PC. :D

WhenCicadasCry

You said that a long time ago...

Crysis 2 needs someone to defend it's honor agains't the stampeding cows. :P

And KZ3 needs some haters to keep the cows going. that's where you come in.
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Led_poison

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#165 Led_poison
Member since 2004 • 10146 Posts
Looks fine
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i_am_interested

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#166 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="WhenCicadasCry"]

I just took that Crysis 2 pic from the video in the TCs post, notice the IGN logo at the bottom? :| And that Killzone 3 pic was taken using GOMS burst capture, and that was the clearing pic out of the lot. It's not my fault Killzone features tons of blur. =\

KingsMessenger

thats right, post more photos of of a game from a company who has to pretend that theyre showing off a console version

They aren't pretending to show off the console version...

Nobody asked.

Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3.

Lets look at the advantages of showing the Xbox 360 build that was being run on PC.

1: Stability. The game is still in early alpha. Their framerate would have been janky, and the game would have been unstable in general. I mean, it even crashed during the IGN demo. PC version, in general, is going to be more stable. Makes far more sense to demo the most stable build of the game when you are needing to go through hundreds of demos.

2: Ease of setup. Not talking setting up booths, because that isn't anything. I am talking about setting up individual demonstrations. On the PC, moving between the two different gameplay sections of the demo is fast and easy. Works much better than fumbling with Xbox 360 menus to get to the demo.

3: Debugging. They ran into bugs at E3. The PC allows them to handle debugging on-site, immediately. Xbox 360 demo kits would have made that process a lot more time consuming.

They are still showing EXACTLY what the Xbox 360 build will look like because they are using the EXACT config and assets that the Xbox 360 build does. So, the Xbox 360 version looks like that.

doing the demo that way just makes a lot more sense....

yeah, sure they were showing off the 360 build, that framerate was way beyond 30 frames per second, just like the footage they tried to pass off on gametrailers tv

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cainetao11

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#167 cainetao11
Member since 2006 • 38071 Posts
I am a major fan of Halo and it is obvious those visuals are more eye pleasing. I don't care if the PC is better, Uncharted 2 is better, whatever is better. I play games, this looks good to me.
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#168 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="i_am_interested"] thats right, post more photos of of a game from a company who has to pretend that theyre showing off a console versioni_am_interested

They aren't pretending to show off the console version...

Nobody asked.

Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3.

Lets look at the advantages of showing the Xbox 360 build that was being run on PC.

1: Stability. The game is still in early alpha. Their framerate would have been janky, and the game would have been unstable in general. I mean, it even crashed during the IGN demo. PC version, in general, is going to be more stable. Makes far more sense to demo the most stable build of the game when you are needing to go through hundreds of demos.

2: Ease of setup. Not talking setting up booths, because that isn't anything. I am talking about setting up individual demonstrations. On the PC, moving between the two different gameplay sections of the demo is fast and easy. Works much better than fumbling with Xbox 360 menus to get to the demo.

3: Debugging. They ran into bugs at E3. The PC allows them to handle debugging on-site, immediately. Xbox 360 demo kits would have made that process a lot more time consuming.

They are still showing EXACTLY what the Xbox 360 build will look like because they are using the EXACT config and assets that the Xbox 360 build does. So, the Xbox 360 version looks like that.

doing the demo that way just makes a lot more sense....

yeah, sure they were showing off the 360 build, that framerate was beyond 30 frames per second, just like the footage they tried to pass off on gametrailers tv

The framerate was beyond 30FPS because it was running on a PC.... It just used all of the configurations and assets that the Xbox 360 version will be using.

So... As I said in my post, they have a more stable demonstration of a WORK IN PROGRESS GAME, while still showing EXACTLY what the Xbox 360 build of the game will look like.

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xscrapzx

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#169 xscrapzx
Member since 2007 • 6636 Posts

First off how do we know that this is on a 360? On top of that this looks just as good as the other footage they have been showing which was shown using a 360 controller on a PC. Regardless anybody with common sense would realize that this game was not going to look as good as the PC version. I still think the final product will be great and for any console owner they will be very pleased.

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i_am_interested

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#170 i_am_interested
Member since 2009 • 1077 Posts
"Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3." wheres the exact proof of that, something other than "360 specs" for all we know they could have been running crysis 2 on medium settings with 360 controller attached to that
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KingsMessenger

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#171 KingsMessenger
Member since 2009 • 2574 Posts

First off how do we know that this is on a 360? On top of that this looks just as good as the other footage they have been showing which was shown using a 360 controller on a PC. Regardless anybody with common sense would realize that this game was not going to look as good as the PC version. I still think the final product will be great and for any console owner they will be very pleased.

xscrapzx

PLEASE READ MY PREVIOUS POSTS.

It was demoed on the PC, but LITERALLY uses the EXACT Xbox 360 build of the game. That means that this is basically the Xbox 360 version of the game running on the PC.

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Ravensmash

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#172 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="i_am_interested"]"Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3." wheres the exact proof of that, something other than "360 specs" for all we know they could have been running crysis 2 on medium settings with 360 controller attached to that

It's their engine. You make a level/environment on one platform - and it's automatically on another, with the developer simply needing to tweak it . (I believe, correct me if it's wrong).
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KingsMessenger

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#173 KingsMessenger
Member since 2009 • 2574 Posts

"Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3." wheres the exact proof of that, something other than "360 specs" for all we know they could have been running crysis 2 on medium settings with 360 controller attached to thati_am_interested

What the hell do you think "360 specs" implies???????

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fun-da-mental

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#174 fun-da-mental
Member since 2002 • 621 Posts

[QUOTE="i_am_interested"]

[QUOTE="KingsMessenger"]

They aren't pretending to show off the console version...

Nobody asked.

Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3.

Lets look at the advantages of showing the Xbox 360 build that was being run on PC.

1: Stability. The game is still in early alpha. Their framerate would have been janky, and the game would have been unstable in general. I mean, it even crashed during the IGN demo. PC version, in general, is going to be more stable. Makes far more sense to demo the most stable build of the game when you are needing to go through hundreds of demos.

2: Ease of setup. Not talking setting up booths, because that isn't anything. I am talking about setting up individual demonstrations. On the PC, moving between the two different gameplay sections of the demo is fast and easy. Works much better than fumbling with Xbox 360 menus to get to the demo.

3: Debugging. They ran into bugs at E3. The PC allows them to handle debugging on-site, immediately. Xbox 360 demo kits would have made that process a lot more time consuming.

They are still showing EXACTLY what the Xbox 360 build will look like because they are using the EXACT config and assets that the Xbox 360 build does. So, the Xbox 360 version looks like that.

doing the demo that way just makes a lot more sense....

KingsMessenger

yeah, sure they were showing off the 360 build, that framerate was beyond 30 frames per second, just like the footage they tried to pass off on gametrailers tv

The framerate was beyond 30FPS because it was running on a PC.... It just used all of the configurations and assets that the Xbox 360 version will be using.

So... As I said in my post, they have a more stable demonstration of a WORK IN PROGRESS GAME, while still showing EXACTLY what the Xbox 360 build of the game will look like.

I don't believe they ever showcased the game running on 360 console. All this talk about showing "360 spec on PC" is BS PR talk IMO. I'll belive when they show the game running on real console without streaming the data from hard drive.

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#175 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="i_am_interested"]"Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3." wheres the exact proof of that, something other than "360 specs" for all we know they could have been running crysis 2 on medium settings with 360 controller attached to thatRavensmash
It's their engine. You make a level/environment on one platform - and it's automatically on another, with the developer simply needing to tweak it . (I believe, correct me if it's wrong).

There isn't even a need to tweak it.

They even have functionality where you play one version of it any you can play all three, real-time, side-by-side-by-side.

As in, you make something on the PC build, pick up your Xbox 360 controller, move around a bit, play the game, and then it shows that EXACT scene running simultaneously on the PC and PS3, in addition to the Xbox 360. Then you can hop out, change some stuff on the PC build, and pick up the PS3 controller and run around with that.

Literally, all three builds of the game are done simultaneously.

similarly, you can take the specifications and configuration of any of your builds and compile the code to run on the other two platforms in that EXACT state. Same assets, same config settings, same everything...

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WhenCicadasCry

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#176 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="i_am_interested"]"Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3." wheres the exact proof of that, something other than "360 specs" for all we know they could have been running crysis 2 on medium settings with 360 controller attached to thatKingsMessenger

What the hell do you think "360 specs" implies???????

Dude, I've linked to the developer stating its PC but with 360 specs, but they still insist it's not 360. Give it up. . _.

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KingsMessenger

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#177 KingsMessenger
Member since 2009 • 2574 Posts

I give up... Clearly NONE of you have any idea how CryENGINE 3.0 works

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i_am_interested

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#178 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"]"Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3." wheres the exact proof of that, something other than "360 specs" for all we know they could have been running crysis 2 on medium settings with 360 controller attached to thatKingsMessenger

What the hell do you think "360 specs" implies???????

i think it implies a company that could have easily adjusted a few sliders you have no proof of any non pc builds being compiled for pc other and that quote definitely does not support that all we know is that they did not have any versions running on a 360 dev kit, and their game is only 5 months from release
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i_am_interested

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#179 i_am_interested
Member since 2009 • 1077 Posts

I give up... Clearly NONE of you have any idea how CryENGINE 3.0 works

KingsMessenger
and you do? other than those one click check box videos?
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#180 Chutebox
Member since 2007 • 51598 Posts

I don't believe they ever showcased the game running on 360 console. All this talk about showing "360 spec on PC" is BS PR talk IMO. I'll belive when they show the game running on real console without streaming the data from hard drive.

fun-da-mental

Yup, this is the stance I'm taking. I won't believe anything until I actually see it running on a console.

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xscrapzx

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#181 xscrapzx
Member since 2007 • 6636 Posts
[QUOTE="KingsMessenger"]

[QUOTE="xscrapzx"]

First off how do we know that this is on a 360? On top of that this looks just as good as the other footage they have been showing which was shown using a 360 controller on a PC. Regardless anybody with common sense would realize that this game was not going to look as good as the PC version. I still think the final product will be great and for any console owner they will be very pleased.

PLEASE READ MY PREVIOUS POSTS.

It was demoed on the PC, but LITERALLY uses the EXACT Xbox 360 build of the game. That means that this is basically the Xbox 360 version of the game running on the PC.

So looking at this video and seeing how the quality is alright to an extent, are we going to just disregard the other videos that have been posted that in my opinion look pretty damn good.
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KingsMessenger

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#182 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="i_am_interested"]"Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3." wheres the exact proof of that, something other than "360 specs" for all we know they could have been running crysis 2 on medium settings with 360 controller attached to thati_am_interested

What the hell do you think "360 specs" implies???????

i think it implies a company that could have easily adjusted a few sliders you have no proof of any non pc builds being compiled for pc other and that quote definitely does not support that all we know is that they did not have any versions running on a 360 dev kit, and their game is only 5 months from release

The entire point of CE3 is that there aren't any sliders....

You simply make the game and it compiles for all of the platforms. And then you can pick any of the versions and compile that to run on all of the platforms using the EXACT same data.....

Seriously.... Go do some freaking research about CryENGINE 3.

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i_am_interested

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#183 i_am_interested
Member since 2009 • 1077 Posts

people keep bringing up this "360 spec" argument but ill keep saying it,

wheres their confidence for them to have it actually running on a 360 dev kit on actual 360 hardware?

their games 5 months away and i dont think theyve shown it in that fashion once

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Ravensmash

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#184 Ravensmash
Member since 2010 • 13862 Posts
[QUOTE="KingsMessenger"]

[QUOTE="i_am_interested"]"Not just that but it was LITERALLY the Xbox 360 build of the game that they compiled to run on the PC. That is a HUGE advantage of their engine and makes perfect sense in the context of E3." wheres the exact proof of that, something other than "360 specs" for all we know they could have been running crysis 2 on medium settings with 360 controller attached to thati_am_interested

What the hell do you think "360 specs" implies???????

i think it implies a company that could have easily adjusted a few sliders you have no proof of any non pc builds being compiled for pc other and that quote definitely does not support that all we know is that they did not have any versions running on a 360 dev kit, and their game is only 5 months from release

Have you read the posts about how CryEngine works?
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KingsMessenger

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#185 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="xscrapzx"]

First off how do we know that this is on a 360? On top of that this looks just as good as the other footage they have been showing which was shown using a 360 controller on a PC. Regardless anybody with common sense would realize that this game was not going to look as good as the PC version. I still think the final product will be great and for any console owner they will be very pleased.

xscrapzx

PLEASE READ MY PREVIOUS POSTS.

It was demoed on the PC, but LITERALLY uses the EXACT Xbox 360 build of the game. That means that this is basically the Xbox 360 version of the game running on the PC.

So looking at this video and seeing how the quality is alright to an extent, are we going to just disregard the other videos that have been posted that in my opinion look pretty damn good.

The other videos were the same as this video... running on the PC using Xbox 360 specifications.

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i_am_interested

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#186 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="KingsMessenger"]

What the hell do you think "360 specs" implies???????

KingsMessenger

i think it implies a company that could have easily adjusted a few sliders you have no proof of any non pc builds being compiled for pc other and that quote definitely does not support that all we know is that they did not have any versions running on a 360 dev kit, and their game is only 5 months from release

The entire point of CE3 is that there aren't any sliders....

You simply make the game and it compiles for all of the platforms. And then you can pick any of the versions and compile that to run on all of the platforms using the EXACT same data.....

Seriously.... Go do some freaking research about CryENGINE 3.

im not talking those kind of sliders, im talking graphics sliders that all pc games have
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WhenCicadasCry

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#187 WhenCicadasCry
Member since 2010 • 2727 Posts

[QUOTE="KingsMessenger"]

[QUOTE="i_am_interested"] i think it implies a company that could have easily adjusted a few sliders you have no proof of any non pc builds being compiled for pc other and that quote definitely does not support that all we know is that they did not have any versions running on a 360 dev kit, and their game is only 5 months from releasei_am_interested

The entire point of CE3 is that there aren't any sliders....

You simply make the game and it compiles for all of the platforms. And then you can pick any of the versions and compile that to run on all of the platforms using the EXACT same data.....

Seriously.... Go do some freaking research about CryENGINE 3.

im not talking those kind of sliders, im talking graphics sliders that all pc games have

Link

It's either 360, or PC with 360 spec. :| They use THE PC TO CREATE THE GAME, SO OFCOURSE THEY CAN RUN THE 360 ON THE PC. -_-!!!

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KingsMessenger

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#188 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="i_am_interested"] i think it implies a company that could have easily adjusted a few sliders you have no proof of any non pc builds being compiled for pc other and that quote definitely does not support that all we know is that they did not have any versions running on a 360 dev kit, and their game is only 5 months from releasei_am_interested

The entire point of CE3 is that there aren't any sliders....

You simply make the game and it compiles for all of the platforms. And then you can pick any of the versions and compile that to run on all of the platforms using the EXACT same data.....

Seriously.... Go do some freaking research about CryENGINE 3.

im not talking those kind of sliders, im talking graphics sliders that all pc games have

But when CE3 allows them to take the Xbox 360 build of the game, and run that EXACT BUILD on the PC with no extra work at all, why wouldn't they do that?

It is literally NO WORK for them to take the Xbox 360 build of the game and throw it on a PC to be demoed at E3. NONE

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jg4xchamp

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#189 jg4xchamp
Member since 2006 • 64057 Posts

Looks like a scene from every other boring FPS game. Any clue when we are actually going to see some innovation in the FPS genre?

UnknownSniper65
Because the first game was just generic right?
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KingsMessenger

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#190 KingsMessenger
Member since 2009 • 2574 Posts

people keep bringing up this "360 spec" argument but ill keep saying it,

wheres their confidence for them to have it actually running on a 360 dev kit on actual 360 hardware?

their games 5 months away and i dont think theyve shown it in that fashion once

i_am_interested

The game is in alpha still.

They could have run on the Xbox 360 dev kit, and it probably would have been just fine, but as I posted before(any you completely ignored despite quoting my post)

Lets look at the advantages of showing the Xbox 360 build that was being run on PC.

1: Stability. The game is still in early alpha. Their framerate would have been janky, and the game would have been unstable in general. I mean, it even crashed during the IGN demo. PC version, in general, is going to be more stable. Makes far more sense to demo the most stable build of the game when you are needing to go through hundreds of demos.

2: Ease of setup. Not talking setting up booths, because that isn't anything. I am talking about setting up individual demonstrations. On the PC, moving between the two different gameplay sections of the demo is fast and easy. Works much better than fumbling with Xbox 360 menus to get to the demo.

3: Debugging. They ran into bugs at E3. The PC allows them to handle debugging on-site, immediately. Xbox 360 demo kits would have made that process a lot more time consuming.

They are still showing EXACTLY what the Xbox 360 build will look like because they are using the EXACT config and assets that the Xbox 360 build does. So, the Xbox 360 version looks like that.

There is no reason to run it on the Xbox 360 when they can show what the Xbox 360 version of the game looks like, and what it plays like(Xbox 360 controller), but not have any of the problems of showing a game that is still in early Alpha. The game isn't done yet. Any build they brought was going to have bugs. And the console versions were going to still have framerate problems. So why not show it off in a way that will be most representative of the final product? Why not show off the game so that it is stable and playable, but still shows EXACTLY what the Xbox 360 build of the game will look like?

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i_am_interested

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#191 i_am_interested
Member since 2009 • 1077 Posts

[QUOTE="i_am_interested"][QUOTE="KingsMessenger"]

The entire point of CE3 is that there aren't any sliders....

You simply make the game and it compiles for all of the platforms. And then you can pick any of the versions and compile that to run on all of the platforms using the EXACT same data.....

Seriously.... Go do some freaking research about CryENGINE 3.

KingsMessenger

im not talking those kind of sliders, im talking graphics sliders that all pc games have

But when CE3 allows them to take the Xbox 360 build of the game, and run that EXACT BUILD on the PC with no extra work at all, why wouldn't they do that?

It is literally NO WORK for them to take the Xbox 360 build of the game and throw it on a PC to be demoed at E3. NONE

yeah, itd also take NO WORK for them to show off all 3 versions in that case which they didnt do
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WhenCicadasCry

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#192 WhenCicadasCry
Member since 2010 • 2727 Posts

They used a laptop too, hence why it lagged. :lol:

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successful19

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#193 successful19
Member since 2009 • 307 Posts

look average to me, far from killzone 2 though

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#194 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="i_am_interested"] im not talking those kind of sliders, im talking graphics sliders that all pc games havei_am_interested

But when CE3 allows them to take the Xbox 360 build of the game, and run that EXACT BUILD on the PC with no extra work at all, why wouldn't they do that?

It is literally NO WORK for them to take the Xbox 360 build of the game and throw it on a PC to be demoed at E3. NONE

yeah, itd also take NO WORK for them to show off all 3 versions in that case which they didnt do

There is no reason to.

The game is still in Alpha. The console versions are going to have framerate problems at this stage(particularly this stage, almost even more so than Pre-Alpha because you are no longer using placeholders, but still haven't done the basic graphics optimization). They wanted a good showing at E3. They wanted to give journalists an opportunity to see the game as it will look when it ships. And that is what the demo did. They showed what the Xbox 360 version should look like when it ships.

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Ravensmash

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#195 Ravensmash
Member since 2010 • 13862 Posts

look average to me, far from killzone 2 though

successful19
Average? Really?
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Chutebox

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#196 Chutebox
Member since 2007 • 51598 Posts

[QUOTE="i_am_interested"][QUOTE="KingsMessenger"]

But when CE3 allows them to take the Xbox 360 build of the game, and run that EXACT BUILD on the PC with no extra work at all, why wouldn't they do that?

It is literally NO WORK for them to take the Xbox 360 build of the game and throw it on a PC to be demoed at E3. NONE

KingsMessenger

yeah, itd also take NO WORK for them to show off all 3 versions in that case which they didnt do

There is no reason to.

The game is still in Alpha. The console versions are going to have framerate problems at this stage(particularly this stage, almost even more so than Pre-Alpha because you are no longer using placeholders, but still haven't done the basic graphics optimization). They wanted a good showing at E3. They wanted to give journalists an opporunity to see the game as it will look when it ships. And that is what the demo did. They showed what the Xbox 360 version should look like when it ships.

No reason to? You want to tell that to all the Ps3 owners are the people who are going to get the Ps3 version. I bet you anything they want to see it running...
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KingsMessenger

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#197 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="KingsMessenger"]

[QUOTE="i_am_interested"] yeah, itd also take NO WORK for them to show off all 3 versions in that case which they didnt doChutebox

There is no reason to.

The game is still in Alpha. The console versions are going to have framerate problems at this stage(particularly this stage, almost even more so than Pre-Alpha because you are no longer using placeholders, but still haven't done the basic graphics optimization). They wanted a good showing at E3. They wanted to give journalists an opporunity to see the game as it will look when it ships. And that is what the demo did. They showed what the Xbox 360 version should look like when it ships.

No reason to? You want to tell that to all the Ps3 owners are the people who are going to get the Ps3 version. I bet you anything they want to see it running...

Look at the Xbox 360 version. There, you pretty much see what it is going to look like.

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#198 LegatoSkyheart
Member since 2009 • 29733 Posts

Graphics look fine to me.

You just want Foliage.

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Chutebox

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#199 Chutebox
Member since 2007 • 51598 Posts

[QUOTE="Chutebox"][QUOTE="KingsMessenger"]

There is no reason to.

The game is still in Alpha. The console versions are going to have framerate problems at this stage(particularly this stage, almost even more so than Pre-Alpha because you are no longer using placeholders, but still haven't done the basic graphics optimization). They wanted a good showing at E3. They wanted to give journalists an opporunity to see the game as it will look when it ships. And that is what the demo did. They showed what the Xbox 360 version should look like when it ships.

KingsMessenger

No reason to? You want to tell that to all the Ps3 owners are the people who are going to get the Ps3 version. I bet you anything they want to see it running...

Look at the Xbox 360 version. There, you pretty much see what it is going to look like.

I don't expect you to answer because you are not one of the devs, but it's a legit question and complaint, but your "answer" does nothing.

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successful19

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#200 successful19
Member since 2009 • 307 Posts

[QUOTE="successful19"]

look average to me, far from killzone 2 though

Ravensmash

Average? Really?

well it don't look "awful" and it's far from impressive