crytek boss says ps3 and 360 hold back pc

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cowgriller

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#51 cowgriller
Member since 2008 • 3153 Posts

[QUOTE="AnnoyedDragon"]

I see Crytek are being just as deluded as ever.

These are the people that expected Halo 3 sales from Crysis. A new IP, built to utilize hardware that didn't even exist.

You are rarely going to get console sales on PC, consoles are a much broader audiences than PC. Why would I want PC to be as broad a audience as consoles? That means streamlining and accessibility accommodation for more casual audiences.

alexside1

Casual audiences are bigger than hardcore audiences.

but that doesn't necessarily translate to sales. casuals will purchase games occasionally, or support one franchise year after year despite having little or now improvement (CoD, Halo, etc.). hardcore gamers generally buy more games than casuals and purchase games of genres that most casuals don't like RPG's and strategy games. but hardcore gamers aren't idiots and tend to wait for sales on games they want but aren't desperate to buy. they wait for the price to lower or buy it used. or to put the whole thing in simpler terms, casuals will buy one game in droves, but those customers don't purchase often. hardcore gamers buy games frequently, but at lower costs/used, but still, they are long term customers and sales to them can sustain a company.

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AnnoyedDragon

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#52 AnnoyedDragon
Member since 2006 • 9948 Posts

Or he simply realised that there aren't enough high end PC gamers to support the games he truly want to develop. It's either being willing to compromise or go out of business.

JLF1

The thing about PC gaming, is the games are scalable. So you can accommodate the high end without alienating the low end.

Crysis could run on a 7900GT if you really wanted to play it.

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hartsickdiscipl

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#53 hartsickdiscipl
Member since 2003 • 14787 Posts

To those who are making claims about the reasons why PC games aren't selling "like they used to"-

-First, what are the numbers? I honestly don't know. Have PC game sales dropped a lot since the 1990's?

-Secondly- Saying that "you didn't used to need a video card to play PC games" and "They're not selling now because you need to buy a video card" is pretty ignorant. Saying that "they should go back to supporting software rendering" is ignoring the simple fact that pretty much all IGPs (integrated or "onboard" video cards) since 2001+ have supported 3d acceleration. Software rendering has no place when every computer that comes out supports 3d acceleration. People, for the most parts, can play the vast majority of new games on these IGPs, provided their computer isn't more than 4 or 5 years old. Sure, they're not going to get the same graphics quality as someone who buys a nice discrete GPU. People using software rendering in the 1990's didn't get nearly as nice a graphical experience as people with early 3d cards, either. Nothing has really changed there.

-Every PC ever made that's been hooked up to a monitor has had some kind of video card. Some are integrated into the motherboard, and some are discreet.

-Current Integrated Video Chipsets are capable of playing almost all games. Just like back in the 1990's, you need to buy a nice video card to make the games look their best. Nothing has changed there.

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firefluff3

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#54 firefluff3
Member since 2010 • 2073 Posts

[QUOTE="6matt6"]He also said that developers won't start putting more effort into PC until it starts pulling sales numbers close to what the consoles give them.doom1marine
console game's selling better is bs dude, more people have pc's. back in the day people didnt need to buy graphics cards to play pc games, cpu/software driven. stuff need's to switch back to that.

11k people on fallout new vegas (its a steam game, yes?)very low, 600k on black ops at the moment on xbox360, on pc (steam) 73k.

Game quality may be better and mods are great, but nobody can deny consoles give them more money.

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hartsickdiscipl

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#55 hartsickdiscipl
Member since 2003 • 14787 Posts

[QUOTE="JLF1"]

Or he simply realised that there aren't enough high end PC gamers to support the games he truly want to develop. It's either being willing to compromise or go out of business.

AnnoyedDragon

The thing about PC gaming, is the games are scalable. So you can accommodate the high end without alienating the low end.

Crysis could run on a 7900GT if you really wanted to play it.

Exactly. You could actually put a PC together for less than $400 that would be capable of playing the game on all "high" settings up to about 1680x1050 with a decent framerate.

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JLF1

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#56 JLF1
Member since 2005 • 8263 Posts

The thing about PC gaming, is the games are scalable. So you can accommodate the high end without alienating the low end.

Crysis could run on a 7900GT if you really wanted to play it.

AnnoyedDragon

Well then why are he developing on the consoles in the first place?

Why doesn't EA make KOTOR look fantasic and then scale like you say they can.

Hell, why do Blizzard, EA and Valve release much weaker PC games than the best you can have on PC? They all look technically and artistically great but so does PS3/360 and Wii games when they do them right.

The reality is that the actually big PC developers are doing the exact thing that multiplat PC devs are attacked for doing. Developing the PC games for the lowest common denominator.

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AnnoyedDragon

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#57 AnnoyedDragon
Member since 2006 • 9948 Posts

The reality is that the actually big PC developers are doing the exact thing that multiplat PC devs are attacked for doing. Developing the PC games for the lowest common denominator.

JLF1

The lowest common denominator PC still has platform specific advantages over consoles.

For example Crysis 2 was converted from a level loading to a streaming based memory management model. Even a lowest common denominator PC has enough ram to handle Crysis scale levels, it was a change done entirely to accommodate console ram. Another thing is even a budget gaming GPU has 512mb of vram these days, allowing better art assets such as textures than consoles.

Even if a budget gaming PC were to be factored in the development of a PC game, it still wouldn't be as limiting a factor as if consoles were involved.

At the end of the day, cost is a far greater limiting factor than hardware this generation.

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Vandalvideo

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#58 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="badtaker"]

sorry but Ea and THQ doesn't agree with You.JLF1

They can disagee all they want but he is still right.

Unless they want to change their games from "product" to "lease" in which case EA will have to stop with every bad tactics they currently do now or they will be sued to hell and back.

I chuckle every time I see people discuss copyright law on a video game forum.
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hartsickdiscipl

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#59 hartsickdiscipl
Member since 2003 • 14787 Posts

[QUOTE="AnnoyedDragon"]

The thing about PC gaming, is the games are scalable. So you can accommodate the high end without alienating the low end.

Crysis could run on a 7900GT if you really wanted to play it.

JLF1

Well then why are he developing on the consoles in the first place?

Why doesn't EA make KOTOR look fantasic and then scale like you say they can.

Hell, why do Blizzard, EA and Valve release much weaker PC games than the best you can have on PC? They all look technically and artistically great but so does PS3/360 and Wii games when they do them right.

The reality is that the actually big PC developers are doing the exact thing that multiplat PC devs are attacked for doing. Developing the PC games for the lowest common denominator.

We're starting to get to the point where more and more PC games are requiring a Geforce 8 series and up GPU. Some are now requiring Directx10. There are games that push the envelope, just not that many of them.

Crysis will run on almost anything from the last 6 years. It just won't run in all it's glory unless you have a beastly GPU. Metro 2033 is the same way, although I'm not sure that it scales as well to lower-end hardware. It is quite a bit newer than Crysis afterall.

The bottom line is this- Devs don't feel they can make enough money to justify making lots of PC exclusives right now, and they certainly can't make enough by making games that will only run on PC's with a triple or quad-core CPU and a GTX 260 or better. I wish we would see a game like that, because it would look spectacular. I'm ok with the general state of PC graphics right now.. I just don't like the dumbed-down, stiff gameplay mechanics that so many console ports have.

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JLF1

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#60 JLF1
Member since 2005 • 8263 Posts

[QUOTE="JLF1"]

[QUOTE="badtaker"]

sorry but Ea and THQ doesn't agree with You.Vandalvideo

They can disagee all they want but he is still right.

Unless they want to change their games from "product" to "lease" in which case EA will have to stop with every bad tactics they currently do now or they will be sued to hell and back.

I chuckle every time I see people discuss copyright law on a video game forum.

Yes, because all we understand is games right. Much like you.

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Vandalvideo

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#61 Vandalvideo
Member since 2003 • 39655 Posts
Yes, because all we understand is games right. Much like you.JLF1
There is a difference between understanding law and knowing law. Anyone who talks in absolutes about what the law is gives themselves away as a non-law student. Generally speaking, I'd refrain from discussing copyright law and video games.
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JLF1

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#62 JLF1
Member since 2005 • 8263 Posts

There is a difference between understanding law and knowing law. Anyone who talks in absolutes about what the law is gives themselves away as a non-law student. Generally speaking, I'd refrain from discussing copyright law and video games.

Vandalvideo



I'm not saying I'm an expert but I study law to a lesser extend right know.

I'm also not from the US so I'm probalby not using the correct terms.

Let's just say that if EA would move to the "you cannot re-sell this game because you don't own it, we actually still do" business they would move into territories that they probalby won't be very comfortable in.

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TerrorRizzing

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#63 TerrorRizzing
Member since 2010 • 4232 Posts

Every dev in bed with microsoft comes out and makes a comment like this...

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xYamatox

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#64 xYamatox
Member since 2005 • 5180 Posts

[QUOTE="alexside1"][QUOTE="AnnoyedDragon"]

I see Crytek are being just as deluded as ever.

These are the people that expected Halo 3 sales from Crysis. A new IP, built to utilize hardware that didn't even exist.

You are rarely going to get console sales on PC, consoles are a much broader audiences than PC. Why would I want PC to be as broad a audience as consoles? That means streamlining and accessibility accommodation for more casual audiences.

cowgriller

Casual audiences are bigger than hardcore audiences.

but that doesn't necessarily translate to sales. casuals will purchase games occasionally, or support one franchise year after year despite having little or now improvement (CoD, Halo, etc.). hardcore gamers generally buy more games than casuals and purchase games of genres that most casuals don't like RPG's and strategy games. but hardcore gamers aren't idiots and tend to wait for sales on games they want but aren't desperate to buy. they wait for the price to lower or buy it used. or to put the whole thing in simpler terms, casuals will buy one game in droves, but those customers don't purchase often. hardcore gamers buy games frequently, but at lower costs/used, but still, they are long term customers and sales to them can sustain a company.

That's a very narrow minded view of Casual/Hardcore gamers. I've seen gamers in both categories shell out cash for the same game year after year, and I see plenty of casual gamers purchase a wide variety of games. It isn't exclusive to one demographic, and please don't tell me it doesn't happen as often with "Hardcore" gamers, because it does quite frequently.

Honestly, the only REAL difference between casual gamers and the "Hardcore Gamers" (don't know why people use this term, it sounds insanely elitist and lame), is that casuals will play games, CASUALLY. Skill, passion, genre, and system they play on is NOT a deciding factor on who are casual gamers, or who play video games as a hobby ("Hardcore"....gah, it sounds stupid no matter what it's used for).

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TerrorRizzing

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#65 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="doom1marine"][QUOTE="6matt6"]He also said that developers won't start putting more effort into PC until it starts pulling sales numbers close to what the consoles give them.firefluff3

console game's selling better is bs dude, more people have pc's. back in the day people didnt need to buy graphics cards to play pc games, cpu/software driven. stuff need's to switch back to that.

11k people on fallout new vegas (its a steam game, yes?)very low, 600k on black ops at the moment on xbox360, on pc (steam) 73k.

Game quality may be better and mods are great, but nobody can deny consoles give them more money.

same argument every time, sigh... How many playing starcraft 2, wow and other mmos? Do those games not count now? Counter Strike sold 100 000 copies last month... it doesn't take a genius to figure out console gamers are stuck on the same 2-3 games at any given time. Lets face it, crytek are in bed with microsoft and believe their trash now... Crysis sold well enough to compete with virtually any console game other than halo or call of duty, but crytek thought if they were on console they would have sold 20 million copies just because in their minds they are the best and would outsell call of duty.
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alexside1

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#66 alexside1
Member since 2006 • 4412 Posts
[QUOTE="firefluff3"]

[QUOTE="doom1marine"] console game's selling better is bs dude, more people have pc's. back in the day people didnt need to buy graphics cards to play pc games, cpu/software driven. stuff need's to switch back to that.TerrorRizzing

11k people on fallout new vegas (its a steam game, yes?)very low, 600k on black ops at the moment on xbox360, on pc (steam) 73k.

Game quality may be better and mods are great, but nobody can deny consoles give them more money.

same argument every time, sigh... How many playing starcraft 2, wow and other mmos? Do those games not count now? Counter Strike sold 100 000 copies last month... it doesn't take a genius to figure out console gamers are stuck on the same 2-3 games at any given time. Lets face it, crytek are in bed with microsoft and believe their trash now... Crysis sold well enough to compete with virtually any console game other than halo or call of duty, but crytek thought if they were on console they would have sold 20 million copies just because in their minds they are the best and would outsell call of duty.

Oh brother, you actually believe that MS pay them to believe that?
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TerrorRizzing

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#67 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="TerrorRizzing"][QUOTE="firefluff3"]

11k people on fallout new vegas (its a steam game, yes?)very low, 600k on black ops at the moment on xbox360, on pc (steam) 73k.

Game quality may be better and mods are great, but nobody can deny consoles give them more money.

alexside1

same argument every time, sigh... How many playing starcraft 2, wow and other mmos? Do those games not count now? Counter Strike sold 100 000 copies last month... it doesn't take a genius to figure out console gamers are stuck on the same 2-3 games at any given time. Lets face it, crytek are in bed with microsoft and believe their trash now... Crysis sold well enough to compete with virtually any console game other than halo or call of duty, but crytek thought if they were on console they would have sold 20 million copies just because in their minds they are the best and would outsell call of duty.

Oh brother, you actually believe that MS pay them to believe that?

every dev tied to them say almost the same thing. In this case the numbers dont even add up. 70 percent of the active console owners in north america arent going to buy crysis 2, this isnt call of duty... but they cant figure it out. the big game on consoles is call of duty, on pc its world of warcraft. If you look into it, you will find pc game sales are much closer than they tell us, especially in the long term. and if you look at pc gaming as a whole, not just the type of games also on console you quickly see the pc just dominates any platform in terms of money made like it or not.

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devious742

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#68 devious742
Member since 2003 • 3924 Posts

I see Crytek are being just as deluded as ever.

These are the people that expected Halo 3 sales from Crysis. A new IP, built to utilize hardware that didn't even exist.

You are rarely going to get console sales on PC, consoles are a much broader audiences than PC. Why would I want PC to be as broad a audience as consoles? That means streamlining and accessibility accommodation for more casual audiences.

AnnoyedDragon

Exactly... If they want to be succesful in the PC market.. they need to make a game for the PC audience..heck look at Minecraft:

Sales of one man indie game hit, Minecraft, have now reached $350,000 in a single day.

According to data provided by developer, Mojang, one copy of the €9.95 ($13) game is currently being purchased every 3 seconds, representing sales of $15,000 per hour.

Update Sept 29: Since reaching a peak of almost $350,000 in one 24 hour period, on September 22, Minecraft has been selling well over $100,000 every day, despite server outages that have sometimes prevented sales or registrations.

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TerrorRizzing

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#69 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="AnnoyedDragon"]

I see Crytek are being just as deluded as ever.

These are the people that expected Halo 3 sales from Crysis. A new IP, built to utilize hardware that didn't even exist.

You are rarely going to get console sales on PC, consoles are a much broader audiences than PC. Why would I want PC to be as broad a audience as consoles? That means streamlining and accessibility accommodation for more casual audiences.

devious742

Exactly... If they want to be succesful in the PC market.. they need to make a game for the PC audience..heck look at Minecraft:

Sales of one man indie game hit, Minecraft, have now reached $350,000 in a single day.

According to data provided by developer, Mojang, one copy of the €9.95 ($13) game is currently being purchased every 3 seconds, representing sales of $15,000 per hour.

thats true, but crytek are up microsofts backside now. PC gaming is also not about buying games that dont even run on current hardware ie crysis at the time.

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deactivated-5cf4b2c19c4ab

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#70 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Every dev in bed with microsoft comes out and makes a comment like this...

TerrorRizzing
You really think Microsoft needs to tell Crytek to say this? Crytek, the creator of Crysis. Crytek who aslo said the XBOX was holding the PC back. Get off your conspiracy theories and use common sense.
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Teuf_

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#71 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="AnnoyedDragon"]

I see Crytek are being just as deluded as ever.

These are the people that expected Halo 3 sales from Crysis. A new IP, built to utilize hardware that didn't even exist.

You are rarely going to get console sales on PC, consoles are a much broader audiences than PC. Why would I want PC to be as broad a audience as consoles? That means streamlining and accessibility accommodation for more casual audiences.

devious742

Exactly... If they want to be succesful in the PC market.. they need to make a game for the PC audience..heck look at Minecraft:

Sales of one man indie game hit, Minecraft, have now reached $350,000 in a single day.

According to data provided by developer, Mojang, one copy of the €9.95 ($13) game is currently being purchased every 3 seconds, representing sales of $15,000 per hour.

Update Sept 29: Since reaching a peak of almost $350,000 in one 24 hour period, on September 22, Minecraft has been selling well over $100,000 every day, despite server outages that have sometimes prevented sales or registrations.



So if CryTek wants to make money in the PC market, they need to make an unusually successful indie game? :?

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DarkGamer007

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#72 DarkGamer007
Member since 2008 • 6033 Posts

[QUOTE="JLF1"]

Or he simply realised that there aren't enough high end PC gamers to support the games he truly want to develop. It's either being willing to compromise or go out of business.

AnnoyedDragon

The thing about PC gaming, is the games are scalable. So you can accommodate the high end without alienating the low end.

Crysis could run on a 7900GT if you really wanted to play it.

I managed to get Crysis running pretty smoothly at 30FPS on a mix of medium and low settings with 2GB of Ram, 2.2 Core 2 Duo CPU, and a 7900GS (which is weaker than the GT).

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devious742

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#73 devious742
Member since 2003 • 3924 Posts

[QUOTE="devious742"]

[QUOTE="AnnoyedDragon"]

I see Crytek are being just as deluded as ever.

These are the people that expected Halo 3 sales from Crysis. A new IP, built to utilize hardware that didn't even exist.

You are rarely going to get console sales on PC, consoles are a much broader audiences than PC. Why would I want PC to be as broad a audience as consoles? That means streamlining and accessibility accommodation for more casual audiences.

Teufelhuhn

Exactly... If they want to be succesful in the PC market.. they need to make a game for the PC audience..heck look at Minecraft:

Sales of one man indie game hit, Minecraft, have now reached $350,000 in a single day.

According to data provided by developer, Mojang, one copy of the €9.95 ($13) game is currently being purchased every 3 seconds, representing sales of $15,000 per hour.

Update Sept 29: Since reaching a peak of almost $350,000 in one 24 hour period, on September 22, Minecraft has been selling well over $100,000 every day, despite server outages that have sometimes prevented sales or registrations.



So if CryTek wants to make money in the PC market, they need to make an unusually successful indie game? :?

My point was.. when you make a proper pc game thats aimed towards pc gamers..you reap the rewards..just look at STALKER or The Witcher..please dont be a smart alec

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nameless12345

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#74 nameless12345
Member since 2010 • 15125 Posts

I think Crytek are funny guys. First they made a game that even the best PCs of the time couldn't run great, then tey said that consoles could never handle Crysis (although a Pentium 4 PC could), then they said Crysis 2 will be for consoles and that the PC version won't suffer, but now they are whining that the consoles hold them back. But the real irony is that they are independant developes and it was their own decision to make Crysis 2 for the consoles.

So instead of whining, they could do a console-only Crysis game and a "proper" sequel for the PC.

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Teuf_

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#75 Teuf_
Member since 2004 • 30805 Posts

My point was.. when you make a proper pc game thats aimed towards pc gamers..you reap the rewards..just look at STALKER or The Witcher..please dont be a smart alec

devious742



I know what your point was. My point was that it's a bogus comparison. When a game like STALKER or The Witcher that's made on a low budget sells a million or 2 in the PC market, it's a huge success story. When a game like Crysis sells a million or 2, it's a missed opportunity. It has nothing to do with "aiming a game towards PC gamers", and everything to do with there not being enough of a market to support exclusive games of that budget.

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devious742

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#76 devious742
Member since 2003 • 3924 Posts

[QUOTE="devious742"]

My point was.. when you make a proper pc game thats aimed towards pc gamers..you reap the rewards..just look at STALKER or The Witcher..please dont be a smart alec

Teufelhuhn



I know what your point was. My point was that it's a bogus comparison. When a game like STALKER or The Witcher that's made on a low budget sells a million or 2 in the PC market, it's a huge success story. When a game like Crysis sells a million or 2, it's a missed opportunity. It has nothing to do with "aiming a game towards PC gamers", and everything to do with there not being enough of a market to support exclusive games of that budget.

I don't believe that's true.. I believe its a success when the developer was able to recoup the money from developing and yet still make money off it.. the only thing I see that's making these other devs successful.... is that they are creating a franchise..improving upon the original and aiming their games towards PC gamers/fanbase.. something that Crytek isn't..

EA: Crysis Sales Strong - Exceeded Expectations

After listening to the Q3 2008 Electronic Arts Earnings Conference Call we have learned that Crysis has been a strong performer with sales having exceeded expectations. EA also reported Crysis reaching the platinum mark meaning over 1 million copies of the game have been sold worldwide.

"Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, 'If it wasn't profitable I wouldn't be able to stand here.'"

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lawlessx

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#77 lawlessx
Member since 2004 • 48753 Posts

Every dev in bed with microsoft comes out and makes a comment like this...

TerrorRizzing
and when did crytek and microsoft start becoming good friends? You do know crytek are owned by EA right?
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TerrorRizzing

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#78 TerrorRizzing
Member since 2010 • 4232 Posts
[QUOTE="TerrorRizzing"]

Every dev in bed with microsoft comes out and makes a comment like this...

lawlessx
and when did crytek and microsoft start becoming good friends? You do know crytek are owned by EA right?

might want to research that.
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TerrorRizzing

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#79 TerrorRizzing
Member since 2010 • 4232 Posts
[QUOTE="TerrorRizzing"]

Every dev in bed with microsoft comes out and makes a comment like this...

ferret-gamer
You really think Microsoft needs to tell Crytek to say this? Crytek, the creator of Crysis. Crytek who aslo said the XBOX was holding the PC back. Get off your conspiracy theories and use common sense.

its not a conspiracy, every dev working with microsoft says the same thing. Its just a pr thing. Crysis sold something like 3 million copies from what I can gather... how does that not put them in line with console sales? Now if we were talking multiplat vs exclusive, entire different story. Reminds me of naughty dog proudly saying they sold 3 million copies of uncharted 2 and fans saying the sales sucked...
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#80 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"][QUOTE="TerrorRizzing"]

Every dev in bed with microsoft comes out and makes a comment like this...

TerrorRizzing
You really think Microsoft needs to tell Crytek to say this? Crytek, the creator of Crysis. Crytek who aslo said the XBOX was holding the PC back. Get off your conspiracy theories and use common sense.

its not a conspiracy, every dev working with microsoft says the same thing. Its just a pr thing. Crysis sold something like 3 million copies from what I can gather... how does that not put them in line with console sales? Now if we were talking multiplat vs exclusive, entire different story. Reminds me of naughty dog proudly saying they sold 3 million copies of uncharted 2 and fans saying the sales sucked...

What in the world? Are you sure they arent saying this, maybe because it is true? And pretty much common sense? And perhaps you are missing something but Crytek also said the XBOX is holdng the PC back as well. How does that working in your conspiracy theory? Why would microsoft pay Crytek to dis their main gaming platform?
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Zero5000X

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#81 Zero5000X
Member since 2004 • 8314 Posts
You left out this part: Yerli added that multi-format games not reaching their technical potential on PC couldn't be squarely blamed on consoles, however. "I generally think it's still developers' mentality [that is to blame]," he added. "A lot nowadays don't consider PC a big issue any more; their [sales] expectations are nowhere near what they are for the console versions. Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game."
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#83 TerrorRizzing
Member since 2010 • 4232 Posts
[QUOTE="Zero5000X"]You left out this part: Yerli added that multi-format games not reaching their technical potential on PC couldn't be squarely blamed on consoles, however. "I generally think it's still developers' mentality [that is to blame]," he added. "A lot nowadays don't consider PC a big issue any more; their [sales] expectations are nowhere near what they are for the console versions. Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game."

makes you wonder why is he saying this? Why not say the same about the ps3? Whats the point of angering the internet?
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#84 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="TerrorRizzing"][QUOTE="ferret-gamer"][QUOTE="TerrorRizzing"] its not a conspiracy, every dev working with microsoft says the same thing. Its just a pr thing. Crysis sold something like 3 million copies from what I can gather... how does that not put them in line with console sales? Now if we were talking multiplat vs exclusive, entire different story. Reminds me of naughty dog proudly saying they sold 3 million copies of uncharted 2 and fans saying the sales sucked...

What in the world? Are you sure they arent saying this, maybe because it is true? And pretty much common sense? And perhaps you are missing something but Crytek also said the XBOX is holdng the PC back as well. How does that working in your conspiracy theory? Why would microsoft pay Crytek to dis their main gaming platform?

Like I said, the numbers go against what he is saying altogether plus we all know profit margins are higher on pc. Microsoft probably didnt tell him to say this, but they certainly convinced him to make an exclusive with them. I bet he will learn his lesson though, that game crytek is making for 360 is no gears of war by the looks of things.

Explain to me what numbers make the ps3 and 360 as capable of platforms as the PC. You really arent making any sense what so ever.
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#85 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="TerrorRizzing"][QUOTE="ferret-gamer"] What in the world? Are you sure they arent saying this, maybe because it is true? And pretty much common sense? And perhaps you are missing something but Crytek also said the XBOX is holdng the PC back as well. How does that working in your conspiracy theory? Why would microsoft pay Crytek to dis their main gaming platform?ferret-gamer
Like I said, the numbers go against what he is saying altogether plus we all know profit margins are higher on pc. Microsoft probably didnt tell him to say this, but they certainly convinced him to make an exclusive with them. I bet he will learn his lesson though, that game crytek is making for 360 is no gears of war by the looks of things.

Explain to me what numbers make the ps3 and 360 as capable of platforms as the PC. You really arent making any sense what so ever.

well lets go back and read what his entire argument was... not my fault you cant follow. Ive even explained whats really going on, its a multiplat world now because thats how you can make the most money. Its not a console vs pc thing at all, you can even look at big pc exclusive or pc focused games... they are made to run on most gaming computers not just the high end ones. Pc gaming isnt about making the consumer upgrade, its about selling them games they can play on the machine they already have.

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#86 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="TerrorRizzing"] Explain to me what numbers make the ps3 and 360 as capable of platforms as the PC. You really arent making any sense what so ever.TerrorRizzing
well lets go back and read what his entire argument was... not my fault you cant follow. Ive even explained whats really going on, its a multiplat world now because thats how you can make the most money. Its not a console vs pc thing at all, you can even look at big pc exclusive or pc focused games... they are made to run on most gaming computers not just the high end ones. Pc gaming isnt about making the consumer upgrade, its about selling them games they can play on the machine they already have.

Im the one who cant follow? Look at the title and main point of the thread: "crytek boss says ps3 and 360 hold back pc" the topic of the thread is about the PC's capabilities being held back by consoles.

You made this statement, unconnected to any quote chain implying that it was in direct response to the thread topic:

Every dev in bed with microsoft comes out and makes a comment like this...

TerrorRizzing

What else was i supposed to assume off of the info? That you were saying that Microsoft was telling crytek to say teh consoles were holding back the PC. When i responed to that you went on some completely random rant about sales and whatnot.If you make a unconnected post that is supposed to be about something different than the thread topic then put some context in it. People cant magically read your mind buddy.

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#87 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="TerrorRizzing"][QUOTE="ferret-gamer"] well lets go back and read what his entire argument was... not my fault you cant follow. Ive even explained whats really going on, its a multiplat world now because thats how you can make the most money. Its not a console vs pc thing at all, you can even look at big pc exclusive or pc focused games... they are made to run on most gaming computers not just the high end ones. Pc gaming isnt about making the consumer upgrade, its about selling them games they can play on the machine they already have.ferret-gamer

Im the one who cant follow? Look at the title and main point of the thread: "crytek boss says ps3 and 360 hold back pc" the topic of the thread is about the PC's capabilities being held back by consoles.

You made this statement, unconnected to any quote chain implying that it was in direct response to the thread topic:

Every dev in bed with microsoft comes out and makes a comment like this...

TerrorRizzing

What else was i supposed to assume off of the info? That you were saying that Microsoft was telling crytek to say teh consoles were holding back the PC. When i responed to that you went on some completely random rant about sales and whatnot.If you make a unconnected post that is supposed to be about something different than the thread topic then put some context in it. People cant magically read your mind buddy.

did you even read the article?
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#88 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts
[QUOTE="ferret-gamer"]

[QUOTE="TerrorRizzing"]

Im the one who cant follow? Look at the title and main point of the thread: "crytek boss says ps3 and 360 hold back pc" the topic of the thread is about the PC's capabilities being held back by consoles.

You made this statement, unconnected to any quote chain implying that it was in direct response to the thread topic:

[QUOTE="TerrorRizzing"]

Every dev in bed with microsoft comes out and makes a comment like this...

TerrorRizzing

What else was i supposed to assume off of the info? That you were saying that Microsoft was telling crytek to say teh consoles were holding back the PC. When i responed to that you went on some completely random rant about sales and whatnot.If you make a unconnected post that is supposed to be about something different than the thread topic then put some context in it. People cant magically read your mind buddy.

did you even read the article?

Do you understand the concept of "context"?
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#89 Ondoval
Member since 2005 • 3103 Posts

This gen has a serious problem with the development cost.

I'm pretty sure that Crysis sold between 2 and 3 millions, even if most of the sales were at reduced price, but I can see how Crytek wanted to achieve 4-6 millions sold as in AAA exclusives like in exclusives from consoles as Gears Of War, Halo 3, Modern Warfare or Metal Gear Solid 4.

The thing is: barely a few number of franchises can achieve those numbers currently, even going multiplat. Probably they are aiming to the BC 2 success, a game capable to sold over 2 millions in each platform. But I can see how going multi is nerfing the Crysis 2 development. The same goes with id Software and Rage, but since Rage is a new franchise, is no room for nerf.

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#90 Teuf_
Member since 2004 • 30805 Posts

I don't believe that's true.. I believe its a success when the developer was able to recoup the money from developing and yet still make money off it.. the only thing I see that's making these other devs successful.... is that they are creating a franchise..improving upon the original and aiming their games towards PC gamers/fanbase.. something that Crytek isn't..

EA: Crysis Sales Strong - Exceeded Expectations

After listening to the Q3 2008 Electronic Arts Earnings Conference Call we have learned that Crysis has been a strong performer with sales having exceeded expectations. EA also reported Crysis reaching the platinum mark meaning over 1 million copies of the game have been sold worldwide.

"Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, 'If it wasn't profitable I wouldn't be able to stand here.'"

devious742



Big publishers (the type that are willing to fund $20m+ games like Crysis) don't throw a party just because a game they invested in broke even or made a little profit. They need to make significant returns on their investment...enough to justify throwing all of that money at the game they picked and not at some other project (or a different direction for the same project). It's called "opportunity cost". In the case of Crysis the opportunity cost is very high, as EA could have funded a console multiplat with that much time + money.

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#91 TerrorRizzing
Member since 2010 • 4232 Posts

This gen has a serious problem with the development cost.

I'm pretty sure that Crysis sold between 2 and 3 millions, even if most of the sales were at reduced price, but I can see how Crytek wanted to achieve 4-6 millions sold as in AAA exclusives like in exclusives from consoles as Gears Of War, Halo 3, Modern Warfare or Metal Gear Solid 4.

The thing is: barely a few number of franchises can achieve those numbers currently, even going multiplat. Probably they are aiming to the BC 2 success, a game capable to sold over 2 millions in each platform. But I can see how going multi is nerfing the Crysis 2 development. The same goes with id Software and Rage, but since Rage is a new franchise, is no room for nerf.

Ondoval
ya a bit, but I think they gain and lose buy going multiplat. Crysis 2 is going to be better for going multiplat in many ways. Its also not like the pc version wont be better, I mean theres so many compromises on console games these days that dont need to be made on pc.
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#92 TerrorRizzing
Member since 2010 • 4232 Posts

[QUOTE="devious742"]

I don't believe that's true.. I believe its a success when the developer was able to recoup the money from developing and yet still make money off it.. the only thing I see that's making these other devs successful.... is that they are creating a franchise..improving upon the original and aiming their games towards PC gamers/fanbase.. something that Crytek isn't..

EA: Crysis Sales Strong - Exceeded Expectations

After listening to the Q3 2008 Electronic Arts Earnings Conference Call we have learned that Crysis has been a strong performer with sales having exceeded expectations. EA also reported Crysis reaching the platinum mark meaning over 1 million copies of the game have been sold worldwide.

"Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force, Crysis, cost an estimated $22 million to create. Yerli has previously lamented the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, 'If it wasn't profitable I wouldn't be able to stand here.'"

Teufelhuhn



Big publishers (the type that are willing to fund $20m+ games like Crysis) don't throw a party just because a game they invested in broke even or made a little profit. They need to make significant returns on their investment...enough to justify throwing all of that money at the game they picked and not at some other project (or a different direction for the same project). It's called "opportunity cost". In the case of Crysis the opportunity cost is very high, as EA could have funded a console multiplat with that much time + money.

true, you dont see ea making many exclusives at all. Imagine them spending 20 million on a ps3 exclusive? Im sure ea made tons on crysis, but they will make even more on crysis 2!

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#93 HaloinventedFPS
Member since 2010 • 4738 Posts

what a bro

cant wait for Crysis 2, i dont care if they gimped the maps, 60fps is better than 30fps, Crysis 2 runs more easy than 1 right? thats what ive heard alot

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#94 HaloinventedFPS
Member since 2010 • 4738 Posts

This gen has a serious problem with the development cost.

I'm pretty sure that Crysis sold between 2 and 3 millions, even if most of the sales were at reduced price, but I can see how Crytek wanted to achieve 4-6 millions sold as in AAA exclusives like in exclusives from consoles as Gears Of War, Halo 3, Modern Warfare or Metal Gear Solid 4.

The thing is: barely a few number of franchises can achieve those numbers currently, even going multiplat. Probably they are aiming to the BC 2 success, a game capable to sold over 2 millions in each platform. But I can see how going multi is nerfing the Crysis 2 development. The same goes with id Software and Rage, but since Rage is a new franchise, is no room for nerf.

Ondoval

Carmack has said many times the 360 has been gimping Rage, Id are sellouts, Id are ignoring the fact their whole fanbase is on PC and PC gamers just dont like Console ports, dont know why Carmack is bothering gimping Rage for the 360, it will be outsold by the next hyped shooter anyway

Rage has a good chance of doing poorly on PC, id will blame Piracy, but in truth all PC gamers picked up Stalker 2 instead

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#95 Ondoval
Member since 2005 • 3103 Posts

Carmack has said many times the 360 has been gimping Rage, Id are sellouts, Id are ignoring the fact their whole fanbase is on PC and PC gamers just don't like Console ports, don't know why Carmack is bothering gimping Rage for the 360, it will be outsold by the next hyped shooter anyway

Rage has a good chance of doing poorly on PC, id will blame Piracy, but in truth all PC gamers picked up Stalker 2 instead

HaloinventedFPS

There's not a huge expectation for Rage in PC at all, anyway; id Software was in a much stronger position back in the days of Quake III Arena, when his game was as played as Counter Strike and his engine the more prolific. Carmack said that 60 fps is the aiming of Rage, not the top visual quality (this target will be achieved with Doom 4, according his words) so people searching for deep technical advances will wait a time, also. The game isn't much focused in multiplayer, and I doubt that Rage would beat things as The Witcher in the campaign, so the prediction about sales is hard to do, even in consoles.

But don't be so fast to bury the PC: this will not happen and anyway, no PC game market means no Nvidia or ATI and this means no graphic chips for next gen consoles aside from cr4py Intel and IBM chips.

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#96 AbleFa3
Member since 2010 • 901 Posts

Crytek boss Cervat Yerli has claimed that developers' focus on PS3 and 360 is holding back game quality on PC - a format he believes is already "a generation ahead" of modern day consoles.doom1marine

Of course it holds PC back, but frankly graphics are amazing nowadays in most games, so they are not as important as they used to be

Carmack has said many times the 360 has been gimping Rage, Id are sellouts, Id are ignoring the fact their whole fanbase is on PC and PC gamers just dont like Console ports, dont know why Carmack is bothering gimping Rage for the 360, it will be outsold by the next hyped shooter anyway

Rage has a good chance of doing poorly on PC, id will blame Piracy, but in truth all PC gamers picked up Stalker 2 instead

HaloinventedFPS

Stalker 2 is confirmed for consoles actually too

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#97 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

Stalker 2 is confirmed for consoles actually too

AbleFa3

Psst.... Look up the meaning of "confirmed". You really should before continuing to make those sort of statements.

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#98 yodogpollywog
Member since 2010 • 267 Posts

my HP pavilion 6535 the intergrated chipset didnt support direct x, it only supported open gl.

if games didnt support software rendering back then, i couldnt of even ran some games.

they need to start supporting software rendering again.

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#99 AbleFa3
Member since 2010 • 901 Posts

[QUOTE="AbleFa3"]Stalker 2 is confirmed for consoles actually too

ferret-gamer

Psst.... Look up the meaning of "confirmed". You really should before continuing to make those sort of statements.

http://www.systemwars.com/forums/showthread.php?78857-Stalker-2-in-development-console-bound

http://www.neoseeker.com/news/14618-stalker-2-confirmed-going-multi-platform/

Confirmed, like Withcer 2 and Diablo 3, these games are made for cosoles, they are not offically announced, but that does not mean anything

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#100 HaloinventedFPS
Member since 2010 • 4738 Posts

[QUOTE="ferret-gamer"]

[QUOTE="AbleFa3"]Stalker 2 is confirmed for consoles actually too

AbleFa3

Psst.... Look up the meaning of "confirmed". You really should before continuing to make those sort of statements.

http://www.systemwars.com/forums/showthread.php?78857-Stalker-2-in-development-console-bound

http://www.neoseeker.com/news/14618-stalker-2-confirmed-going-multi-platform/

Confirmed, like Withcer 2 and Diablo 3, these games are made for cosoles, they are not offically announced, but that does not mean anything

Withcer 2/D3/ Stalker 2 are all being made on PC and ported to consoles, Rage is being made on 360 and ported to PC, which is just fail, yeah all of id's sales are from PC but lets move to consoles and give them a port, this is just as bad as what epic games did