Dear Sheep, Buy a Better TV

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ActionRemix

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#101 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="darkdude2k12"]

[QUOTE="Shinobishyguy"] Pffft holy sh*t get a load of this guy :lol:. The difference between Galaxy 1 & 2 is the same as the difference between gears 1 and 2, or from 2 to 3. it takes the same core concept and, as you said it yourself, evolves it.

Really I thought Nintendo haters were past the denial stage wit this game

Shinobishyguy

No.

God of War evolved it's gameplay and Kratos. The graphics evolved, the gameplay was significantly better, the bosses became more epic, the sound got better, the storyline was completely different.

Gears of war's gameplay evolved as well, including new vehicles, melee moves, the graphics got better, the storyline evolved. The bosses were epic encounters.

SMG1 to SMG2 was the same sh!t. Same storyline. Same intro. Same graphics. Same gameplay except Ninty tweaked the control. Wowwwww. What about that isn't a rehash?

Especially when SMG2 has the same levels. Lmfao.

except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it knows this

They recorded new gun SFX for MW3. Does that make it a completely new experience?

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Shinobishyguy

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#102 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"][QUOTE="darkdude2k12"]

No.

God of War evolved it's gameplay and Kratos. The graphics evolved, the gameplay was significantly better, the bosses became more epic, the sound got better, the storyline was completely different.

Gears of war's gameplay evolved as well, including new vehicles, melee moves, the graphics got better, the storyline evolved. The bosses were epic encounters.

SMG1 to SMG2 was the same sh!t. Same storyline. Same intro. Same graphics. Same gameplay except Ninty tweaked the control. Wowwwww. What about that isn't a rehash?

Especially when SMG2 has the same levels. Lmfao.

ActionRemix

except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it knows this

They recorded new gun SFX for MW3. Does that make it a completely new experience?

you're comparing gun soundeffects to levels :| Which do you think effects the game's structure more genius?
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ActionRemix

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#103 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="ActionRemix"]

[QUOTE="Shinobishyguy"]except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it knows thisShinobishyguy

They recorded new gun SFX for MW3. Does that make it a completely new experience?

you're comparing gun soundeffects to levels :| Which do you think effects the game's structure more genius?

There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

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darkdude2k12

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#104 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="darkdude2k12"]

[QUOTE="Shinobishyguy"] Pffft holy sh*t get a load of this guy :lol:. The difference between Galaxy 1 & 2 is the same as the difference between gears 1 and 2, or from 2 to 3. it takes the same core concept and, as you said it yourself, evolves it.

Really I thought Nintendo haters were past the denial stage wit this game

Shinobishyguy

No.

God of War evolved it's gameplay and Kratos. The graphics evolved, the gameplay was significantly better, the bosses became more epic, the sound got better, the storyline was completely different.

Gears of war's gameplay evolved as well, including new vehicles, melee moves, the graphics got better, the storyline evolved. The bosses were epic encounters.

SMG1 to SMG2 was the same sh!t. Same storyline. Same intro. Same graphics. Same gameplay except Ninty tweaked the control. Wowwwww. What about that isn't a rehash?

Especially when SMG2 has the same levels. Lmfao.

except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it (and isn't a moronic tool)knows this.

Most of the music is completely new as well

I own both games, smart guy.

Forcing someone to fight a gigantic (by Wii standards) Bowser and tossing Yoshi in IS NOT CHANGE. The levels are indeed the same.

It should've been called "SMG-expanded edition" instead of being labeled an actual sequel. Because a sequel actually adds quite a few things whether it fails or not.

Here's a good example of "avoiding a rehash". Castlevania-Lament of Innocence and Castlevania- Curse of Darkness are indeed strikingly similar, except COD has "better graphics", "different gameplay" and "rpg elements", it is also alot bigger with A DIFFERENT PROTAGONIST. Wow. Talk about "avoiding a rehash".

Let's talk about God of War a moment. Is it not obvious to you that GOW1-3 are indeed different games offering much different mechanics?

Wasn't the bar raised significantly? You know, unlike SMG1 vs SMG2.

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ActicEdge

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#105 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Shinobishyguy"][QUOTE="ActionRemix"]They recorded new gun SFX for MW3. Does that make it a completely new experience?

ActionRemix

you're comparing gun soundeffects to levels :| Which do you think effects the game's structure more genius?

There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

Depends on what you consider "difference" as. For a platformer, Levels generally are what dictate the difference. I'm sure you could say their are more differences between MW3 and black ops compared to SMW to Yoshi's Island but that wouldn't at all make the latter a rehash like the former is acused of would it?

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super600

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#106 super600  Moderator
Member since 2007 • 33158 Posts

[QUOTE="Shinobishyguy"][QUOTE="ActionRemix"]They recorded new gun SFX for MW3. Does that make it a completely new experience?

ActionRemix

you're comparing gun soundeffects to levels :| Which do you think effects the game's structure more genius?

There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

You're kidding.The MP is the same in MW3 and the SP seems to an even more cinematic fest.SMG2 is a bit harder then the first, the motion control levels are different then the first,you can play as yoshi now,how you gain new levels is different,the gameplay mechanisms are the same,new powerups talk advantage of the new level design and more.

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ActicEdge

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#107 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="darkdude2k12"]

No.

God of War evolved it's gameplay and Kratos. The graphics evolved, the gameplay was significantly better, the bosses became more epic, the sound got better, the storyline was completely different.

Gears of war's gameplay evolved as well, including new vehicles, melee moves, the graphics got better, the storyline evolved. The bosses were epic encounters.

SMG1 to SMG2 was the same sh!t. Same storyline. Same intro. Same graphics. Same gameplay except Ninty tweaked the control. Wowwwww. What about that isn't a rehash?

Especially when SMG2 has the same levels. Lmfao.

darkdude2k12

except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it (and isn't a moronic tool)knows this.

Most of the music is completely new as well

I own both games, smart guy.

Forcing someone to fight a gigantic (by Wii standards) Bowser and tossing Yoshi in IS NOT CHANGE. The levels are indeed the same.

It should've been called "SMG-expanded edition" instead of being labeled an actual sequel. Because a sequel actually adds quite a few things whether it fails or not.

Here's a good example of "avoiding a rehash". Castlevania-Lament of Innocence and Castlevania- Curse of Darkness are indeed strikingly similar, except COD has "better graphics", "different gameplay" and "rpg elements", it is also alot bigger with A DIFFERENT PROTAGONIST. Wow. Talk about "avoiding a rehash".

Let's talk about God of War a moment. Is it not obvious to you that GOW1-3 are indeed different games offering much different mechanics?

Wasn't the bar raised significantly? You know, unlike SMG1 vs SMG2.

Not really, the fundamental thing that make platformers different from each other are main character mechanics and levels. From a level design stand point, SMG1 is a much differently designed game than SMG2.

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ActionRemix

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#108 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="ActionRemix"]

[QUOTE="Shinobishyguy"] you're comparing gun soundeffects to levels :| Which do you think effects the game's structure more genius?ActicEdge

There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

Depends on what you consider "difference" as. For a platformer, Levels generally are what dictate the difference. I'm sure you could say their are more differences between MW3 and black ops compared to SMW to Yoshi's Island but that wouldn't at all make the latter a rehash like the former is acused of would it?

There's definitely a bigger difference between SMW and Yoshi's Island than the COD rehashes. Very different gameplay and art style.

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darkdude2k12

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#109 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="Shinobishyguy"][QUOTE="darkdude2k12"]

No.

God of War evolved it's gameplay and Kratos. The graphics evolved, the gameplay was significantly better, the bosses became more epic, the sound got better, the storyline was completely different.

Gears of war's gameplay evolved as well, including new vehicles, melee moves, the graphics got better, the storyline evolved. The bosses were epic encounters.

SMG1 to SMG2 was the same sh!t. Same storyline. Same intro. Same graphics. Same gameplay except Ninty tweaked the control. Wowwwww. What about that isn't a rehash?

Especially when SMG2 has the same levels. Lmfao.

ActionRemix

except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it knows this

They recorded new gun SFX for MW3. Does that make it a completely new experience?

I'm no COD fanboy, but I'd say it is a "new experience" for the following reasons-

Different level designs. Continuous storyline. New perks. Different levels altogether.

SMG2 is not designed differently other than a few instances. This is why debating SMG with Sheep is a failing situation the entire time, because somehow, you guys are convinced that placing a "2" after the title makes it a different game altogether. Let's ignore the engine, the levels which are exactly the same and the bosses which again are what?

THE SAMMMMMMMMMMMMME!!!

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super600

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#110 super600  Moderator
Member since 2007 • 33158 Posts

[QUOTE="ActionRemix"]

[QUOTE="Shinobishyguy"]except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it knows thisdarkdude2k12

They recorded new gun SFX for MW3. Does that make it a completely new experience?

I'm no COD fanboy, but I'd say it is a "new experience" for the following reasons-

Different level designs. Continuous storyline. New perks. Different levels altogether.

SMG2 is not designed differently other than a few instances. This is why debating SMG with Sheep is a failing situation the entire time, because somehow, you guys are convinced that placing a "2" after the title makes it a different game altogether. Let's ignore the engine, the levels which are exactly the same and the bosses which again are what?

THE SAMMMMMMMMMMMMME!!!

The bosses besides bowser and that boss royale star are different.And even GS agrees that MW3 is a giant rehash and if it wasn't a giant rehash it would have been nominated in the game of the year awards on the site.

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Shinobishyguy

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#111 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="ActionRemix"]

[QUOTE="Shinobishyguy"]except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it knows thisdarkdude2k12

They recorded new gun SFX for MW3. Does that make it a completely new experience?

I'm no COD fanboy, but I'd say it is a "new experience" for the following reasons-

Different level designs. Continuous storyline. New perks. Different levels altogether.

SMG2 has different levels designs, new mechanics, and new powerups.

Oh but it's still a rehash right? :roll:

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ActicEdge

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#112 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="ActionRemix"]There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

ActionRemix

Depends on what you consider "difference" as. For a platformer, Levels generally are what dictate the difference. I'm sure you could say their are more differences between MW3 and black ops compared to SMW to Yoshi's Island but that wouldn't at all make the latter a rehash like the former is acused of would it?

There's definitely a bigger difference between SMW and Yoshi's Island than the COD rehashes. Very different gameplay and art style.

Well not on the basic level of sound effects you were using. Fundamentally SMW and YI are similar gameplay wise. You run, you jump you platform. The artstyle isn't all that important to the gameplay. Its the main character mechanics and the level design that define the games as being very different. Like any sequel the main character mechanics are generally similar. The level design however is what seperates the games and SMG1 and SMG2 are very differently designed titles.

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parkurtommo

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#113 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="ActionRemix"]

[QUOTE="Shinobishyguy"] you're comparing gun soundeffects to levels :| Which do you think effects the game's structure more genius?super600

There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

You're kidding.The MP is the same in MW3 and the SP seems to an even more cinematic fest.SMG2 is a bit harder then the first, the motion control levels are different then the first,you can play as yoshi now,how you gain new levels is different,the gameplay mechanisms are the same,new powerups talk advantage of the new level design and more.

That is pretty much what black ops and mw3 was.
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parkurtommo

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#114 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="darkdude2k12"]

[QUOTE="ActionRemix"]They recorded new gun SFX for MW3. Does that make it a completely new experience?

Shinobishyguy

I'm no COD fanboy, but I'd say it is a "new experience" for the following reasons-

Different level designs. Continuous storyline. New perks. Different levels altogether.

SMG2 has different levels designs, new mechanics, and new powerups.

Oh but it's still a rehash right? :roll:

Yes, just like CoD.
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ActicEdge

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#115 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="super600"]

[QUOTE="ActionRemix"]There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

parkurtommo

You're kidding.The MP is the same in MW3 and the SP seems to an even more cinematic fest.SMG2 is a bit harder then the first, the motion control levels are different then the first,you can play as yoshi now,how you gain new levels is different,the gameplay mechanisms are the same,new powerups talk advantage of the new level design and more.

That is pretty much what black ops and mw3 was.

Its not really fair to compare a sequel in the FPS genre to a sequel in the platforming genre. There are different objectives that define how different the game is. Anyway, to people calling SMG2 fresh and new it wasn't. It was a differently designed counterpart to SMG1, they aren't the same game at all and fundamentally different in terms of focus but they aren't exactly worlds apart to the untrained eye.

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darkdude2k12

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#116 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="darkdude2k12"]

[QUOTE="Shinobishyguy"]except that it doesn't. Pratically 99% of the levels in the game are competely new with only a few returning bits. Anyone who has actually played it (and isn't a moronic tool)knows this.

Most of the music is completely new as well

ActicEdge

I own both games, smart guy.

Forcing someone to fight a gigantic (by Wii standards) Bowser and tossing Yoshi in IS NOT CHANGE. The levels are indeed the same.

It should've been called "SMG-expanded edition" instead of being labeled an actual sequel. Because a sequel actually adds quite a few things whether it fails or not.

Here's a good example of "avoiding a rehash". Castlevania-Lament of Innocence and Castlevania- Curse of Darkness are indeed strikingly similar, except COD has "better graphics", "different gameplay" and "rpg elements", it is also alot bigger with A DIFFERENT PROTAGONIST. Wow. Talk about "avoiding a rehash".

Let's talk about God of War a moment. Is it not obvious to you that GOW1-3 are indeed different games offering much different mechanics?

Wasn't the bar raised significantly? You know, unlike SMG1 vs SMG2.

Not really, the fundamental thing that make platformers different from each other are main character mechanics and levels. From a level design stand point, SMG1 is a much differently designed game than SMG2.

Then you'd be agreeing with me being that SMG2 was not different as far as mechanics or the levels.

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ActionRemix

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#117 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="parkurtommo"][QUOTE="super600"]

You're kidding.The MP is the same in MW3 and the SP seems to an even more cinematic fest.SMG2 is a bit harder then the first, the motion control levels are different then the first,you can play as yoshi now,how you gain new levels is different,the gameplay mechanisms are the same,new powerups talk advantage of the new level design and more.

ActicEdge

That is pretty much what black ops and mw3 was.

Its not really fair to compare a sequel in the FPS genre to a sequel in the platforming genre. There are different objectives that define how different the game is. Anyway, to people calling SMG2 fresh and new it wasn't. It was a differently designed counterpart to SMG1, they aren't the same game at all and fundamentally different in terms of focus but they aren't exactly worlds apart to the untrained eye.

I can agree to that. I did like both games very much, btw, but I won't stand for the double standards other sheep in this thread apply to Nintendo games.

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super600

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#118 super600  Moderator
Member since 2007 • 33158 Posts

[QUOTE="super600"]

[QUOTE="ActionRemix"]There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

parkurtommo

You're kidding.The MP is the same in MW3 and the SP seems to an even more cinematic fest.SMG2 is a bit harder then the first, the motion control levels are different then the first,you can play as yoshi now,how you gain new levels is different,the gameplay mechanisms are the same,new powerups talk advantage of the new level design and more.

That is pretty much what black ops and mw3 was.

The MP is the same as BO, but with a bunch of new modes

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1PMrFister

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#119 1PMrFister
Member since 2010 • 3134 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="darkdude2k12"]

Prove it, Einstein.

My synopsis on Nintendo's epic 7th gen failure is nothing short of what Nintendo sheep are afraid to say but already know.

But somehow I failed by saying SMG2 is a rehash. So here's my challenge to you- Prove to me how it isn't a rehash.

Give or take, it has "a few" (and I stress the term few) "new levels" (which aren't really new at all), the ability to play with Yoshi, more powers, Luigi and what else? What else seperates it from SMG1?

God of War series evolved. Gears of War evolved. Mario was waggle rehash.

darkdude2k12

Pffft holy sh*t get a load of this guy :lol:. The difference between Galaxy 1 & 2 is the same as the difference between gears 1 and 2, or from 2 to 3. it takes the same core concept and, as you said it yourself, evolves it.

Really I thought Nintendo haters were past the denial stage wit this game

No.

God of War evolved it's gameplay and Kratos. The graphics evolved, the gameplay was significantly better, the bosses became more epic, the sound got better, the storyline was completely different.

Gears of war's gameplay evolved as well, including new vehicles, melee moves, the graphics got better, the storyline evolved. The bosses were epic encounters.

SMG1 to SMG2 was the same sh!t. Same storyline. Same intro. Same graphics. Same gameplay except Ninty tweaked the control. Wowwwww. What about that isn't a rehash?

Especially when SMG2 has the same levels. Lmfao.

Having played all three of the main God of War games, I can safely say that's not true. God of War II was little more than God of War 1.5, and III didn't add much to the formula, either. Kratos definitely didn't evolve over the series, either. GoW2 stripped out the sympathetic parts of him and turned him into a bloodthristy lunatic who was just as bad as the people he was getting his vengeance on. His small attempt at redemption at the end of III wasn't enough to make up for how much of a prick he was for most of the series. If anything, he gradually devolved as the story went on.

Also, SMG2 had exactly 4 levels copied over from other games, most of which were only available after completing the main game, and all had some new spin added to them. Hardly what I would call a rehash.

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darkdude2k12

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#120 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="darkdude2k12"]

[QUOTE="ActionRemix"]They recorded new gun SFX for MW3. Does that make it a completely new experience?

Shinobishyguy

I'm no COD fanboy, but I'd say it is a "new experience" for the following reasons-

Different level designs. Continuous storyline. New perks. Different levels altogether.

SMG2 has different levels designs, new mechanics, and new powerups.

Oh but it's still a rehash right? :roll:

Level designs. Not levels. It has the same exact levels as SMG1.

The same intro as well. Were we not playing the same game? Maybe Reggie and Shiggy slipped you some "limited edition" with "completely new levels and a completely different experience".

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ActicEdge

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#121 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="darkdude2k12"]

I own both games, smart guy.

Forcing someone to fight a gigantic (by Wii standards) Bowser and tossing Yoshi in IS NOT CHANGE. The levels are indeed the same.

It should've been called "SMG-expanded edition" instead of being labeled an actual sequel. Because a sequel actually adds quite a few things whether it fails or not.

Here's a good example of "avoiding a rehash". Castlevania-Lament of Innocence and Castlevania- Curse of Darkness are indeed strikingly similar, except COD has "better graphics", "different gameplay" and "rpg elements", it is also alot bigger with A DIFFERENT PROTAGONIST. Wow. Talk about "avoiding a rehash".

Let's talk about God of War a moment. Is it not obvious to you that GOW1-3 are indeed different games offering much different mechanics?

Wasn't the bar raised significantly? You know, unlike SMG1 vs SMG2.

darkdude2k12

Not really, the fundamental thing that make platformers different from each other are main character mechanics and levels. From a level design stand point, SMG1 is a much differently designed game than SMG2.

Then you'd be agreeing with me being that SMG2 was not different as far as mechanics or the levels.

Well yes and no, the mechanics changed through different power ups and yoshi though mario himself remained unchanged. The levels were all completely different on a design level though. It wasn't even more SMG1 type levels. SMG2 had levels that all were more focused and reach the objective based. SMG1 was more similar to SMW in that it was far more interested in letting have a bit of exploration and a bigger playground to run in. Its sort of clear the focuses of the games are different right from the introduction. While SMG1 has you run around the star festival, SMG2 has you in a tightly controlled 2D storybook. The games follow those different philosophies of design.

They follow a similar structure as many sequels to insanely reviewed and pipular games do but I feel like they were designed to be experienced differently. If you enjoy more precision platforming you'll be more of a fan of the second game as its far more of a focus. If you like to run around a bit and explore and embrace the world, 1 is the superior title for that. That said in general if you like 1 game you there is no reason why the other should turn you off.

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FeiYenKen

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#122 FeiYenKen
Member since 2010 • 247 Posts

[QUOTE="super600"]

[QUOTE="locopatho"] Is the WiiU a next gen console, coming out 7 years after the 360? Yes, it is. Why are you happy with Nintendo barely matching last gen machines :?

ActionRemix

I really don't care about the specs of the console because I think they are decent.I only have a 720P tv.

Today we have confirmation from one of your standardbearers that he doesn't know what he's talking about. If you're going to insist that it's not a big deal if 720p 30fps is the standard output for Wii U games, you should experience 1080p 60fps before you deride it as a "slight improvement."

Here's a 40" 1080p TV for $350:

http://www.bestbuy.com/site/Dynex%26%23153%3B---40%22-Class---LCD---1080p---60Hz---HDTV/2620821.p?skuId=2620821&productCategoryId=abcat0101001&id=1218340598798

While you're at it, ditch those composite cables for HDMI.

http://www.amazon.com/Mediabridge-Ultra-Ethernet-Certified-Available/dp/B0019EHU8G/ref=sr_1_1?s=electronics&ie=UTF8&qid=1343237050&sr=1-1

I shudder to think that some of you are Wii-only and game at 480i.

P.S. Some of you should get some f-ckin' glasses!

http://www.lenscrafters.com/

>has already got an old tv from 2010 which can power 1080p

>has hdmi cable for cheaper £1 which has owned for 3 months and hasn't died yet

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#123 super600  Moderator
Member since 2007 • 33158 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="darkdude2k12"]

I'm no COD fanboy, but I'd say it is a "new experience" for the following reasons-

Different level designs. Continuous storyline. New perks. Different levels altogether.

darkdude2k12

SMG2 has different levels designs, new mechanics, and new powerups.

Oh but it's still a rehash right? :roll:

Level designs. Not levels. It has the same exact levels as SMG1.

The same intro as well. Were we not playing the same game? Maybe Reggie and Shiggy slipped you some "limited edition" with "completely new levels and a completely different experience".

A lot of the levels have new mechanisms like having to shake the wiimote to flip platforms.

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darkdude2k12

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#124 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="darkdude2k12"]

[QUOTE="Shinobishyguy"] Pffft holy sh*t get a load of this guy :lol:. The difference between Galaxy 1 & 2 is the same as the difference between gears 1 and 2, or from 2 to 3. it takes the same core concept and, as you said it yourself, evolves it.

Really I thought Nintendo haters were past the denial stage wit this game

1PMrFister

No.

God of War evolved it's gameplay and Kratos. The graphics evolved, the gameplay was significantly better, the bosses became more epic, the sound got better, the storyline was completely different.

Gears of war's gameplay evolved as well, including new vehicles, melee moves, the graphics got better, the storyline evolved. The bosses were epic encounters.

SMG1 to SMG2 was the same sh!t. Same storyline. Same intro. Same graphics. Same gameplay except Ninty tweaked the control. Wowwwww. What about that isn't a rehash?

Especially when SMG2 has the same levels. Lmfao.

Having played all three of the main God of War games, I can safely say that's not true. God of War II was little more than God of War 1.5, and III didn't add much to the formula, either. Kratos definitely didn't evolve over the series, either. GoW2 stripped out the sympathetic parts of him and turned him into a bloodthristy lunatic who was just as bad as the people he was getting his vengeance on. His small attempt at redemption at the end of III wasn't enough to make up for how much of a prick he was for most of the series. If anything, he gradually devolved as the story went on.

Also, SMG2 had exactly 4 levels copied over from other games, most of which were only available after completing the main game, and all had some new spin added to them. Hardly what I would call a rehash.

Really?

So you're saying that GOW1-3 does not offer a different experience whatsoever?

You just confirmed that Kratos DID change over the course of GOW. That would be "evolving". Evolution equals changing.

And your last statement is complete BS.

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ActicEdge

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#125 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="1PMrFister"]

[QUOTE="darkdude2k12"]

No.

God of War evolved it's gameplay and Kratos. The graphics evolved, the gameplay was significantly better, the bosses became more epic, the sound got better, the storyline was completely different.

Gears of war's gameplay evolved as well, including new vehicles, melee moves, the graphics got better, the storyline evolved. The bosses were epic encounters.

SMG1 to SMG2 was the same sh!t. Same storyline. Same intro. Same graphics. Same gameplay except Ninty tweaked the control. Wowwwww. What about that isn't a rehash?

Especially when SMG2 has the same levels. Lmfao.

darkdude2k12

Having played all three of the main God of War games, I can safely say that's not true. God of War II was little more than God of War 1.5, and III didn't add much to the formula, either. Kratos definitely didn't evolve over the series, either. GoW2 stripped out the sympathetic parts of him and turned him into a bloodthristy lunatic who was just as bad as the people he was getting his vengeance on. His small attempt at redemption at the end of III wasn't enough to make up for how much of a prick he was for most of the series. If anything, he gradually devolved as the story went on.

Also, SMG2 had exactly 4 levels copied over from other games, most of which were only available after completing the main game, and all had some new spin added to them. Hardly what I would call a rehash.

Really?

So you're saying that GOW1-3 does not offer a different experience whatsoever?

You just confirmed that Kratos DID change over the course of GOW. That would be "evolving". Evolution equals changing.

And your last statement is complete BS.

what the heck? What levels in SMG2 are exactly the same as SMG1? I don't recall any. Throwback is SM64 but that's all I can remember.

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Shinobishyguy

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#126 Shinobishyguy
Member since 2006 • 22928 Posts

[QUOTE="Shinobishyguy"]

[QUOTE="darkdude2k12"]

I'm no COD fanboy, but I'd say it is a "new experience" for the following reasons-

Different level designs. Continuous storyline. New perks. Different levels altogether.

darkdude2k12

SMG2 has different levels designs, new mechanics, and new powerups.

Oh but it's still a rehash right? :roll:

Level designs. Not levels. It has the same exact levels as SMG1.

that makes no f*cking sense.

They are by by definition New levels.

competely new levels, most of which with new assets, enemies, and obstacles. This isn't even arguable

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darkdude2k12

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#127 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="darkdude2k12"]

[QUOTE="ActicEdge"]

Not really, the fundamental thing that make platformers different from each other are main character mechanics and levels. From a level design stand point, SMG1 is a much differently designed game than SMG2.

ActicEdge

Then you'd be agreeing with me being that SMG2 was not different as far as mechanics or the levels.

Well yes and no, the mechanics changed through different power ups and yoshi though mario himself remained unchanged. The levels were all completely different on a design level though. It wasn't even more SMG1 type levels. SMG2 had levels that all were more focused and reach the objective based. SMG1 was more similar to SMW in that it was far more interested in letting have a bit of exploration and a bigger playground to run in. Its sort of clear the focuses of the games are different right from the introduction. While SMG1 has you run around the star festival, SMG2 has you in a tightly controlled 2D storybook. The games follow those different philosophies of design.

They follow a similar structure as many sequels to insanely reviewed and pipular games do but I feel like they were designed to be experienced differently. If you enjoy more precision platforming you'll be more of a fan of the second game as its far more of a focus. If you like to run around a bit and explore and embrace the world, 1 is the superior title for that. That said in general if you like 1 game you there is no reason why the other should turn you off.

Being that I own SMG2 and beat it, I can confirm that you're being truthful about the objective based missions. However, tossing in Yoshi and keeping the same levels and storyline is "putting Mario's avatar next to rehash in the dictionary". It's the same game. Why not admit that SMG2 could've been a DLC patch at best rather than a complete sequel?

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ActionRemix

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#128 ActionRemix
Member since 2011 • 5640 Posts

There's a bigger difference between the topics of each page of this thread than SMG1 and 2. :P

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ActicEdge

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#129 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="darkdude2k12"]

Then you'd be agreeing with me being that SMG2 was not different as far as mechanics or the levels.

darkdude2k12

Well yes and no, the mechanics changed through different power ups and yoshi though mario himself remained unchanged. The levels were all completely different on a design level though. It wasn't even more SMG1 type levels. SMG2 had levels that all were more focused and reach the objective based. SMG1 was more similar to SMW in that it was far more interested in letting have a bit of exploration and a bigger playground to run in. Its sort of clear the focuses of the games are different right from the introduction. While SMG1 has you run around the star festival, SMG2 has you in a tightly controlled 2D storybook. The games follow those different philosophies of design.

They follow a similar structure as many sequels to insanely reviewed and pipular games do but I feel like they were designed to be experienced differently. If you enjoy more precision platforming you'll be more of a fan of the second game as its far more of a focus. If you like to run around a bit and explore and embrace the world, 1 is the superior title for that. That said in general if you like 1 game you there is no reason why the other should turn you off.

Being that I own SMG2 and beat it, I can confirm that you're being truthful about the objective based missions. However, tossing in Yoshi and keeping the same levels and storyline is "putting Mario's avatar next to rehash in the dictionary". It's the same game. Why not admit that SMG2 could've been a DLC patch at best rather than a complete sequel?

Well I didn't need you to tell me that, I played both :P

I don't really understand what you mean by keeping the same levels though. The games are entirely differently designed. Do you mean themes of levels like ice, fire, bee level etc? If so I figure that its more to do with the fact that there are so many levels in the games that its to be expected that themes will repeat. Of course there are also different themes to both as well. As far as story is concerned, well its a mario game, the story will forever be the same, its kind of what you expect and acknowledge when you buy it. Its not like its hidden. Its all pretty blatant in how simple its going to be. (though I did really like the little twist in smg2's ending, twas cute) Anyway, SMG2 is another 120 new stars for a game, how many games have you played that offer an equivalent length game as DLC?

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super600

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#130 super600  Moderator
Member since 2007 • 33158 Posts

I'm saving this dumb thread to my favorites TC so everyone I know can laugh at this thread.:lol:

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darkdude2k12

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#131 darkdude2k12
Member since 2011 • 874 Posts

I'm saving this dumb thread to my favorites TC so everyone I know can laugh at this thread.:lol:

super600

Would that include "N-dub nation" ?

You Reggie fanboys are clueless.

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1PMrFister

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#132 1PMrFister
Member since 2010 • 3134 Posts

On an unrelated note, how did this topic go from telling a fanbase to buy better TV's to arguing over whether or not SMG2 is a rehash of SMG1? :?

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super600

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#133 super600  Moderator
Member since 2007 • 33158 Posts

On an unrelated note, how did this topic go from telling a fanbase to buy better TV's to arguing over whether or not SMG2 is a rehash of SMG1? :?

1PMrFister

The topic was terrible anyway.

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ActicEdge

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#134 ActicEdge
Member since 2008 • 24492 Posts

On an unrelated note, how did this topic go from telling a fanbase to buy better TV's to arguing over whether or not SMG2 is a rehash of SMG1? :?

1PMrFister

People jelly over how awesome SMG1&2 are :P

Really I dunno, personally I feel rehash is to strong for games that are essentially entirely different content. Similar gameplay/new levels never really meant rehash to me though.

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1PMrFister

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#135 1PMrFister
Member since 2010 • 3134 Posts

[QUOTE="1PMrFister"]

On an unrelated note, how did this topic go from telling a fanbase to buy better TV's to arguing over whether or not SMG2 is a rehash of SMG1? :?

super600

The topic was terrible anyway.

Well, that goes without saying for any topic made to lash out at a fanbase.
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ActionRemix

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#136 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="1PMrFister"]

On an unrelated note, how did this topic go from telling a fanbase to buy better TV's to arguing over whether or not SMG2 is a rehash of SMG1? :?

super600

The topic was terrible anyway.

Wow. You are EXTREMELY butthurt. I'm sorry, man.

[spoiler] No, I'm not. :lol: [/spoiler]

@1PMrFister - Sheep dodging the truth, I guess. Although I am partially responsible for playing along.

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super600

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#137 super600  Moderator
Member since 2007 • 33158 Posts

[QUOTE="super600"]

[QUOTE="1PMrFister"]

On an unrelated note, how did this topic go from telling a fanbase to buy better TV's to arguing over whether or not SMG2 is a rehash of SMG1? :?

ActionRemix

The topic was terrible anyway.

Wow. You are EXTREMELY butthurt. I'm sorry, man.

[spoiler] No, I'm not. :lol: [/spoiler]

@1PMrFister - Sheep dodging the truth, I guess. Although I am partially responsible for playing along.

Creating a topic to bash a user on GS and advertising a TV to the sheeps even though they may not want a new TV is stupid.And making up illogical claims like he only plays his Wii(nintendo branded component cables) and maybe xbox360(I use hdmi cables) using composite cables when he doesn't and has never seen a game in 1080P is also stupid.

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darkdude2k12

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#138 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="1PMrFister"]

On an unrelated note, how did this topic go from telling a fanbase to buy better TV's to arguing over whether or not SMG2 is a rehash of SMG1? :?

ActicEdge

People jelly over how awesome SMG1&2 are :P

Really I dunno, personally I feel rehash is to strong for games that are essentially entirely different content. Similar gameplay/new levels never really meant rehash to me though.

Why would anyone be jelly over a console that went backwards? Or a console without games.

We PS360 gamers got the absolute best this gen. Gears of War, God of War, Uncharted, Killzone, Resistance, the best third party games, awards, GOTY's.

Meanwhile, Wii owners got rehashes, bad graphics, gimmick control, 480p lmfao.

The worst Zelda this gen.

Darksiders already smushed LOZ into an early grave.

Little Big Planet easily beat Mario.

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AcidSoldner

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#139 AcidSoldner
Member since 2007 • 7051 Posts

I'm saving this dumb thread to my favorites TC so everyone I know can laugh at this thread.:lol:

super600
Why, because you got owned?
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StatusShuffle

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#140 StatusShuffle
Member since 2012 • 1908 Posts

[QUOTE="ActicEdge"]

[QUOTE="ActionRemix"]There is a bigger difference between Black Ops and MW3 than SMG 1 and 2. Yet somehow the prior pair is a rehash and the latter is a genius evolution.

ActionRemix

Depends on what you consider "difference" as. For a platformer, Levels generally are what dictate the difference. I'm sure you could say their are more differences between MW3 and black ops compared to SMW to Yoshi's Island but that wouldn't at all make the latter a rehash like the former is acused of would it?

There's definitely a bigger difference between SMW and Yoshi's Island than the COD rehashes. Very different gameplay and art style.

Each uses a different shade of brown.
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super600

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#141 super600  Moderator
Member since 2007 • 33158 Posts

[QUOTE="super600"]

I'm saving this dumb thread to my favorites TC so everyone I know can laugh at this thread.:lol:

AcidSoldner

Why, because you got owned?

TC owned himself in the OP.:lol:

He stated I never saw a game in 1080P and that I use composite cables.:lol:

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ActicEdge

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#142 ActicEdge
Member since 2008 • 24492 Posts

[QUOTE="ActicEdge"]

[QUOTE="1PMrFister"]

On an unrelated note, how did this topic go from telling a fanbase to buy better TV's to arguing over whether or not SMG2 is a rehash of SMG1? :?

darkdude2k12

People jelly over how awesome SMG1&2 are :P

Really I dunno, personally I feel rehash is to strong for games that are essentially entirely different content. Similar gameplay/new levels never really meant rehash to me though.

Why would anyone be jelly over a console that went backwards? Or a console without games.

We PS360 gamers got the absolute best this gen. Gears of War, God of War, Uncharted, Killzone, Resistance, the best third party games, awards, GOTY's.

Meanwhile, Wii owners got rehashes, bad graphics, gimmick control, 480p lmfao.

The worst Zelda this gen.

Darksiders already smushed LOZ into an early grave.

Someone is trying to be bitter. I didn't mention anything about the Wii. Just that SMG1&2 are awesome and jokingly insinuated people hate that Mario is still in top form. Anyway, even having my PS3 I still primarily play games on my Wii. I prefer the types of games more. Side note, Resistance sucks ass :P

Edit: Also, LBP only beats Mario if you are interested in low quality shiitt which I suspose is fine, w/e floats your boat bud :P

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darkdude2k12

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#143 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="AcidSoldner"][QUOTE="super600"]

I'm saving this dumb thread to my favorites TC so everyone I know can laugh at this thread.:lol:

super600

Why, because you got owned?

TC owned himself in the OP.:lol:

He stated I never saw a game in 1080P and that I use composite cables.:lol:

That would be obvious considering you're a Wii owner. You're definitely not giving credit to PS360 or the Vita.

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super600

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#144 super600  Moderator
Member since 2007 • 33158 Posts

[QUOTE="super600"]

[QUOTE="AcidSoldner"]Why, because you got owned?darkdude2k12

TC owned himself in the OP.:lol:

He stated I never saw a game in 1080P and that I use composite cables.:lol:

That would be obvious considering you're a Wii owner. You're definitely not giving credit to PS360 or the Vita.

I'm not dumb enough to use composite cables on the Wii.

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darkdude2k12

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#145 darkdude2k12
Member since 2011 • 874 Posts

[QUOTE="darkdude2k12"]

[QUOTE="super600"]

TC owned himself in the OP.:lol:

He stated I never saw a game in 1080P and that I use composite cables.:lol:

super600

That would be obvious considering you're a Wii owner. You're definitely not giving credit to PS360 or the Vita.

I'm not dumb enough to use composite cables on the Wii.

What did you get for the Wii?

Monster component cables? As if it really makes a difference which brand of component cable you get for the Wii. It's NOT 1080P gaming. Wow.

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the_bi99man

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#146 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="DaBrainz"]Consoles don't do 60fps or 1080P so we really dont' have anything better to compare it to. parkurtommo
Hmm, I wonder who DOES have 1080p 60 fps then :| Anyways yeah, sheep are pathetic.

Umm... literally any PC these days. And if you have a decent one, with a big monitor, you can even double that res and framerate.

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#147 ActionRemix
Member since 2011 • 5640 Posts

[QUOTE="darkdude2k12"]

[QUOTE="super600"]

TC owned himself in the OP.:lol:

He stated I never saw a game in 1080P and that I use composite cables.:lol:

super600

That would be obvious considering you're a Wii owner. You're definitely not giving credit to PS360 or the Vita.

I'm not dumb enough to use composite cables on the Wii.

So it was worth it to go from 480i to 480p, but 1080p is irrelevant?:?

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#149 FeiYenKen
Member since 2010 • 247 Posts

GUYS DON'T BUY A NEW TV OR HDMI CABLE JUST KEEP WITH UR COMPOSOTE CABLES AND OLD TV AND GAMEPLAY MATTERS NOT GRAPHICS

ActionRemix

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#150 locopatho
Member since 2003 • 24300 Posts
[QUOTE="locopatho"][QUOTE="Tessellation"]

why xbox and ps3 fanboys ( specially these basement dwellers) are so obsessed with 1080p n 60fps? non of their best game run at this resolution...only crappy arcades or psn games.

Tessellation
360 and PS3 are 6/7 years old. We are talking about a 2012, next gen console.

interesting..when same argument is brought to the table about PC hardware getting better year by year since the launch of ps3 and xbox 360,console fanboys ignore it n claim isn't that much better..how now with wiiu hardware wiping the floor with these two consoles the ''7 years old'' excuse pops up :roll:

What the christ are you trying to babble about? Everyone knows modern PCs beat consoles from 2005...