[QUOTE="Zeliard9"][QUOTE="FrozenLiquid"][QUOTE="Vandalvideo"] Once again, we're talking gameplay here. Its already been established that ino rder to appeal to a more widestream (console) audience, lots of developers end up toning down the gameplay, hence consolization/casualization if yo're PC.gingerdivid
Sorry, just no.
As a fan of LGS and System Shock 2, it was obvious they couldn't make SS3 due to legal issues, yet if it was SS3, no one would complain much that its more of the same of SS2.
Half Life 2 was a "fresh coat of paint" from Half Life 1.
Halo 3 is a "fresh coat of paint" of Halo 2.
As a spiritual successor, Bioshock was going to be a fresh coat of paint of System Shock 2.
Making it a console game too had nothing to do with it. No, not even the harsh weapon degrading system which has seemingly been taken out.
You have to admt there were some consoleriffic features in Bioshock, though. Like the shimmering loot, the usable object highlight, the adaptive training, the *quest arrow* that literally dynamically points you exactly where you need to go. This is all stuff you wouldn't have found in Bioshock if it was PC-only, I assure you. And I'm not complaining about those things since you can turn them off, but they are very clear examples of the "consolization" of Bioshock.
There is an option to disable to quest arrow in both versions of the game... Which I clearly pointed out in my post, in the last sentence. I'm saying that even the mere existance of an option for a quest arrow (which is turned on by default, I believe), among the other things, is proof that consolization is at work. When have you ever seen those types of things in PC FPS? It's nothing terrible, I mean, the console market for the game is bigger than the PC market, so it's expected they'd try to appeal to as broad a spectrum. But there's still no denying it.
Log in to comment