David Jaffe says rentals and used games 'takes away' from sales.

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kontejner44

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#151 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

[QUOTE="IronBass"] I don't see what does not make sense. Jimmy buys Alan Wake new because he knows he can sell it later and recover part of the costs/trade it for another game he's looking forward to. It makes a lot of sense to me.IronBass

Jimmy sell it to Joe, who is buying it used either from gamestop or directly from the person. If you remove that option from Jimmy, he won't buy new games anymore and thus stop gaming (very likely, oh yes)

Now we agree.

Are you actually trying to say that by taking away used / rented options, devs won't get more money?

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TacticalDesire

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#152 TacticalDesire
Member since 2010 • 10713 Posts

Well I rented God of War 3, i had no real incentive to buy it, make a game longer than one rental with replay value if developers want to solve the problem of rents. For Used games? there is nothing we can do about thatDiviniuz

Exactly if developers stop making 7 hour games maybe there will be less rentals :) what a novel idea! I seriously doubt that that many people will be renting RDR, because R* succeeded in making a long single-player experience that promises to be memorable along with a hopefully great multi-player. As for used sales, speaking for myself buying recently released used games is pointless, since they are all $50-$55, and I might as well buy the new game. When games have been out for a while to possibly make buying used worth it the developers should have already made cash off of all the people who were going to buy it in the first-place (any person who is really looking forward to a game isn't going to wait 6 months to pick it up used for $25). Then by this time it won't be long before the games are added to the "Platinum Hits" collection assuming they were any good. The only time buying used is much of a deal is in that middle area after the game has been on shelves for a while and before it is mass-produced as a $20 new game.

Lastly it is perfectly within the consumers right to buy used or rent. If someone is buying used, someone else has already paid for it new, obviously though they didn't like it enough or feel it was worth keeping so again if developers want to limit used sales make games people will want to pick up again after owning for a year.

I do understand the developers concerns a little bit, but overall they are just being greedy.

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Ballroompirate

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#153 Ballroompirate
Member since 2005 • 26695 Posts

Ummm blame the economy, people have to actually hold back on buying games...specially new $60 a pop games. I've been buying used games since oh gee....like the last 12-13 years if not longer.

I do agree the programmers/devs who make video games should get paid for but they already do, when someone buys a videogame used, someone already bought it, when someone rents a game its already been bought.Its like selling a house or a used car, hell we sell items in garage sales for how long?.

Devs need to realize it doesnttake a army of programmers,testers,artists to make video games. Who cares if you want to put out the latest software in a videogame....us gamers just care if we are playing a product thats worth our time and money, we do it to entertain ourselves.

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silversix_

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#154 silversix_
Member since 2010 • 26347 Posts

Who cares... saving my money is more importantthan giving full price to a company that makes millions.

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jg4xchamp

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#155 jg4xchamp
Member since 2006 • 64057 Posts

Can someone explain to me what happened this gen?

When did gamers start bending over backwards and kneeling for developers/publishers?

This is your money, what you find value in. They should kneel to YOU. They should bend over backwards to YOU. Atleast used games and renting is full on legal. You spend your own money on it. It's not even in the same category as piracy. Not even close. You're comparing theft to timed rentals, or second hand purchases(MONEY BEING SPENT, NOT A FREE PASS).

It's not killing gaming. If the developers/publishers can't adapt to the markets demands that's ON THEM. not the gamers who spent their money on BETTER VALUE!

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wstfld

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#156 wstfld
Member since 2008 • 6375 Posts
Game prices are way too high. I'd buy more new games if they released at the $40-45 range.
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kontejner44

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#157 kontejner44
Member since 2006 • 2025 Posts

Can someone explain to me what happened this gen?

When did gamers start bending over backwards and kneeling for developers/publishers?

This is your money, what you find value in. They should kneel to YOU. They should bend over backwards to YOU. Atleast used games and renting is full on legal. You spend your own money on it. It's not even in the same category as piracy. Not even close. You're comparing theft to timed rentals, or second hand purchases(MONEY BEING SPENT, NOT A FREE PASS).

It's not killing gaming. If the developers/publishers can't adapt to the markets demands that's ON THEM. not the gamers who spent their money on BETTER VALUE!

jg4xchamp

First of all, the price of a game depends entierly on supply / demand, there's no "value" to speak of. Also, why should devs kneel to us? It's simple, can't afford? don't buy. It's a luxury product, this is not some charity. Who said it's killing gaming?

We would most likely have seen more sequels to dead series if only people started to buy new games in order to support the games you like, so that hopefully you will see more of that type of game.

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Mystic-G

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#158 Mystic-G
Member since 2006 • 6462 Posts
[QUOTE="kontejner44"]That's common sense, if you seriously don't see that then you're not open mindedIronBass
It works both ways. I'd say is common sense that certain ammount of people only buy new games because they know they'll be able to sell/trade it. I know a lot of them.

You're just being ignorant to common sense because no one believes your speculation.
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jg4xchamp

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#159 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

Can someone explain to me what happened this gen?

When did gamers start bending over backwards and kneeling for developers/publishers?

This is your money, what you find value in. They should kneel to YOU. They should bend over backwards to YOU. Atleast used games and renting is full on legal. You spend your own money on it. It's not even in the same category as piracy. Not even close. You're comparing theft to timed rentals, or second hand purchases(MONEY BEING SPENT, NOT A FREE PASS).

It's not killing gaming. If the developers/publishers can't adapt to the markets demands that's ON THEM. not the gamers who spent their money on BETTER VALUE!

kontejner44

First of all, the price of a game depends entierly on supply / demand, there's no "value" to speak of. Also, why should devs kneel to us? It's simple, can't afford? don't buy. It's a luxury product, this is not some charity. Who said it's killing gaming?

We would most likely have seen more sequels to dead series if only people started to buy new games in order to support the games you like, so that hopefully you will see more of that type of game.

except I do support new games that I like :|

in fact to the point that I don't buy used at all. I don't think the developers complaints, crying, and moaning holds any merit though. They keep complaining that gamestop/gamefly/and other outlets are screwing them over with these practices but you know what that's also a product of the games. not every game is worth 60 bucks to everyone. Used games/rentals provide better deals to people. If the devs want to find a way to stop it.

One of them is you know Providing incentives for the people that buy new. The nickel and dime tactics, DRM, EA online pass, and countless others isn't the way to go. That's all I'm saying. Gamers find a better value for themselves with rentals and used games. They want to stop that. Start giving incentives for people who buy new would be a nice start.

As for why they should kneel to us. Gee I don't know the part where their entire business revolves around us the gamers/the consumers. You give into the demands of the consumers if you are the publishers/developers.

Because personally I honestly don't care what game company doesn't make money, or isn't covering their expenses because people found their game was a better rental or wasn't worth the 60 bucks. That's on them. No pitty or charity from me.

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kontejner44

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#160 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

[QUOTE="jg4xchamp"]

Can someone explain to me what happened this gen?

When did gamers start bending over backwards and kneeling for developers/publishers?

This is your money, what you find value in. They should kneel to YOU. They should bend over backwards to YOU. Atleast used games and renting is full on legal. You spend your own money on it. It's not even in the same category as piracy. Not even close. You're comparing theft to timed rentals, or second hand purchases(MONEY BEING SPENT, NOT A FREE PASS).

It's not killing gaming. If the developers/publishers can't adapt to the markets demands that's ON THEM. not the gamers who spent their money on BETTER VALUE!

jg4xchamp

First of all, the price of a game depends entierly on supply / demand, there's no "value" to speak of. Also, why should devs kneel to us? It's simple, can't afford? don't buy. It's a luxury product, this is not some charity. Who said it's killing gaming?

We would most likely have seen more sequels to dead series if only people started to buy new games in order to support the games you like, so that hopefully you will see more of that type of game.

except I do support new games that I like :|

in fact to the point that I don't buy used at all. I don't think the developers complaints, crying, and moaning holds any merit though. They keep complaining that gamestop/gamefly/and other outlets are screwing them over with these practices but you know what that's also a product of the games. not every game is worth 60 bucks to everyone. Used games/rentals provide better deals to people. If the devs want to find a way to stop it.

One of them is you know Providing incentives for the people that buy new. The nickel and dime tactics, DRM, EA online pass, and countless others isn't the way to go. That's all I'm saying. Gamers find a better value for themselves with rentals and used games. They want to stop that. Start giving incentives for people who buy new would be a nice start.

As for why they should kneel to us. Gee I don't know the part where their entire business revolves around us the gamers/the consumers. You give into the demands of the consumers if you are the publishers/developers.

Because personally I honestly don't care what game company doesn't make money, or isn't covering their expenses because people found their game was a better rental or wasn't worth the 60 bucks. That's on them. No pitty or charity from me.

There's no such thing as value, why do you keep using that word!!

If you don't think the game is worth the price don't buy it. If you want to experience the game, but don't think full price is reasonable, you could wait for a pricedrop.

I'd rather give my money to the dev, be it full price or purchase after pricecut, depending on how much I like the game.

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#161 exiledsnake
Member since 2005 • 1906 Posts

Devs need to STFU about this, imo. Renting and buying used is perfectly within the rights of gamers. Devs/publishers need to get over it. It's not like this is a new thing.

DarkLink77
devs and publishers are bummed by the fact that they get no cut out of this whereas the movie business does.
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KHAndAnime

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#162 KHAndAnime
Member since 2009 • 17565 Posts
This poll needs adjustment. Used games are no doubt detracting for game sales, but the important thing is if whether or not if it's actually a problem for the industry.
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#163 rollermint
Member since 2010 • 632 Posts
I think they need a system where a cut of a used game sale goes to the devs/publishers. Right now, gamers cannot be faulted for using the used game system cos its cheaper but you also cannot totally fault the devs since all the money goes to the retailer and they(devs) certainly deserves a cut.
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#164 tmntPunchout
Member since 2007 • 3770 Posts

They take away from sales but from a consumer standpoint, sometimes it makes sense to rent than own if it means saving some money.

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jg4xchamp

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#165 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

[QUOTE="kontejner44"]

First of all, the price of a game depends entierly on supply / demand, there's no "value" to speak of. Also, why should devs kneel to us? It's simple, can't afford? don't buy. It's a luxury product, this is not some charity. Who said it's killing gaming?

We would most likely have seen more sequels to dead series if only people started to buy new games in order to support the games you like, so that hopefully you will see more of that type of game.

kontejner44

except I do support new games that I like :|

in fact to the point that I don't buy used at all. I don't think the developers complaints, crying, and moaning holds any merit though. They keep complaining that gamestop/gamefly/and other outlets are screwing them over with these practices but you know what that's also a product of the games. not every game is worth 60 bucks to everyone. Used games/rentals provide better deals to people. If the devs want to find a way to stop it.

One of them is you know Providing incentives for the people that buy new. The nickel and dime tactics, DRM, EA online pass, and countless others isn't the way to go. That's all I'm saying. Gamers find a better value for themselves with rentals and used games. They want to stop that. Start giving incentives for people who buy new would be a nice start.

As for why they should kneel to us. Gee I don't know the part where their entire business revolves around us the gamers/the consumers. You give into the demands of the consumers if you are the publishers/developers.

Because personally I honestly don't care what game company doesn't make money, or isn't covering their expenses because people found their game was a better rental or wasn't worth the 60 bucks. That's on them. No pitty or charity from me.

There's no such thing as value, why do you keep using that word!!

If you don't think the game is worth the price don't buy it. If you want to experience the game, but don't think full price is reasonable, you could wait for a pricedrop.

I'd rather give my money to the dev, be it full price or purchase after pricecut, depending on how much I like the game.

How is there no such thing as value :| If two comparable games are at the same price tag, and one of those games gives you far more content at the same price tag. How is it not giving you a better value for your buck?

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#166 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"]

lol *Kicks hamster*

Well, let's see if I can make this simple...

There is one thing that is being completely left out of the equation in this "down with used games" tirade.

There are a large number of consumers that only buy games at $60 a pop with the assumption that they can turn around and get half their money back in the first couple weeks of release, if they don't like the game, or decide they don't want to keep it after finishing it. If the used gaming market disappears, I believe that these consumers will choose to wait until price drops to buy their games, rather than buying them right off release. And having a chunk of your userbase suddenly decide not to pay full price for your product is nearly as harmful as the used game market itself is to your profits.

Mystic-G

Eh, that's merely speculation really. There's no hard statistics proving such.

There's nothing proving it's false either. And my anecdotal evidence supports that this does, in fact, happen. Since the situation is true, the only question is the actual size of the effect.

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treedoor

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#167 treedoor
Member since 2004 • 7648 Posts

Don't really understand these people saying that devs should "make the game worth the price tag".

The biggest problem is that used games are being sold for $5 less than new price, so if it's worth $55, and not $60 then you guys are REALLY stingy with your money if you care so little to put forth a few extra bucks, so your favorite devs can get their share of the loot.

Also, the fact of the matter is that people will always finish playing a game. It's not like someone who buys God of War is going to play it continously for the rest of their life. People that play it are going to eventually want a new game, and if you can trade in your old game for some credit to a new game then why wuoldn't you?

You guys are kidding yourselves if you think that these devs can put forth such an unimaginable amount of effort to make each and every game able to be played for hundreds, if not thousands of hours.

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#168 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Mystic-G"]

[QUOTE="Greyfeld"]Because I believe that the used game market helps new game sales just as much as it hurts them. Of course, the logic behind it requires a bit more thought than "u iznt buyin mah new gamez!!" And I don't expect the majority of posters to be willing/able to think much farther than that.IronBass

You need to explain the thought process behind how it helps new game sales. The hamster wheel stopped spinning in my brain trying to comprehend how.

A lot of people were introduced to gaming because of used game sales in the first place. Let's say, for example, somebody bought an used Halo 2. But he liked that much that he bought Halo 3 and ODST new (plus a 360, Live, map packs, etc). It's an exaggerated example, I know, but it explains the point quite well.

Not just that, but there's also the people who sell old games to buy new games, like myself. I use the games I'm not playing anymore to offset the cost of the price of new games. I don't buy used, but I would buy significantly less if I couldn't do this. This is just like the car industry, for every used car that enters the market, there is typically a new car bought. Do these people not realize that used games are once new? People bought them, and more than likely purchased a new game when getting rid of the old one.

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TacticalDesire

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#169 TacticalDesire
Member since 2010 • 10713 Posts

David Jaffe? The geezer who produced GOW? No **** sherlock. When you create an 8 hour game with no replay value, yeah, i guess people will rent instead of buying.

-Snooze-

ROFL well put.

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kontejner44

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#170 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

[QUOTE="jg4xchamp"]except I do support new games that I like :|

in fact to the point that I don't buy used at all. I don't think the developers complaints, crying, and moaning holds any merit though. They keep complaining that gamestop/gamefly/and other outlets are screwing them over with these practices but you know what that's also a product of the games. not every game is worth 60 bucks to everyone. Used games/rentals provide better deals to people. If the devs want to find a way to stop it.

One of them is you know Providing incentives for the people that buy new. The nickel and dime tactics, DRM, EA online pass, and countless others isn't the way to go. That's all I'm saying. Gamers find a better value for themselves with rentals and used games. They want to stop that. Start giving incentives for people who buy new would be a nice start.

As for why they should kneel to us. Gee I don't know the part where their entire business revolves around us the gamers/the consumers. You give into the demands of the consumers if you are the publishers/developers.

jg4xchamp

There's no such thing as value, why do you keep using that word!!

If you don't think the game is worth the price don't buy it. If you want to experience the game, but don't think full price is reasonable, you could wait for a pricedrop.

I'd rather give my money to the dev, be it full price or purchase after pricecut, depending on how much I like the game.

How is there no such thing as value :| If two comparable games are at the same price tag, and one of those games gives you far more content at the same price tag. How is it not giving you a better value for your buck?

I hate to use this word, but that is completely subjective. Value is relative to the person whereas quality is not. For someone who enjoys sandbox games, then GTA4 is most likely a game of high value, but if you ask me I don't value that game highly at all because I dislike that type of game, regardless of content or quality.

How do you define value?

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Greyfeld

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#171 Greyfeld
Member since 2008 • 3007 Posts

Don't really understand these people saying that devs should "make the game worth the price tag".

The biggest problem is that used games are being sold for $5 less than new price, so if it's worth $55, and not $60 then you guys are REALLY stingy with your money if you care so little to put forth a few extra bucks, so your favorite devs can get their share of the loot.

Also, the fact of the matter is that people will always finish playing a game. It's not like someone who buys God of War is going to play it continously for the rest of their life. People that play it are going to eventually want a new game, and if you can trade in your old game for some credit to a new game then why wuoldn't you?

You guys are kidding yourselves if you think that these devs can put forth such an unimaginable amount of effort to make each and every game able to be played for hundreds, if not thousands of hours.

treedoor
1. Five bucks is five bucks. It's not your place to decide for others if this is appropriate or not. 2. Since you're obviously talking about Gamestop (since this is the store that is referenced for its $55 used game price tag most of the time), you coincidentally seem to forget that with the addition of the Edge card, you're actually saving $10, buying the game used instead of new. 3. You are complaining about people buying games used, then tell people to buy it new, because they can just sell the game when they're done. Yet, if there's no used market, then the game can't be sold. So, choose your argument, because you can't have it both ways. 4. Nobody said anything about hundreds, or thousands, of hours. But an 8 hour game, with no replay value, and no multiplayer, is complete crap and it shouldn't surprise developers to see these games get rented and bought used.
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jg4xchamp

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#172 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

[QUOTE="kontejner44"]

There's no such thing as value, why do you keep using that word!!

If you don't think the game is worth the price don't buy it. If you want to experience the game, but don't think full price is reasonable, you could wait for a pricedrop.

I'd rather give my money to the dev, be it full price or purchase after pricecut, depending on how much I like the game.

kontejner44

How is there no such thing as value :| If two comparable games are at the same price tag, and one of those games gives you far more content at the same price tag. How is it not giving you a better value for your buck?

I hate to use this word, but that is completely subjective. Value is relative to the person whereas quality is not. For someone who enjoys sandbox games, then GTA4 is most likely a game of high value, but if you ask me I don't value that game highly at all because I dislike that type of game, regardless of content or quality.

How do you define value?

Like you said subjective. A person finding that the game was every bit worth the money they spent on it. You got your moneys worth from the game. Games like madworld for instance don't make me feel like I got my moneys worth. On the flip side I think I got my moneys worth from a Bayonetta and would gladly pony up the 60 bucks for it(and I DID). hence my arguement. If the consumers find better "value" as in "for themselves" in paying you know 40 bucks for the used, the 50 bucks for the used game. Paying 10 bucks a month at gamefly to play these games instead of the 60 bucks the developers/publishers want us to pony up. Than I think it's upto the publishers/developers to find incentives for people to WANT to go new on their purchases.
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Greyfeld

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#173 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="jg4xchamp"]

[QUOTE="kontejner44"]

There's no such thing as value, why do you keep using that word!!

If you don't think the game is worth the price don't buy it. If you want to experience the game, but don't think full price is reasonable, you could wait for a pricedrop.

I'd rather give my money to the dev, be it full price or purchase after pricecut, depending on how much I like the game.

kontejner44

How is there no such thing as value :| If two comparable games are at the same price tag, and one of those games gives you far more content at the same price tag. How is it not giving you a better value for your buck?

I hate to use this word, but that is completely subjective. Value is relative to the person whereas quality is not. For someone who enjoys sandbox games, then GTA4 is most likely a game of high value, but if you ask me I don't value that game highly at all because I dislike that type of game, regardless of content or quality.

How do you define value?

Stop... just stop. You and I both know he's not talking about subjective value in preference between titles. He's talking about value per unit of entertainment. You can place a free can of Coke next to a free 2 liter of Pepsi, and more people are going to choose the latter because of getting more product. Naturally, if you create a game with a story that can be completed in a weekend, with no replayability and no multiplayer... yeah, DUH there are going to be people that don't want to shell out $60 for it.

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Mystic-G

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#174 Mystic-G
Member since 2006 • 6462 Posts

Not just that, but there's also the people who sell old games to buy new games, like myself.

Pug-Nasty

There's also people who sell used games to buy used games in a cycle, because it's the cheapest route.

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TacticalDesire

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#175 TacticalDesire
Member since 2010 • 10713 Posts

[QUOTE="kontejner44"]

[QUOTE="jg4xchamp"] How is there no such thing as value :| If two comparable games are at the same price tag, and one of those games gives you far more content at the same price tag. How is it not giving you a better value for your buck?

Greyfeld

I hate to use this word, but that is completely subjective. Value is relative to the person whereas quality is not. For someone who enjoys sandbox games, then GTA4 is most likely a game of high value, but if you ask me I don't value that game highly at all because I dislike that type of game, regardless of content or quality.

How do you define value?

Stop... just stop. You and I both know he's not talking about subjective value in preference between titles. He's talking about value per unit of entertainment. You can place a free can of Coke next to a free 2 liter of Pepsi, and more people are going to choose the latter because of getting more product. Naturally, if you create a game with a story that can be completed in a weekend, with no replayability and no multiplayer... yeah, DUH there are going to be people that don't want to shell out $60 for it.

Mostly true but, your forgot the crucial thing Coke>Pepsi!

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jg4xchamp

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#176 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="Greyfeld"]

[QUOTE="kontejner44"]

I hate to use this word, but that is completely subjective. Value is relative to the person whereas quality is not. For someone who enjoys sandbox games, then GTA4 is most likely a game of high value, but if you ask me I don't value that game highly at all because I dislike that type of game, regardless of content or quality.

How do you define value?

TacticalDesire

Stop... just stop. You and I both know he's not talking about subjective value in preference between titles. He's talking about value per unit of entertainment. You can place a free can of Coke next to a free 2 liter of Pepsi, and more people are going to choose the latter because of getting more product. Naturally, if you create a game with a story that can be completed in a weekend, with no replayability and no multiplayer... yeah, DUH there are going to be people that don't want to shell out $60 for it.

Mostly true but, your forgot the crucial thing Coke>Pepsi!

Pepsi is soo much better than coke. I don't like soda personally, but Pepsi is so much better. it's technically sweeter as well but hey it tastes better. Also pepsi twist/pepsi vanilla>coke with lime(fail) and vanilla coke. Although Coke is a better mixer with liquor. Pepsi with jack daniels isn't as good, and Pepsi in an LI tea is just fail.
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kontejner44

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#177 kontejner44
Member since 2006 • 2025 Posts

[QUOTE="kontejner44"]

[QUOTE="jg4xchamp"] How is there no such thing as value :| If two comparable games are at the same price tag, and one of those games gives you far more content at the same price tag. How is it not giving you a better value for your buck?

Greyfeld

I hate to use this word, but that is completely subjective. Value is relative to the person whereas quality is not. For someone who enjoys sandbox games, then GTA4 is most likely a game of high value, but if you ask me I don't value that game highly at all because I dislike that type of game, regardless of content or quality.

How do you define value?

Stop... just stop. You and I both know he's not talking about subjective value in preference between titles. He's talking about value per unit of entertainment. You can place a free can of Coke next to a free 2 liter of Pepsi, and more people are going to choose the latter because of getting more product. Naturally, if you create a game with a story that can be completed in a weekend, with no replayability and no multiplayer... yeah, DUH there are going to be people that don't want to shell out $60 for it.

You need to learn how to step out of your own perspective and see the world from different standpoints. I have 0 interest in a games replayability or multiplayer. My fav game of all time is SMG, which I have only played through once, then put it back up there on the shelf.

As a matter of fact, I shelled out 60 bucks for Uncharted 2, played 11 hours, then put it back up there on the shelf and will most likely never play it again and that's one of the best buys I have ever done in gaming. Beatiful game

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treedoor

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#178 treedoor
Member since 2004 • 7648 Posts

[QUOTE="treedoor"]

Don't really understand these people saying that devs should "make the game worth the price tag".

The biggest problem is that used games are being sold for $5 less than new price, so if it's worth $55, and not $60 then you guys are REALLY stingy with your money if you care so little to put forth a few extra bucks, so your favorite devs can get their share of the loot.

Also, the fact of the matter is that people will always finish playing a game. It's not like someone who buys God of War is going to play it continously for the rest of their life. People that play it are going to eventually want a new game, and if you can trade in your old game for some credit to a new game then why wuoldn't you?

You guys are kidding yourselves if you think that these devs can put forth such an unimaginable amount of effort to make each and every game able to be played for hundreds, if not thousands of hours.

Greyfeld

1. Five bucks is five bucks. It's not your place to decide for others if this is appropriate or not. 2. Since you're obviously talking about Gamestop (since this is the store that is referenced for its $55 used game price tag most of the time), you coincidentally seem to forget that with the addition of the Edge card, you're actually saving $10, buying the game used instead of new. 3. You are complaining about people buying games used, then tell people to buy it new, because they can just sell the game when they're done. Yet, if there's no used market, then the game can't be sold. So, choose your argument, because you can't have it both ways. 4. Nobody said anything about hundreds, or thousands, of hours. But an 8 hour game, with no replay value, and no multiplayer, is complete crap and it shouldn't surprise developers to see these games get rented and bought used.

I'm rather confused with your post, so I'll answer as well as i can.

1. $5 IS $5 sure, but it seems people in this thread are putting a huge emphasis on games not worth the full price tag. Is the line that fine that a few bucks determines if you'll buy a game, or not even consider it? If you saw a new $60 on the shelf would you just scoff, and turn away because the $55 option wasn't there?

2. Gamestop, as well as other used game stores. I know they have these cards, but those also cost a little extra money, and not everyone has one.

3. I'm bringing up all the people that say "make the game worth keeping". I'm just noting the fact that nobody is going to play a game forever. You're right about the used market. I already think dd should become the standard, and until then devs should stop complaining.

4. As I said in point 3. People are saying "make a game worth keeping". It doesn't matter if it's an 8 hour game, or a 200 hour game. People will finish playing with them all the same. I'm all for 8 hour games not costing $60 because I too think that's a big fat joke, but even if they cost $30 or $40 would you guys still only settle for the $25 or $35 used version? It doesn't matter what the price of a game is as long as there's that $5 cheaper alternative.

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HuusAsking

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#179 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="0rin"]how is it that people actually posted no? it's obvious that it does effect sales. by how much is debatable, but it does. I think people who voted no just have a chip on their shoulder or something. There is a solution out there, but what it is surpasses me. all I know is I am still rather standoffish on DD-only. DD is a cool concept, but something about holding the game, the smell of the new booklet/case, and actually *OWNING* the product... it's meaningful. as opposed to DD, where all my games are on someone elses computer (server) somewhere (I don't know where, exactly), and if there is a power out, or surge, or something happens, my information is lost. I have yet to lose either my DD content, or a disk. But the thing is, DD allows for so much control. having a disk means you can go over to a couple friends houses, pop the disk in, and play. DD means you can only go to one or two friends houses, put your games on their system, and thats it. and now if you lose your system, you can't redownload your stuff unless your friends delete it. if you are unfortunate enough to lose your system 3 or 4 times, then you can no longer download your content, and you have to rebuy. Too much can go wrong with DD. it's putting too much control and power in other peoples hands. untill they find a way to make DD backup-able, shareable, cost efficient, all whilst being difficult to pirate.. then I'd rather just stick to disk-based content.

Steam allows for backups.
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HuusAsking

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#180 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="delta3074"][QUOTE="treedoor"]

Well, hopefully he hops on board the Digital-Download-Only train.

I mean I don't really get why these devs complain about it when they have the power to change the way the industry does business.

Pug-Nasty

not really, there is very little gaurantee that people will actually switch to DD, digital downloads only make up 15% of the market, if you went digital download only now it would destroy the industry, most people still don't have a stable internet connection, not to mention people like me and everyone i know will stop buying games if they go DD, we are not sheep you know, just because the industry sets the standard is no guarantee that we will follow it, or that we can follow it, the PSP go was DD only, and that was a disaster.

This, the ability to resell a game is important to me, even if it is the thing the "industry" would like to stop. Screw that, make me stop with value, not by removing the option. I, too, will stop gaming if DD becomes standard, it's just not worth it to smile through a kick in the nuts.

Ever considered putting on a spiked codpiece (as in taking the DD publishers to court for violating the Copyright Act)?
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HuusAsking

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#181 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="kontejner44"]A part of that group "who wouldn't have bought it anyway" will go ahead and by a new copy if there's no option to buy it used.IronBass
So what? It's pretty obvious by the fact the bought it used that they didn't want to pay that much in the first place. It's great that they have the option not to.
Also, rather they wait for a pricedrop than buyinga used copy.kontejner44
Some games take way too long to get a price drop. Besides, if they can get is sooner, why waiting?

Ever heard of the adage, "Good things come to those who wait"?
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shakmaster13

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#182 shakmaster13
Member since 2007 • 7138 Posts
Unlike piracy, a bought used game is actually a lost sale. Going by that, one would assume that piracy is better than used game sales because it is free and doesn't always amount to a lost sale.
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Greyfeld

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#183 Greyfeld
Member since 2008 • 3007 Posts

[QUOTE="Greyfeld"]

[QUOTE="kontejner44"]

I hate to use this word, but that is completely subjective. Value is relative to the person whereas quality is not. For someone who enjoys sandbox games, then GTA4 is most likely a game of high value, but if you ask me I don't value that game highly at all because I dislike that type of game, regardless of content or quality.

How do you define value?

TacticalDesire

Stop... just stop. You and I both know he's not talking about subjective value in preference between titles. He's talking about value per unit of entertainment. You can place a free can of Coke next to a free 2 liter of Pepsi, and more people are going to choose the latter because of getting more product. Naturally, if you create a game with a story that can be completed in a weekend, with no replayability and no multiplayer... yeah, DUH there are going to be people that don't want to shell out $60 for it.

Mostly true but, your forgot the crucial thing Coke>Pepsi!

lol i concur, but i was trying to avoid that debate :P

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HuusAsking

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#184 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="TacticalDesire"]

[QUOTE="Greyfeld"]

Stop... just stop. You and I both know he's not talking about subjective value in preference between titles. He's talking about value per unit of entertainment. You can place a free can of Coke next to a free 2 liter of Pepsi, and more people are going to choose the latter because of getting more product. Naturally, if you create a game with a story that can be completed in a weekend, with no replayability and no multiplayer... yeah, DUH there are going to be people that don't want to shell out $60 for it.

jg4xchamp

Mostly true but, your forgot the crucial thing Coke>Pepsi!

Pepsi is soo much better than coke. I don't like soda personally, but Pepsi is so much better. it's technically sweeter as well but hey it tastes better. Also pepsi twist/pepsi vanilla>coke with lime(fail) and vanilla coke. Although Coke is a better mixer with liquor. Pepsi with jack daniels isn't as good, and Pepsi in an LI tea is just fail.

Just to put this to bed, many people like the tartness of Coca-Cola. It's a matter of preference. But, back to the subject at hand...
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HuusAsking

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#185 HuusAsking
Member since 2006 • 15270 Posts
Unlike piracy, a bought used game is actually a lost sale. Going by that, one would assume that piracy is better than used game sales because it is free and doesn't always amount to a lost sale.shakmaster13
Not really. Under piracy, theoretically, no copies of a game can be sold at all. Used games, by definition, have to have been bought new once, which means there is a guarantee of a sale at some point. Also, the fact people aren't buying at full price is an indicator that the new game price (which usually isn't subject to major drops in the first-run retail cycle) is too high. The customer refuses to buy at that price, meaning that's a lost customer right there.
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FerdMertz

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#186 FerdMertz
Member since 2006 • 1034 Posts
Let me guess, he posted this from his i-pad while driving his Ferrari on the way to the bank to cash a royalty check for $375,000 from 2005's God of War. Boo hoo. It's hard to feel bad for game developers when you read about $35,000,000 BONUSES and exotic sports car collections. You don't see George Lucas crying about Blockbuster. Cry moar.
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shakmaster13

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#187 shakmaster13
Member since 2007 • 7138 Posts
[QUOTE="shakmaster13"]Unlike piracy, a bought used game is actually a lost sale. Going by that, one would assume that piracy is better than used game sales because it is free and doesn't always amount to a lost sale.HuusAsking
Not really. Under piracy, theoretically, no copies of a game can be sold at all. Used games, by definition, have to have been bought new once, which means there is a guarantee of a sale at some point. Also, the fact people aren't buying at full price is an indicator that the new game price (which usually isn't subject to major drops in the first-run retail cycle) is too high. The customer refuses to buy at that price, meaning that's a lost customer right there.

Hmm. You sound pretty right.
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jg4xchamp

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#188 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"][QUOTE="TacticalDesire"]

Mostly true but, your forgot the crucial thing Coke>Pepsi!

HuusAsking

Pepsi is soo much better than coke. I don't like soda personally, but Pepsi is so much better. it's technically sweeter as well but hey it tastes better. Also pepsi twist/pepsi vanilla>coke with lime(fail) and vanilla coke. Although Coke is a better mixer with liquor. Pepsi with jack daniels isn't as good, and Pepsi in an LI tea is just fail.

Just to put this to bed, many people like the tartness of Coca-Cola. It's a matter of preference. But, back to the subject at hand...

Clearly this is not about preference and this subject is a far more important matter. Pepsi is the superior soft drink to coke. Beyond arguement [spoiler] I thought it was painfully obvious I went offtopic for the sake of a lack of seriousness in this thread [/spoiler]

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Fizzman

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#189 Fizzman
Member since 2003 • 9895 Posts

Its 50/50 because most games today are not worth 60 bucks. 5 hour SP games with zero replayability. What does he expect people to do?

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monson21502

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#190 monson21502
Member since 2009 • 8230 Posts

devs cutting game content to push dlc out within the first 3 months of its release is hurting sales.

why pay 60 bucks for a 6-8 hour game then pay another 10 bucks for left out levels and stories or items.

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mitu123

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#191 mitu123
Member since 2006 • 155290 Posts

Sometimes renting games encourages me to buy them, and used games can go to hell, unless you don't mind it.:P

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Pug-Nasty

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#192 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="Pug-Nasty"]

Not just that, but there's also the people who sell old games to buy new games, like myself.

Mystic-G

There's also people who sell used games to buy used games in a cycle, because it's the cheapest route.

Of course there is, but that isn't the entirety of the situation. They need to look at the big picture, and if they did, I think they would find they simply sell the same or less new games by trying to push it too hard.

I think, like has been said, the concept of giving "extras" with new purchases, while not withholding content from used buyers is the best course of action. Something cool enough to be enticing, but not have the game be half of what it's supposed to be without it. Also, places like Blockbuster have to pay out the *** for the license fee to be able to rent games, it's not like they pay 60 bucks for a new game, you know? So they can always raise the license fee for rental companies, so that shouldn't be a problem.

I see no reason why they can't enter a dialog with companies in the used game business and sort this out, like a percentage of used game sales go back to the developer/publisher. The pub/devs have the leverage that they could make the used games worth much less by instituting these types of content blocking features, so it would be in the used game industries best interest to avoid that. This way, everyone wins, everyone's happy, life goes on... yada yada yada.

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Pug-Nasty

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#193 Pug-Nasty
Member since 2009 • 8508 Posts

Let me guess, he posted this from his i-pad while driving his Ferrari on the way to the bank to cash a royalty check for $375,000 from 2005's God of War. Boo hoo. It's hard to feel bad for game developers when you read about $35,000,000 BONUSES and exotic sports car collections. You don't see George Lucas crying about Blockbuster. Cry moar.FerdMertz

Lol, I think comparing the average game dev to George Lucas is the epitome of hyperbole. I'd say 90 percent or so of game devs are typically programmers that receive a programmers pay, it's not like every game enjoys the success of the few elite titles. I'm all for their getting paid, but you can't close out a huge portion of your industry simply because you don't profit directly.

We all know that Gamestop makes its money from used games, but how many potential gamers do their thousands of stores bring in? How influential is Gamestop to expanding the gaming audience? These are questions not easily answered, and shouldn't be discounted just because they are difficult to answer.

Devs don't profit from demo downloads either, but they make sales because people try their products. Someone may enter a Gamestop to sell a few old games, only to see some really cool looking new games, and may decide to jump into this generation of games because of it.

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mccoyca112

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#194 mccoyca112
Member since 2007 • 5434 Posts

Unlike piracy, a bought used game is actually a lost sale. Going by that, one would assume that piracy is better than used game sales because it is free and doesn't always amount to a lost sale.shakmaster13

Off topic- Ok seriously, who is the woman in your avy? I've seen her before but I cant remember. Ive been asking myself that everytime I see it.

On topic- People Still going at it... I cant help but think not everyone used to feel this way, let alone feel this way when they trade in(which fuels the "fire"). There would be some on here being truthful for one, as well as always being like that..but everyone? Heh, doesnt seem like it seeing as this topic is the new ms. sw as of now.

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mccoyca112

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#195 mccoyca112
Member since 2007 • 5434 Posts

Sometimes renting games encourages me to buy them, and used games can go to hell, unless you don't mind it.:P

mitu123

Back when I used to rent, same here. Alot of games actually. Afterall, how many times can you rent the same thing over and over( this was before those unlimited time deals

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HuusAsking

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#196 HuusAsking
Member since 2006 • 15270 Posts

[QUOTE="Mystic-G"]

[QUOTE="Pug-Nasty"]

Not just that, but there's also the people who sell old games to buy new games, like myself.

Pug-Nasty

There's also people who sell used games to buy used games in a cycle, because it's the cheapest route.

Of course there is, but that isn't the entirety of the situation. They need to look at the big picture, and if they did, I think they would find they simply sell the same or less new games by trying to push it too hard.

I think, like has been said, the concept of giving "extras" with new purchases, while not withholding content from used buyers is the best course of action. Something cool enough to be enticing, but not have the game be half of what it's supposed to be without it. Also, places like Blockbuster have to pay out the *** for the license fee to be able to rent games, it's not like they pay 60 bucks for a new game, you know? So they can always raise the license fee for rental companies, so that shouldn't be a problem.

I see no reason why they can't enter a dialog with companies in the used game business and sort this out, like a percentage of used game sales go back to the developer/publisher. The pub/devs have the leverage that they could make the used games worth much less by instituting these types of content blocking features, so it would be in the used game industries best interest to avoid that. This way, everyone wins, everyone's happy, life goes on... yada yada yada.

They may not have the rental companies to rely upon for too much longer. Blockbuster's tanking and so's Movie Gallery. I doubt they'll stay in business for much longer, not with the one-two punch of on-demand movies and redbox.
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darthogre

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#197 darthogre
Member since 2006 • 5082 Posts
Used games I agree with......rentals, I'm not so sure. Does he honestly think if there were no rentals people would just go buy the game for $60 instead? These devs really are full of themselves to think pepole are going to buy everything they see.
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lazerface216

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#199 lazerface216
Member since 2008 • 7564 Posts

too bad for devs, i will continue to use gamefly and goozex because unlike a lot of you on here i have a daughter to take care of, a mortgage to pay and bills....

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lazerface216

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#200 lazerface216
Member since 2008 • 7564 Posts

LMAO @ this dude acting like renting games is a new thing. game rental services have been around for the last 20 years, and this dude's crying about it now?!?!