crytek boss says ps3 and 360 hold back pc

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DeckardLee2010

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#101 DeckardLee2010
Member since 2010 • 402 Posts

You need to buy a video card to play unreal tournament 3 on the pc, the original unreal 1998 you didnt even need to buy a video card to play the game dude.doom1marine

So we should go back to Doom 1 graphics?

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themyth01

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#102 themyth01
Member since 2003 • 13924 Posts
We've known that for a while, nothing to do really, until next-gen starts. But yea, consoles at this point are very outdated.
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jack00

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#103 jack00
Member since 2006 • 4265 Posts
Then he should shut the f up and make his games PC only and he'll be able to make them as powerful as he wants. I never asked for a console version of Crysis 2.
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deactivated-5cf4b2c19c4ab

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#104 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="AbleFa3"]Stalker 2 is confirmed for consoles actually too

AbleFa3

Psst.... Look up the meaning of "confirmed". You really should before continuing to make those sort of statements.

http://www.systemwars.com/forums/showthread.php?78857-Stalker-2-in-development-console-bound

http://www.neoseeker.com/news/14618-stalker-2-confirmed-going-multi-platform/

Confirmed, like Withcer 2 and Diablo 3, these games are made for cosoles, they are not offically announced, but that does not mean anything

Again look up the meaning of confirmed and read what actually was said:"A completely new multi-platform technology developed by GSC will make the core of the game."

Nowhere at all was it ever said that it was confirmed for consoles. It said that it uses a mutliplatform engine. That doesnt mean that it is coming to multiple platforms, just that it is capable of doing so.

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johny300

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#105 johny300
Member since 2010 • 12496 Posts
And that will be their excuse if fans complained about the graphics lol.
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SPBoss

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#106 SPBoss
Member since 2009 • 3746 Posts
[QUOTE="doom1marine"]Crytek boss Cervat Yerli has claimed that developers' focus on PS3 and 360 is holding back game quality on PC - a format he believes is already "a generation ahead" of modern day consoles. http://www.computerandvideogames.com/article.php?id=277729

ITs pretty funny some people on gs have the nerve to say hes wrong and consoles are better
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yodogpollywog

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#107 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="doom1marine"]You need to buy a video card to play unreal tournament 3 on the pc, the original unreal 1998 you didnt even need to buy a video card to play the game dude.DeckardLee2010

So we should go back to Doom 1 graphics?

ut1999 cpu software rendered http://i53.tinypic.com/2vdsm68.jpg

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yodogpollywog

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#108 yodogpollywog
Member since 2010 • 267 Posts

does intel chipsets intergrated chipsets even support direct x these days? i doubt it the intel intergrated chipset on my pavilion 6535 didnt support direct x .

had to run original unreal and unreal tournament in software mode untill i got a 3dfx voodoo3.

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SPBoss

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#109 SPBoss
Member since 2009 • 3746 Posts

[QUOTE="doom1marine"]You need to buy a video card to play unreal tournament 3 on the pc, the original unreal 1998 you didnt even need to buy a video card to play the game dude.DeckardLee2010

So we should go back to Doom 1 graphics?

You need a graphics card to be able to produce an image on the screen without it you wouldn't have a pc :lol:
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yodogpollywog

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#110 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="DeckardLee2010"]

[QUOTE="doom1marine"]You need to buy a video card to play unreal tournament 3 on the pc, the original unreal 1998 you didnt even need to buy a video card to play the game dude.SPBoss

So we should go back to Doom 1 graphics?

You need a graphics card to be able to produce an image on the screen without it you wouldn't have a pc :lol:

bs.

quake 1/2/3

unreal 1998, unreal tournament 1999,

all supported software/cpu rendering.

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lazerface216

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#111 lazerface216
Member since 2008 • 7564 Posts

Then he should shut the f up and make his games PC only and he'll be able to make them as powerful as he wants. I never asked for a console version of Crysis 2.jack00

exactly. lol console gamers don't give a **** about crysis...

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yodogpollywog

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#112 yodogpollywog
Member since 2010 • 267 Posts

When quake 1 was released graphics cards werent even released yet, they later released a patch to support open gl.

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SPBoss

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#113 SPBoss
Member since 2009 • 3746 Posts

[QUOTE="SPBoss"][QUOTE="DeckardLee2010"]

So we should go back to Doom 1 graphics?

yodogpollywog

You need a graphics card to be able to produce an image on the screen without it you wouldn't have a pc :lol:

bs.

quake 1/2/3

unreal 1998, unreal tournament 1999,

all supported software/cpu rendering.

What os would those games run on, im pretty sure the os would require a gpu to produce a visual image
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yodogpollywog

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#114 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

[QUOTE="SPBoss"] You need a graphics card to be able to produce an image on the screen without it you wouldn't have a pc :lol:SPBoss

bs.

quake 1/2/3

unreal 1998, unreal tournament 1999,

all supported software/cpu rendering.

What os would those games run on, im pretty sure the os would require a gpu to produce a visual image

umm u must be new to gaming

http://www.youtube.com/watch?v=J2En3SCxlJM

quake 2 on linux ps3 running only off the cpu software rendering, u cant access the rsx on linux with ps3.

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SPBoss

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#115 SPBoss
Member since 2009 • 3746 Posts

[QUOTE="SPBoss"][QUOTE="yodogpollywog"]

bs.

quake 1/2/3

unreal 1998, unreal tournament 1999,

all supported software/cpu rendering.

yodogpollywog

What os would those games run on, im pretty sure the os would require a gpu to produce a visual image

umm u must be new to gaming

http://www.youtube.com/watch?v=J2En3SCxlJM

quake 2 on linux ps3 running only off the cpu software rendering, u cant access the rsx on linux with ps3.

no im not new to pc gaming i've been doing it for years.. I just haven't looked at outdated technology lol! Quite interesting tech skills for doing that but pretty lame at the same time, if someone wants to play quake they should just get a normal pc lol. Its great for proving a point, maybe one day someone can hack the rsx and run pc games on ps3, now that would be epic! I wonder why sony stopped OS support.. maybe cause of things like this?
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yodogpollywog

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#116 yodogpollywog
Member since 2010 • 267 Posts

intel intergrated chipsets dont support direct x as far i know.

so u need to buy a video card since games dont support software rendering anymore.

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yodogpollywog

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#117 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

[QUOTE="SPBoss"] What os would those games run on, im pretty sure the os would require a gpu to produce a visual imageSPBoss

umm u must be new to gaming

http://www.youtube.com/watch?v=J2En3SCxlJM

quake 2 on linux ps3 running only off the cpu software rendering, u cant access the rsx on linux with ps3.

no im not new to pc gaming i've been doing it for years.. I just haven't looked at outdated technology lol! Quite interesting tech skills for doing that but pretty lame at the same time, if someone wants to play quake they should just get a normal pc lol. Its great for proving a point, maybe one day someone can hack the rsx and run pc games on ps3, now that would be epic! I wonder why sony stopped OS support.. maybe cause of things like this?

you must be new.

because u couldnt even buy graphics card when quake 1 shipped in 1996.

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yodogpollywog

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#119 yodogpollywog
Member since 2010 • 267 Posts

duke nukem 3d on xbox360 isnt even running off the gpu.

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#120 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

intel intergrated chipsets dont support direct x as far i know.

so u need to buy a video card since games dont support software rendering anymore.

yodogpollywog
Ok im going to break this down to you very simply: 1. Intel chipsets x3100 and higher fully support dx10 and Hardware T&L 2. There is no plausible reason to bring back software rendering, Graphics Processing Chips were invented, they are far more efficient at handling graphical rendering than a x86 CPU going to software rending is a step backwards. 3. You keep using examples from a decade ago. Just because software rendering may have been better then doesnt mean it is better now. See point 2. 4. If you really want to see how software rendering would work out take a look at the Wii emulator, where it takes an i7 to run Resident Evil 4 at 30fps on 1080p. 5. If you go on a tirade like this learn what you are talking about. Software rendering was made obsolete fro a reason, maybe you should have thought of that.
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yodogpollywog

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#121 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

intel intergrated chipsets dont support direct x as far i know.

so u need to buy a video card since games dont support software rendering anymore.

ferret-gamer

Ok im going to break this down to you very simply: 1. Intel chipsets x3100 and higher fully support dx10 and Hardware T&L 2. There is no plausible reason to bring back software rendering, Graphics Processing Chips were invented, they are far more efficient at handling graphical rendering than a x86 CPU going to software rending is a step backwards. 3. You keep using examples from a decade ago. Just because software rendering may have been better then doesnt mean it is better now. See point 2. 4. If you really want to see how software rendering would work out take a look at the Wii emulator, where it takes an i7 to run Resident Evil 4 at 30fps on 1080p. 5. If you go on a tirade like this learn what you are talking about. Software rendering was made obsolete fro a reason, maybe you should have thought of that.

software rendering is better.

cpu can render unreal tournament 1999's graphics as good as video card on max settings.

intergrated chipsets cant run crysis even close to max settings compared to highend card.

software rendering was more comparable to max.

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deactivated-5cf4b2c19c4ab

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#122 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="yodogpollywog"]

intel intergrated chipsets dont support direct x as far i know.

so u need to buy a video card since games dont support software rendering anymore.

yodogpollywog

Ok im going to break this down to you very simply: 1. Intel chipsets x3100 and higher fully support dx10 and Hardware T&L 2. There is no plausible reason to bring back software rendering, Graphics Processing Chips were invented, they are far more efficient at handling graphical rendering than a x86 CPU going to software rending is a step backwards. 3. You keep using examples from a decade ago. Just because software rendering may have been better then doesnt mean it is better now. See point 2. 4. If you really want to see how software rendering would work out take a look at the Wii emulator, where it takes an i7 to run Resident Evil 4 at 30fps on 1080p. 5. If you go on a tirade like this learn what you are talking about. Software rendering was made obsolete fro a reason, maybe you should have thought of that.

software rendering is better.

cpu can render unreal tournament 1999's graphics as good as video card on max settings.

intergrated chipsets cant run crysis even close to max settings compared to highend card.

software rendering was more comparable to max.

In oher words you have no idea whatsoever what you are talking about so you just will continue to repeat the same stuff that i debunked in the very post you quoted.
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yodogpollywog

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#123 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

[QUOTE="ferret-gamer"] Ok im going to break this down to you very simply: 1. Intel chipsets x3100 and higher fully support dx10 and Hardware T&L 2. There is no plausible reason to bring back software rendering, Graphics Processing Chips were invented, they are far more efficient at handling graphical rendering than a x86 CPU going to software rending is a step backwards. 3. You keep using examples from a decade ago. Just because software rendering may have been better then doesnt mean it is better now. See point 2. 4. If you really want to see how software rendering would work out take a look at the Wii emulator, where it takes an i7 to run Resident Evil 4 at 30fps on 1080p. 5. If you go on a tirade like this learn what you are talking about. Software rendering was made obsolete fro a reason, maybe you should have thought of that.ferret-gamer

software rendering is better.

cpu can render unreal tournament 1999's graphics as good as video card on max settings.

intergrated chipsets cant run crysis even close to max settings compared to highend card.

software rendering was more comparable to max.

In oher words you have no idea whatsoever what you are talking about so you just will continue to repeat the same stuff that i debunked in the very post you quoted.

nope i been pc gaming before u were born.

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SPBoss

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#124 SPBoss
Member since 2009 • 3746 Posts

[QUOTE="ferret-gamer"][QUOTE="yodogpollywog"]

intel intergrated chipsets dont support direct x as far i know.

so u need to buy a video card since games dont support software rendering anymore.

yodogpollywog

Ok im going to break this down to you very simply: 1. Intel chipsets x3100 and higher fully support dx10 and Hardware T&L 2. There is no plausible reason to bring back software rendering, Graphics Processing Chips were invented, they are far more efficient at handling graphical rendering than a x86 CPU going to software rending is a step backwards. 3. You keep using examples from a decade ago. Just because software rendering may have been better then doesnt mean it is better now. See point 2. 4. If you really want to see how software rendering would work out take a look at the Wii emulator, where it takes an i7 to run Resident Evil 4 at 30fps on 1080p. 5. If you go on a tirade like this learn what you are talking about. Software rendering was made obsolete fro a reason, maybe you should have thought of that.

software rendering is better.

cpu can render unreal tournament 1999's graphics as good as video card on max settings.

intergrated chipsets cant run crysis even close to max settings compared to highend card.

software rendering was more comparable to max.

No im not new, and no software rendering is stupid. Try running a new dx11 game on max settings with just the cpu, there is a benchmark that does that and even the highest end cpu's cant do more than a few frames per second
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yodogpollywog

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#125 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

[QUOTE="ferret-gamer"] Ok im going to break this down to you very simply: 1. Intel chipsets x3100 and higher fully support dx10 and Hardware T&L 2. There is no plausible reason to bring back software rendering, Graphics Processing Chips were invented, they are far more efficient at handling graphical rendering than a x86 CPU going to software rending is a step backwards. 3. You keep using examples from a decade ago. Just because software rendering may have been better then doesnt mean it is better now. See point 2. 4. If you really want to see how software rendering would work out take a look at the Wii emulator, where it takes an i7 to run Resident Evil 4 at 30fps on 1080p. 5. If you go on a tirade like this learn what you are talking about. Software rendering was made obsolete fro a reason, maybe you should have thought of that.SPBoss

software rendering is better.

cpu can render unreal tournament 1999's graphics as good as video card on max settings.

intergrated chipsets cant run crysis even close to max settings compared to highend card.

software rendering was more comparable to max.

No im not new, and no software rendering is stupid. Try running a new dx11 game on max settings with just the cpu, there is a benchmark that does that and even the highest end cpu's cant do more than a few frames per second

cpu could do it

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yodogpollywog

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#126 yodogpollywog
Member since 2010 • 267 Posts

tim sweeney was talking about bringing back software rendering when intel was talking about making 32 core larabee spelling? cpu.

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Elann2008

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#127 Elann2008
Member since 2007 • 33028 Posts
Of course... people will still deny it though. Sadly, there's not enough people in the world that will understand that and they will cry fanboy or PC fanboy for that matter. I own all 3 consoles and gaming PC, and I understand limitations for each platform. Most people are too narrow-minded.
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yodogpollywog

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#128 yodogpollywog
Member since 2010 • 267 Posts

ut1999 video card/hardware rendered http://i53.tinypic.com/2ykny45.jpg

ut1999 cpu software rendered http://i53.tinypic.com/2vdsm68.jpg

max settings on both, lol video card doesnt look much better

software rendering is closer to max on video card in ut1999 than intergrated can run crysis on max compared to highend video card.

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yodogpollywog

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#129 yodogpollywog
Member since 2010 • 267 Posts

game's actually look more crisp software rendered than they do video card rendered.

if u look at ut1999 screens u'll see software mode looks crisper.

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#130 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"][QUOTE="yodogpollywog"]

software rendering is better.

cpu can render unreal tournament 1999's graphics as good as video card on max settings.

intergrated chipsets cant run crysis even close to max settings compared to highend card.

software rendering was more comparable to max.

yodogpollywog

In oher words you have no idea whatsoever what you are talking about so you just will continue to repeat the same stuff that i debunked in the very post you quoted.

nope i been pc gaming before u were born.

Yet i know more about the topic :D

So lets end this once and for all:

You keep claiming that Software rendering is superior because of a comparison of Unreal. Let me explain exactly why that is no longer a usable reason. The very first GPUs used a Fixed Function Pixel Process Pipeline. Whereas the Software Rendering of the time was not limited to that. But Graphics Chips are no longer limited to FFPP, as they invented something called "Shaders". Perhaps you have heard of them? Graphics processor now had a superior way of programability along with FAR superior Performance, making them the much better choice for rendering.

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#131 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

[QUOTE="ferret-gamer"] In oher words you have no idea whatsoever what you are talking about so you just will continue to repeat the same stuff that i debunked in the very post you quoted.ferret-gamer

nope i been pc gaming before u were born.

Yet i know more about the topic :D

So lets end this once and for all:

You keep claiming that Software rendering is superior because of a comparison of Unreal. Let me explain exactly why that is no longer a usable reason. The very first GPUs used a Fixed Function Pixel Process Pipeline. Whereas the Software Rendering of the time was not limited to that. But Graphics Chips are no longer limited to FFPP, as they invented something called "Shaders". Perhaps you have heard of them? Graphics processor now had a superior way of programability along with FAR superior Performance, making them the much better choice for rendering.

the particles in ut1999 were rendered by cpu.

those were basically shaders before ''shaders''

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#132 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="ferret-gamer"]

[QUOTE="yodogpollywog"]

nope i been pc gaming before u were born.

yodogpollywog

Yet i know more about the topic :D

So lets end this once and for all:

You keep claiming that Software rendering is superior because of a comparison of Unreal. Let me explain exactly why that is no longer a usable reason. The very first GPUs used a Fixed Function Pixel Process Pipeline. Whereas the Software Rendering of the time was not limited to that. But Graphics Chips are no longer limited to FFPP, as they invented something called "Shaders". Perhaps you have heard of them? Graphics processor now had a superior way of programability along with FAR superior Performance, making them the much better choice for rendering.

the particles in ut1999 were rendered by cpu.

those were basically shaders before ''shaders''

No duh, did you read my post at all apart from the giant green word?

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#133 yodogpollywog
Member since 2010 • 267 Posts

that blows intel cancelled that 32 core cpu, that might of made dev's support software again, the software rendering support these days would of been much better than it was in early 90s.

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#134 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

that blows intel cancelled that 32 core cpu, that might of made dev's support software again, the software rendering support these days would of been much better than it was in early 90s.

yodogpollywog
1. The Larrabee was a GPGPU not a CPU 2. You have given no plausible reason as to why software rendering should have been brought back over Hardware rendering.
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#135 yodogpollywog
Member since 2010 • 267 Posts

i can run unreal tournament 1999 software mode at 1600x1200 30-45ish fps, on a athlon dualcore 2.1 ghz 1 mb cache, ut1999's only running off 1 core though because game's so old doesnt support dualcore, so a 2.1 ghz single core is running it at 30-45 fps.

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#136 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

that blows intel cancelled that 32 core cpu, that might of made dev's support software again, the software rendering support these days would of been much better than it was in early 90s.

ferret-gamer

1. The Larrabee was a GPGPU not a CPU 2. You have given no plausible reason as to why software rendering should have been brought back over Hardware rendering.

maybe im thinking of wrong cpu name then.

firingsquad interview with tim sweeney he was talking about bringing software rendering back maybe.

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#137 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

i can run unreal tournament 1999 software mode at 1600x1200 30-45ish fps, on a athlon dualcore 2.1 ghz 1 mb cache, ut1999's only running off 1 core though because game's so old doesnt support dualcore, so a 2.1 ghz single core is running it at 30-45 fps.

yodogpollywog
That is honestly sad performance. my motherboard's integrated graphics chip could run Quake 3 at over 100fps on the same res.
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#138 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

i can run unreal tournament 1999 software mode at 1600x1200 30-45ish fps, on a athlon dualcore 2.1 ghz 1 mb cache, ut1999's only running off 1 core though because game's so old doesnt support dualcore, so a 2.1 ghz single core is running it at 30-45 fps.

ferret-gamer

That is honestly sad performance. my motherboard's integrated graphics chip could run Quake 3 at over 100fps on the same res.

is quake 3 .....ut1999?

my intergrated 466 mhz celeron mhz intel intergrated chipset could barly run 800x600 max and it was new pc back in 1999 got it for quake 3.

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yodogpollywog

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#139 yodogpollywog
Member since 2010 • 267 Posts

http://i54.tinypic.com/120gqxd.jpg

lol ut1999 software rendering at 1600x1200 is only using 50% of my cpu power and running 30-40 fps max settings.

so old probley only reason why it's using 50%

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yodogpollywog

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#140 yodogpollywog
Member since 2010 • 267 Posts

the software rendering support would be much better in 2010 than it was in the 90s.

i dont see why people are against it, the more options for gamers the better.

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ronvalencia

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#141 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="yodogpollywog"]

that blows intel cancelled that 32 core cpu, that might of made dev's support software again, the software rendering support these days would of been much better than it was in early 90s.

Intel Larrabee includes some GPU functions (e.g. texture sampling hardware) and 512bit wide SIMD. Against Intel's 512bit SIMD part, AMD Fusion says Hi e.g. Radeon HD stream processors.
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ronvalencia

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#142 ronvalencia
Member since 2008 • 29612 Posts

the software rendering support would be much better in 2010 than it was in the 90s.

i dont see why people are against it, the more options for gamers the better.

yodogpollywog

Sure, you can have your graphics decelerator.

Quake 3 running on pure X86 CPU e.g.Core 2 Duo P8700 2.5Ghz.

If you downloaded MS DirectX SDK, you can have JIT SSE2/SEE4.1 optimised Direct3D10 software CPU renderer e.g. MS's Warp10.

On transistor count vs performance, Warp10/Swiftshader2 not competitive against custom processors i.e. GpGPUs.

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yodogpollywog

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#143 yodogpollywog
Member since 2010 • 267 Posts

http://www.pcstats.com/articleview.cfm?articleid=2343&page=9

Foxconn A7DA-S (AMD 790GX 200/800 AM2 X2 5000+ onboard HD 3300 video)

Crysis 1.2 (no AA) - DirectX10 Integrated VGA 1024x768 Low Quality 24 fps

LOL

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deactivated-5cf4b2c19c4ab

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#144 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

http://www.pcstats.com/articleview.cfm?articleid=2343&page=9

Foxconn A7DA-S (AMD 790GX 200/800 AM2 X2 5000+ onboard HD 3300 video)

Crysis 1.2 (no AA) - DirectX10 Integrated VGA 1024x768 Low Quality 24 fps

LOL

yodogpollywog
Why is that Lol? Just running off of the 5000+ alone would equate to much worse performance.
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#145 SPBoss
Member since 2009 • 3746 Posts

the software rendering support would be much better in 2010 than it was in the 90s.

i dont see why people are against it, the more options for gamers the better.

yodogpollywog
Performance wise its not worth it, i already told you i ran a benchmark with a high end cpu and it gave me 4 fps at max, compared to 200+frames on a gpu. what your saying is pointless, it would make more sense if you said they should combine cpu&gpu, which is something being looked into at the moment by current manufacturers
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yodogpollywog

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#146 yodogpollywog
Member since 2010 • 267 Posts

[QUOTE="yodogpollywog"]

http://www.pcstats.com/articleview.cfm?articleid=2343&page=9

Foxconn A7DA-S (AMD 790GX 200/800 AM2 X2 5000+ onboard HD 3300 video)

Crysis 1.2 (no AA) - DirectX10 Integrated VGA 1024x768 Low Quality 24 fps

LOL

ferret-gamer

Why is that Lol? Just running off of the 5000+ alone would equate to much worse performance.

nope doubt it.

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ronvalencia

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#147 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="yodogpollywog"]

http://www.pcstats.com/articleview.cfm?articleid=2343&page=9

Foxconn A7DA-S (AMD 790GX 200/800 AM2 X2 5000+ onboard HD 3300 video)

Crysis 1.2 (no AA) - DirectX10 Integrated VGA 1024x768 Low Quality 24 fps

LOL

Swiftshader 2.01 with JIT X86/SSSE3 engine runs Quake 3 at 41 FPS/Normal settings/640x480 on my Intel Core 2 Duo P8700.
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ronvalencia

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#148 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="yodogpollywog"]

[QUOTE="ferret-gamer"][QUOTE="yodogpollywog"]

http://www.pcstats.com/articleview.cfm?articleid=2343&page=9

Foxconn A7DA-S (AMD 790GX 200/800 AM2 X2 5000+ onboard HD 3300 video)

Crysis 1.2 (no AA) - DirectX10 Integrated VGA 1024x768 Low Quality 24 fps

LOL

Why is that Lol? Just running off of the 5000+ alone would equate to much worse performance.

nope doubt it.

It's worst i.e. run it on Swiftshader or MS Warp10
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yodogpollywog

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#149 yodogpollywog
Member since 2010 • 267 Posts

http://techreport.com/articles.x/11931/9

That's my intergrated chipset GeForce 6150se.

it can barly run f.e.a.r 1# 1024x768 low detail LOL @ 16 fps.

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fireballonfire

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#150 fireballonfire
Member since 2009 • 891 Posts

[QUOTE="jack00"]Then he should shut the f up and make his games PC only and he'll be able to make them as powerful as he wants. I never asked for a console version of Crysis 2.lazerface216

exactly. lol console gamers don't give a **** about crysis...

I wish all console gamers were like you and that you all put your opinion in a letter addressed to Crytek.