Dark Souls II 12 Minute Gameplay Premiere Discussion (Gameplay Video is Up)

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mitu123

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#351 mitu123
Member since 2006 • 155290 Posts

One hit kill enemies are back!

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mafia-1980

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#352 mafia-1980
Member since 2012 • 25 Posts

WHERE IS DOWNLOAD LINK? PLEASE HURRY

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deactivated-59b71619573a1

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#353 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="silversix_"]looks like dual wielding weapons is back n worth using just like in demon's soulsBrunoBRS
they have their own attack animations now, rather than "normal attack with one hand, then normal attack with the other" from the previous games. not that i dual wield.

Two handing those giant swords like a boss

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BPoole96

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#354 BPoole96
Member since 2008 • 22818 Posts

[QUOTE="BrunoBRS"][QUOTE="seanmcloughlin"]

Is that Bridge and Castle then where the painted world was? Like before it got destroyed and overgrown? 

seanmcloughlin

you mean before it was just a painting? :P

Yes, looks the same anyway

That's definitely it. The painted world was pretty much just a destroyed castle and it had that cursed dragon on the opposite side of the bridge. It can't be a coincidence

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deactivated-59b71619573a1

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#355 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

WHERE IS DOWNLOAD LINK? PLEASE HURRY

mafia-1980

no download link unless you have IGN prime but here's a youtube one you can download

http://www.youtube.com/watch?v=EA1s9v2Ab8w

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BrunoBRS

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#356 BrunoBRS
Member since 2005 • 74156 Posts
i'm curious to see if the combat really will be more like monster hunter, in that you have to learn all the enemy tells and react accordingly, or if it's just fancytalk for "better animations".
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Mcspanky37

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#357 Mcspanky37
Member since 2010 • 1693 Posts

Ive only watched the first min and my expectations have already been surpassed I love the animations/lighting improvement.

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Animal-Mother

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#358 Animal-Mother
Member since 2003 • 27362 Posts

A lot of dying. I like it.

Looks solid. Souls series is solid as hell.

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#359 aaronmullan
Member since 2004 • 33426 Posts

A lot of dying. I like it.

Looks solid. Souls series is solid as hell.

Animal-Mother
It really is. This is looking great.
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silversix_

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#360 silversix_  Online
Member since 2010 • 26347 Posts

[QUOTE="silversix_"]

[QUOTE="GD1551"]

I'm guessing this was the PC version? Doubt they would demo on the box.. but it looked god damn amazing.

GD1551

what's the movie in your sig? looks tight

Elysium, district 9 director's new movie.

I knew this was made by the same guy who've made D9 not even knowing what movie was this lol looks so similar and i loved D9

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Animal-Mother

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#361 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="Animal-Mother"]

A lot of dying. I like it.

Looks solid. Souls series is solid as hell.

aaronmullan
It really is. This is looking great.

A lot of the re-worked stuff looks awesome. Especially the environments. And Atmosphere I don't know how they did it, looks hella better.
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silversix_

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#362 silversix_  Online
Member since 2010 • 26347 Posts

[QUOTE="silversix_"]looks like dual wielding weapons is back n worth using just like in demon's soulsBrunoBRS
they have their own attack animations now, rather than "normal attack with one hand, then normal attack with the other" from the previous games. not that i dual wield.

yeah that's what i meant. In dark souls there's zero reasons to dual wield but in demon's (dual katana for example) there were. If dark souls 2 has its own sets of animations im sure there will be many many more builds worth running, awesome sauce.

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ReadingRainbow4

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#363 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="BrunoBRS"][QUOTE="silversix_"]looks like dual wielding weapons is back n worth using just like in demon's soulssilversix_

they have their own attack animations now, rather than "normal attack with one hand, then normal attack with the other" from the previous games. not that i dual wield.

yeah that's what i meant. In dark souls there's zero reasons to dual wield but in demon's (dual katana for example) there were. If dark souls 2 has its own sets of animations im sure there will be many many more builds worth running, awesome sauce.

I'd love an option for constant DPS with fast attacks rather than large burst dmg.

Dual wielding daggers maybe? someonething similar to katana's perhaps.

But yeah, individual Animations, and attack speed values based on Weapon is something I really hope they expand upon.

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BrunoBRS

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#364 BrunoBRS
Member since 2005 • 74156 Posts
[QUOTE="aaronmullan"][QUOTE="Animal-Mother"]

A lot of dying. I like it.

Looks solid. Souls series is solid as hell.

Animal-Mother
It really is. This is looking great.

A lot of the re-worked stuff looks awesome. Especially the environments. And Atmosphere I don't know how they did it, looks hella better.

it's the lighting, and how it bounces off stuff. dark areas that you have to light up, or that you need to bring torches to. light play does wonders to atmosphere.
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#365 BrunoBRS
Member since 2005 • 74156 Posts

I want wizard spells to be reworked. darksouls went a long way from Demonsouls in the fact that you can't cheapen the game as easily with soul arrow.

But I still like effective magic.

But then again pyromancers were freaking rediculous in Dark Souls, lol.

ReadingRainbow4
i wouldn't mind it if they made spellcasting balanced and interesting to play as. i just can't bring myself to play a caster, they're always so boring. needs to make caster combat feel powerful, weighty and rewarding as melee combat, while making sure they don't make it (or make hybrid builds) OP.
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Animal-Mother

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#366 Animal-Mother
Member since 2003 • 27362 Posts
[QUOTE="BrunoBRS"][QUOTE="Animal-Mother"][QUOTE="aaronmullan"] It really is. This is looking great.

A lot of the re-worked stuff looks awesome. Especially the environments. And Atmosphere I don't know how they did it, looks hella better.

it's the lighting, and how it bounces off stuff. dark areas that you have to light up, or that you need to bring torches to. light play does wonders to atmosphere.

Yeah considering how good dark souls atmosphere is, I can't wait to see where this goes.
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cfisher2833

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#367 cfisher2833
Member since 2011 • 2150 Posts

The game looks pretty damn good. I just really hope they do a good job with the PC version, because the framerate looked pretty damn wobbly in that video. I would not want to play this on consoles. 

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aaronmullan

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#368 aaronmullan
Member since 2004 • 33426 Posts
[QUOTE="aaronmullan"][QUOTE="Animal-Mother"]

A lot of dying. I like it.

Looks solid. Souls series is solid as hell.

Animal-Mother
It really is. This is looking great.

A lot of the re-worked stuff looks awesome. Especially the environments. And Atmosphere I don't know how they did it, looks hella better.

Some of the design reminds me of Demon's Souls a little bit too.
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ReadingRainbow4

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#369 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="ReadingRainbow4"]

I want wizard spells to be reworked. darksouls went a long way from Demonsouls in the fact that you can't cheapen the game as easily with soul arrow.

But I still like effective magic.

But then again pyromancers were freaking rediculous in Dark Souls, lol.

BrunoBRS

i wouldn't mind it if they made spellcasting balanced and interesting to play as. i just can't bring myself to play a caster, they're always so boring. needs to make caster combat feel powerful, weighty and rewarding as melee combat, while making sure they don't make it (or make hybrid builds) OP.

I think a misconecption developers in general need to get past is that a magic user is only viable for stationary ranged combat with occasional kiting.

These are old mechanics from MMO's, that literally carry over into the entire industry. Something I really hope get's changed in general.

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Ballroompirate

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#370 Ballroompirate
Member since 2005 • 26695 Posts

Must have

tumblr_m76yidE1sQ1rtv74no1_500.jpg

Sploosh

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#371 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

A trailer went up too that shouldn't have

http://www.youtube.com/watch?v=FmqxZrqk3bc

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KiZZo1

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#372 KiZZo1
Member since 2007 • 3989 Posts

It looks good, only the character animation seems a bit odd.

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#373 silversix_  Online
Member since 2010 • 26347 Posts
The game is coming this year, yes? Because if its 2014 there's 'only' a 100% chance this comes also on ps4/720.
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Ballroompirate

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#374 Ballroompirate
Member since 2005 • 26695 Posts

A trailer went up too that shouldn't have

http://www.youtube.com/watch?v=FmqxZrqk3bc

seanmcloughlin

Holy moly a trailer with gameplay, you don't see that every day in the industry (which is sad).

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lamprey263

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#375 lamprey263
Member since 2006 • 45472 Posts
doesn't look as good as the trailer, but still looks good enough to play nonetheless
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ReadingRainbow4

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#376 ReadingRainbow4
Member since 2012 • 18733 Posts

[QUOTE="seanmcloughlin"]

A trailer went up too that shouldn't have

http://www.youtube.com/watch?v=FmqxZrqk3bc

Ballroompirate

Holy moly a trailer with gameplay, you don't see that every day in the industry (which is sad).

Eh for all their talk about importance of animatons, I really was hoping for more especially with walking and running.

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archvile_78

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#377 archvile_78
Member since 2007 • 8438 Posts

The guy in the demo seem to have a really high poise, when he walks down the staircase with the torch at one point he entirely block the enemy's hit (one of those giant)

Don't know if its always like this or if an equipment affect his poise, im guessing the former.

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ShadowDeathX

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#378 ShadowDeathX
Member since 2006 • 11699 Posts
Is it me or did they make it easier? I was expecting those big **** enemies to take at least half of your health away. But no, it was more like 10%.
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cfisher2833

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#379 cfisher2833
Member since 2011 • 2150 Posts

The game is coming this year, yes? Because if its 2014 there's 'only' a 100% chance this comes also on ps4/720.silversix_

 

Very likely, although it could launch on the current gen consoles even if the next gen ones get released before. You can can definitely tell that wasn't PS4/720 footage though. If they do a really good job on the PC version, they would probably be able to use that code and easily port it to the next gen consoles.

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#380 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="ReadingRainbow4"]

I want wizard spells to be reworked. darksouls went a long way from Demonsouls in the fact that you can't cheapen the game as easily with soul arrow.

But I still like effective magic.

But then again pyromancers were freaking rediculous in Dark Souls, lol.

ReadingRainbow4

i wouldn't mind it if they made spellcasting balanced and interesting to play as. i just can't bring myself to play a caster, they're always so boring. needs to make caster combat feel powerful, weighty and rewarding as melee combat, while making sure they don't make it (or make hybrid builds) OP.

I think a misconecption developers in general need to get past is that a magic user is only viable for stationary ranged combat with occasional kiting.

These are old mechanics from MMO's, that literally carry over into the entire industry. Something I really hope get's changed in general.

well at least one MMO decided that spellcasters needed to be more aggressive.

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Gue1

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#381 Gue1
Member since 2004 • 12171 Posts

More of the same....

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15strong

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#382 15strong
Member since 2007 • 2806 Posts

More of the same....

Gue1

And good thing for it.

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BrunoBRS

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#383 BrunoBRS
Member since 2005 • 74156 Posts

More of the same....

Gue1
that's hardly a bad thing, given the subject matter :P
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deactivated-5d6e91f5c147a

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#384 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts

More of the same....

Gue1
More of the same good thing.
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Obviously_Right

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#385 Obviously_Right
Member since 2011 • 5331 Posts

Is it me or did they make it easier? I was expecting those big **** enemies to take at least half of your health away. But no, it was more like 10%.ShadowDeathX

Player was at a high level, did you not see the size of his health/stamina bar?

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Newhopes

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#386 Newhopes
Member since 2009 • 4775 Posts

[QUOTE="ShadowDeathX"]Is it me or did they make it easier? I was expecting those big **** enemies to take at least half of your health away. But no, it was more like 10%.Obviously_Right

Player was at a high level, did you not see the size of his health/stamina bar?

 

Notice the amount of souls he was getting as well, looked like high level character in a starting area.

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deactivated-5d78760d7d740

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#387 deactivated-5d78760d7d740
Member since 2009 • 16386 Posts

I'll be honest, I was expecting more. This is more like Dark Souls 1.5.

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DivineSword

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#388 DivineSword  Moderator
Member since 2007 • 15840 Posts

Was at work when this took place, have to check the replay later.

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#389 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

A lot of people on the net have been saying it looks easier, enemies do less damage and he holds too many weapons but the character could have been buffed a tonne to allow for an easier presentation, I mean a normal character would die a lot and have to take his time in battle and they didn't have a lot of time to show it.

I imagine it will be more or less the same as DS1

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GD1551

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#390 GD1551
Member since 2011 • 9645 Posts

People are saying it looks easier? At best the combat looks faster (when he was dual wielding), but after seeing all those 1 shots and the whole you gotta roll without a shield segment they think that?

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#391 deactivated-5cd08b1605da1
Member since 2012 • 9317 Posts

Thats castle full of dragons scenario... beautifull

The rest, looked like an easier version of Demon's/Dark

I dont know if the character was too evolved or what but it was taking so little damage at every hit... :|

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freedomfreak

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#392 freedomfreak
Member since 2004 • 52551 Posts
What sean said. They probably buffed the character. They do this stuff for presentations.
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#393 BrunoBRS
Member since 2005 • 74156 Posts

A lot of people on the net have been saying it looks easier, enemies do less damage and he holds too many weapons but the character could have been buffed a tonne to allow for an easier presentation, I mean a normal character would die a lot and have to take his time in battle and they didn't have a lot of time to show it.

I imagine it will be more or less the same as DS1

seanmcloughlin
well every time he has new weapons on him, it's also a new gameplay segment, so i'm not sure if he was really carrying a ton of weapons, or the devs just had his weapons swapped every time they changed segments.
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#394 BrunoBRS
Member since 2005 • 74156 Posts

Thats castle full of dragons scenario... beautifull

The rest, looked like an easier version of Demon's/Dark

I dont know if the character was too evolved or what but it was taking so little damage at every hit... :|

Vatusus
i recommend visiting undead burg before heading to klin of the first flame.
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#395 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Is that Bridge and Castle then where the painted world was? Like before it got destroyed and overgrown? 

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Obviously_Right

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#396 Obviously_Right
Member since 2011 • 5331 Posts

[QUOTE="Vatusus"]

Thats castle full of dragons scenario... beautifull

The rest, looked like an easier version of Demon's/Dark

I dont know if the character was too evolved or what but it was taking so little damage at every hit... :|

BrunoBRS

i recommend visiting undead burg before heading to klin of the first flame.

lol

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#397 Sphire
Member since 2004 • 2081 Posts
Hmm, lots of things to see in that gameplay demo. But it's a way off from the final product, so not all may make it into the final game *coughBioshockInfinitecough*. However, one of the things that seemed most interesting to me was that dual wielding might actually work this time. Dual wielding in DS1 was pointless aside from having some extra ability attached to the off-hand weapon. This time around, it may be useful throughout. That's definitely a good thing.
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#398 HAZE-Unit
Member since 2007 • 10564 Posts

Three thumbs up!

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#399 JamDev
Member since 2013 • 992 Posts
Looks like a Souls game, that's good enough for me.
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#400 GamingVengeance
Member since 2012 • 1874 Posts
i thought they said the in game graphics looked close to that cgi trailer LOL looks exactly like the first